Geneology of Kindred
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Character Creation Guidelines.Pages
The Giovanni Chronicles Vampire 20th Anniversary Player Characters Create a vampire from any of the clans listed below. This chronicle starts off in medieval times so I’d like to keep it as pure as possible, therefore please consider not using Bloodlines. If you are adamant that you want to play a bloodline character please make sure it fits into the time frame and explain why you have to play it. I’m interested in telling a fun and a good story that starts at the inception of some major changes in vampire lore. I don’t want to have any comebacks because your bloodline gives you major advantages in the meta. Assamite , Brujah, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, Ventrue If you want to research real life history to get a better feel for how your character lives then the year is 1444 and the place is Romania. Basically the Turks are taking over everything as the Ottoman Empire expands. Your average serf would know little outside of their village and some wouldn’t know much outside of their father’s pig farm. You are probably Christian, or Pagan, the Muslims are terrorising lands headed West. It’s basically their time to shine as Western terrorism has been failing recently. Sounds familiar somehow. I would recommend you do not research Kindred history, your characters will start off as humans and so aside from things that go bump in the night, vampire activities are very much concealed under the masquerade. You will be writing or at the very least witnessing Kindred history as part of this Chronicle so much of what you read could very well be science fiction by the time you encounter it. -
Storytelling in the Digital
DigitalStorytellingStorytelling Age In The Digital In AgeThe 1 2011-2012 Product Descriptions for WW PDF Releases Sep. 2011: (VtM) Vampire: The Masquerade – 20th Anniversary Edition Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans which the game industry had never seen before or since. This book is for all of the White Wolf fans who have lived, loved, and taken the long road with us for the past two decades. This is Masquerade in all its glory. An updating of the classic rules from Vampire: The Masquerade – Revised Edition. This book contains all thirteen original clans, clan variants and bloodlines, with their signature Disciplines. It also has rules for charac- ter creation and advancement from neonate to Methuselah, as well as all the Discipline powers from level one through nine. The book also features new full color art by Tim Bradstreet and other classic Masquerade artists. Oct. 2011: (VtM) Dust to Dust Gary, IN. It has been years since the War for Chicago, and nearby Gary, Indiana has been impacted by the changes. Things are heating up just as a new coterie comes onto the scene. How will the balance of power shift in the coming nights? This is a brand-new Storytelling Adventure System story written by White Wolf specifically for the Wrecking Crew’s use at the Grand Masquerade, using Vampire 20th Anniversary rules. It will later be released as a PDF for sale through DriveThruRPG.com. Nov. 2011: (VtR) Strange, Dead Love Away from the eyes of mortals, vampires gather, nursing eternal grudges and burning for eternal love. -
Vampire Storytellers Handbook (3Rd Edition)
Vampire Storytellers Handbook 1 Vampire Storytellers Handbook By Bruce Baugh, Anne Sullivan Braidwood, Deird’re Brooks, Geoffrey Grabowski, Clayton Oliver and Sven Skoog Table of Contents Introduction............................................................................................................................................................................................4 The Most Important Part... ............................................................................................................................................................6 ...And the Most Important Rule .....................................................................................................................................................6 How to Use This Book...................................................................................................................................................................7 The Game as it is Played..............................................................................................................................................................7 Cool, Not Kewl ..............................................................................................................................................................................9 Violence is Prevalent but Desperate...........................................................................................................................................10 Vampire Music ............................................................................................................................................................................10 -
Warps Inventory
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WOD CHI ADV.Indd
To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO White Wolf Publishing, Inc. 8 SOCIAL OOOOO 0-34 1554 Litton Drive Stone Mountain, GA 30083 To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 8 SOCIAL OOOOO 0-34 White Wolf Publishing, Inc. 1554 Litton Drive © 2006 White Wolf, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. -
342-Sample.Pdf
Sample file TM Sample file Sean Jaffe, Clayton Oliver, Ethan Skemp And Adam Tinworth 1 Credits Authors: Sean Jaffe, Clayton Oliver, Ethan Skemp, Adam Tinworth Developer: Ethan Skemp Editor: Aileen E. Miles Art Director: Aileen E. Miles Layout &Typesetting: Pauline Benney Art: Andrew Bates, Joe Corroney, Steve Prescott, Jeff Rebner, Alex Sheikman, Drew Tucker Cover Art: Steve Prescott Cover Design: Pauline Benney ©1999 White Wolf Publishing, Inc. All rights re- served. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension and World of Darkness are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dream- ing, World of Darkness Blood-Dimmed Tides, Hengeyokai Shapeshifters of the East, Freak Legion, Book of the Wyrm, Haunts, The Vampire Storytellers Companion, Wolves of the Sea, Wraith the Great War, Sea of Shadows, The Changeling Players Guide, Immortal Eyes Shadows on the Hill and Technomancer’s Toybox are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised. -
2552-Sample.Pdf
