So, You Wanna Be Historicool a Guide to Using Soviet FOW Lists in A
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K0-41Io ARMO'r on OKINAWA
I k0-41io ARMO'R ON OKINAWA A RESEARCH REPORT PREPARED BY COL2JIaTTEE 1., OFFICERS ADV~ANCED COURSE THE ARIJJDD SCHOOL 1948-1949 MAJOR J.1L. BALTHIS ML.AJOR P. Go. SHOMffONEK MAJOR R. B. CRAYTON4 M.,AJOR L. H. JOHNSO CAPTAIN T. Q. DONALDSON CAr~PT'l4 D. L. JOHNvSON CAPTAIN W. Jo HYDE 1st LIEUTENANTd.To. WOODSON, JR. FORT K§v"OX, KH&!TUCKY MA1Y 1949 e A t- L - A ARMOR OKNA WA "-4j ~i4L f -' lip .V1 (1', July 1886-i8 June 1)/45) bon3 ul 1I6 ie&P Iunf ordile Ky., son of the cel-ebrated Confederate general, Simon Bolivar Buckner. The onerBuckner ch,,ose a mii ta,,r career, as had his father. 1 fter attending the iirgnia ilitry Istiute, he entered th-e U-,nited States Ml itary AIcadem, from.r which. h-e graduated in 1903. He was instruc- w--r in -,ilit-ry tactics at WIest Point from 1919 to 1923, and- COM- 2andant of cadets from 193)'2 to 1936 . Dudring World .Jar I, h-e comn- -unaded aviat'1ion training brigades. -:ieral Buckner was given, comuand of th e 1 1as a r6efenie force in dyan 940plyeda pomientrole in t1,e recapture of the -euionsin 1942-43. He was awarded the D.S.M,. in Oct. '1943, ' 1 Promoted t te4te iplDorary rank- o.L eter Generl. 1-was - Ler sent to t-he Ccntral PacifcComn, hr ho gai-ned cormmand the, new,, U.S. TNT1H A2LY. T1his a ,under his cormmand, invaded JNL~kI, on 1 A'pril 11945,95in1 three days bef'ore the lose of the Okinawan camnaign, General Buckner was fatally wounded r by a piece of coral, ahrcwn by the expl1osion of an c-eyartill cry S'4 PREFACE The capture of OKINAWIA was essentially en infantry effort with the result tha-).t armor wtuas at all times in support of infantry units. -
VEHICLE COLLECTION for GURPS Fourth Edition
VEHICLE COLLECTION FOR GURPS Fourth Edition The material presented here is the original creation of the author, intended for use with the GURPS 4th Edition system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. This material is used here in accordance with the Steve Jackson Games online policy. GROUND VEHICLES HORSELESS CARRIAGES Early automobiles had a variety of strange shapes Nesselsdorfer Wagenbau Präsident (Austria- as inventors struggled to perfect a useful design. Hungary, 1897) Some of them resembled horse-drawn vehicles and Nesselsdorfer Wagenbau was known for making even ones which looked very different were often luxury horse carriages and they built their first motor named after the more familiar carriages. car in the same style. It looks very similar to a cabriolet or cab phaeton, except for the simple Benz Patent-Motorwagen (Germany, 1886- handlebar controls and the obvious lack of horses. 1893) One of the first vehicles built to be driven by an Oldsmobile Curved Dash (USA, 1901-1907) internal combustion engine was a three wheeled The first mass-produced automobile was a contraption which looked more like a large bicycle 'runabout'; a popular style for early cars with a than a modern car. It had a single large seat, a simple simple steering handle, a single bench and no handle for steering and no fuel tank; it ran on ether windshield. which was stored by soaking it into a basin of fibre. Stanley EX Runabout (USA, 1906) Morris & Salom Electrobat (USA, 1895- The EX had many features of a modern car, such 1896) as a steering wheel, headlights and an engine at the Powered by heavy lead-acid batteries, this slow front. -
Avanti Savoia!
