Magriel Cup Tourney of Stars
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Games Ancient and Oriental and How to Play Them, Being the Games Of
CO CD CO GAMES ANCIENT AND ORIENTAL AND HOW TO PLAY THEM. BEING THE GAMES OF THE ANCIENT EGYPTIANS THE HIERA GRAMME OF THE GREEKS, THE LUDUS LATKUNCULOKUM OF THE ROMANS AND THE ORIENTAL GAMES OF CHESS, DRAUGHTS, BACKGAMMON AND MAGIC SQUAEES. EDWARD FALKENER. LONDON: LONGMANS, GEEEN AND Co. AND NEW YORK: 15, EAST 16"' STREET. 1892. All rights referred. CONTENTS. I. INTRODUCTION. PAGE, II. THE GAMES OF THE ANCIENT EGYPTIANS. 9 Dr. Birch's Researches on the games of Ancient Egypt III. Queen Hatasu's Draught-board and men, now in the British Museum 22 IV. The of or the of afterwards game Tau, game Robbers ; played and called by the same name, Ludus Latrunculorum, by the Romans - - 37 V. The of Senat still the modern and game ; played by Egyptians, called by them Seega 63 VI. The of Han The of the Bowl 83 game ; game VII. The of the Sacred the Hiera of the Greeks 91 game Way ; Gramme VIII. Tlie game of Atep; still played by Italians, and by them called Mora - 103 CHESS. IX. Chess Notation A new system of - - 116 X. Chaturanga. Indian Chess - 119 Alberuni's description of - 139 XI. Chinese Chess - - - 143 XII. Japanese Chess - - 155 XIII. Burmese Chess - - 177 XIV. Siamese Chess - 191 XV. Turkish Chess - 196 XVI. Tamerlane's Chess - - 197 XVII. Game of the Maharajah and the Sepoys - - 217 XVIII. Double Chess - 225 XIX. Chess Problems - - 229 DRAUGHTS. XX. Draughts .... 235 XX [. Polish Draughts - 236 XXI f. Turkish Draughts ..... 037 XXIII. }\'ci-K'i and Go . The Chinese and Japanese game of Enclosing 239 v. -
A MIND SPORTS CENTRE for BENDIGO Discussion Document
A MIND SPORTS CENTRE FOR BENDIGO Discussion document Contents: A. Mind Sports definitions B. Mind Sports Centre features C. Mind Sports Centre activities D. Alignment with City Planning Community Plan 2017-2021 All Ages All Abilities Plan Health & Wellbeing Plan E. Potential locations F. Extent of interest G. Next steps A. What are Mind Sports? Bridge, chess, draughts (checkers), go (weiqi) and xiangqi (Chinese chess) are recognised as sports by the International Olympic Committee, with mahjong and poker close behind. And then there are events such as the Mind Sports Olympiad held annually in the UK (https://msoworld.com/about/), which features over 60 games, including puzzles such as Sudoku and computer games such as Tetris. Wargaming with miniatures or online, and the whole range of multiplayer online or video games, may also be included. The breadth of scope of a Bendigo Mind Sports Centre could be anywhere along this spectrum. B. What would a Mind Sports Centre look like? At the most modest level, an ordinary (fairly large) hall or factory building could be refurbished to suit. At the most ambitious level, something like the Bendigo Stadium would allow the City to stage world-level competitions in the various disciplines. Features of such a Centre: Plenty of accessible parking, and accessible by public transport Wheelchair access and disabled toilets Multiple playing rooms for the different disciplines Good soundproofing, lighting, heating Catering facilities incorporated, so people can gather before or after events to socialise over a meal or a drink Secure storage for user groups (some groups have significant storage needs) Technology support would be a major component, especially if video games are included, or if the City decided to commit to developing a venue of international calibre for any of the disciplines. -
MINUTES of the XXXI I.C.S.C. CONGRESS of Almaty, Kazakhstan
