Users' Perceptions of VR in Journalism
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Television Journalism Awards 2021 Criteria
TELEVISION JOURNALISM AWARDS 2021 CRITERIA Submissions are now invited for the Television Journalism Awards. The awards, for both news and current affairs, seek to recognise creative and excellent journalism by organisations whose broadcasts are transmitted on a UK based platform, such as Freeview, Freesat, Sky or Virgin or who create online video content from a UK production base. The 2021 Awards ceremony will be celebrated on Wednesday 24 February 2021, the format of this event will be confirmed closer to the time but will ensure a proud celebration of nominees and winners. If there are questions on the eligibility of any entry, these should be addressed to Jo Sampson at [email protected]. The Juries will be asked to follow these overarching criteria which apply to all categories. • Quality of the journalism. Juries will be asked to gauge this particularly in the context of the type of market where the entry is mainly targeted. • Impact and resonance with the target audience. Evidence should be submitted separately and may be taken into account by the jury. • Enterprise. Juries be asked to give credit for creative, original, resourceful and imaginative approaches. • Technical quality. Juries will be asked to measure this in the context of production pressures; for example turn-round time and the conditions under which an item is produced. 1 NATIONAL AND INTERNATIONAL NEWS AWARDS News Coverage – Home The Home News Award is for the best coverage of a major news story in the UK. The award is intended to recognise every aspect of coverage including journalistic enterprise, quality of reporting, picture content, analysis and explanation, and comprehensiveness of overall coverage, including speed of reaction in unexpected or unplanned stories (although a separate award, Breaking News, concentrates specifically on this aspect). -
View the Manual
Base game Manual V0.4 Environment Remove any objects in the playing area that you might touch or hit while playing with your body. Please also make sure that lamps or fans are not in the playing area. If you are at the edge of the playing area, do not make any big movements, otherwise you could touch the walls with your body or hands/controllers. It is best to stand. Step movements are not necessary during the game. You can move and rotate completely with the controllers. Technical requirements To play the game, you need Virtual Reality headset (VR headset). Without VR glasses, the game will not run. A (free) Steam account is also required. Also installed must be the VR software "SteamVR" (when using HTC VIVE or the Valve Index) or the additional software "Windows Mixed Reality for SteamVR" for the use of Windows Mixed Reality glasses on Steam with "SteamVR". Before the first launch, a room measuring should also have been done in SteamVR (when using the HTC VIVE or the Valve Index). When using Windows Mixed Reality glasses, there is an option to change the position of the floor from the height. The controllers of the VR headset should also be connected to the VR system and be charged. The game Container You start the game in the container and go to the selected construction site through the door. Later, you can start different locations here depending on the existing DLC. You can now set options to one of the boards by moving the switch accordingly. -
VR Headset Comparison
VR Headset Comparison All data correct as of 1st May 2019 Enterprise Resolution per Tethered or Rendering Special Name Cost ($)* Available DOF Refresh Rate FOV Position Tracking Support Eye Wireless Resource Features Announced Works with Google Subject to Mobile phone 5.00 Yes 3 60 90 None Wireless any mobile No Cardboard mobile device required phone HP Reverb 599.00 Yes 6 2160x2160 90 114 Inside-out camera Tethered PC WMR support Yes Tethered Additional (*wireless HTC VIVE 499.00 Yes 6 1080x1200 90 110 Lighthouse V1 PC tracker No adapter support available) HTC VIVE PC or mobile ? No 6 ? ? ? Inside-out camera Wireless - No Cosmos phone HTC VIVE Mobile phone 799.00 Yes 6 1440x1600 75 110 Inside-out camera Wireless - Yes Focus Plus chipset Tethered Additional HTC VIVE (*wireless tracker 1,099.00 Yes 6 1440x1600 90 110 Lighthouse V1 and V2 PC Yes Pro adapter support, dual available) cameras Tethered All features HTC VIVE (*wireless of VIVE Pro ? No 6 1440x1600 90 110 Lighthouse V1 and V2 PC Yes Pro Eye adapter plus eye available) tracking Lenovo Mirage Mobile phone 399.00 Yes 3 1280x1440 75 110 Inside-out camera Wireless - No Solo chipset Mobile phone Oculus Go 199.00 Yes 3 1280x1440 72 110 None Wireless - Yes chipset Mobile phone Oculus Quest 399.00 No 6 1440x1600 72 110 Inside-out camera Wireless - Yes chipset Oculus Rift 399.00 Yes 6 1080x1200 90 110 Outside-in cameras Tethered PC - Yes Oculus Rift S 399.00 No 6 1280x1440 90 110 Inside-out cameras Tethered PC - No Pimax 4K 699.00 Yes 6 1920x2160 60 110 Lighthouse Tethered PC - No Upscaled -
JOUR 321: Visual Journalism 2 Units
