Stargate Atlantis [Jumpchain] 2017-12-10

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Stargate Atlantis [Jumpchain] 2017-12-10 Stargate: Atlantis A Jump-Chain compable CYOA mostly by Myrmidont and then completed by Amry. Seeking allies and technologies to save arth from an alien "eet led by the false #god$ Anubis, the team SG-1 follow clues to an Ancient defence outpost buried under Antarcca) clues that also point to the locaon of a fabled city of the Ancients * the builders of the Stargate network * that was known to humanity in legends as Atlans. Now, with Anubis,s "eet routed, the Stargate pro-ect has gathered volunteers from all over the world and assembled an e.pedion to the Pegasus Gala.y. 0ith the enormous energy re1uirements involved and other alien threats sll looming over arth, it may be a one-way trip. 2t3s 2004 and you will be -oining this e.pedion, one way or another. So welcome aboard, have 71000 Chevron Points 8CP9 to help you get started in the Pegasus Gala.y, and mind that :rst step. 2t,s a doozy... v171210 p1/23 Background You may choose any age and gender reasonable for your background. Administration You might be a diplomat, administrator, o?cial or other representave from arth. You may not have military e.perience, but you are a leader. Normally only Dr 0eir 8the e.pedion leader9 and Aeyla 8the representave of the Athosians9 are found in this role, so maybe the 2OA sent you along to keep an eye on thingsB Your general duty uniform has red panels. You,re not e.pected to go on missions oCen. Medical You are responsible for maintaining the health, wellbeing and happiness of the e.pedionD as a doctor, nurse, medical researcher or maybe psychologist. You are probably going to be based in Atlans, but will likely have to make a few Ehouse callsE through the Stargate to other planets, and if you3re unlucky perform baFle:eld medic dues under :re. Your uniform has yellow panels. Science You are a scienst, responsible for discovering and analysing whatever can be found through the Pegasus Stargates * technology, life forms or cultures. 2t is likely you had some e.posure to the Stargate program before your selecon for the e.pedion, such as through the various technology distribuon eGorts on arth or the military3s Area 51 program. You might be an archaeologist, a physicist, biologist or something else - in fact, you probably have mulple specialies. Pure science backgrounds have blue panels on their uniforms, while technicians have green panels. Security You are responsible for the safety and wellbeing of the e.pedion * you may have been seconded through the Air Iorce or Marines, or perhaps another of the Armed Iorces. You probably have previous e.perience as a member of a Stargate team, or been based at Cheyenne Mountain. Your uniform has black panels. Local You are a human already in the Pegasus Gala.y. Ahe naves of the Pegasus Gala.y are diverse indeed, but nearly all live in constant fear of the 0raith stealing away people via their beaming technology, so your culture probably deals with life and death a liFle diGerently) those who go Jmissing, might be mourned as though dead, and those whose me has come might welcome dying among their friends and family. 2t is likely your people conduct trade through the Stargates. 2f you want, you,ll meet the Atlans .pedion within a month of your arrival with a decent opportunity to be part of the team. Drop In Pick another background for the purpose of age and discounts. You have no documentaon, history or skills save any you might have purchased or brought with you, but even if you don,t start in Atlans you,ll have the opportunity to meet the Atlans .pedion within a year of your arrival. 0ell, unless the 0raith get you :rst. Do you even know the local languageB v171210 p2/23 Starting Location Roll d8 on the following table or take advantage of its :ne print. .pedionary background Jumpers who don,t choose or roll Atlans are assumed to have been M2A since about d8 years ago. 1-2 Atlantis / City of the Ancestors. You either emerge from the Stargate along with the rest of the e.pedion, having -ust taken a one-way trip across millions of light years from arth, or :nd yourself in the Gate Room watching as they arrive. Ahe city itself sll sits at the boFom of the ocean, protected from the crushing depths by only a failing force :eld. Any background e.cept Mocal and Drop-2n can select this opon without rolling. 