Storytellers Guide to the Sabbat Storytellers Guide to the Sabbat
Storytellers Guide to the Sabbat Storytellers Guide to the Sabbat From the nadir of despair comes the beginning of greatness. By Steve C. Brown Vampire: The Masquerade tm was created by Mark Rein*Hagen. The Players Guide to the Sabbat tm uses the Storyteller tm game system © 1992 , 1997 by White Wolf. All rights reserved. Reproduction without written permission of the publisher is expressly denied, except for the purpose of reviews. Vampire: The Masquerade, Gothic-Punk, Brujah, Toreador, Nosferatu, Gangrel, Tremere, Ventrue, Malkavian, Sabbat, Anarch, Camarilla, The Kindred, Neonate, Caitiff, Ancilla, Methusalah, Seraph, Priscus, Obtenebration, Vicissitude, Dementation, Arcanum, Society of Leopold, Book of Nod, The Beast Within, Diablerie, Gehenna, The Jyhad, The Riddle are all trademarks and copyrights of White Wolf. Disclaimer: The characters and events described in this book are fictional, any resemblance between the characters and any person; living or dead, is purely coincidental. The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. Due to the mature themes presented within, reader discretion is advised. "All great truths begin as blasphemies" George Bernard Shaw, "Annajanska" Exiled from mortal life, rejected by it's immortal kin, the Sabbat draws strength from the only source left - itself. No group has been so reviled, and never before has so much villainous propaganda been spread. But all the grotesque tales are true, and all the gory details correct. For the Sabbat does what it does for the sake of existence itself, and no crime is too great when the reward is immortality.
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