The Red Army entered the war in a state of chaos. Stalin’s purges had eliminated the professional officers before the war, then German victories wiped out the entire prewar army within months. The Red Army desperately rebuilt its strength with barely-trained conscripts. Years of hard fighting forged the survivors into a war-winning force capable of taking on and beating the best the enemy could offer. These rules only apply to Soviet teams and platoons. DOCtrinE CENTRALISED CONTROL Wherever the rules talk about a platoon, read that as a Soviet EXAMPLE company. Where the rules talk about a company, read that as a Kapitan Tchaikovsky’s company were Pinned Down by Soviet battalion. heavy enemy fire last turn. Now, at the start of the Soviet player’s turn, they are attempting to rally. KOMISSAR The player rolls the Motivation test to rally the company If a Soviet company containing a Komissar team that is In as usual and scores a 1. The test fails. Command fails its Motivation Test to rally from being Pinned Down, to counterattack in an Assault, or to pass a Platoon Fortunately, Podpolkovnik Tolstoy, the battalion Morale Check (but not to launch an assault against tanks or any commander, is near by and joins the company. With a other Motivation Test), you may immediately Destroy any other little encouragement from his commander, Tchaikovsky Infantry or Gun team from the company within Command tries again. This time the Soviet player rolls a 2. Kapitan Distance of the Komissar team and re-roll the Motivation Test. -
Lessons from the Front Questions and Answers on Flames of War March 2018
I LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions and their answers have been gathered into this document. Please note that this is an on-going project. To help players who have read earlier versions of Lessons From the Front, new material is marked with a line in the left margin. — Phil Yates, Game Designer FORCES, Can my Formation Commander give following all the rules for moving. Then, Command Leadership re-rolls if his once it has finished its movement, it no FORMATIONS, UNITS, tank is Bailed Out? longer counts as having moved. AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross What’s a Sherman Team? Is it a single is Bailed Out or not has no effect. tests necessary, roll to cross Minefields vehicle or a group of vehicles? as usual, and leaves any Foxholes it has There are four levels inFlames Of War: Most Command Leadership re-rolls dug behind. • Force - everything you have in the require the Formation Commander to game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a the rules say the tank itself has to be Cross check for each of them? • Formation - a Western company or close to the Formation Commander. -
GURPS WWII Classic
World War II raged from the deserts of North Africa to the jungles of the South Pacific, from the mountaintops of the Alps to the beaches of Normandy, across (and under) the high seas, and through the skies above it all. Soldiers in all of these places relied upon the machines of war: bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and much more. GURPS WWII: Motor Pool has a huge variety of historically accurate vehicles from mankind’s greatest conflict. Many of the vehicles were common; others were rare or even unique. From the stodgy General Lee tank to the earliest helicopters and the wildly impractical Maus, Motor Pool has tons of new gear for every GURPS WWII player. Motor Pool also gathers in one place all the refinements to the vehicle design system that have evolved since the original corebook came out, as well as a new system to describe any WWII-era conveyance in a few simple steps. These additions include scores of new weapons to be fitted on your war machines – some historical and some products of the imagination. On top of all that, Motor Pool has advice on S how to integrate vehicles into a roleplaying T E campaign, with details on how vehicle crews V really lived and fought, from the difficulties of E supply to getting their machine moving at all. J A Whether you’re campaigning by land, by sea, or C by air, Motor Pool dramatically expands your K options! S O N . AGAINST HEAVY METAL! FIRST EDITION,FIRST PRINTING G A PUBLISHED APRIL 2004 M ISBN 1-55634-642-5 E 9!BMF@JA:RSUSQQoYjZ]ZiZdZ` S 8 0 1 Printed in 1 SJG02495 8011 the USA World War II raged from the deserts of North Africa to the jungles of the South Pacific, from the mountaintops of the Alps to the beaches of Normandy, across (and under) the high seas, and through the skies above it all. -
Bolt Action Campaign Packet
