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Table of Contents The Camarilla Rules Supplement 6.0 Table of Contents Prime 6.0 Prime 6.0……………………………………001 Chapter One – Character Guidelines...002 The Camarilla's Rules Supplement for the Chapter Two – Traits…………………..003 Sanctioned Chronicle Chapter Three – There is none Chapter Four – Systems……………….008 Reprinted material is © White Wolf Game Changeling 6.0………………………....…..013 Publishing, Inc. Terms and ideas Chapter One – Character Creation..….013 trademarked by White Wolf are used with Chapter Two – Traits..…………………014 permission, and any mention of said Chapter Three – Power………………..017 intellectual properties should not be Chapter Four – Systems.………………020 considered a challenge to their ownership. Garou 6.0…………………………………...023 Chapter One – Character creation……023 CONTENTS Chapter Two – Traits…………………..024 Chapter Three – Powers……………….027 Chapter One: Character Guidelines Chapter Four – Systems……………….031 Appendix A – Tribebooks……………..035 Chapter Two: Traits Appendix B – The Changing Breeds…038 Appendix C – The Hengeyokai……….043 (Note: There is no Chapter Three in Prime) Appendix D – The Wyld West………..046 Appendix E – The Book of the Wyrm..047 Chapter Four: Systems Mage 6.0…………………………………….048 Chapter One – Character Creation…...048 Chapter Two – Traits…………………..049 This supplement details rules for use in all Chapter Three – Powers……………….051 venue games of the Camarilla's Sanctioned Chapter Four – Systems……………….053 Mind’s Eye Theatre chronicle. These rules Appendix A – The Traditionbooks…...054 are intended for use with Dark Epics, Mortal 6.0…………………………………...055 published by White Wolf Game Studios. Chapter One – Character Creation…...055 These rules replace all prior rules for the Chapter Two – Traits…………………..056 Camarilla's Sanctioned Mind’s Eye Theatre Chapter Three – Powers……………….059 chronicle. Chapter Four – Systems……………….062 Vampire 6.0...………………………………064 These rules, when used for Sanctioned play, Chapter One – Character Creation…...064 are to be applied without change, deviation, Chapter Two – Traits…………………..065 alteration or addition by any member, save Chapter Three – Powers……………….068 a country’s National Storyteller. This is to Chapter Four – Systems……………….083 enforce a homogenous set of rules Appendix A – The Clanbooks………...086 throughout the organization, insuring that Wraith 6.0…………………………………..091 wherever a member goes, they may play Chapter One – Character Creation…...091 with a minimum of problems. Chapter Two – Traits…………………..092 Chapter Three – Powers……………….097 Storytellers are allowed and encouraged to Chapter Four – Systems……………….100 use their judgment in the World of Darkness to develop stories and enrich the flavor of Compiled and merged by Kevin Lane the game. If a Storyteller judges that the US2002022274 and available in .pdf format flow of the story would be enhanced by at minor exceptions to the rules (on an http://www.angelfire.com/games4/harves individual basis only), this creative license is terofsouls/index.htm allowed. It is strongly suggested that Storytellers stick to the letter and intent of the rules in situations where one or more 1 The Camarilla Rules Supplement 6.0 characters may die. Storytellers found to be Level 2 (Low Approval) turns into Level 1 abusing this occasional liberty are subject to (Low Approval) review and possible disciplinary action. Level 1 (Low Approval) turns into Level 1 These licenses are not to be for such things (Low Approval) as the approval of magic items or the allowing of players to play rare character Characters with Influence no longer get "Types". double the normal number of monthly Influence actions for each level. Chapter One: Character Guidelines The Supernatural Ally Merit has been (Pr.1.0.00) altered to curb rampant abuse. Previously existing supernatural allies will not be Concept (Pr.1.0.01) grandfathered. Any that are to remain in All of a player's characters must be designed play must satisfy the new approval in such a way as to not conflict and/or requirements. interact with each other in any way. Interactions, relationships, or other Further guidelines for the Movement in deliberate connections between two Combat rules have been provided, to reflect characters played by the same player are what Storytellers have learned in the years prohibited. Concepts that give characters since those rules were introduced into the backgrounds specific to another venue (i.e. a MET mechanics. Kindred that used to be a mage, Changeling, Garou, etc.) require High Approval. Types (Pr.1.0.03) Any historical figure or character taken from No player may have more than one Primary White Wolf materials or from any work of character that is considered to be of an fiction, without direct, written consent of the unusual “Type” (a clan, Tribe, kith, etc. author, may not be recognizably used as the which requires High or Top Approval). basis