Kawaii-Desu in Body and Soul

Total Page:16

File Type:pdf, Size:1020Kb

Kawaii-Desu in Body and Soul Neko “………Nyaaaaa…………..” unquenchable pining for the attention of a Senpai that ……! What’s happening!? What’s going on!? What is they are cursed never to confess too, for a needlessly this!? What happened to Koneko-chan!? I get confused drawn out period of time. at the sudden situation! I couldn’t hide my confused Kawaii-Desu in Body and Soul state because something that seems like an unbelievable Lithe and soft of skin, Neko can most easily be identified action by Koneko-chan is happening! I never expected by their signature kitten ears and tail. Though the overall Koneko-chan to do erotic things like Rias and Akeno-san! appearance of these cat-like traits can differ greatly I could feel her dry cat tongue on my neck…..! I got my between family lines – some short, spotted and sleek of neck licked by Koneko-chan! What is it with her tongue fur, others long, snowy white and fuzzy. movement!? It’s too erotic! Koneko-chan spoke with a small voice with emotional eyes. Fully of age, Neko typically stand around 5’0 to 5’5 feet tall, and share an innocent, nubile and often busty “……..I want Senpai.” physique, as well as a soft and purring voice, that puts -Ichiei Ishibumi, them apart from the human kin they most resemble, Highschool DxD, Volume 11 – Uroboros and the and aids them in their search for enlightenment through Promotion Test a senpai. Though standards of appearance differ between cultures, their race is almost universally Neither entirely mortal nor spirit, the mysterious Neko considered unnaturally adorable in appearance. are an enchanted cat-like people that exist between worlds – stranded from their home in fairy by their Depending on their bloodline, many Neko also exhibit dimpled lips with ease, the Neko people find themselves secondary traits such as bright slitted eyes, whiskers, unable to express that which their heart yearns for, to heart shaped birthmarks, fuzzy calves and pawed feet or the senpai that matters to them the most. retractable claw-like nails. Why Won’t Senpai Notice Me? At your option you may roll, or pick, one or more In order to earn their place in the Harem Lord’s court, additional kitty characteristics your Neko might possess, each Neko sets out on a pilgrimage upon coming of age from the table below. to get a senpai to notice them, though each’s journey is D8 Additional Kitty Characteristics unique. 1 Particularly bushy kitten fur All Neko desire a senpai for different reasons, whether it Unusually coloured hair in a bright primary 2 be love, a best friend or someone to share in a hobby or colour (Pink, Purple, Red, Green, Blue etc.) professional endeavour – although they are often forced 3 Pawed feet and furred calves to invent more fanciful stories in order to stay near 4 Vertical cat’s pupils them. Popular excuses include a pretending to swear a 5 Cute birthmark life debt for rescuing them the path of a slow moving 6 Whiskers carriage, claiming they need to watch over them just in 7 Fuzzy paw hands case they fulfil their destiny and become the demon king 8 Cat fangs and telling them they need their senpai’s help in fleeing The Great Mistake persecution in their homeland by Nazi dog people. Some Neko will stand staunchly by the first senpai that The existence of the Neko dates back to an event known comes to consume their fancy, playing for their as ‘the great mistake’, when the Neko spirits of the attention even after all hope seems lost, whilst others feywilds petitioned their patron prince, the archfey are more temperamental, attempting to court the Harem Lord Miyazaki, to bless their incorporeal forms attention of several potential senpai during their with mortal flesh so that they might fraternise amongst journeys. the young races they admired so. The traits of an ideal senpai vary depending on the The Neko pledged not to squander their gift, swearing to tastes of each Neko as well, but most would agree that dedicate their lives to currying the favour of their particularly spineless, clueless, misogynistic or bland favourite mortals – or senpai, in the Neko tongue – they individuals appeal most to their fey nature. Childhood had watched for so long. friends, and individuals sitting at window seats near, but In return, Miyazaki promised that although they had not quite at, the back right corner of a room, are also a been made things of the flesh, their fey power would premium commodity. Some rare individuals are so not fail them, and they would always have a place at his popular that several Neko may accumulate around them court upon their passing, so long as they stayed true to to form a harem in order to compete for their attention. their hearts. At your option you may roll, or pick, one or