MINUTES of the 31th I.C.S.C. CONGRESS held at the Congress Centre, Hotel & Resort Altyn Kargaly, Almaty, Kazakhstan, on Monday 1st October 2012, commencing at 09.45 hours AGENDA for the 31st I.C.S.C. Congress Almaty, Kazakhstan 01. I.C.S.C. President’s Opening Address 02. Welcome Speech by the Chess President of Kazakhstan, Mrs B. Begakhmet 03. Confirmation of the Election Committee 04. Confirmation of the I.C.S.C. Delegates’ Voting Powers 05. Additional Information for the Agenda (if any) 06. Admission of new National Association Federations (if any) 07. Confirmation of the 30th ICCD Congress Minutes, Estoril, Portugal 2010 08. I.C.S.C. Board Reports, 2010 & 2011 08.1 Matters Arising from the ICSC Board Reports 08.2 Confirmation of the ICSC Board Reports 09. Financial Report of the I.C.S.C. 09.1 Finance Committee - Report 09.2 Statement of Accounts 2010 09.3 Approval of the Financial Accounts 2010 09.4 Statement of Accounts 2011 09.5 Approval of the Financial Accounts 2011 10. Reports of I.C.S.C. Events 10.1 19th World Team Olympiads, Estoril 2010 10.2 39th F.I.D.E. Chess Olympiads, Khanty Mansiysk, Russia 2010 10.3 20th ICSC European Club Team Championships, Liverpool 2011 & 1st ICSC Open Team Event, Liverpool 2011 11. I.C.S.C. Reports 11.1 Archives Commission 11.2 Society of Friends of I.C.S.C. & Accounts 2010-11 12. Presentation of awards for I.C.S.C. Diplomas & Honours 13. Proposals & Motions 13.1 ICSC Member-Countries’ Motions 13.2 ICSC Board Motions 14. -
The Cyprus Sport Organisation and the European Union
TABLE OF CONTENTS TABLE OF CONTENTS ................................................................................................................................ 2 1. THE ESSA-SPORT PROJECT AND BACKGROUND TO THE NATIONAL REPORT ............................................ 4 2. NATIONAL KEY FACTS AND OVERALL DATA ON THE LABOUR MARKET ................................................... 8 3. THE NATIONAL SPORT AND PHYSICAL ACTIVITY SECTOR ...................................................................... 13 4. SPORT LABOUR MARKET STATISTICS ................................................................................................... 26 5. NATIONAL EDUCATION AND TRAINING SYSTEM .................................................................................. 36 6. NATIONAL SPORT EDUCATION AND TRAINING SYSTEM ....................................................................... 42 7. FINDINGS FROM THE EMPLOYER SURVEY............................................................................................ 48 8. REPORT ON NATIONAL CONSULTATIONS ............................................................................................ 85 9. NATIONAL CONCLUSIONS ................................................................................................................... 89 10. NATIONAL ACTION PLAN AND RECOMMENDATIONS ......................................................................... 92 BIBLIOGRAPHY ...................................................................................................................................... -
CHESS FEDERATION Newburgh, N.Y
Announcing an important new series of books on CONTEMPORARY CHESS OPENINGS Published by Chess Digest, Inc.-General Editor, R. G. Wade The first book in this current series is a fresh look at 's I IAN by Leonard Borden, William Hartston, and Raymond Keene Two of the most brilliant young ployers pool their talents with one of the world's well-established authorities on openings to produce a modern, definitive study of the King's Indian Defence. An essen tial work of reference which will help master and amateur alike to win more games. The King's Indian Defence has established itself as one of the most lively and populor openings and this book provides 0 systematic description of its strategy, tactics, and variations. Written to provide instruction and under standing, it contains well-chosen illustrative games from octuol ploy, many of them shown to the very lost move, and each with an analysis of its salient features. An excellent cloth-bound book in English Descriptive Notation, with cleor type, good diagrams, and an easy-to-follow format. The highest quality at a very reasonable price. Postpaid, only $4.40 DON'T WAIT-ORDER NOW-THE BOOK YOU MUST HAVE! FLA NINGS by Raymond Keene Raymond Keene, brightest star in the rising galaxy of young British players, was undefeated in the 1968 British Championship and in the 1968 Olympiad at Lugano. In this book, he posses along to you the benefit of his studies of the King's Indian Attack and the Reti, Catalan, English, and Benko Larsen openings. The notation is Algebraic, the notes comprehensive but easily understood and right to the point. -
