Pornografía Alusiva a Menores: Dificultades Probatorias
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International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Tuomas Sibakov Master’s Thesis East Asian Studies Faculty of Humanities University of Helsinki November 2020 Tiedekunta – Fakultet – Faculty Koulutusohjelma – Utbildningsprogram – Degree Programme Faculty of Humanities East Asian Studies Opintosuunta – Studieinriktning – Study Track East Asian Studies Tekijä – Författare – Author Tuomas Valtteri Sibakov Työn nimi – Arbetets titel – Title Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Työn laji – Arbetets art – Level Aika – Datum – Month and Sivumäärä– Sidoantal – Number of pages Master’s Thesis year 83 November 2020 Tiivistelmä – Referat – Abstract In this work I examine how imōto-moe, a recent trend in Japanese animation and manga in which incestual connotations and relationships between brothers and sisters is shown, contributes to the sexualization of girls in the Japanese society. This is done by analysing four different series from 2010s, in which incest is a major theme. The analysis is done using visual analysis. The study concludes that although the series can show sexualization of drawn underage girls, reading the works as if they would posit either real or fictional little sisters as sexual targets. Instead, the analysis suggests that following the narrative, the works should be read as fictional underage girls expressing a pure feelings and sexuality, unspoiled by adult corruption. To understand moe, it is necessary to understand the history of Japanese animation. Much of the genres, themes and styles in manga and anime are due to Tezuka Osamu, the “god of manga” and “god of animation”. From the 1950s, Tezuka was influenced by Disney and other western animators at the time. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
JKT48 As the New Wave of Japanization in Indonesia Rizky Soraya Dadung Ibnu Muktiono English Department, Universitas Airlangga
JKT48 as the New Wave of Japanization in Indonesia Rizky Soraya Dadung Ibnu Muktiono English Department, Universitas Airlangga Abstract This paper discusses the cultural elements of JKT48, the first idol group in Indonesia adopting its Japanese sister group‘s, AKB48, concept. Idol group is a Japanese genre of pop idol. Globalization is commonly known to trigger transnational corporations as well as to make the spreading of cultural value and capitalism easier. Thus, JKT48 can be seen as the result of the globalization of AKB48. It is affirmed by the group management that JKT48 will reflect Indonesian cultures to make it a unique type of idol group, but this statement seems problematic as JKT48 seems to be homogenized by Japanese cultures in a glance. Using multiple proximities framework by La Pastina and Straubhaar (2005), this study aims to present the extent of domination of Japanese culture occurs in JKT48 by comparing cultural elements of AKB48 and JKT48. The author observed the videos footages and conducted online survey and interviews to JKT48 fans. The research shows there are many similarities between AKB48 and JKT48 as sister group. It is then questioned how the fans achieved proximity in JKT48 which brings foreign culture and value. The research found that JKT48 is the representation of AKB48 in Indonesia with Japanese cultural values and a medium to familiarize Japanese culture to Indonesia. Keywords: JKT48, AKB48, idol group, multiple proximities, homogenization Introduction “JKT48 will reflect the Indonesian cultures to fit as a new and unique type of idol group”. (JKT48 Operational Team, 2011) “JKT48 will become a bridge between Indonesia and Japan”. -
Workshop Virginia Soldino 'Understanding
First CEP Conference on Sex Offender Management 22-23 November 2018 Riga, Latvia UNDERSTANDING AND WORKING WITH PEOPLE WHO USE CHILD SEXUAL ABUSE MATERIAL VIRGINIA SOLDINO UNIVERSITY RESEARCH INSTITUTE OF CRIMINOLOGY AND CRIMINAL SCIENCE UNIVERSITY OF VALENCIA (SPAIN) 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • With real children (< 18): i. Any material that visually depicts a child engaged in real or simulated sexually explicit conduct; ii. Any depiction of the sexual organs of a child for primarily sexual purposes; 1. CHILD SEXUAL ABUSE MATERIAL • ILLEGAL MATERIAL CHILD PORNOGRAPHY (DIRECTIVE 2011/93/EU) • Pornography allusive to children (technical and virtual CP): iii. Any material that visually depicts any person appearing to be a child engaged in real or simulated sexually explicit conduct or any depiction of the sexual organs of any person appearing to be a child, for primarily sexual purposes; or iv. Realistic images of a child engaged in sexually explicit conduct or realistic images of the sexual organs of a child, for primarily sexual purposes. 1. CHILD SEXUAL ABUSE MATERIAL • LEGAL MATERIAL • With real children: • Non-erotic and non-sexualized images of fully or partially clothed or naked children, from commercial sources, family albums or legitimate sources COPINE levels 1,2,3 (Quayle, 2008). • Allusive to children: • Narratives: written stories or poems, sometimes recorded as audio tapes or depicted as cartoons (lolicon/shotacon/yaoi), describing sexual encounters involving minors (Merdian, 2012). 2. OFFENCES CONCERNING CHILD PORNOGRAPHY • Directive 2011/93/UE, article 5: • Acquisition or possession • Knowingly obtaining access • Distribution, dissemination or transmission • Offering, supplying or making available • Production 3. -