more But alas, in their delight the Neko forgot the fickle qualities your Neko finds attractive in a potential senpai, nature of fairy’s denizens, and the Harem Lord was no from the table below. exception. Afeared that his subject’s tales might end too D8 Preferred Senpai Quality soon, Miyazaki’s laced his miracle with a terrible, if not somewhat transparent, curse in a desperate bid to draw 1 Is a childhood friend Has been witnessed sitting in a window seat near out their legend across many seasons – even if some of 2 (not quite at) the back right corner of a room. his subject’s chronicles must be made so long and 3 Naivety overdone, they risk being cancelled before a climax is 4 Looks like a delinquent, but actually isn’t reached. Bland and mundane, with no interesting or 5 For when it comes to the one they desire most, a Neko’s memorable characteristics words of heartfelt confession fall mute, replaced by a 6 Is a nice™ senpai single dejected, mournful purr. No matter how they 7 Prefers 2D partners strive, though lesser thoughts and wants pass their 8 Emotionally unavailability A Timeless Echo through a perilous and intimate journey. Others find work as maids or servants to get closer to regal nobles Like all things from the realm of fairy, Neko culture is as that catch their eyes whilst more still take advantage of ponderous and stagnant as it is bizarre – a timeless and their ageless appearance to transfer between arcane fantastically distorted echo of the wants and desires of and knightly academies, often three or even six episodes the prime materiel plane itself. ten-days into the season, in order to find the perfect As such, they are often found repeating the same high wizard school sweethearts of their dreams. behaviour and mannerisms as their forbearers, such as Neko Names an impulse to run with toast in their mouths, compulsively lying about not having done stuff before to Although Neko often belong to large and sprawling look more pure, and beginning their sentences with “it’s families, they take only one name, preferring the unique not like…” – always favouring the methods of their thickness and patterns of their fur over a family or clan predecessors over new and creative concepts and name. These given names are often eastern in origin, innovation. due to their connection with the Shou people – one of the few cultures capable of tolerating their constant This behaviour is often only exacerbated by their bullshit. frustration at being able to get their senpai to notice them, often resulting in displays alarming and risqué Other Neko take on more novel kitten themed names in behaviour such as consuming excessive amounts of order to stand out more to their prospective senpais, warm milk, wearing belled collars, knee socks in the and to better reflect their own nature to others they height of summer or pretending to trip and falling on top might encounter during their travels. of the object of their desire in order to attract their Male Names: Yukki, Kyo, Ritsuka, Hiroshi, Takashi, Kei, attention. Kaoru, Yuu, Makoto, Akira, Kaede, Itachi, Sakamoto, At your option you may roll, or pick, one or more unusual Shirou, Kuzuki, Shinji behaviours your Neko might exhibit, from the table Female Names: Ichigo, Sora, Koneko, Yuno, Irina, below. Shizuka, Haruka, Hikari, Sakura, Rin, Lethe, Nyako, D8 Unusual Behaviours Akane, Yuri, Megumi, Aya, Himari Always wears knee socks with at least a small 1 Kitty Names: Bell, Tinkle, Dot, Snowball, Mittens, patch of exposed skin and/or never wears a shirt Mocha, Chestnut, Kat, Tabby, Nya, Cheshire, 2 Running with toast in mouth Schrodinger, Noir, Tigga, Bast, Kitty, Whiskers 3 Always bears a belled collar Works the word Nya, or some form of cat pun, Neko Traits 4 into almost every sentence Ability Score Increase. Your Charisma score increases by 5 Only ever sleep curled up on floors. 1. Uses house cat food bowls instead of plates like 6 a regular person Age. Neko reach adulthood at around the same age as a Always calls their senpai Sempai, instead of their 7 human, but tend not to show any dramatic signs of actual name development past the age of 16. They live for around 8 Calls everyone they meet Master the same age as a regular human. Alignment. Neko are an innately spontaneous race, A Journey for Senpai’s Attention often over reacting or acting seemingly out of character Though isolated meadow villages and sacred Neko for the sake of inciting a dramatically appropriate groves dedicated to the Harem Lord do exist, most Neko moment to bond over with their senpai, causing them to spend their lives competing for their senpai’s attention often lead a Chaotic lifestyle.
Recommended publications
  • Use Style: Paper Title
    International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve.