Commonwealth Games Research
Updated Review of the Evidence of Legacy of Major Sporting Events: July 2015 social Commonwealth Games research UPDATED REVIEW OF THE EVIDENCE OF LEGACY OF MAJOR SPORTING EVENTS: JULY 2015 Communities Analytical Services Scottish Government Social Research July 2015 1. INTRODUCTION 1 Context of the literature review 1 Structure of the review 2 2. METHOD 3 Search strategy 3 Inclusion criteria 4 2015 Update Review Method 4 3. OVERVIEW OF AVAILABLE EVIDENCE 6 Legacy as a ‘concept’ and goal 6 London focus 7 4. FLOURISHING 8 Increase Growth of Businesses 8 Increase Movement into Employment and Training 13 Volunteering 17 Tourism Section 19 Conclusion 24 2015 Addendum to Flourishing Theme 25 5. SUSTAINABLE 28 Improving the physical and social environment 28 Demonstrating sustainable design and environmental responsibility 30 Strengthening and empowering communities 32 Conclusion 33 2015 Addendum to Sustainable Theme 33 6. ACTIVE 37 Physical activity and participation in sport 37 Active infrastructure 40 Conclusion 42 2015 Addendum to Active Theme 43 7. CONNECTED 44 Increase cultural engagement 44 Increase civic pride 46 Perception as a place for cultural activities 47 Enhance learning 49 Conclusion 49 2015 Addendum to Connected Theme 50 8. AREAS FOR FUTURE RESEARCH 51 9. CONCLUSIONS 52 10. REFERENCES 54 References 1st October 2013 to 30th September 2014 64 APPENDIX 67 1. INTRODUCTION 1.1 The aim of this evidence review is to establish whether major international multi-sport events can leave a legacy, and if so, what factors are important for making that happen. This edition of the original Kemlo and Owe (2014) review provides addendums to each legacy theme based on literature from 1st October 2013 to the end of September 2014. -
The History and Characteristics of Traditional Sports in Central Asia : Tajikistan
The History and Characteristics of Traditional Sports in Central Asia : Tajikistan 著者 Ubaidulloev Zubaidullo journal or The bulletin of Faculty of Health and Sport publication title Sciences volume 38 page range 43-58 year 2015-03 URL http://hdl.handle.net/2241/00126173 筑波大学体育系紀要 Bull. Facul. Health & Sci., Univ. of Tsukuba 38 43-58, 2015 43 The History and Characteristics of Traditional Sports in Central Asia: Tajikistan Zubaidullo UBAIDULLOEV * Abstract Tajik people have a rich and old traditions of sports. The traditional sports and games of Tajik people, which from ancient times survived till our modern times, are: archery, jogging, jumping, wrestling, horse race, chavgon (equestrian polo), buzkashi, chess, nard (backgammon), etc. The article begins with an introduction observing the Tajik people, their history, origin and hardships to keep their culture, due to several foreign invasions. The article consists of sections Running, Jumping, Lance Throwing, Archery, Wrestling, Buzkashi, Chavgon, Chess, Nard (Backgammon) and Conclusion. In each section, the author tries to analyze the origin, history and characteristics of each game refering to ancient and old Persian literature. Traditional sports of Tajik people contribute as the symbol and identity of Persian culture at one hand, and at another, as the combination and synthesis of the Persian and Central Asian cultures. Central Asia has a rich history of the traditional sports and games, and significantly contributed to the sports world as the birthplace of many modern sports and games, such as polo, wrestling, chess etc. Unfortunately, this theme has not been yet studied academically and internationally in modern times. Few sources and materials are available in Russian, English and Central Asian languages, including Tajiki. -
Enumerating Backgammon Positions: the Perfect Hash