Human-Machine Communication
Volume 2, 2021 ISSN 2638-602X (print)/ISSN 2638-6038 (online) Human-Machine Communication ISSN 2638-602X (print)/ISSN 2638-6038 (online) Copyright © 2021 Human-Machine Communication www.hmcjournal.com Human-Machine Communication (HMC) is an annual peer-reviewed, open access publication of the Communication and Social Robotics Labs (combotlabs.org), published with support from the Nicholson School of Communication and Media at the University of Central Florida. Human- Machine Communication (Print: ISSN 2638-602X) is published in the spring of each year (Online: ISSN 2638-6038). Institutional, organizational, and individual subscribers are invited to purchase the print edition using the following mailing address: Human-Machine Communication (HMC) Communication and Social Robotics Labs Western Michigan University 1903 W. Michigan Ave. 300 Sprau Tower Kalamazoo, MI 49008 Print Subscriptions: Regular US rates: Individuals: 1 year, $40. Libraries and organizations may subscribe for 1 year, $75. If subscribing outside of the United States, please contact the Editor-in-Chief for current rate. Checks should be made payable to the Communication and Social Robotics Labs. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License . All articles in HMC are open access and can be distributed under the creative commons license. Human-Machine Communication Volume 2, 2021 Volume Editor Leopoldina Fortunati, University of Udine (Italy) Editor-in-Chief Autumn Edwards, Western Michigan University (U.S.A.) Associate Editors Patric R. Spence, University of Central Florida (U.S.A.) Chad Edwards, Western Michigan University (U.S.A.) Editorial Board Somaya Ben Allouch, Amsterdam University of Applied Sciences (Netherlands) Maria Bakardjieva, University of Calgary (Canada) Jaime Banks, West Virginia University (U.S.A.) Naomi S. -
Only the Officially-Sanctioned Genres Will Be Allowed in This Field. We Assume That This Will Be Accomplished Through the Database (By a Pulldown Menu, for Example)
Only the officially-sanctioned genres will be allowed in this field. We assume that this will be accomplished through the database (by a pulldown menu, for example). We assume that the keyword field will be used for more specific information than will be captured in the official genres and that some of the information currently in the genre field will be moved to the keyword field. We recommend that in the future genres may be added to the official list based on their number of uses as keyword and their qualification as a genre. The aspect of age-appropriateness, previously reflected in such genres as Adult, Children, Teen, and reflected in many terms listed in lists of manga genres, is not in fact an aspect of genre. We recommend the addition of a field for publisher-supplied target age designations. We defer any recommendation on whether some sequence types should not accept genre identifications. Though a majority of the members of the committee thought that all stories could be assigned at least one of the first four genres (adventure, drama, humor, non-fiction), the majority of the committee also thought that the user should not be required to first choose one of the first four genres. While it is the intention that stories associated with a particular feature be assigned a genre consistent with the other stories of the feature, genre can also be assigned to stories that are not a part of a feature at all, as with the majority of the stories in the anthologies listed below as examples (Tales from the Crypt, Metal Hurlant, G.I. -
Background Paper Rightscon Edition Table of Contents
BACKGROUND PAPER RIGHTSCON EDITION TABLE OF CONTENTS INTRODUCTION 1 BACKGROUND INFORMATION 5 About child sexual exploitation material About pedophilia and child sexual abuse About sex offense registries About the adult entertainment industry and payment processing About the law About the sex industry About child sexual abuse prevention and stigma CASE STUDIES 16 Lolicon, shotacon, and furry fandom Nudist websites that cross the line MAPs and registered citizens on social media Child modeling DD/lg, ageplay, and cosplay BEST PRACTICE PRINCIPLES 27 BIOGRAPHIES OF SPEAKERS 34 INTRODUCTION The responsibility of Internet platforms when it comes to child protection is often understood to be about removing child abuse exploitation material (CSEM), and suspending users who engage in the sexual grooming of minors. But this is a far too narrow conception of their responsibility, and misconceiving it in this way is one of the reasons why those problems are so intractable. There are good reasons why Internet platforms ought to see their responsibility in broader terms, because protecting minors from sexual harm also means equipping them to be sexually healthy adults. This may seem like a tall order, but it needn’t be. It actually may require less of Internet platforms than the fight against CSEM and grooming—and over the longer term it will make that fight increasingly easy. Helping children to grow into sexually healthy adults is an integral part of what we call primary prevention. So, why aren’t other child protection organizations talking about this, and why aren’t governments demanding it of Internet platforms? Because it’s both not as easily understood, while also being more easily misunderstood. -
Hentai Animation Preview Demetri Martin PENCIL MILEAGE CLUB