    [Show full text]
  • Schoolgirl RPG Complete Edition
    Schoolgirl RPG Complete Edition By Ewen Cluney Sample file 1 Credits Presented by Yaruki Zero Games (www.yarukizerogames.com) Original Maid RPG design by Ryo Kamiya Written by Ewen Cluney (©2014) Cyborg Catgirl Art by Wossa and Dawn Davis The following icons are used under a Creative Commons Attribution license: Dice by Les Kleuver Girl by Andrew McKinley Catgirl by Nick Green Swimmer by Cristina Gallego Woman by Nicolas Morand Woman by Matt Brooks Cockroach by Michael Thompson VHS icon by Mike Wirth Hammer by Michael A. Salter Energy Drink by Daniel Brunsteiner Syringe by Richard Pasqua Male icon by Rahul Anand Bomb icon by Maximilian Becker Shinai icon by Luke Anthony Firth Star icon by Vincent BARSE Nunchucks icon by Stephen Copinger Color-Fan by Dan Hetteix Sample file 2 Table of Contents Introduction ..................................... 5 Teacher Rules ................................ 47 Character Creation .......................... 9 1. Attributes ................................... 49 1. Attributes .................................... 11 2. Subject ........................................ 49 2. Special Qualities .......................... 11 3. Special Qualities ......................... 50 3. Stress Explosion .......................... 12 4. Stress Explosion ......................... 50 4. Colors ......................................... 12 5. Weapon ..................................... 51 5. Stress Limit .................................. 12 6. Colors ......................................... 52 6. Details ........................................
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • Workshop Virginia Soldino 'Understanding
    First CEP Conference on Sex Offender Management 22-23 November 2018 Riga, Latvia UNDERSTANDING AND WORKING WITH PEOPLE WHO USE CHILD SEXUAL ABUSE MATERIAL VIRGINIA SOLDINO UNIVERSITY RESEARCH INSTITUTE OF CRIMINOLOGY AND CRIMINAL SCIENCE UNIVERSITY OF VALENCIA (SPAIN) 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • With real children (< 18): i. Any material that visually depicts a child engaged in real or simulated sexually explicit conduct; ii. Any depiction of the sexual organs of a child for primarily sexual purposes; 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • Pornography allusive to children (technical and virtual CP): iii. Any material that visually depicts any person appearing to be a child engaged in real or simulated sexually explicit conduct or any depiction of the sexual organs of any person appearing to be a child, for primarily sexual purposes; or iv. Realistic images of a child engaged in sexually explicit conduct or realistic images of the sexual organs of a child, for primarily sexual purposes. 1. CHILD SEXUAL ABUSE MATERIAL • LEGAL MATERIAL • With real children: • Non-erotic and non-sexualized images of fully or partially clothed or naked children, from commercial sources, family albums or legitimate sources COPINE levels 1,2,3 (Quayle, 2008). • Allusive to children: • Narratives: written stories or poems, sometimes recorded as audio tapes or depicted as cartoons (lolicon/shotacon/yaoi), describing sexual encounters involving minors (Merdian, 2012). 2. OFFENCES CONCERNING CHILD PORNOGRAPHY • Directive 2011/93/UE, article 5: • Acquisition or possession • Knowingly obtaining access • Distribution, dissemination or transmission • Offering, supplying or making available • Production 3.
    [Show full text]
  • When I Open My Eyes, I'm Floating in the Air in an Inky, Black Void. the Air Feels Cold to the Touch, My Body Shivering As I Instinctively Hugged Myself
    When I open my eyes, I'm floating in the air in an inky, black void. The air feels cold to the touch, my body shivering as I instinctively hugged myself. My first thought was that this was an awfully vivid nightmare and that someone must have left the AC on overnight. I was more than a little alarmed when I wasn't quite waking up, and that pinching myself had about the same amount of pain as it would if I did it normally. A single star twinkled into existence in the empty void, far and away from reach. Then another. And another. Soon, the emptiness was full of shining stars, and I found myself staring in wonder. I had momentarily forgotten about the biting cold at this breath-taking sight before a wooden door slammed itself into my face, making me fall over and land on a tile ground. I'm pretty sure that wasn't there before. Also, OW. Standing up and not having much better to do, I opened the door. Inside was a room with several televisions stacked on top of each other, with a short figure wrapped in a blanket playing on an old NES while seven different games played out on the screen. They turned around and looked at me, blinking twice with a piece of pocky in their mouth. I stared at her. She stared back at me. Then she picked up a controller laying on the floor and offered it to me. "Want to play?" "So you've been here all alone?" I asked, staring at her in confusion, holding the controller as I sat nearby.