TM Sample file 2 KINDRED OF THE EAST CREDITS Original Concept and Design: Robert Hatch Additional Design: Phil Brucato, Jackie Cassada, Mark Cenczyk, Nicky Rea Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk, Richard E. Dansky, Robert Hatch, Ian Lemke, Nicky Rea, Ethan Skemp Developer: Robert Hatch Editor: Ed Hall Art Director: Lawrence Snelly Layout and Typesetting: Robby Poore Logo Design: Ash Arnett Front and Back Cover Design: Lawrence Snelly Runchuu Typeface: Ash Arnett and Robby Poore Interior Art: Andrew Bates, Tim Bradstreet, Matt Clark, Mike Danza, Guy Davis, Tony Diterlizzi, John Estes, Jason Felix, Darren Frydendall, Michael Gaydos, Doug Alexander Gregory, Rebecca Guay, Tony Harris, Leif Jones, Karl Kerchel, Eric Lacombe, Vince Locke, George Pratt, Robby Poore, Steve Prescott, Andrew Ritchie, Matt Roach, Andrew Robinson, Alex Sheikman, Ray Snyder, Ron Spencer, Jill Thompson, Melissa Uran, John Van Fleet, Karl Waller Book Design: Lawrence Snelly and Robby Poore Calligraphy: Andy Lee © 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages and Mage the Ascension are regis- tered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West and Kindred of the East are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or prod- uct in these pages is not a challenge to the trademark or copyright concerned. -
Time of Judgement: Vampire. Gehenna: the Final Night
A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. Act One of Three dark fantasy ISBN 1-58846-855-0 $7.99 U.S WW11910 A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. -
Exvwod 2E -Full
Chapter One: The Wheel Turns It’s the world you know: neon shining in puddles, tired-eyed people waiting in laundromats, smog and bad paychecks, student loans that teach you more about Sisyphus than any of the world mythology classes they paid for, apartment buildings huddling in the shadow of the glass- and-steel towers of the mighty. But it’s also not the world you know. Look in the shadows: There’s a vampire looking through the laundromat window, sizing up the potential meals inside. Across the skin of the world, ferocious warrior-wolves throw themselves howling into battle against the corrosive spirit of the smog. In a well-appointed office you can’t find with mundane directions, a magician spins numbers into power, converting your loans into binding chains of control you can never, ever escape. The last faeries huddle and dream in the apartment building, while ghosts and demons drink in the sins of the skyscraper. This is the World of Darkness, a dark reflection of the modern age where monsters and magic hide away in the shadows. But it wasn’t always like this. The Age of Legends The night people tell a hundred stories to explain where they came from, and how the world used to be. The vampires and demons speak of curses hurled by a wrathful God. The werewolves sing of a better age when the elements of the Triat were in harmony. The mages whisper of the paths of the Wyck burning reality into definition out of primal chaos. The last of faerie-kind speak of a world that dreamed itself into being, and an age of heroes and nightmares and great wars that shook the cosmos. -
SAS Falling Scales.Indd
Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 10 SOCIAL OOOOO 0-34 Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file Written by Matt McFarland Developed by Chuck Wendig Edited by Michelle Lyons Layout by Mike Chaney Art: Brian Leblanc and Eric Kolbek © 2012 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. -
Powered by the Dark Kindred of the East
Powered by the Dark Kindred of the East This is a PbtA hack for Kindred of the East. Read Apocalypse World or Monsterhearts for the fundamentals of *World games, particularly the philosophy of how to run them. Short version: be a fan of the PCs, fuck with them relentlessly to keep the story hopping, don’t sweat the piddly shit, treat NPCs like stolen cars (you can have fun with them but you can’t keep ‘em), who really gives all that much of a shit about combat turn order, and when PCs miss a roll, either fuck them with harm or a Condition or give someone an Edge for seeing them screw up, or do something to kick the story into a higher gear. There are more details in Storyteller’s section, below. This isn’t a stand-alone product. You need the Kindred of the East hardback to use this, because it doesn’t reproduce any setting information or details on what half of the game’s various terms mean. Language note: The Hungry Dead This document chooses to omit the term “Kuei-jin” as a well-meaning but nonetheless racist kludge dating back to the 1990s. It’s a nonsense-word which I’ve never seen do anything but make speakers of the languages involved visibly cringe. Instead I’ve chosen to default to describing the vampires of Asia as the Hungry Dead, with alternative uses encompassing Gui Ren, Wan Kuei, or simply as “vampires.” Where the familiar Western vampires of Vampire: the Masquerade are discussed, they’re described as Kindred. -
Wonders by Type
Wonders by Type LevelWonder Title Page Number Talisman Unique Khalil aba-Malek, The Iron Satan Infernalism: The Path of Screams 92 1 Digital Online Package Digital Web 100 Fencing Square Mage: The Sorcerers Crusade 285 Hare's-foot Ward Mage: The Sorcerers Crusade 286 Spirit Goggles Mage: The Ascension 294 Spirit Goggles Mage: The Ascension, 2nd Ed. 286 Spy-Glass Artisans Handbook 89 Time-Divider Artisans Handbook 89 Truth-Seeing Stones Artisans Handbook 89 Tsu-Ti (Divine Bamboo) Book of Crafts, The 120 Witchward Infernalism: The Path of Screams 89 Woodblock of Auspicious Formulae Mage: The Ascension, 2nd Ed. 286 2 Abh-t Dagger Book of Crafts, The 59 Adze Unparalleled Artisans Handbook 88 Anulus Vigil (the Watchful Guardian Ring) Mage: The Sorcerers Crusade 286 Bangles of Infinite Acceptance Dragons of the East 129 Bird of Reason Artisans Handbook 87 Body-Forger's Arm Artisans Handbook 89 Bond of Ibn Daud, The Artisans Handbook 83 Brittany's Music Box Mage: The Ascension, 2nd Ed. 286 Classic of the Plain Lady Book of Crafts, The 120 Clockwork Sycamore Artisans Handbook 87 Endless Ammo Clips Book of Crafts, The 103 Fix-Sea Staff Dragons of the East 132 Flying Unguent Infernalism: The Path of Screams 89 Golden Walnut Book of Shadows, The 149 Grimoires Infernalism: The Path of Screams 90 Hephaistos' Tables Artisans Handbook 88 Jonah's Chariot Artisans Handbook 87 Juk Ak Book of Crafts, The 121 Lycanthroscope Book of Shadows, The 149 Magick Sword Coin Akashic Brotherhood Tradition Book 64 Master Joro's Sash Mage: The Ascension, 2nd Ed. 286