Khronos Standard Apis for Accelerating Vision and Inferencing
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Visual Development Environment for Openvx
______________________________________________________PROCEEDING OF THE 20TH CONFERENCE OF FRUCT ASSOCIATION Visual Development Environment for OpenVX Alexey Syschikov, Boris Sedov, Konstantin Nedovodeev, Sergey Pakharev Saint Petersburg State University of Aerospace Instrumentation Saint Petersburg, Russia {alexey.syschikov, boris.sedov, konstantin.nedovodeev, sergey.pakharev}@guap.ru Abstract—OpenVX standard has appeared as an answer II. STATE OF THE ART from the computer vision community to the challenge of accelerating vision applications on embedded heterogeneous OpenVX is intended to increase performance and reduce platforms. It is designed as a low-level programming framework power consumption of machine vision applications. It is that enables software developers to leverage the computer vision focused on embedded systems with real-time use cases such as hardware potential with functional and performance portability. face, body and gesture tracking, video surveillance, advanced In this paper, we present the visual environment for OpenVX driver assistance systems (ADAS), object and scene programs development. To the best of our knowledge, this is the reconstruction, augmented reality, visual inspection etc. first time the graphical notation is used for OpenVX programming. Our environment addresses the need to design The using of OpenVX standard functions is a way to ensure OpenVX graphs in a natural visual form with automatic functional portability of the developed software to all hardware generation of a full-fledged program, saving the programmer platforms that support OpenVX. from writing a bunch of a boilerplate code. Using the VIPE visual IDE to develop OpenVX programs also makes it possible to work Since the OpenVX API is based on opaque data types, with our performance analysis tools. -
GLSL 4.50 Spec
The OpenGL® Shading Language Language Version: 4.50 Document Revision: 7 09-May-2017 Editor: John Kessenich, Google Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost Copyright (c) 2008-2017 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with specification distributions. -
The Importance of Data
The landscape of Parallel Programing Models Part 2: The importance of Data Michael Wong and Rod Burns Codeplay Software Ltd. Distiguished Engineer, Vice President of Ecosystem IXPUG 2020 2 © 2020 Codeplay Software Ltd. Distinguished Engineer Michael Wong ● Chair of SYCL Heterogeneous Programming Language ● C++ Directions Group ● ISOCPP.org Director, VP http://isocpp.org/wiki/faq/wg21#michael-wong ● [email protected] ● [email protected] Ported ● Head of Delegation for C++ Standard for Canada Build LLVM- TensorFlow to based ● Chair of Programming Languages for Standards open compilers for Council of Canada standards accelerators Chair of WG21 SG19 Machine Learning using SYCL Chair of WG21 SG14 Games Dev/Low Latency/Financial Trading/Embedded Implement Releasing open- ● Editor: C++ SG5 Transactional Memory Technical source, open- OpenCL and Specification standards based AI SYCL for acceleration tools: ● Editor: C++ SG1 Concurrency Technical Specification SYCL-BLAS, SYCL-ML, accelerator ● MISRA C++ and AUTOSAR VisionCpp processors ● Chair of Standards Council Canada TC22/SC32 Electrical and electronic components (SOTIF) ● Chair of UL4600 Object Tracking ● http://wongmichael.com/about We build GPU compilers for semiconductor companies ● C++11 book in Chinese: Now working to make AI/ML heterogeneous acceleration safe for https://www.amazon.cn/dp/B00ETOV2OQ autonomous vehicle 3 © 2020 Codeplay Software Ltd. Acknowledgement and Disclaimer Numerous people internal and external to the original C++/Khronos group, in industry and academia, have made contributions, influenced ideas, written part of this presentations, and offered feedbacks to form part of this talk. But I claim all credit for errors, and stupid mistakes. These are mine, all mine! You can’t have them. -
Delivering Heterogeneous Programming in C++
