+48 505 870 627 Grzegorz Wątroba
[email protected] www.gwatroba.com Programmer Józefa Lompy 29/3, 50-308 Wrocław @grzegorz.watroba @proboszcz777 watrobagrzegorz Experience Skills 10.2020 – now Programmer Programming Languages Fool’s Theory (Wrocław / Bielsko-Biała, Poland) C++ • UE4-based, C++, AA project. C# Obj-C/C++ 11.2015 – now Software Engineering Other Technologies Consulting OpenGL, GLSL / HLSL, OpenMP, MPI, OpenCL, Wayward Preacher (Wrocław, Poland) CUDA, MS SQL •Working on game prototypes in Unity Engine (C#) and Unreal Engine 4 (C++), game design and Software workflow management. MS Visual Studio • Contractor for local companies and abroad (i.e. One XCode More Level, Juggler Games, DreadXP, Polygon Unity Treehouse). Unreal Engine 4 •Performance optimization & porting consultant •Mentoring & lectures Operating Systems MS Windows 6.2020 – 9.2020 Software Engineer Linux MacOS Sii Poland / Nokia (Wrocław, Poland) •Working on Direct Support Team in Radio Other Software Frequency department for Nokia, specifically Git, Subversion, PlasticSCM, MS Office, configuration, testing and tools creation Photoshop, AutoCAD, InDesign, Xara Designer 11.2015 – 5.2020 Software Engineer Linguistic Xara Gmbh (Hemel Hempstead, UK) Polish •Working on graphic design software using C++ and English MFC. German 5.2017 – 7.2018 Senior Programmer Personal One More Level S.A. (Kraków, Poland) Teamwork skilled, communicative, creative, patient, precise, punctual, ready for •Working on God’s Trigger project using Unity Engine independent, constant self-education and goal and C# language. achievement. •Focusing on console porting and optimization. • Consulting on technological aspects of the projects, optimization, console deployment, workflow and Last References recruitment. •Working on SimMars project connected with GameInn fund using Unreal Engine 4 and C++ Mr Neil Howe language.