Bolt Action Campaign Packet Both of this year’s casual campaigns will feature two groups/pools of participants, one for each rule-sets listed below, where the outcome is affected directly by the participants’ actions. Bolt Action v2 Konflikt ’47 + Supplements: Resurgence & Defiance Bolt Action V2 – Campaign Packet Any legal army in the Bolt Action V2 ruleset is allowed. Based off of a modified version of WWPD’s Road to Victory third party campaign supplement which grows your army via randomly unit tables and allows for changes in morale of units between battles. o There will be UNFAIR match ups that you have to work through based on what you and/or your opponent’s army composition entails and of course your mission. o This is part of the appeal to this particular campaign ... unexpected challenge! Proxy models will be allowed upon review & approval by the organizer. o The spirit/intent is to use the model(s) you have on hand (ex: Panzer IV is not a Tiger II)! General Campaign Details: Will take place over the first three full days of the event. o 2 games (1v1) followed by a Grand Battle for the 3rd and final game. Unit Generation, Mission Table, Roster Sheet, Quick Reference and FAQs are provided in this packet! Rules Exceptions / Clarifications: Terrain: o Fields: . Do not provide Cover and are considered Open Ground. o Forests: . Provide Light Cover; are Dense Terrain (Rough Ground & block Line of Site across them). Trees are aesthetic only and may be moved to facilitate play. o Walls: . Are considered an Obstacle. -
Tyazhelyy Samokhodno-Artillyeriyskiy Polk (Guards)
Tyazhelyy Samokhodno-Artillyeriyskiy Polk (Guards) Fearless Trained Heavy Self-propelled Artillery Regiment Soviet Late-War Tank Company Platoon Qty Unit Points Headquarters Tyazhelyy Samokhodno-Artillyeriyskiy Polk HQ - 1 KV-1s 85 p.61 Combat Companies Guards Heavy Assault Gun Company - p.61 3 SU-152 235 Guards Heavy Assault Gun Company - p.61 3 SU-152 235 Guards Heavy Assault Gun Company - p.61 3 SU-152 235 Guards Heavy Assault Gun Company - p.61 3 SU-152 235 Corps Support Companies Gvardeyskiy Tyazhelyy Tankovy Company - p.54 5 KV-1s 425 Flame-tank Company - p.148 5 KV-8s 300 Confident Trained Company Points: 1750 www.EasyArmy.com Source document: Red Bear (Revised) Arsenal Tank Teams Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower Heavy Tanks KV-1s Standard Tank 8 6 2 Co-ax MG, Hull MG, Turret-rear MG, Wide-tracks. 76mm F-34 gun 32"/80cm 2 9 3+ Flame Tanks KV-8s Standard Tank 8 6 2 Hull MG, Turret-rear MG, Wide tracks. ATO-42 flame-thrower 4"/10cm 3 - 5+ Flame-thrower. 45mm obr 1938 gun 24"/60cm 2 7 4+ Assault-guns SU-152 Slow Tank 7 6 2 . 152mm ML-20S gun 32"/80cm 1 13 1+ Bunker Buster, Hull mounted. Vehicle Machine-guns Weapon Range ROF Anti-tank Firepower Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire. Special Rules Guards Heavy Assault Gun Company - p.61 Crazy Vasily 'Zig-Zag' All ISU-122 and ISU-152 assault guns in Rat's company, that are not Bogged Down or Bailed Out, who moved at least 6"/15cm towards any enemy team or Objective in their previous Movement Step, and are hit in the enemy Shooting Step, may roll a die for each hit they are allocated. -
Worldwide Equipment Guide
WORLDWIDE EQUIPMENT GUIDE TRADOC DCSINT Threat Support Directorate DISTRIBUTION RESTRICTION: Approved for public release; distribution unlimited. Worldwide Equipment Guide Sep 2001 TABLE OF CONTENTS Page Page Memorandum, 24 Sep 2001 ...................................... *i V-150................................................................. 2-12 Introduction ............................................................ *vii VTT-323 ......................................................... 2-12.1 Table: Units of Measure........................................... ix WZ 551........................................................... 2-12.2 Errata Notes................................................................ x YW 531A/531C/Type 63 Vehicle Series........... 2-13 Supplement Page Changes.................................... *xiii YW 531H/Type 85 Vehicle Series ................... 2-14 1. INFANTRY WEAPONS ................................... 1-1 Infantry Fighting Vehicles AMX-10P IFV................................................... 2-15 Small Arms BMD-1 Airborne Fighting Vehicle.................... 2-17 AK-74 5.45-mm Assault Rifle ............................. 1-3 BMD-3 Airborne Fighting Vehicle.................... 2-19 RPK-74 5.45-mm Light Machinegun................... 1-4 BMP-1 IFV..................................................... 2-20.1 AK-47 7.62-mm Assault Rifle .......................... 1-4.1 BMP-1P IFV...................................................... 2-21 Sniper Rifles..................................................... -
Ostmodels Pricelist February 2020
OSTMODELS 1/76-1/72 Scale Models in Polyurethane WWII AFVs, Artillery, Transport Ostmodels is a small hobby business, which offers a range of often unusual kits to war gamers and modelers. Having retired from my career in education I can supply all year round but generally not in commercial quantities. My interest is in improving older kits and in developing new and interesting kits. I need to maintain the balance between development and production. This range of models is designed for the modeler or war gamer interested in the WWII period, particularly the less familiar theatres of the war. There is a growing interest in protoypes and blueprints which is reflected in some new and upcoming releases. In common with all similar products, there will be flash to be removed and some small air holes to be filled. The current list represents those kits that have been in demand. Much of the range is not currently in production. This is a result of a number of factors, which include the availability of high quality Russian kits produced in Eastern Europe, which address the gaps that I tried to cover for wargamers. The quality of current resin kits represents considerable development and improvement over the past ten years. I have removed some kits from the list which I feel need updating. Feel free to enquire after deleted kits. E-mail is my preferred mode of communication and payment is received through PayPal. Payment is requested when orders are close to completion, not before. Postage with be quoted on individual orders giving the best options for cost, speed and security. -
