Modelos De Negocio En Esports: El Rol De ESL En El Desarrollo De CS:GO
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World of Tanks Game Cluster
March 14th-18th, 2016 ENGINEERING DECISIONS BEHIND WORLD OF TANKS GAME CLUSTER Maksim Baryshnikov, Wargaming #GDC2016 2 Minsk 3 Massively multiplayer online game The focus is on player vs. player featuring early to mid-20th gameplay with each player century era fighting vehicles. controlling an armored vehicle. 4 CLUSTER ANATOMY HOW SINGLE CLUSTER WORKS 6 CLUSTER COMPONENTS INTERNET Switch fabric LoginApp LoginApp BaseApp BaseApp BaseApp Switch fabric DBApp DBApp CellApp CellApp CellApp ServiceApp Switch fabric DBAppMgr BaseAppMgr CellAppMgr DATABASE 7 CLUSTER COMPONENTS LoginApp processes Responsible for logging user in. LoginApps have public IP. CellApp processes Power actual tank battles. Load is dynamically balanced among CellApps in real-time. BaseApp processes Proxy between user and CellApp. Runs all hangar logic. BaseApps have public IP. DBApp processes DBApps persist user data to the database. *Mgr processes Manage instances of corresponding *App processes. 8 CLUSTER COMPONENTS Client LoginApp DBApp BaseAppMgr CellAppMgr DATABASE BaseApp BaseApp BaseApp CellApp CellApp Base Base Base Cell Cell Entity Entity Entity Entity Entity Entity Entity Entity Entity Entity Base Base Base Cell Cell Entity Entity Entity Entity Entity Entity Entity New New Entity Entity Entity CLUSTER ANATOMY HOW BATTLE IS HANDLED WITHIN CLUSTER INFRASTRUCTURE 10 SPACES (BATTLE ARENAS) Cell load — amount of time cell spends in calculation of game situation divided by length of game tick. Cell 2 CellAppMgr changes cells' sizes in real-time in order to keep Cell 1 load of every cell below configured threshold. Cell 3 CellAppMgr Cell 4 Cell 5 Cell 6 Cell 7 CellApp CellApp CellApp CellApp CellApp 11 MAINTAINING CELL LOAD NEW Cell 2 Cell 2 Cell 2 NEW Cell 1 Cell 1 Cell 1 Cell 3 Cell 3 Cell 4 Cell 4 Cell 4 Cell 3 Cell 5 Cell 5 Cell 5 Cell 6 Cell 7 Cell 6 Cell 7 Cell 6 Cell 7 time CellAppMgr can also add additional cells to space in order to maintain each cell's load below configured value. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Digital Games and Interactive Media
2016 YEAR IN REVIEW DIGITAL GAMES AND INTERACTIVE MEDIA 2016 YEAR IN REVIEW | © 2016 SuperData Research. All rights reserved. The Arcade and Audience Tracker allow users to: • Gain a comprehensive overview of the digital games market, across plaNorms, Ttles and markets. • Learn beyond the numbers, seeing what players like and why. • Create custom queries and segmentaDon across all data and export to .csv or PDF format for full analyTcal control and presentaTons. The SuperData Arcade and Audience Tracker are the world's • Spot opportuniDes early and find out when key compeTtors most robust and only cross-plaNorm business intelligence tools on struggle to maintain conversion rates and average spending. the worldwide games market. Housing all of SuperData’s gold- standard quanTtaTve and consumer research on video games, the • AutomaDcally receive custom data pulls by email as soon as Arcade allows for insights ranging from high-level trends to updates are available. granular data on over 500 games and 100 publishers. The metrics contained here represent the largest and comprehensive To arrange a demo of the SuperData Arcade, contact Sam view of the vast and growing digital games market. Barberie at [email protected]. 2 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research. All rights reserved. VR Data Network The VR Data Network is the first industry collaboration to quantify and validate the global VR market • Partners like headset makers, developers, platforms • Partners get ongoing insights and data to improve strategy • Reviewing applications now To learn more, visit www.superdataresearch.com/superdata-vr-data-network or contact [email protected]. 3 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research. -
Rules of the Cyberpunk 2077 Cosplay Contest