Enumerating Backgammon Positions: The Perfect Hash By Arthur Benjamin and Andrew M. Ross ABSTRACT Like many games, people place money wagers on backgammon games. These wagers can change during the game. In order to make intelligent bets, one needs to know the chances of winning at any point in the game. We were working on this for positions near the end of the game when we needed to explicitly label each of the positions so the computer could refer to them. The labeling developed here uses the least possible amount of computer memory, is reasonably fast, and works well with a technique known as dynamic programming. INTRODUCTION The Game of Backgammon Backgammon is played on a board with 15 checkers per player, and 24 points (orga nized into four tables of six points each) that checkers may rest on. Players take turns rolling the two dice to move checkers toward their respective "home boards," and ulti mately off the board. The first player to move all of his checkers off the board wins. We were concerned with the very end of the game, when each of the 15 checkers is either on one of the six points in the home board, or off the board. This is known as the "bearoff," since checkers are borne off the board at each turn. Some sample bearoff posi tions are shown in Figure 1. We wanted to calculate the chances of winning for any arrangement of positions in the bearoff. To do this, we needed to have a computer play backgammon against itself, to keep track of which side won more often. -
Temporal Difference Learning Algorithms Have Been Used Successfully to Train Neural Networks to Play Backgammon at Human Expert Level
USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS (Under the direction of Khaled Rasheed) ABSTRACT Temporal difference learning algorithms have been used successfully to train neural networks to play backgammon at human expert level. This approach has subsequently been applied to deter- ministic games such as chess and Go with little success, but few have attempted to apply it to other nondeterministic games. We use temporal difference learning to train neural networks for four such games: backgammon, hypergammon, pachisi, and Parcheesi. We investigate the influ- ence of two training variables on these networks: the source of training data (learner-versus-self or learner-versus-other game play) and its structure (a simple encoding of the board layout, a set of derived board features, or a combination of both of these). We show that this approach is viable for all four games, that self-play can provide effective training data, and that the combination of raw and derived features allows for the development of stronger players. INDEX WORDS: Temporal difference learning, Board games, Neural networks, Machine learning, Backgammon, Parcheesi, Pachisi, Hypergammon, Hyper-backgammon, Learning environments, Board representations, Truncated unary encoding, Derived features, Smart features USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. MATTHEWS B.S., Georgia Institute of Technology, 2004 A Thesis Submitted to the Graduate Faculty of The University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF SCIENCE ATHENS,GEORGIA 2006 © 2006 Glenn F. Matthews All Rights Reserved USING TEMPORAL DIFFERENCE LEARNING TO TRAIN PLAYERS OF NONDETERMINISTIC BOARD GAMES by GLENN F. -
Ludus Duodecim Scriptorum Game Board Ludus Duodecim Scriptorum
GAME BOARD LUDUS DUODECIM SCRIPTORUM GAME BOARD LUDUS DUODECIM SCRIPTORUM L E V A T E D I A L O U L U D E R E N E S C I S I D I O T A R E C E D E This inscribed board says: “Get up, get lost. You don’t know how to play! Idiot, give up!” Corpus Inscriptionum Latinarum (CIL) xiv.4125 INFORMATION AND RULES LUDUS DUODECIM SCRIPTORUM ABOUT Scholars have reconstructed the direction of play based on a beginner’s board with a sequence of letters. Roland Austin and This game of chance and strategy is a bit like Backgammon, and it Harold Murray figured out the likely game basics in the early takes practice. The game may last a long time—over an hour. Start to twentieth century. Rules are adapted from Tabula, a similar game play a first round to learn the rules before getting more serious—or before deciding to tinker with the rules to make them easier! WHAT YOU NEED We provide two boards to choose from, one very plain, and another • 2 players with six-letter words substituted for groups of six landing spaces. • A game board with 3 rows of 12 game spaces (download and