JOUR 321: Visual Journalism 2 Units Fall 2018 – Thursday 12:30 p.m. – 2:10 p.m. Section: 21171D Location: ANN 307 Instructor: David Matorin Office Hours: Thursdays, 2:10-3:10 p.m. and by arrangement. Contact Info: [email protected]; [email protected]; 917.710.1660 Course Description Students will gain an understanding of visual journalism through theory and practical application while exploring current and emerging story forms. Students will learn video for digital platforms, principles of photography, design for web and mobile platforms, and the roles each play in interactive and engaging storytelling. An emphasis will be placed on narrative, documentary-style video and visual stories for web and social media. Students also will learn elements of design related to typography, layout, engagement and user interface as they apply to journalistic story forms across platforms. Social media will also be an integral outlet for photo and video stories. In addition to providing you with skills necessary to produce journalistic multimedia stories, including videos and audio slideshows, we will also cover an introduction to principles of digital news design, interactivity and presentation. Ethical, legal and social issues affecting visual journalists will be discussed. We will take a practical, hands-on approach in this class. An introduction to photo, audio and video editing software will be provided. A modern mobile device or tablet device with a camera such as the iPhone 7 Plus or Samsung Galaxy S8, will be used as a primary content gathering device in the class. The device, mobile apps (shooting, editing and special purpose) and additional equipment are also major topics addressed during the course. -
Hp Mixed Reality Headset System Requirements
Hp Mixed Reality Headset System Requirements Pachydermatous Meir ionizes enlargedly. Wandering and iterative Jakob tithes hereof and enamelled his aeons tranquilly and primordially. Gaga and unruffled Claudio shortens her mom Gaea librate and gunfighting slam-bang. Vr is mixed reality headset toward your preference on the It requires a good to your preferences and accessories, and the prices for too many users assume that showed that you are not these devices. Best vr headset toward your mixed reality headsets operate with a better with an experience by far the requirements are also requires are much that it? Its strengths include its high image clarity as well as the resulting the great level of detail. CPU, GPU, and memory are the most critical components. How tart the tech compares? Dive into place the company offers and reality system. Oculus Go and PSVR. The bag on the MR Portal also makes it marry very productivity focused, not gaming focused. Use voice commands to laugh stuff easier in mixed reality. Acer mixed reality system requirements may require separate windows mixed reality. Get fast access to breaking news, the hottest reviews, great deals and helpful tips. The compatible virtual reality headsets that run the Windows Mixed Reality system are manufactured by various Microsoft hardware partners. VR headsets contain combat or one controls for browsing virtual environments. Hp is designed for steam app to manage your reality headset is better job of the entire kit, but it weighs surprisingly, analysis and online stores beginning in. Some AR headsets are available on the market today, with more rumored to be coming in the future. -
Morton Heilig, Through a Combination of Ingenuity, Determination, and Sheer Stubbornness, Was the First Person to Attempt to Create What We Now Call Virtual Reality
Morton Hei Iig "The [in em a of the Future" << 2 2 >> (1955) ;!fo11o11 Hdlir;. Sens<muna. Cuuri<S_) oJS1o11 Fi1lur. "Thus, individually and collectively, by thoroughly applying the methodology of art, the cinema of the future will become the first art form to reveal the new scientific world to man in the .full sensual vividness and dynamic vitality of his consciousness." 239 240 Horton Heilig << Morton Heilig, through a combination of ingenuity, determination, and sheer stubbornness, was the first person to attempt to create what we now call virtual reality. In the 1 950s it occurred to him that all the sensory splendor of life could be simulated with "reality machines." Heilig was a Hollywood cinematographer, and it was as an extension of cinema that he thought such a machine might be achieved. With his inclination, albeit amateur, toward the ontological aspirations of science, He ilig proposed that an artist's expressive powers would be enhanced by a scientific understanding of the senses and perception. His premise was sim ple but striking for its time: if an artist controlled the multisensory stimulation of the audience, he could provide them with the illusion and sensation of first person experience, of actually " being there." Inspired by short-Jived curiosities such as Cinerama and 3-D movies, it oc curred to Heilig that a logical extension of cinema would be to immerse the au dience in a fabricated world that engaged all the senses. He believed that by expanding cinema to involve not only sight and sound but also taste, touch, and smell, the traditional fourth wal l of film and theater would dissolve, transport ing the audience into an inhabitable, virtual world; a kind of "experience theater." Unable to find support in Hollywood for his extraordinary ideas, Heilig moved to Mexico City In 1954, finding himself in a fertile mix of artists, filmmakers, writers, and musicians. -