Delivering Heterogeneous Programming in C++ Duncan McBain, Codeplay Software Ltd. About me ● Graduated from Edinburgh University 3 years ago ● Postgrad course got me interested in GPU programming ● Worked at Codeplay since graduating ● Research projects, benchmarking, debuggers ● Most recently on C++ library for heterogeneous systems 2 © 2016 Codeplay Software Ltd. Contents • What are heterogeneous systems? • How can we program them? • The future of heterogeneous systems 3 © 2016 Codeplay Software Ltd. What are heterogeneous systems • By this, I mean devices like GPUs, DSPs, FPGAs… • Generally a bit of hardware that is more specialised than, and fundamentally different to, the host CPU • Specialisation can make it very fast • Can also be harder to program because of specialisation 4 © 2016 Codeplay Software Ltd. Some definitions • Host – The CPU/code that runs on the CPU, controls main memory (RAM), might control many devices • Device – A GPU, DSP, or something more exotic • Heterogeneous system – A host, a device and an API tying them together 5 © 2016 Codeplay Software Ltd. Some definitions • Kernel – Code representing the computation to be performed on the device. • Work group – A collection of many work items executing on a device. Has shared local memory and executes same instructions 6 © 2016 Codeplay Software Ltd. Some definitions ● Work item – A single thread or task on a device that executes in parallel ● Parallel for – Some collection of work items, in many work groups, executing a kernel in parallel. In general, cannot return anything, and must be enqueued asynchronously 7 © 2016 Codeplay Software Ltd. Example heterogeneous device ● CPUs today can execute instructions out-of-order, speculative execution, branch prediction ● Complexity hidden from programmer ● Contrast with e.g. -
SID Khronos Open Standards for AR May17
Open Standards for AR Neil Trevett | Khronos President NVIDIA VP Developer Ecosystem [email protected] | @neilt3d LA, May 2017 © Copyright Khronos Group 2017 - Page 1 Khronos Mission Software Silicon Khronos is an International Industry Consortium of over 100 companies creating royalty-free, open standard APIs to enable software to access hardware acceleration for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks and Vision Processing © Copyright Khronos Group 2017 - Page 2 Khronos Standards Ecosystem 3D for the Web Real-time 2D/3D - Real-time apps and games in-browser - Cross-platform gaming and UI - Efficiently delivering runtime 3D assets - VR and AR Displays - CAD and Product Design - Safety-critical displays VR, Vision, Neural Networks Parallel Computation - VR/AR system portability - Tracking and odometry - Machine Learning acceleration - Embedded vision processing - Scene analysis/understanding - High Performance Computing (HPC) - Neural Network inferencing © Copyright Khronos Group 2017 - Page 3 Why AR Needs Standard Acceleration APIs Without API Standards With API Standards Platform Application Fragmentation Portability Everything Silicon runs on CPU Acceleration Standard Acceleration APIs provide PERFORMANCE, POWER AND PORTABILITY © Copyright Khronos Group 2017 - Page 4 AR Processing Flow Download 3D augmentation object and scene data Tracking and Positioning Generate Low Latency Vision Geometric scene 3D Augmentations for sensor(s) reconstruction display by optical system Semantic scene understanding -
Implementing FPGA Design with the Opencl Standard
Implementing FPGA Design with the OpenCL Standard WP-01173-3.0 White Paper Utilizing the Khronos Group’s OpenCL™ standard on an FPGA may offer significantly higher performance and at much lower power than is available today from hardware architectures such as CPUs, graphics processing units (GPUs), and digital signal processing (DSP) units. In addition, an FPGA-based heterogeneous system (CPU + FPGA) using the OpenCL standard has a significant time-to-market advantage compared to traditional FPGA development using lower level hardware description languages (HDLs) such as Verilog or VHDL. 1 OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Introduction The initial era of programmable technologies contained two different extremes of programmability. As illustrated in Figure 1, one extreme was represented by single core CPU and digital signal processing (DSP) units. These devices were programmable using software consisting of a list of instructions to be executed. These instructions were created in a manner that was conceptually sequential to the programmer, although an advanced processor could reorder instructions to extract instruction-level parallelism from these sequential programs at run time. In contrast, the other extreme of programmable technology was represented by the FPGA. These devices are programmed by creating configurable hardware circuits, which execute completely in parallel. A designer using an FPGA is essentially creating a massively- fine-grained parallel application. For many years, these extremes coexisted with each type of programmability being applied to different application domains. However, recent trends in technology scaling have favored technologies that are both programmable and parallel. Figure 1. -