CD PROJEKT S.A. ul. Jagiellońska 74, 03-301 Warszawa | tel. +48 22 519 69 00 thewitcher.com | cyberpunk.net | cdprojektred.com RULES OF THE CYBERPUNK 2077 COSPLAY CONTEST § 1 GENERAL PROVISIONS 1. This document (further: “Rules”) describes the terms and conditions of the Cyberpunk 2077 Cosplay Contest (further: “Contest”). 2. Within the Contest we invite you (further: “Contestant”) to create cosplay outfit based on any character showed in the official Cyberpunk 2077 video game materials released by Organiser (“Costume”) and participate in Online or Offline Qualifiers. The prizes will go to the Contestants whose Costumes are the most accurate, creative, of the highest quality and best overall look. 3. The Contest is open for Contestants all around the world. 4. The Contest is organised by us, the company CD PROJEKT S.A., with its registered office in Warsaw, Poland, ul. Jagiellońska 74, 03-301 Warszawa, registered by the District Court for Warsaw in Warsaw, 13th Commercial Department of the Polish Court Register, under Polish Court Register number KRS 0000006865, tax identification number NIP 7342867148, statistical number REGON 492707333; share capital of PLN 96,120,000.00, paid up in full (further: “we” or the “Organiser”). § 2 WHO CAN PARTICIPATE? 1. You can participate in the Contest if you are at least 18 years old on the day of entering the Contest and you have full legal capacity, i.e. you can independently enter into legal transactions, including binding contracts, in accordance with your local law. 2. You cannot participate in the Contest if you are an employee of the Organiser or of its affiliates, subsidiaries, manufacturers, sales representatives or advertising agencies; or a member of such employee’s immediate family. -
「Gatewaytotomorrow」
2019/DEC 滋慶学園 COM 留学生 ODAY TCAMPUS REPORT MUSICAL 滋慶国際交流COM V O L.25 To I NDE X 「 」 P.1 Bone marrow transplant promotion campaign musical "Gateway to Tomorrow", which was first ・MUSICAL「Gateway To Tomorrow」 Gateway performed on February 1, 1994 and celebrates its 25th anniversary this year. Through the P.2 ・TOKYO GAME SHOW 2019 musical they want to convey as many people asTomorrow possible that bone marrow transplant can save more lives. This year “Gateway to Tomorrow” entered its164th performance and more than 3000 P.3 ・CORPORATE PROJECT people enjoyed the three public performances on August 30 and 31. In additional to performing ・PROSPECTIVE EMPLOYEE as dancers in the musical, many international students participated as musical production staff. Musical "Gateway to Tomorrow" Feeling accomplishment ~Performing in a HIP HOP dance scene!~ when the music I mixed fills the venue Osaka College of Dance and Acting Tokyo school of music and dance Professional Dance(1st year) PA Engineer(1st year) ZUO MINGXING CHOI JAE SEONG Taiwan Osaka University of Tourism Korea Cheongra High School I performed as a dancer in the musical “Gateway to Tomorrow” held at I was in charge of the audio operations during the musical of the group Symphony Hall! I came from China, and first went to a tourism university to Gospel Ensemble. It was a section that dealt with the voices and sounds of study tourism. I a lot of people in the musical, so it was rewarding and I felt a sense of liked dancing so I was doing dance a accomplishment and joy when hearing the bit, but I seriously started to learn sounds I mixed filled the hall and deliver it to the dance in this Osaka College of Dance public. -
Inside the E-Sports Ecosystem: a Business Overview
Inside the e-Sports Ecosystem: A Business Overview David Hiltscher VP Gaming Communities Turtle Entertainment About the presenter • Saw the beginning of Quake 2 & 3 and Counter- Strike, and many more games over the years • Joined Turtle in 2006 • He and his team figure out the first rule book of a sport on a regular basis • They ran 1,500 tournaments this year with 1.5 million participants eSports – The name ● Why not sport? ● Retired terms: Cyberathleticism, professional video gaming ● Sports professionals are split over accepting eSports ● Definition more an issue for sports professional than us A different sport ● Can be experienced by everyone ● Global player liquidity helps develop a sport ● No physicality ● Digitally exact ● Inclusive What is eSports? • Synchronous Multiplayer games that are played competitively (team games mainly) • From