3-4 Inhabited Planet with a Stargate You begin in a human seFlement in the Pegasus Gala.y, not too far from the local Stargate. Possibly industrial but typically medieval or earlier in development, it might be anything from a simple village to a castle built on an Ancient outpost. Mocal backgrounds can select this opon instead of rolling) the seFlement can be the one you grew up in. 5-6 Uninhabited Planet with a Stargate. You begin on an uninhabited, but human-compable, planet somewhere in the Pegasus Gala.y. 2t may have ruins nearby, whether human, 0raith, Ancient or something else. Ahe Stargate isN somewhere within an hour,s walk, if you pick the right direcon. Drop 2ns can select this without rolling. 7 Wraith Hive Ship. Not the most inving place for a human, especially one in orbit around a planet or "ying through hyperspace between cullings, but there,s a :Cy-:Cy chance this one is instead parked on an otherwise uninhabited planet with a Stargate an hour,s walk away. Ary not to wake anyone up on your way out. 8 Free Pick Anywhere you like in the Pegasus Gala.y. You can buy this for 50 CP if you don,t want to roll. v171210 p3/23 Optional Scenarios Continuity Of The Continuum 2f you,ve already been to the :rst Stargate -ump, choosing to be a Drop 2n here gives you the opon to connue where you leC oG in the same universe for another ten years. 0ell, almost where you leC ofD hopefully your past acons haven,t resulted in your new arrival locaon,s non-e.istence, that could be awkward. The Universe Welcomes Careful Drivers 0as the gate supposed to- this isn,t Atlans. .ploring your surroundings, it seems you,re on board an Ancient starship seeding stargates across the universe) behind you, the Stargate is lighng up again... Ahis moves your starng date to 200O, when the Ancient starship Desny was :rst discovered by modern humanity. 2t can also be taken as a Connuity opon for those who wish to connue their adventures from the original Stargate -ump. 2f so, it3ll sll be 200O but you may decide whether you appear on the Desny or in the Pegasus Gala.y 8though depending on what buFer"ies have occurred you may be alone or worse, so consider carefully9. Perks A single 100 CP purchase matching your background is free, all others perks of your background are half price. Pnless otherwise stated, you may not purchase any given perk mulple mes. General Perks ATA Gene – 50 CP You seem to have a strong e.pression of the Ancient Aechnology Acvaon geneD enough for Ancient devices to respond to you, which would make you valuable to the Atlans .pedion for this reason alone. ACer this -ump, you may choose to emulate the bare minimum gene se1uences that alien biometric sensors look for in #friendlies$ to reacvate, though you don,t gain any funconality of those genes. 0hether this perk involves actual biology or :at is up to you, but either way it sll won,t help if tech is locked to uni1ue individuals rather than general groups. ATA Natural – 50 CP, requires ATA Gene Ahe AAA gene lets a person use Ancient technology) this perk lets you use it well, straight oG the bat. You can insncvely use psychic interfaces beFer than most other people do even with training - you don3t accidentally :re oG drones by mistake, and Puddle Jumpers respond to you like you,ve had years of pracce * more or less starng you at Sheppard,s level of aptude. Still In There – free during the jump, 100 CP to keep Molecules discorporated to be recorporated someplace elseB Consciousness uploaded into a digital realmB Irozen for thousands of years as a cryogenically preserved meat popsicleB Split into mulple versions via technobabbleB Or -ust being tortured, killed and resurrected over and over againB All of v171210 p4/23 these arguably involve being technically or temporarily dead, which can end a Jumper,s chain. But you no longer have to worry about such thesian marime issues. Your connuity of self endures, even if there might not be much for you to be aware of. Ahere,s no worry of going mad 8not from the death part anyway9 if you were disposed to such things, but this perk only goes so far) if you die by accident or by the deliberate intent to end you permanently, this perk won,t acvate. It’s All Kruvis To Me – free during the jump, 100 CP to keep 0hether you,re in another country or another gala.y, understanding people you,ve never met before or reading the local signs -ust isn,t a problem * everything you focus on seems to be spoken and even wriFen in your language. ConvenientR 2t doesn,t even look dubbed or subbed unless you concentrate, which you can also do to toggle this perk oG or on.
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