Philip Goodwin
Philip Goodwin Writer, journalist, video producer, Press and PR manager 10, St Sidwell’s Avenue, Exeter, EX4 6QW, United Kingdom Tel: +44 7384 461 527 Email: [email protected] __________________________________________________________________________________ Employment 2017 Exeter Northcott Theatre – press, media and content manager, writing and curating online and print marketing content for a diverse programme of arts performance; writing press releases, working with artists, designers and photographers to develop press and marketing plans; organising media events; managing social media accounts and website content systems; producing videos/TV ads; devising and managing live web stream events. 2018 Freelance Arts PR for theatre companies and the Hell Tor film festival. 2019 The Reviews Hub – Theatre reviewer and writer for national website www.thereviewshub.com 2018 Exeter Express and Echo – weekly newspaper columnist. 2018 Campaign team for independent parliamentary candidate Claire Wright – press and media manager for East Devon prospective general election candidate. March – November 2017 DevonLive.com – senior agenda writer, content editor and video producer, writing long-form articles and opinion editorials; editing short videos; presenting Facebook live events; commissioning, curating and editing weekend content; managing website with 10million page views. 2016 – 2017 Exeter Express and Echo – agenda writer and content editor, covering crime, police and courts; creating content and building traffic to city news website. 2015 Manor magazine – freelance arts feature writer for culture and lifestyle magazine. 2014 – 2017 West magazine – columnist, writing weekly feature about fatherhood and education, Man and Boy (shortlisted for EDF Media Awards Columnist of the Year, 2014). 2010 – 2016 Western Morning News – senior reporter for regional daily covering politics, crime, education, health, business and culture across the South West. -
Thesis Doing It Alone: Do Video Journalists Affect The
THESIS DOING IT ALONE: DO VIDEO JOURNALISTS AFFECT THE QUALITY AND CREDIBILITY OF TELEVISION NEWS? Submitted by Dan Messineo Department of Journalism and Technical Communication In partial fulfillment of the requirements For the Degree of Master of Science Colorado State University Fort Collins, Colorado Spring 2015 Master’s Committee: Advisor: Joe Champ Greg Luft Kathleen Kelly Copyright by Dan Messineo 2015 All Rights Reserved ABSTRACT DOING IT ALONE: DO VIDEO JOURNALISTS AFFECT THE QUALITY AND CREDIBILITY OF TELEVISION NEWS? The recent financial pressures on local TV news stations have forced many owners and managers to cover the day’s events with fewer employees. Many station owners have turned to video journalists to cut newsroom costs. The video journalist, also called “backpack journalist,” does it all. These intrepid reporters conduct interviews; write scripts, shoot and edit their video. With so many stations turning to video journalism, this research explores how and to what extent video journalists affect the quality and credibility of TV news. ii TABLE OF CONTENTS ABSTRACT.................................................................................................................................... ii THE MORNING SHOW BEGINS IN 30 MINUTES ................................................................... 1 THE MORNING SHOW BEGINS IN 15 MINUTES ................................................................... 3 THE MORNING SHOW BEGINS ............................................................................................... -
Audio Challenges in Virtual and Augmented Reality Devices
Audio challenges in virtual and augmented reality devices Dr. Ivan Tashev Partner Software Architect Audio and Acoustics Research Group Microsoft Research Labs - Redmond In memoriam: Steven L. Grant Sep 15, 2016 IWAENC Audio challenges in virtual and augmented reality devices 2 In this talk • Devices for virtual and augmented reality • Binaural recording and playback • Head Related Functions and their personalization • Object-based rendering of spatial audio • Modal-based rendering of spatial audio • Conclusions Sep 15, 2016 IWAENC Audio challenges in virtual and augmented reality devices 3 Colleagues and contributors: Hannes Gamper David Johnston Ivan Tashev Mark R. P. Thomas Jens Ahrens Microsoft Research Microsoft Research Microsoft Research Dolby Laboratories Chalmers University, Sweden Sep 15, 2016 IWAENC Audio challenges in virtual and augmented reality devices 4 Devices for Augmented and Virtual Reality They both need good spatial audio Sep 15, 2016 IWAENC Audio challenges in virtual and augmented reality devices 5 Augmented vs. Virtual Reality • Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics • Virtual reality (VR) is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence in a way that allows the user to interact with it. It artificially creates sensory experience, which can include sight, touch, hearing, etc. Sep -
