Smooth Walker Group One

Total Page:16

File Type:pdf, Size:1020Kb

Smooth Walker Group One Uppsala University Department of Information Technology Embedded Control Systems, spring 2009 Instructors: Prof. Alexander Medvedev, Karl Marklund, Romeo Buenaflor, Egi Hidayat Smooth Walker Group One Hanzheng Zou Hongyi Zhao Zhao Huang Zhiqian Yuan Abstract The goal of this project is to let the AIBO robot walk smoothly and have better vision ability. The standard gaits concentrate on effective locomotion but also result in significant displacement of the optical axis of the AIBO's head camera. Thus, there is a need for adapting a standard gait so that the head is kept as steady as possible without much loss in the motion velocity. Relevant software tools have to be developed. Acknowledgments We would like to thank the Seeing While Walking groups of year 2008 for their work and report that we could to some extent use in our work this year. We want to thank Professor Alexander Medvedev for the theoretical help and also for his ideas during the course. Mr. Romeo Buenaflor has helped us with the OPENR programming during the software development. Index Abstract ............................................................................................................................................. 2 Acknowledgments ............................................................................................................................. 2 Index .................................................................................................................................................. 3 1. Introduction .................................................................................................................................. 4 2. Project description ....................................................................................................................... 6 2.1 Goal ..................................................................................................................................... 6 2.2 Platform ............................................................................................................................... 6 2.2.1 Hardware .................................................................................................................. 6 2.2.2 Software ................................................................................................................... 8 2.3 Development Tools .............................................................................................................. 8 2.3.1.Tekkotsu .................................................................................................................... 8 2.3.2. OPEN-R .................................................................................................................. 10 2.3.3. Medit ..................................................................................................................... 10 3. Previous study ............................................................................................................................ 11 4. Experiments on AIBO ................................................................................................................ 12 4.1. Use MotionCommander to get the default gait ............................................................... 12 4.2. Design a New Gait with Medit ......................................................................................... 13 4.3. Evaluate body height in the Matlab ................................................................................. 14 4.4. Implement Java client for taking picture .......................................................................... 17 4.5. Message sending for controlling the robot ...................................................................... 17 4.6. Use Matlab to evaluate the shaking ................................................................................. 19 4.7. Use Camera to adjust the walking direction .................................................................... 21 5. Result .......................................................................................................................................... 25 6. Future work ................................................................................................................................ 28 Reference ........................................................................................................................................ 29 Appendix A: Camera Vision while walking. ................................................................................. 30 Appendix B: New Gait Parameters ............................................................................................... 31 Work division Hanzheng Zou: Chapter 1, Chapter 2.1, 4.2, 4.5, 4.7, Chapter 5, Chapter 6; Hongyi Zhao: Chapter1, 2.2, 2.3, 4.1, 4.3 Zhao Huang: Chapter 2.1,2.2, 2.3, Appendix Zhiqian Yuan: Chapter 3, 4.4, 4.6 1. Introduction AIBO (Artificial Intelligence roBOt) was one of several types of robotic pets designed and manufactured by Sony. From 1999 to 2006, there have been several different models designed. The AIBO robotic pets are considered to be autonomous robots, since they are able to learn and act based on the external environment, even from other AIBOs. The AIBO robots are able to walk with its mechanical legs, recognize some spoken commands, and "see" the environment via camera in the head. Because it has a computer, vision system and articulators integrated inside, but much cheaper than other conventional research robots, AIBO is used in numerous research areas such as Artificial Intelligence, Robotics, Real-time and Embedded Control System. RoboCup (Originally called as Robot World Cup Initiative) is an international competition founded in 1993 .It is an international research and education initiative. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined, as well as being used for integrated project-oriented education. For this purpose, RoboCup chose to use soccer game as a primary domain, and organizes RoboCup. The goal for the RoboCup project is to create a soccer team of autonomous robots who can beat the FIFA world champions by the year 2050. AIBO robots were earlier used as the official robot in RoboCup but have now been replaced by a new type of robot since Sony has discontinued the production of AIBO in 2006. And the research about how AIBO can play soccer better is still valuable for the future's robots research. A programmer's kit for ‘non-commercial’ use was released by Sony. The kit has now been expanded into three distinct tools: R-CODE, AIBO Remote Framework, and the OPEN-R SDK. These three tools are combined under the name AIBO SDE (Software Development Environment). All of these tools are free to download and can be used for commercial or non-commercial use. Since the first release of OPEN-R, several AIBO programming tools have been developed by university labs, including URBI, Tekkotsu, Pyro and Cognitive Vision. In this project, OPEN-R is mainly used. The Uppsala University gave the first robot course using the Sony AIBO started from the early spring 2004. And each year several groups worked on the AIBO projects to achieve certain goals to contribute on the robot research. This report presents our project, named “Smooth Walker”, which is done during Embedded Control System course in spring semester of 2009. The project’s aim is to create an approach for the dog to walk steadier than it usually does, and also to build a method for us to evaluate the new gait. The gait is required to be fast, straight and steady like nature dogs. Then it can be used for robot soccer game. There are several challenges such as how to create a brand-new gait from scratch, how to compensate the mechanical error of the dog and how to evaluate the gait. We will talk about the solutions we created for these problems later in this report. Among all the available development tools out there for AIBO, we choose OPEN-R to be the development environment. We think it’s the most powerful one and give us the ability to tweak the dog for advanced functions. We also use Matlab for gait evaluation and MEdit (a tool from Sony) to emulate new gait. 2. Project description 2.1 Goal The project is called Smooth Walker. As you can see from the project name, it aims to let the AIBO robot walk smoothly and directly. The goal of this project is to let the AIBO robot walk smoothly and have better vision ability. The standard gaits concentrate on effective locomotion but also result in significant displacement of the optical axis of the AIBO's head camera. Thus, there is a need for adapting a standard gait so that the head is kept as steady as possible without much loss in the motion velocity. Relevant software tools have to be developed. * Tools for on-line estimation of head shaking. * Tools for automatically adjusting a gait in order to minimize the shaking. We observed the standard gait via recorded video clip frame by frame. We found that the shaking is caused by the robotic gait, which can let the dog walk but not natural and smooth at all. After a little investigation of the OPEN-R SDK, we think it possible to create a brand-new gait, which we can take fully charge of all parameters. Thus we plan to create a new gait to weaken the shaking of walking. We also encountered an issue that the dog won’t go straight even if the gait is totally symmetric to z-axis due to the mechanism
Recommended publications
  • Robotic Pets in the Lives of Preschool Children
    Robotic pets in the lives of preschool children Peter H. Kahn, Jr., Batya Friedman, Deanne R. Pérez-Granados and Nathan G. Freier University of Washington / Stanford University / University of Washington This study examined preschool children’s reasoning about and behavioral interactions with one of the most advanced robotic pets currently on the retail market, Sony’s robotic dog AIBO. Eighty children, equally divided between two age groups, 34–50 months and 58–74 months, participated in individual sessions with two artifacts: AIBO and a stuffed dog. Evaluation and justification results showed similarities in children’s reasoning across artifacts. In contrast, children engaged more often in apprehensive behavior and attempts at reciprocity with AIBO, and more often mistreated the stuffed dog and endowed it with animation. Discussion focuses on how robotic pets, as representative of an emerging technological genre, may be (a) blurring foundational ontological categories, and (b) impacting children’s social and moral development. Keywords: AIBO, children, human–computer interaction, human–robot interaction, moral development, social development, Value Sensitive Design Animals have long been an important part of children’s lives, offering comfort and companionship, and promoting the development of moral reciprocity and responsibility (Beck & Katcher, 1996; Kahn, 1999; Melson, 2001). Yet in recent years there has been a movement to create robotic pets that mimic aspects of their biological counterparts. In turn, researchers have begun to ask important questions. Can robotic pets, compared to biological pets, provide children with similar developmental outcomes (Druin & Hendler, 2000; Pérez-Granados, 2002; Turkle, 2000)? How do children conceive of this genre of robots? It is a genre that some researchers have begun to refer to as “social robots” (Bartneck & Forlizzi, 2004; Breazeal, 2003): robots that, to varying degrees, have some constellation of being personified, embodied, adaptive, and autonomous; and Interaction Studies 7:3 (2006), 405–436.