    [Show full text]
  • Subculture As Social Knowledge: a Hopeful Reading of Otaku Culture
    DE GRUYTER Contemporary Japan 2016; 28(1): 33–57 Open Access Brett Hack* Subculture as social knowledge: a hopeful reading of otaku culture DOI 10.1515/cj-2016-0003 Abstract: This essay analyzes Japan’s otaku subculture using Hirokazu Miya- zaki’s (2006) definition of hope as a “reorientation of knowledge.” Erosion of postwar social systems has tended to instill a sense of hopelessness among many Japanese youth. Hopelessness manifests as two analogous kinds of refus- al: individual social withdrawal and recourse to solipsistic neonationalist ideol- ogy. Previous analyses of otaku have demonstrated its connections with these two reactions. Here, I interrogate otaku culture’s relationship to neonationalism by investigating its interaction with the xenophobic online subculture known as the netto uyoku. Characterizing both subcultures as discursive practices, I argue that the similarity between netto uyoku and otaku is not one of identity but one of method. Netto uyoku discourse serves to perform an imagined na- tionalist persona. While otaku elements can be incorporated into netto uyoku performance, other net users invoke the otaku faculty of parody to highlight the constructed nature of netto uyoku identity through ironic recontextualiza- tion. This application of otaku principles enables a description of otaku culture as a form of social knowledge, reoriented here to defuse the climate of hope- lessness purveyed by the netto uyoku. In the final section, I offer examples of subcultural knowledge being applied to national and international issues in order to indicate its further potential as a source of enabling hope for Japanese youth. Keywords: otaku, subculture, nationalism, Internet, media studies, Japanese studies, cultural studies 1 Introduction This essay investigates social orientations within Japanese subcultures accord- ing to anthropologist Hirokazu Miyazaki’s (2006: 160) definition of hope as a * Corresponding author: Brett Hack, Aichi Prefectural University, E-mail: [email protected] © 2016 Brett Hack, licensee De Gruyter.
    [Show full text]
  • The Yuribou Guide to Fanservice for Animators
    The Yuribou Guide to Fanservice for Animators Disclaimer: All art here is taken from various image boards and image searches and appears without artist’s permission. If you are the artist and wish your art to be removed or your work credited, please email me on the address below Brought to you by Yuribou at Yuri to Boushi to Hon no Tabibito (http://yuribou.net/blog) Introduction Hello young animator! You’ve fought through the ranks of artist wannabes and failed otaku sycophants and have finally won your way into the midst of greatness. But the first thing to decide - what type of anime would you like to make? Fanservice did I hear you say? You choose to walk the thin pink g-string between gratuitous service and softcore pornography? Good choice! Then you’ve come to the right place! The Reverse Breast Grab (or RBG) - One of the advanced Welcome to the Yuribou Guide to Fanservice manoeuvres that can make or break a seasoned fanservice for Animators. Anyone can draw a cheap animator’s career. panty shot, but how can you make it appeal to the masses who just shrug this off as just There are four things that are the most an everyday phenomenon? How do you important in fanservice - make your moe super-moe? What differentiates a boring glasses girl from • First and foremost - art quality desirable meganekko? When is it appropriate • Character (both designs and to insert token yuri? And most importantly, character) how can you make an anime that Yuribou will • Situations - a good mix of cheap and watch? well planned • Overall storyline and character Granted that last one isn’t too difficult.
    [Show full text]
  • Deviating Voice. Representation of Female Characters and Feminist Readings in 1990S Anime 2019
    Repositorium für die Medienwissenschaft Minori Ishida Deviating Voice. Representation of Female Characters and Feminist Readings in 1990s Anime 2019 https://doi.org/10.25969/mediarep/16392 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Ishida, Minori: Deviating Voice. Representation of Female Characters and Feminist Readings in 1990s Anime. In: IMAGE. Zeitschrift für interdisziplinäre Bildwissenschaft. Special Issue of Issue 29, Jg. 15 (2019), Nr. 1, S. 22– 37. DOI: https://doi.org/10.25969/mediarep/16392. Erstmalig hier erschienen / Initial publication here: http://www.gib.uni-tuebingen.de/image/ausgaben-3?function=fnArticle&showArticle=517 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter
    [Show full text]
  • Slaying Dragons Ebook, Epub
    SLAYING DRAGONS PDF, EPUB, EBOOK Daniel Kolenda | 224 pages | 07 Jan 2020 | Charisma House | 9781629996578 | English | Lake Mary, United States Slaying Dragons PDF Book But had he ever awoken to the truth, it would have been truly pitiable. We have listed all the details we had about the same. Product image 1. It sees you shrink. I have family members who have also fallen for scams. Bad boy Gentleman thief Pirate Air pirate Space pirate. Like this: Like Loading But our daily battles are part of a much bigger war, and we have been given all we need to win. Notify me of new posts by email. Please enter your name, your email and your question regarding the product in the fields below, and we'll answer you in the next hours. A similar thing befell my uncle. The perspective of meeting people beyond the veil, free from the haze of mortality, resonates with me. I sometimes see my life as slaying dragons. You will falsely think that quitting will bring peace and reprieve, but alas, only regret and disappointment await the quitter. The recurring Crucible event in Destiny 2 , Iron Banner, has returned once again. Then, the real property is sold because of defaulted mortgages or unpaid taxes. Do you believe it? Sigurd overhears two nearby birds discussing the heinous treachery being planned by his companion, Regin. Strings were broken, the tail piece looked awful, the bridge was weird, and the fingerboard was covered in old, brittle tape. Join the conversation There are 6 comments about this story. Add To Cart.