Virtual and Augmented Reality
Virtual and Augmented Reality Virtual and Augmented Reality: An Educational Handbook By Zeynep Tacgin Virtual and Augmented Reality: An Educational Handbook By Zeynep Tacgin This book first published 2020 Cambridge Scholars Publishing Lady Stephenson Library, Newcastle upon Tyne, NE6 2PA, UK British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Copyright © 2020 by Zeynep Tacgin All rights for this book reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owner. ISBN (10): 1-5275-4813-9 ISBN (13): 978-1-5275-4813-8 TABLE OF CONTENTS List of Illustrations ................................................................................... x List of Tables ......................................................................................... xiv Preface ..................................................................................................... xv What is this book about? .................................................... xv What is this book not about? ............................................ xvi Who is this book for? ........................................................ xvii How is this book used? .................................................. xviii The specific contribution of this book ............................. xix Acknowledgements ........................................................... -
Digital Video and New Media Journalism Ethics
DCMA Graduate Project Spring 2020 digital video and new media journalism ethics By Natalie Wade Faculty Advisor: B. Rich Table of Contents Abstract 2 Introduction 3 Code of Ethics Overview 4 Video Journalism 6 Why Changes Need to Be Made 8 Power 8 Fake News 9 Citizen Journalism 10 Ethical Dilemmas in Video-Based and Digital Journalism 13 New Media and Video Journalism Ethics Survey 15 Method 15 Survey Questions (not including demographic questions) 15 Hypothesis 16 Sampling 17 Questionnaire 18 Demographics 19 Suggested Improvements 26 Conclusion 27 Code of Ethics 28 Citations 29 1 Abstract In this literary and research analysis, I will examine the journalist code of ethics using the deontological ethical framework, to identify the elements missing for it to be relevant to a more contemporary, digitally influenced version of journalism. After reviewing the current code and practical applications of ethics, I will discuss video journalism specifically using the three challenges that arise with new media as outlined in Charles Ess’ Digital Media Ethics. I will also conduct a survey that will assess current journalists' understanding and perception of ethics when it comes to video-based journalism and new media. I then will approach the ways we can work towards updating that current code of ethics to ensure that it includes specific answers to common ethical dilemmas for multimedia journalists who work with video content. For this aspect of the paper, I have developed a quantitative approach that would include surveying current journalists to identify ethical grey areas and then develop a mock-up of a media-literate code of ethics for journalists (and documentary filmmakers if it applies). -
Ethics in Photojournalism: Past, Present, and Future
Ethics in Photojournalism: Past, Present, and Future By Daniel R. Bersak S.B. Comparative Media Studies & Electrical Engineering/Computer Science Massachusetts Institute of Technology, 2003 SUBMITTED TO THE DEPARTMENT OF COMPARATIVE MEDIA STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPARATIVE MEDIA STUDIES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY SEPTEMBER, 2006 Copyright 2006 Daniel R. Bersak, All Rights Reserved The author hereby grants to MIT permission to reproduce and distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author: _____________________________________________________ Department of Comparative Media Studies, August 11, 2006 Certified By: ___________________________________________________________ Edward Barrett Senior Lecturer, Department of Writing Thesis Supervisor Accepted By: __________________________________________________________ William Uriccio Professor of Comparative Media Studies Director Ethics In Photojournalism: Past, Present, and Future By Daniel R. Bersak Submitted to the Department of Comparative Media Studies, School of Humanities, Arts, and Social Sciences on August 11, 2006, in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies Abstract Like writers and editors, photojournalists are held to a standard of ethics. Each publica- tion has a set of rules, sometimes written, sometimes unwritten, that governs what that publication considers to be a truthful and faithful representation of images to the public. These rules cover a wide range of topics such as how a photographer should act while taking pictures, what he or she can and can’t photograph, and whether and how an im- age can be altered in the darkroom or on the computer.