    [Show full text]
  • Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies ∗ Gail F
    Journal of Social Issues, Vol. 65, No. 3, 2009, pp. 545--567 Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies ∗ Gail F. Melson Purdue University Peter H. Kahn, Jr. University of Washington Alan Beck Purdue University Batya Friedman University of Washington Robotic “pets” are being marketed as social companions and are used in the emerging field of robot-assisted activities, including robot-assisted therapy (RAA). However,the limits to and potential of robotic analogues of living animals as social and therapeutic partners remain unclear. Do children and adults view robotic pets as “animal-like,” “machine-like,” or some combination of both? How do social behaviors differ toward a robotic versus living dog? To address these issues, we synthesized data from three studies of the robotic dog AIBO: (1) a content analysis of 6,438 Internet postings by 182 adult AIBO owners; (2) observations ∗ Correspondence concerning this article should be addressed to Gail F. Melson, Depart- ment of CDFS, 101 Gates Road, Purdue University, West Lafayette, IN 47907-20202 [e-mail: [email protected]]. We thank Brian Gill for assistance with statistical analyses. We also thank the following individuals (in alphabetical order) for assistance with data collection, transcript preparation, and coding: Jocelyne Albert, Nathan Freier, Erik Garrett, Oana Georgescu, Brian Gilbert, Jennifer Hagman, Migume Inoue, and Trace Roberts. This material is based on work supported by the National Science Foundation under Grant No. IIS-0102558 and IIS-0325035. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
    [Show full text]
  • Sony Corporation – Restructuring Continues, Problems Remain
    BSTR/361 IBS Center for Management Research Sony Corporation – Restructuring Continues, Problems Remain This case was written by Indu P, under the direction of Vivek Gupta, IBS Center for Management Research. It was compiled from published sources, and is intended to be used as a basis for class discussion rather than to illustrate either effective or ineffective handling of a management situation. 2010, IBS Center for Management Research. All rights reserved. To order copies, call +91-08417-236667/68 or write to IBS Center for Management Research (ICMR), IFHE Campus, Donthanapally, Sankarapally Road, Hyderabad 501 504, Andhra Pradesh, India or email: [email protected] www.icmrindia.org BSTR/361 Sony Corporation – Restructuring Continues, Problems Remain “Seven out of eight years, Sony has failed to meet its own initial operating profit forecast. This is probably the worst track record amongst most major exporters. That means that either management is not able to anticipate challenges … or they fail on execution almost every time. Either way, it does not reflect well on Sony’s management.”1 - Atul Goyal, Analyst, CLSA2, in January 2009. SONY IN CRISIS, AGAIN In May 2009, Japan-based multinational conglomerate, Sony Corporation (Sony) announced that it posted its first full year operating loss since 1995, and only its second since 1958, for the fiscal year ending March 2009. Sony announced annual loss of ¥ 98.9 billion3, with annual sales going down by 12.9% to ¥ 7.73 trillion. Sony also warned that with consumers worldwide cutting back on spending in light of the recession, the losses could be to the extent of ¥ 120 billion for the year ending March 2010 (Refer to Exhibit IA for Sony‘s five year financial summary and Exhibit IB for operating loss by business segment).
    [Show full text]
  • Autonomous AIBO Watchman
    Autonomous AIBO watchman TDT4735 Software Engineering, Depth Study Ingeborg Strand Friisk November 28, 2003 Norwegian University of Technology and Science, NTNU Department of Computer and Information Science, IDI Supervisor: Tor St˚alhane Co-supervisor: Siv Hilde Houmb 2 Abstract As society has gradually moved towards an extensive use of computers and automatized sup- port, both in everyday life and in work environments, the role and feasibility of autonomous robots has grown in importance. The concept of smart homes, with several computer-based systems making everyday life easier is presently an active research and development subject, i.e. at Telenor [27]. Another aspect is the inclusion of electronics and robotics for fun and enter- tainment in homes such as PC and TV-games and the robot entertainment dog, AIBO. AIBO walks on four legs and commercial software makes it act like a small pet, that walks around, sings songs or chooses to do nothing. AIBO owners also has the opportunity to program it to do other and maybe more useful things. This report presents the possibility of automating watchman activities using simple and small robots such as AIBOs. We demonstrate through design analysis and implementation how AIBO can be used as a watchman to keep areas under surveillance. The main focus in this study is safety, with risk analysis and some implementation as natural parts of the study to better comprehend the concept of software safety in critical systems. A simplified version of the safety lifecycle of IEC 61508 has been applied. For a structured Preliminary Hazard Analysis HazOp has been applied.