ranked matchmaking to the Staples Center • For us there is only eSports, but we treat each game individually as a sport THE GAMES OFFICIAL LEAGUES WCS 2012 EU FINALS LOL S2 WORLD CHAMPIONSHIP THE INTERNATIONAL 2 Why enter this business? What the public thinks: • Reach • Trend • Direct profit Actual good reasons to consider eSports • Engagement • Viral acquisition • Brand loyalty • Across genres, once learned becomes part of your marketing • Competitive advantage • Gain control • A sound business choice overall Options • Organic / anorganic Is there an eSports industry? “Your best bet finding an eSports position is to look at every company that sponsors eSports.” This view is common and wrong. eSports -
Esports Spectatorship in Australia
Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz. -
PDF Game Manual
GAME MANUAL © 2008-2013. ALL RIGHTS RESERVED. PHOTOSENSITIVE SEIZURE WARNING Photosensitive Seizure Warning Important Health Warning About Playing Video Games A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while playing or watching video games. These seizures may have a variety of symptoms, including light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or hitting oneself on nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Par- ents should watch for or ask their children about the above symptoms - children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following pre- cautions: Do not sit too close to the screen. Preferably play the game on a small screen. Avoid playing if you are tired or have not had much sleep. Make sure that the room in which you are playing is well lit. Rest for at least 10 to 15 minutes per hour while playing a video game. © 2008-2013 Wargaming.Net. All rights reserved. ii CONTENTS Contents About World of Tanks. 5 Radial Command Menu. .31 Minimap . .31 Complaints. -
TOKYO GAME SHOW 2020 ONLINE Starts !
The Future Touches Gaming First. Press Release September 24, 2020 TOKYO GAME SHOW 2020 ONLINE Starts ! Official Program Streaming from 20:00, September 24 in JST/UTC+9 Computer Entertainment Supplier’s Association Computer Entertainment Supplier’s Association (CESA, Chairman: Hideki Hayakawa) announces that TOKYO GAME SHOW 2020 ONLINE (TGS2020 ONLINE: https://tgs.cesa.or.jp/) has opened for the five- day period from September 23 (Wed.) to 27 (Sun.), 2020. Online business matching started yesterday, and official program streaming will kick off with the Opening Event from 20:00, Thursday, September 24 (JST/ UTC+9) featuring the Official Supporter Hajime Syacho and other popular figures. The Official Program page offers 35 Exhibitor Programs delivering the latest news and 16 Organizer’s Projects including Keynote Speech, four competitions of e-Sports X, the indie game presentation event SENSE of WONDER NIGHT (SOWN), and the announcement and awarding for each category of Japan Game Awards. No pre-registration or log-in is required to enjoy viewing the programs for free of charge. Keynote Speech, Grand Award of Japan Game Awards 2020 and SOWN will be streamed in English as well as Japanese for global audience in Asia and other parts of the world. In TGS2020 ONLINE, 424 companies and organizations from 34 countries and regions exhibit in a virtual space, providing the updates on newly-released titles and services through streaming and each exhibitor’s page. By region, more companies and organizations from overseas (221) exhibit in this year’s TGS than those from Japan (203). Ten or more exhibitors participate from South Korea (46), China (22), Canada (20), Taiwan (19), the United States (17), Poland (13), and Colombia (10). -
World of Tanks Pc Download World of Tanks Game