arts and entertainment weekly entertainment and arts Nation Animation The Animators Dominate in Film, on the Web and the Campus PENCIL MILEAGE CLUB Drawing It Up One Page At A Time hentai the dark side of japanese animation animation2007 animated film lineuppreview Demetrithe homemade animator Martin daily.titan 2 BUZZ 01.29.07 DRAWING FOR MILES pg.4 The Pencil Mileage Club illustrates it all as one of the campus’ biggest groups and offers it’s members industry insight and the rest of us some damn good art ENTERTAINMENT EDITOR Jickie Torres ANIMES SLUTTY SISTER pg. 5 EXECUTIVE EDITOR When sex and cartoons clash, Japanese Hentai shows off Adam Levy the darker side of the world of animation DIRECTOR OF ADVERTISING Emily Alford ASSISTANT DIRECTOR OF ADVERTISING BUZZ FILM PREVIEW pg.6 Beth Stirnaman From gluttenous Ratatoulle to Teenage Mutant Ninja Turtles, take a look at 2007’s animated film lineup PRODUCTION Jickie Tores ACCOUNT EXECUTIVES DEMITRI MARTIN pg.8 Sarah Oak The Daily Shows resident trendspotter knows what’s cool and draws it up at home The Daily Titan 714.278.3373 The Buzz Editorial 714.278.5426 [email protected] Editorial Fax 714.278.4473 The Buzz Advertising 714.278.3373 [email protected] Advertising Fax 714.278.2702 The Buzz , a student publication, is a supplemental insert for the Cal State Fullerton Daily Titan. It is printed every Thursday. The Daily Titan operates independently of Associated Students, College of Communications, CSUF administration and the WHAT’S THE BUZZ p.7 CSU system. The Daily Titan has functioned as a public forum since inception. -
Lolita Fashion, Like Other Japanese Subcultures, Developed As a Response a to Social Pressures and Anxieties Felt by Young Women and Men in the 1970S and 1980S
Lolita: Dreaming, Despairing, Defying Lolita: D, D, D J New York University a p As it exists in Japan, Lolita Fashion, like other Japanese subcultures, developed as a response a to social pressures and anxieties felt by young women and men in the 1970s and 1980s. Rather than dealing with the difficult reality of rapid commercialization, destabilization of society, n a rigid social system, and an increasingly body-focused fashion norm, a select group of youth chose to find comfort in the over-the-top imaginary world of lace, frills, bows, tulle, and ribbons that is Lolita Fashion. However, the more gothic elements of the style reflect that behind this cute façade lurks the dark, sinister knowledge that this ploy will inevitably end, the real world unchanged. Background: What is Lolita Fashion? in black boots tied with pink ribbon. Her brown If one enters the basement of street fashion hair has been curled into soft waves and a small hub Laforet in Harajuku, Tokyo, one will come pink rose adorns her left ear. across a curious fashion creature found almost exclusively in Japan: an adult woman, usually Although the women (and occasionally men) in in her late teens or early twenties, dressed like Laforet look slightly different, they all share the a doll. Indeed, the frst store one enters, Angelic same basic elements in their appearance: long, Pretty, looks very much like a little girl’s dream curled hair, frilly dresses, delicate head-dresses doll house. The walls and furniture are pink or elaborate bonnets, knee-socks, round-toed and decorated with tea-sets, cookies, and teddy Mary Janes, round-collared blouses and pouffy, bears. -
Thesis Bachelor’S Degree the World of ‘S’ and the World of ‘L’: Lesbian Influences on Class S Fiction
Thesis Bachelor’s Degree The World of ‘S’ and the World of ‘L’: Lesbian Influences on Class S Fiction Author: Anna Grete Paalberg Supervisor: Herbert Jonsson Examiner: Hiroko Inose Subject/main field of study: Japanese Course code: JP2011 Credits: 15 Date of examination: 2019-03-15 At Dalarna University it is possible to publish the student thesis in full text in DiVA. The publishing is open access, which means the work will be freely accessible to read and download on the internet. This will significantly increase the dissemination and visibility of the student thesis. Open access is becoming the standard route for spreading scientific and academic information on the internet. Dalarna University recommends that both researchers as well as students publish their work open access. I give my/we give our consent for full text publishing (freely accessible on the internet, open access): Yes ☑ No ☐ Dalarna University – SE-791 88 Falun – Phone +4623-77 80 00 Paalberg 1 Abstract In this paper, I will analyze the interconnections between Class S and lesbian identity as exemplified by Yoshiya Nobuko’s early writings with the goal of reconciling two schools of thought—that Class S is inherently lesbian fiction, or that it does not depict lesbians at all. To do so, I will be examining “Yellow Rose” through the lens of biographical criticism in order to illuminate the inherent connection between the themes present in Yoshiya Nobuko’s writings and her lived experience as a same-sex attracted woman. Paalberg 2 Table of Contents Abstract ................................................................................................................................ 1 Introduction ......................................................................................................................... 3 Research questions .............................................................................................................. 4 Previous research ................................................................................................................