    [Show full text]
  • Ph. D. Thesis Stable Locomotion of Humanoid Robots Based
    Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Department of System and Automation Engineering Legan´es, October 2008 i Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Signature of the board: Signature President Vocal Vocal Vocal Secretary Rating: Legan´es, de de Contents 1 Introduction 1 1.1 HistoryofRobots........................... 2 1.1.1 Industrialrobotsstory. 2 1.1.2 Servicerobots......................... 4 1.1.3 Science fiction and robots currently . 10 1.2 Walkingrobots ............................ 10 1.2.1 Outline ............................ 10 1.2.2 Themes of legged robots . 13 1.2.3 Alternative mechanisms of locomotion: Wheeled robots, tracked robots, active cords . 15 1.3 Why study legged machines? . 20 1.4 What control mechanisms do humans and animals use? . 25 1.5 What are problems of biped control? . 27 1.6 Features and applications of humanoid robots with biped loco- motion................................. 29 1.7 Objectives............................... 30 1.8 Thesiscontents ............................ 33 2 Humanoid robots 35 2.1 Human evolution to biped locomotion, intelligence and bipedalism 36 2.2 Types of researches on humanoid robots . 37 2.3 Main humanoid robot research projects . 38 2.3.1 The Humanoid Robot at Waseda University . 38 2.3.2 Hondarobots......................... 47 2.3.3 TheHRPproject....................... 51 2.4 Other humanoids . 54 2.4.1 The Johnnie project . 54 2.4.2 The Robonaut project . 55 2.4.3 The COG project .
    [Show full text]
  • JACCES Vol 2 N1 2012
    www.jacces.org JACCES JOURNAL OF ACCESSIBILITY AND DESIGN FOR ALL Volume 2 - nº1 (2012) Journal of Editorial Accessibility and Design for All. EDITORS’ LETTER Editors This volume 2, number 1 of the Journal of Daniel Guasch Murillo Accessibility and Design for All comprises a Jesús Hernández Galán selection of papers presented at the IV Editorial staff International Congress on Design, Research Maria Hortènsia Álvarez Suau Networks, and Technology for all held in Madrid, Raquel Vállez Vidal June, 27 - 29, 2011. This congress is promoted by the ONCE Foundation for cooperation and social Editorial Advisory Board inclusion of persons with disabilities and intends Julio Abascal to monitor the progress of assistive technologies Colin Barnes for people with disabilities. Therefore, papers Hennie R. Boeije here presented cover different areas related to Lin Chern Sheng learning, health, communication and social life, Alarcos Cieza which are also in line with the philosophy of the Patrick J. Devlieger journal and complement some of the five research Satoshi Kose areas of this journal. Joan M. McGuire Roger Slee Nick Tyler Daniel Guasch Murillo Jesús Hernández Galán Office Accessibility Chair Director UPC- Universal Accessibility Director BarcelonaTech Fundación ONCE Accessibility Chair, UPC- Chief Editor Chief Editor Barcelona Tech. Av. Víctor Balaguer, 1. 08800 Barcelona. www.jacces.org ISSN: 2013-7087 CONTENTS ARTICLES Improving the Accessibility at Home: Implementation of a Domotic Application using a P300-based Brain Computer Interface System Rebeca Corralejo Palacios1, Roberto Hornero Sánchez1, Daniel Álvarez González1, Laura Martín González1 ................................................................. 1 Developing an accessible video player Juan José Rodríguez Soler ............................................................................ 15 Predictive system text entry controlled by accelerometer with any body part Isabel Gómez, Pablo Anaya, Rafael Cabrera,Octavio Rivera, Alberto Molina .............
    [Show full text]
  • Aibo Programming Using OPEN-R SDK Tutorial
    Aibo programming using OPEN-R SDK Tutorial François Serra Jean-Christophe Baillie http://www.ensta.fr/˜baillie June 2003 URBI Notice We have recently (2004) created and released a new interface to program and control Aibos, called URBI (Universal Robotic Body Interface). URBI is an interface language basedonaclient/server architecture and can work together with C++, Java and Matlab (more languages to come) on any operating system. URBI is robot independent, working with Aibo but also with humanoid robots or with the Webots4 simulator. Changing from the real robot to a simulation is just about changing an IP address. URBI is considerably simpler to use and understand than OPENR. For example, the ball track- ing example described in this tutorial is only 3 lines long in URBI... URBI is simpler to use for beginners but comes with many features for advanced programmers, especially useful for robotic applications: simple access to the motors and sensors, parallel processing of complex script com- mands, event driven programming, complex motor trajectory, extended mutex policies, integrated behavior description,... For more details about URBI and to download it: http://www.urbiforge.com The URBI Team. www.urbiforge.com 1 Foreword The Sony Aibo robot is currently a very interesting (and relatively cheap) plateform to conduct research in Robotics and Artificial Intelligence. Aside the numerous captors and actuators, the most important element is that Aibo is programmable. The Aibo programming language, built on top of C++, is provided by Sony as the OPEN-R SDK. This tutorial is intended to ease the use of this SDK. The official documentation given by Sony on the www.aibo.com web page is not currently covering all aspects of OPEN-R.