world of tanks pc download World of Tanks Game. World of Tanks is a massively multiplayer online game with incredible graphics and an immersive gameplay. It was released on 12th of April, 2010. Generally World of Tanks is free to play but it offers in-game purchases for better gameplay. Every player is in charge of controlling a single tank and his goal is to destroy the enemy team with the same weapons and vehicles. There are various types of tanks to choose from and the game is based on historical information and the year of it’s design. It is fun for a new players and highly competitive for experienced ones. Graphics. The graphics of World of Tanks free game for PC are impressive. There are different areas of the game that are full of detail such as forests, snowy zones, and urban areas. The game has a variety of different tanks, which are all modeled with high details of their original time period. All vehicles and ares are beautifully modeled and the game has an amazing sense of scale with the tanks online games being huge and the battlefields being vast. The game also has different weather effects and daytime for various maps. Gameplay. In common free play World of Tanks is not all about shooting and destroying the enemy. Gameplay is more than just one-on-one battles. Players need to learn tactics and how to work as a team in order to win. This is because WoT game has a lot of strategy and teamwork involved. -
Musichess. Music, Dance & Mind Sports
Bridge (WBF/IMSA) - 1999 Olympic Comitee (ARISF) Chess (FIDE/IMSA) - 1999 ? IMSA Mind sport definition: "game of skill where the Organizations SportAccord competition is based on a particular type of ? the intellectual ability as opposed to physical exercise." (Wikipedia) World Mind Sports Games "Any of various competitive games based Events Mind Sports Olympiad on intellectual capability, such as chess or ? bridge" (Collins English Dictionary) International Open Mind Sports International organization: MusiChess Events Mind Sports Grand Prix International Mind Sports Association (IMSA): Decathlon Mind Sports Bridge, Chess, Draughts (Checkers), Go, Mahjong, Xiangqi Las Ligas de la Ñ - 2019 International events: MusiChess Mind Sports Apolo y las Musas - 2019 World Mind Sports Games (WMSG) Las Ligas de la Ñ Internacional Mind Sports Olympiad (MSO) www.musichess.com Mind Games / Brain Games Chess (FIDE) Abstract Strategy Go (IGF) Stratego (ISF) Carcassonne Ancient Abstract Strategy: Adugo, Eurogames Catan Backgammon, Birrguu Matya, Chaturanga, Monopoly Checkers, Chinese Checkers, Dou Shou Qi, Bridge (WBF) Fanorona, Janggi, Mahjong, Makruk, Card games Magic: The Gathering Mancala games, Mengamenga, Mu Torere, Poker / Match Poker Nine Men's Morris, Petteia, Puluc, Royal (IFP/IFMP) Game of Ur, Senet, Shatranj, Shogi, Tafl Dungeons & Dragons games, Xiangqi, Yote Role-playing games The Lord of the Rings Modern Abstract Strategy: Abalone, Warhammer Arimaa, Blokus, Boku, Coalition Chess, Colour Chess, Djambi (Maquiavelli's Chess), Rubik's Cube (WCA) -
Topical Publication Mind Sports and Doping
Topical publication Mind sports and doping - An investigation of pharmacological substances that may enhance performance in mind sports O.M. de Hon, MSc F. Hartgens, MD Translation: J.E.C. Sykes, PhD 1 Contents Summary 1. Introduction 1.1 Background 1.2 Assignment 1.3 Interpretation of the assignment 2. Definition of terms 2.1 Mind sport 2.2 Pharmacological substances 2.3 Doping 3. Investigation protocol 3.1 Research questions 3.2 Research strategy 4. Current situation 4.1 The Dutch situation 4.2 The international situation 5. Factors determining performance in mind sports 5.1 Cognitive functions, cognitive processes, and mind sport performance 5.2 Chess, draughts, bridge, and Go 6. Potential performance enhancers for mind sports 6.1 Basic principles 6.2 Overview of potential performance-enhancing substances 6.2.1 Caffeine 6.2.2 Nicotine and other cholinergics 6.2.3 Amphetamines 6.2.4 MDMA-like substances 6.2.5 Ephedrine 6.2.6 Cannabinoids 6.2.7 Morphine and other opiates 6.2.8 Cocaine 6.2.9 Alcohol 6.2.10 Benzodiazepines 6.2.11 Beta-blockers 6.2.12 5-HT 1A agonists 6.2.13 Neuropeptides 6.2.14 Substances that increase the availability of oxygen in the brain 6.2.15 Growth hormone, oestrogens, and testosterone 7. Conclusions and recommendations 7.1 Answers to the research questions 7.2 Other conclusions 7.3 Doping or not 7.4 Recommendations Appendix 1: Experts consulted Appendix 2: Literature Appendix 3: Abbreviations 2 Summary Introduction As a result of the ratification of the Anti-Doping Convention in 1995, the Dutch government has increasingly compelled the national sports federations to pursue an active anti-doping policy.