    [Show full text]
  • Swashbuckler Kindle
    SWASHBUCKLER PDF, EPUB, EBOOK James Moloney | 144 pages | 01 Dec 1995 | University of Queensland Press | 9780702228254 | English | St Lucia, Australia Swashbuckler PDF Book McCoy, Jr. Keep scrolling for more. From the Editors at Merriam-Webster. The film fared poorly at the box office and was described as an "expensive flop". Perfect Thrust Ex : At 15th level, while the swashbuckler has at least 1 panache point, she can as a full-round action make a perfect thrust, pooling all of her attack potential into a single melee attack made with a light or one-handed piercing melee weapon. Inspired Blade. While the hero may face down a number of henchmen to the villain during a story, the climax is a dramatic one-on-one sword battle between the protagonist and the villain. Lovable rogue Gentleman detective Jack Trickster. Swashbucklers spend panache points to accomplish deeds. Bensen, D. Rate This. Those who use panache and luck gain twice their Charisma bonus in their pool. Keep scrolling for more More Definitions for swashbuckler swashbuckler. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level unless noted otherwise. Dec 24, Trailers and Videos. These bonus feats must be selected from those listed as combat feats. This deed replaces the subtle blade and cheat death deeds, plus an additional 11thlevel deed. Precise Strike Ex : At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon though not natural weapon attacks , adding her swashbuckler level to the damage dealt.
    [Show full text]
  • Reflections of (And On) Otaku and Fujoshi in Anime and Manga
    University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2014 The Great Mirror of Fandom: Reflections of (and on) Otaku and Fujoshi in Anime and Manga Clarissa Graffeo University of Central Florida Part of the Film and Media Studies Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Graffeo, Clarissa, "The Great Mirror of Fandom: Reflections of (and on) Otaku and ujoshiF in Anime and Manga" (2014). Electronic Theses and Dissertations, 2004-2019. 4695. https://stars.library.ucf.edu/etd/4695 THE GREAT MIRROR OF FANDOM: REFLECTIONS OF (AND ON) OTAKU AND FUJOSHI IN ANIME AND MANGA by CLARISSA GRAFFEO B.A. University of Central Florida, 2006 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of English in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2014 © 2014 Clarissa Graffeo ii ABSTRACT The focus of this thesis is to examine representations of otaku and fujoshi (i.e., dedicated fans of pop culture) in Japanese anime and manga from 1991 until the present. I analyze how these fictional images of fans participate in larger mass media and academic discourses about otaku and fujoshi, and how even self-produced reflections of fan identity are defined by the combination of larger normative discourses and market demands.
    [Show full text]
  • Haruhi in Usa: a Case Study of a Japanese Anime in the United States
    HARUHI IN USA: A CASE STUDY OF A JAPANESE ANIME IN THE UNITED STATES A Thesis Presented to the Faculty of the Graduate School of Cornell University In Partial Fulfillment of the Requirements for the Degree of Master of Arts by Ryotaro Mihara August 2009 © 2009 Ryotaro Mihara ALL RIGHTS RESERVED ABSTRACT Although it has been more than a decade since Japanese anime became a popular topic of conversation when discussing Japan, both within the United States and in other countries as well, few studies have empirically investigated how, and by whom, anime has been treated and consumed outside of Japan. This research thus tries to provide one possible answer to the following set of questions: What is the empirical transnationality of anime? How and by whom is anime made transnational? How is anime transnationally localized/consumed? In order to answer the questions, I investigated the trans-pacific licensing, localizing, and consuming process of the anime The Melancholy of Haruhi Suzumiya (Haruhi) from Japan to the United States by conducting fieldwork in the United States’ agencies which localized Haruhi as well as U.S. anime and Haruhi fans. The central focus of this research is the ethnography of agencies surrounding Haruhi in the United States and Japan. I assume that these agencies form a community with a distinctive culture and principles of behaviors and practices in the handling of the Haruhi anime texts. The research findings to the above questions could be briefly summarized as follows. The worldview, characters, and settings of Haruhi (i.e. a fictious world of Haruhi which is embodied and described through its anime episodes and other related products) “reduces” and “diffuses” as it is transferred on the official business track from the producers in Japan to the localizers in the United States (i.e.
    [Show full text]