    [Show full text]
  • Computer Programs—Repair Item A. Commenter Information Electronic Frontier Foundation Cara Gagliano1 Kit Walsh 815 Eddy St
    Comments of the Electronic Frontier Foundation on Proposed Class 12: Computer Programs—Repair Item A. Commenter Information Electronic Frontier Foundation Cara Gagliano1 Kit Walsh 815 Eddy St. San Francisco, CA 94109 (415) 436-9333 [email protected] Intellectual Property and Information Policy Clinic Georgetown Law Amanda Levendowski Nina Srejovic 500 First St. NW Washington D.C. 20001 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of rightsholders and the interests of the public. Founded in 1990, EFF represents tens of thousands of dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while promoting innovation, discouraging censorship, and enabling broad and equal access to information in the digital age. Item B. Proposed Class Addressed EFF submits this Comment in support of Proposed Class 12: Computer Programs—Repair. An exemption should be granted for software and compilations of data, where circumvention is for the purpose of repair, diagnosis, or noninfringing modification of any software-enabled device. A physical device qualifies as a “software-enabled device” if its operation is controlled in whole or in part by software. “Modification” as used here means to alter some aspect of a device’s functionality. 1 Primary contact. The Electronic Frontier Foundation and Intellectual Property and Information Policy Clinic are deeply grateful to Georgetown Law J.D. Candidates Michael Rubayo and Natasha Tverdynin for their work researching and drafting this comment.
    [Show full text]
  • Copyrighted Material
    Index 3P Innovation, 31 Breach of trust, 66, 67, 222 Consumer marketing, 109 3Ps (Proactive, Professional, British government, 21 Continual crisis, 35, 44, Progressive), 142 Buchon, 22 110, 113, 125, 126, 7 DNA, 132 BusinessWeek, 43, 63, 113, 186, 205, 232, 233 8 Action Values, 133 204, 214, 235 Continuous innovation, 9 Shared Values, 144 132, 137, 144 Control Data, 17 A C Canon, 17 Convertible bonds (CB), 49, Adizes, Ichak, 9, 10, 11, 12, 67, 68, 87 13, 88, 124, 185, 201 Chaebol, 2, 5, 17, 28, 29, 30, 32, 38, 47–50, 52, 54, Corning, 22, 168 Aibo, 81 Corporate life cycle, 5, American Depositor 55, 56, 58, 62, 63, 65, 66, 67, 68, 94, 121, 7–16, 34, 124, 201 Receipts (ADRs), 73 Creative management, 44, American Forces Korea 124, 126, 129, 130, 131 Charge Trap Flash 148, 188, 212 Network (AFKN), 21 Credit Lyonnais, 80 Apple, 74, 83, 158, 181, 189, (CTF), 177 Cheil Communications, Crisis awareness, 136, 211, 212, 216, 224 137, 144 Asia Business Leader 110, 112 Award, 36 Cheil, 18, 50 Asian financial crisis, 6, 33, Cheil Jedang, 50, 53 D 55, 155, 217 Chin Dae-je, 103 Daegu, 18, 50 Asia’s Businessman of the Christian Science Monitor, 27 Daesung Heavy Industry, 52 Year, 36 Chrysler, 53 Daewoo, 30, 32, 52, 129, Chu Woo-sik, 43, 54, 215 B 188, 206 Daewoo Electronics, 25, Balli balli (quickly Chun Doo-whan, 23 32, 101 quickly), 138 Circular shareholding, 49, 53 Datamonitor summary, 48 Bankruptcy, 3, 20, 28, 29, Clinton, Bill, 21 Debt ratio, 30, 62 54, 107 CNBC, 36 Decentralization, 42, 88, 90 Bateman, Graeme,COPYRIGHTED 39 Code Division Multiple
    [Show full text]
  • Design Management Seen at SONY − Having Managers and Designers Meet Halfway −
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Waseda University WASEDA BUSINESS & ECONOMIC STUDIES 2013 NO.49 Design Management Seen at SONY − Having Managers and Designers Meet Halfway − by Shin’ya Nagasawa * Abstract: SONY Corporation is a good example of Japanese companies has established so-called “SONY Design.” This paper considers “Design Management at SONY,” which is based on the interview with the late Mr. Yasuo Kuroki (SONY’s former Director of the Creative Center) and argues the following; (1) Harnessing SONY’s Core Competency of Simplification, (2) Techniques for the Systematic Pursuit of Functional Beauty, (3) Design Is a Personal Matter (Activity that People Perform), (4) Meeting Each Other Halfway by Learning from One Another, (5) Design Management under the Guise of Attitude Management, (6) Is Design Management Working? − The Sun Also Rises. Finally this paper proves the essentials of “Design Management at SONY.” 1. Introduction SONY Corporation is a good example of Japanese companies has established so- called “SONY Design.” This paper will consider the design management at SONY Corporation by approaching it based on the thinking of the late Mr. Yasuo Kuroki (Figure 1; SONY’s former Director of the Creative Center), who is known as “Mr. Walkman” (Nagasawa, 2009). SONY’s core competency is generally deemed to lie in its miniaturization technology in the sense of making things smaller, but Kuroki recognized that for SONY this was to be found in its simplification technology. In any event, what * Shin’ya Nagasawa is a professor of Luxury Branding (LVMH Moët Hennessey.