Programmers' Tool Chain
Reduce the complexity of programming multicore ++ Offload™ for PlayStation®3 | Offload™ for Cell Broadband Engine™ | Offload™ for Embedded | Custom C and C++ Compilers | Custom Shader Language Compiler www.codeplay.com It’s a risk to underestimate the complexity of programming multicore applications Software developers are now presented with a rapidly-growing range of different multi-core processors. The common feature of many of these processors is that they are difficult and error-prone to program with existing tools, give very unpredictable performance, and that incompatible, complex programming models are used. Codeplay develop compilers and programming tools with one primary goal - to make it easy for programmers to achieve big performance boosts with multi-core processors, but without needing bigger, specially-trained, expensive development teams to get there. Introducing Codeplay Based in Edinburgh, Scotland, Codeplay Software Limited was founded by veteran games developer Andrew Richards in 2002 with funding from Jez San (the founder of Argonaut Games and ARC International). Codeplay introduced their first product, VectorC, a highly optimizing compiler for x86 PC and PlayStation®2, in 2003. In 2004 Codeplay further developed their business by offering services to processor developers to provide them with compilers and programming tools for their new and unique architectures, using VectorC’s highly retargetable compiler technology. Realising the need for new multicore tools Codeplay started the development of the company’s latest product, the Offload™ C++ Multicore Programming Platform. In October 2009 Offload™: Community Edition was released as a free-to-use tool for PlayStation®3 programmers. Experience and Expertise Codeplay have developed compilers and software optimization technology since 1999. -
Standards for Vision Processing and Neural Networks
Standards for Vision Processing and Neural Networks Radhakrishna Giduthuri, AMD [email protected] © Copyright Khronos Group 2017 - Page 1 Agenda • Why we need a standard? • Khronos NNEF • Khronos OpenVX dog Network Architecture Pre-trained Network Model (weights, …) © Copyright Khronos Group 2017 - Page 2 Neural Network End-to-End Workflow Neural Network Third Vision/AI Party Applications Training Frameworks Tools Datasets Trained Vision and Neural Network Network Inferencing Runtime Network Model Architecture Desktop and Cloud Hardware Embedded/Mobile Embedded/MobileEmbedded/Mobile Embedded/Mobile/Desktop/CloudVision/InferencingVision/Inferencing Hardware Hardware cuDNN MIOpen MKL-DNN Vision/InferencingVision/Inferencing Hardware Hardware GPU DSP CPU Custom FPGA © Copyright Khronos Group 2017 - Page 3 Problem: Neural Network Fragmentation Neural Network Training and Inferencing Fragmentation NN Authoring Framework 1 Inference Engine 1 NN Authoring Framework 2 Inference Engine 2 NN Authoring Framework 3 Inference Engine 3 Every Tool Needs an Exporter to Every Accelerator Neural Network Inferencing Fragmentation toll on Applications Inference Engine 1 Hardware 1 Vision/AI Inference Engine 2 Hardware 2 Application Inference Engine 3 Hardware 3 Every Application Needs know about Every Accelerator API © Copyright Khronos Group 2017 - Page 4 Khronos APIs Connect Software to Silicon Software Silicon Khronos is an International Industry Consortium of over 100 companies creating royalty-free, open standard APIs to enable software to access -
Khronos Template 2015