DUE 43 Cover
M4 SHERMAN TYPE 97 CHI-HA The Pacific 1945 STEVEN J. ZALOGA © Osprey Publishing • www.ospreypublishing.com M4 SHERMAN TYPE 97 CHI-HA The Pacific 1945 STEVEN J. ZALOGA © Osprey Publishing • www.ospreypublishing.com CONTENTS Introduction 4 Chronology 8 Design and Development 10 Technical Specifications 21 The Combatants 30 The Strategic Situation 41 Combat 47 Statistics and Analysis 74 Bibliography 78 Index 80 © Osprey Publishing • www.ospreypublishing.com INTRODUCTION Most titles in the Duel series deal with weapons of similar combat effectiveness. But what happens when the weapons of one side are dramatically inferior to those of the other? Could the technological imbalance be overcome by innovative tactics? This title examines such a contest, the US Army’s M4A3 Sherman medium tank against the Japanese Type 97-kai Shinhoto Chi-Ha in the Philippines in 1945. Tank combat in the Pacific War of 1941–45 is not widely discussed. There has long been a presumption that the terrain conditions in many areas, especially the mountainous tropical jungles of the Southwest Pacific and Burma, were not well suited to tank use. Yet the terrain of the Pacific battlefields varied enormously, from the fetid jungles of New Guinea to the rocky coral atolls of the Central Pacific. In many of the critical campaigns of 1944–45, the terrain was suitable for tank use and they became a critical ingredient in the outcome of the fighting. This book examines the largest single armored clash of the Pacific War – on Luzon in the Philippines in January–February 1945. This was the only time that the Imperial Japanese Army (IJA) committed an entire armored division against American or British forces. -
FM 17-25 Assault Gun Section and Platoon
FM 17-25 Assault Gun Section and Platoon Separate from tanks and tank destroyers are the as- sault guns. Some critical design and mission features make assault guns distinct: 1. Assault guns, though they are modified tanks, carry guns of larger caliber than matching tanks. These guns can be used in direct or indirect fire as the mission demands, while tanks generally engage point targets. Because the main armament installed in an assault gun is usually a howitzer system, its velocity and maximum effective range in direct fire are less than those used in comparable tanks: that is, a 75 or 76mm tank main gun has a high muzzle velocity that allows their kinetic energy (shot) rounds to penetrate most enemy frontal armor. Because the 105 in an M4 assault gun has a lower muzzle velocity, a shot round is not practical. An assault gun may engage an enemy tank, but instead of an AT round it uses a HEAT (high explosive antitank) round that can penetrate steel ar- mor at much lower velocities. 2. Assault guns are quite different from tank de- stroyers; a TD is designed to provide higher muzzle velocity and larger caliber than a comparable tank, but cannot provide the kind of HE direct or indirect fire the assault gun can deliver. (Why not just put a large caliber gun in the tank in the first place and for- get about TD’s? Answer: the standard M4 tank was designed to carry a 75mm main gun, and the turret is not suitable for larger cannons without basic modifi- cations: the recoil travel would require more room, which means a larger turret “bustle”, and a much longer tube length would unbalance the weight on the bearing ring on which the turret rotates, requiring a counterweight on the back of the bustle. -
Modern Battle Tanks
MODERN! BATTLE k r * m^&-:fl 'tWBH^s £%5»-^ a $ Oft > . — n*- ^*M. S»S Ll^MfiB bjfitai 'Si^. ~i • ^-^HflH Lf. O Q MODERN BATTLE TANKS Edited by Duncan Crow Published by ARCO PUBLISHING COMPANY, INC. New York Published 1978 by Arco Publishing Company, Inc. 219 Park Avenue South, New York, N.Y. 10003 Copyright © 1978 PROFILE PUBLICATIONS LIMITED. Library of Congress Cataloging in Publication Data MODERN BATTLE TANKS 1. Tanks (Military science) I. Crow, Duncan. UG446.5.M55 358'. 18 78-4192 ISBN 0-668-04650-3 pbk All rights reserved Printed in Spain by Heraclio Fournier, S.A. Vitoria Spain Contents PAGE Introduction by Duncan Crow Centurion VI Swiss Pz61 and Pz68 VII Vickers Battle Tank VII Japanese Type 61 and STB VIII Soviet Mediums T44, T54, T55 and T62 by Lt-Col Michael Norman, Royal Tank Regiment T44 2 T54 3 Water Crossing 9 Fighting at Night 10 T55 and T62 ... 12 Variants 12 Tactical Doctrine 15 The M48-M60 Series of Main Battle Tanks by Col Robert J. Icks, AUS (Retired) In Battle 19 M48 Development 22 M48 Description 24 Hybrids 26 The M60 32 The Shillelagh 32 The M60 Series 38 Chieftain and Leopard Main Battle Tanks by Lt-Col Michael Norman, Royal Tank Regiment Development Histories 41 Chieftain (FV4201) 41 Leopard Standard Panzer 52 Chieftain and Leopard Described 60 Later Developments by Duncan Crow ... 78 . S-Tank by R. M. Ogorkiewicz Origins of the Design 79 Preliminary Investigations 80 Component Development 81 Suspension and Steering 83 Armament System 87 Engine Installation 88 Probability of Survival 90 Pre-Production Vehicles 90 Production Model 96 Tactical performance .