print Romans loved to gamble, and some scholars conjecture that ours, or draw your own) Duodecim boards with writing on them were intended to disguise their • 5 flat identifiably different game pieces for each player. They will be function at times when authorities were cracking down on betting. stacked. Pennies work: heads for one player, tails for the other Some boards extolled self-care, Roman style; one says: “To hunt, to • You can also print and cut out our gaming pieces and glue them to bathe, to play, to laugh, this is to live!” Another is a tavern’s menu: pennies or cardboard “We have for dinner: chicken, fish, ham, peacock.” But some boards • 3 six-sided dice are too obvious to fool anyone. -
Modelos De Negocio En Esports: El Rol De ESL En El Desarrollo De CS:GO
Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Diana Carolina Gil Silva Trabajo Final de Maestría presentado como requisito parcial para optar al título de: Magister en Administración Director (UNAL Colombia): Prof. Dr. Sebastian Robledo Co-director: Prof. Dr. Eduardo Villegas Director (EUV Alemania): Prof. Dr. Georg Stadtmann Supervisor: Philipp Barth Universidad Nacional de Colombia Facultad de Administración, Maestría en Administración Manizales, Colombia 2019 Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Resumen Los deportes electrónicos se han convertido en una industria potencial para hacer negocios, para atraer jugadores, equipos y aficionados. Sin embargo, ¿cómo son los modelos de negocio en eSports? ¿Y cuál es el rol de ESL en el desarrollo de CS:GO? Esta tesis analiza el modelo de negocio del organizador de torneos ESL mediante la herramienta Business Model Canvas (BMC). El énfasis está en cuatro importantes building blocks: propuesta de valor (value proposition, VP), segmentos de clientes (customer segments, CS), socios clave (key partners, KP) y flujos de ingresos (revenue streams, R$). La autora explora los stakeholders de los eSports, y describe fuentes secundarias, literatura académica y cifras específicas de eSports orientadas al crecimiento y desarrollo de la industria. Los resultados indican que ESL tiene un papel como mediador en la industria, y además se encarga de hacer alianzas estratégicas con stakeholders de los eSports. Además se evidencia que ESL está trabajando por la estabilidad a largo plazo del modelo de negocio of CS:GO. Gracias a las ligas y torneos, CS:GO tiene una presencia activa en todo el mundo. -
Selection Committee Minutes – 21St February 2008
Selection Committee Minutes – 21st February 2008 MINUTES OF THE MEETING OF THE SELECTION COMMITTEE HELD ON THURSDAY 21ST FEBRUARY 2008 AT 40 BERNARD STREET, LONDON. Present: Steve Eginton (Chairman) Gerard Faulkner (Vice-Chairman) Max Bavin (EBU Chief TD) Sally Bugden (EBU Vice-Chairman) Barry Capal (EBU General Manager) Heather Dhondy Paul Hackett Sandra Landy David Muller Sandra Claridge (Secretary) The Committee observed a minute’s silence in memory of Raymond Brock. 1 An apology for absence was received from Peter Stocken (EBU Chairman). 2 MINUTES OF THE MEETING HELD ON 7TH NOVEMBER 2007 The minutes were signed as true record. 2.1 Matters arising 2.1.1 Register of U28 players The list was noted. 2.1.2 Universities Championship Sally Bugden reported that whilst England had been approached as a possible host of a Universities Championship, the Board would assist in facilitating the hosting of an event, but could not make funding available. In general terms, the Committee recognised England’s responsibility as one of the larger members of the European Bridge League to host an international event. However, it was noted that other NBOs had borne significant financial losses from major championships, and it was not believed to be in the best interests of the Union’s membership to offer to host an event unless sufficient sponsorship could be attracted. It was also considered that funding of World and European events should be reviewed as a priority. 1 Selection Committee Minutes – 21st February 2008 Sandra Landy said that it was unlikely that we could fund major events in the mid to near future, which was generally agreed.