    [Show full text]
  • Annual Report 2003 Report Annual
    Ended March 31, 2003 Ended31, March Year Annual Report 2003 Annual Annual Report 2003 Ye ar Ended March 31 2003 Financial Highlights Sony Corporation and Consolidated Subsidiaries Year ended March 31 Yen in millions Dollars in except per share amounts and millions* except number of employeesPercent change per share amounts 2002 2003 2003/2002 2003 FOR THE YEAR Sales and operating revenue ¥7,578,258 ¥7,473,633 –1.4% $62,280 Operating income 134,631 185,440 +37.7 1,545 Income before income taxes 92,775 247,621 +166.9 2,064 Income before cumulative effect of accounting changes 9,332 115,519 +1,137.9 963 Net income 15,310 115,519 +654.5 963 Per share data: Income before cumulative effect of accounting changes —Basic ¥ 10.21 ¥ 125.74 +1,131.5% $ 1.05 —Diluted 10.18 118.21 +1,061.2 0.99 Net income —Basic 16.72 125.74 +652.0 1.05 —Diluted 16.67 118.21 +609.1 0.99 Cash dividends 25.00 25.00 0.21 AT YEAR-END Stockholders’ equity ¥2,370,410 ¥2,280,895 –3.8% $19,007 Total assets 8,185,795 8,370,545 +2.3 69,755 Number of employees 168,000 161,100 * U.S. dollar amounts have been translated from yen, for convenience only, at the rate of ¥120=U.S.$1, the approximate Tokyo foreign exchange market rate as of March 31, 2003. Please refer to pages 61 and 62 for detailed footnotes to the table above. Sony Corporation Annual Report 2003 Contents To Our Shareholders .
    [Show full text]
  • Improving AIBO with Artificial Intelligence Technique
    Improving AIBO with Artificial Intelligence Technique Gun A. Lee [email protected] Virtual Reality and Interactive Media Laboratory, Department of Computer Science & Engineering, POSTECH, Pohang, 790-784, Republic of Korea. +82-54-279-5661 Abstract The robot industry is rapidly growing recently, and now the application fields of robots are not restricted to industrial purpose, but are expanded to entertainments, since the advent of ‘AIBO,’ the first robot pet of Sony corporation. In this paper, we describe the current state-of-the-art of the robot pet AIBO. In addition, we suggest some new functions for AIBO and show those can be achieved by using modern artificial intelligence techniques. 1. Introduction A robot with an artificial intelligence is one of the famous subject matter of scientific fictions, and films. To make a robot that can talk with humans, think like humans and behave like humans is a dream of all from long time ago. Nowadays, the rapid growth of science and engineering field, especially artificial intelligence in computer science and robotics in mechanical engineering, is realizing this dream, and the entertainment market is the one that adopted these technologies rapidly. Sony corporation[1] has announced their first entertainment robot AIBO[2] in 1999, and it was the first step of robot industry entering the public entertainment market. The appearance of AIBO was really sensational among the people. Although there are several other robot pets, such as Furby[3], Teckno[4], i-Cybie[5] and NeCoRo[6], AIBO has much far different and advanced features than the others. In this paper, some newly suggested functions for AIBO using artificial intelligence techniques are illustrated.
    [Show full text]