Ecosystem Overview Neil Trevett | Khronos President NVIDIA Vice President Developer Ecosystem [email protected] | @neilt3d © Copyright Khronos Group 2016 - Page 1 Khronos Mission Software Silicon Khronos is an Industry Consortium of over 100 companies creating royalty-free, open standard APIs to enable software to access hardware acceleration for graphics, parallel compute and vision © Copyright Khronos Group 2016 - Page 2 http://accelerateyourworld.org/ © Copyright Khronos Group 2016 - Page 3 Vision Pipeline Challenges and Opportunities Growing Camera Diversity Diverse Vision Processors Sensor Proliferation 22 Flexible sensor and camera Use efficient acceleration to Combine vision output control to GENERATE PROCESS with other sensor data an image stream the image stream on device © Copyright Khronos Group 2016 - Page 4 OpenVX – Low Power Vision Acceleration • Higher level abstraction API - Targeted at real-time mobile and embedded platforms • Performance portability across diverse architectures - Multi-core CPUs, GPUs, DSPs and DSP arrays, ISPs, Dedicated hardware… • Extends portable vision acceleration to very low power domains - Doesn’t require high-power CPU/GPU Complex - Lower precision requirements than OpenCL - Low-power host can setup and manage frame-rate graph Vision Engine Middleware Application X100 Dedicated Vision Processing Hardware Efficiency Vision DSPs X10 GPU Compute Accelerator Multi-core Accelerator Power Efficiency Power X1 CPU Accelerator Computation Flexibility © Copyright Khronos Group 2016 - Page 5 OpenVX Graphs -
Khronos Native Platform Graphics Interface (EGL Version 1.4 - April 6, 2011)
Khronos Native Platform Graphics Interface (EGL Version 1.4 - April 6, 2011) Editor: Jon Leech 2 Copyright (c) 2002-2011 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, repub- lished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be re- formatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group web-site should be included whenever possible with specification distributions. Khronos Group makes no, and expressly disclaims any, representations or war- ranties, express or implied, regarding this specification, including, without limita- tion, any implied warranties of merchantability or fitness for a particular purpose or non-infringement of any intellectual property. -
The Openvx™ Specification
The OpenVX™ Specification Version 1.0.1 Document Revision: r31169 Generated on Wed May 13 2015 08:41:43 Khronos Vision Working Group Editor: Susheel Gautam Editor: Erik Rainey Copyright ©2014 The Khronos Group Inc. i Copyright ©2014 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specifica- tion for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be re-formatted AS LONG AS the contents of the specifi- cation are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group web-site should be included whenever possible with specification distributions. -
SYCL – Introduction and Hands-On
SYCL – Introduction and Hands-on Thomas Applencourt + people on next slide - [email protected] Argonne Leadership Computing Facility Argonne National Laboratory 9700 S. Cass Ave Argonne, IL 60349 Book Keeping Get the example and the presentation: 1 git clone https://github.com/alcf-perfengr/sycltrain 2 cd sycltrain/presentation/2020_07_30_ATPESC People who are here to help: • Collen Bertoni - [email protected] • Brian Homerding - [email protected] • Nevin ”:)” Liber [email protected] • Ben Odom - [email protected] • Dan Petre - [email protected]) 1/17 Table of contents 1. Introduction 2. Theory 3. Hands-on 4. Conclusion 2/17 Introduction What programming model to use to target GPU? • OpenMP (pragma based) • Cuda (proprietary) • Hip (low level) • OpenCL (low level) • Kokkos, RAJA, OCCA (high level, abstraction layer, academic projects) 3/17 What is SYCL™?1 1. Target C++ programmers (template, lambda) 1.1 No language extension 1.2 No pragmas 1.3 No attribute 2. Borrow lot of concept from battle tested OpenCL (platform, device, work-group, range) 3. Single Source (two compilations passes) 4. High level data-transfer 5. SYCL is a Specification developed by the Khronos Group (OpenCL, SPIR, Vulkan, OpenGL) 1SYCL Doesn’t mean ”Someone You Couldn’t Love”. Sadly. 4/17 SYCL Implementations 2 2Credit: Khronos groups (https://www.khronos.org/sycl/) 5/17 Goal of this presentation 1. Give you a feel of SYCL 2. Go through code examples (and make you do some homework) 3. Teach you enough so that can search for the rest if you interested 4. Question are welcomed! 3 3Please just talk, or use slack 6/17 Theory A picture is worth a thousand words4 4and this is a UML diagram so maybe more! 7/17 Memory management: SYCL innovation 1.