for a character. Because of this limitation, each venue supplement will list the venue’s Types as a Some Important Changes (Pr.1.0.02) separate set of approvals in the Character Creation chapter. A character approved for The system of free monthly Lore Traits that permanent cross-venue play counts as a was previously given is now changed. All special approval Type for these purposes Lores on the old seven point scale must be (see Venue Cross-Overs in Chapter Three). converted to the new five point scale. Lores currently on the five point scale do not Membership Benefits (Pr.1.0.04) change in value. Some level of Lores have Members who have performed certain changes in Approval required, as listed duties or attained positions in the real world below: organization (as described in the Camarilla’s membership materials), receive higher levels Level 7 (Top Approval) turns into Level 5 of Member Class (MC), allowing them to (High Approval) create more experienced characters for use Level 6 (High Approval) turns into Level 4 in Sanctioned games. If your country does (Mid Approval) not make use of the Camarilla’s Level 5 (High Approval) turns into Level 4 International Prestige System, skip this (Mid Approval) section and consult the membership benefit Level 4 (Low Approval) turns into Level 3 documentation provided by your National (Low Approval) Coordinator. Level 3 (Low Approval) turns into Level 2 (Low Approval) Each player is limited to one Primary character for each Sanctioned venue. A 2 The Camarilla Rules Supplement 6.0 player may choose to have a second Primary Traits respectively. This exception is usually in one venue, at the cost of selecting a venue reserved as an "exceptional role-playing to not have a Primary in. A player may only award" given to a few players at regional or have one venue "doubled up" in this manner national events. at any given time. Players should not in such cases play two characters of the same ET expenditures after character creation take Type (see Concept limitations, above). A a minimum of one week to implement, Primary that has approval for permanent though the Storyteller (or certain items cross-venue play (see below) is considered noted specifically in the venue supplements) to take up two Primary slots, one for both can require a longer “training period”. venues. Characters that are not Primaries are called Secondary characters, and are Character Sanctioning and Records made as though the player were MC 1. The (Pr.1.0.06) distinction between Primary and Secondary All characters must be approved by the is applied to a character at its creation and player’s Low Approval Storyteller. A copy may not be changed afterward. should be kept up to date and on file with that Storyteller. Low Approval Storytellers Primary characters may all begin with five register their characters with their Mid extra Experience Traits for each of the Approval Storyteller. See Chapter Four for player’s MCs. Secondary characters only approval level information. begin play with five extra Experience Traits (as though the player were MC 1). Some A complete character record should include venues apply additional character creation a character sheet, the character's Experience guidelines based upon MC. Specifics can be Trait log, and records/verification of any found in the appropriate Version Six venue special approvals made on the character. supplements. An Experience Trait log will detail how starting Traits (including Free Traits) were When a player gains MC, all of his Primaries spent at character creation, and how may apply an additional five Experience Experience Traits earned after were spent. It Traits per MC gained. If a player loses one will also list games attended and the or more MCs, the Experience Traits granted Experience Traits gained for each game. to the character for the player's lost MCs Dates should be noted for each entry in the must be re-accounted for. These Traits are Experience Trait log. Games in which the not removed from the character sheet. PC crossed into another Venue must also be Instead an Experience Trait "debt" is applied noted. If there is uncertainty over a which must be paid off before the character discrepancy between what is on the player's can spend Experience Traits on anything character sheet and the copy kept in the else. Storyteller's records, the copy in the records will be considered accurate. Experience Trait Restrictions (Pr.1.0.05) The maximum number of Experience Traits Character Retirement (Pr.1.0.07) that a player character can earn in a month Since a player is limited to a specific number is four, though some countries make use of a of Primary characters, they will sometimes “graduated Experience Trait cap”. (Check wish to retire a Primary from play to allow your national addendum to see if this is the them to utilize the slot on a new character. case.) Experience Traits gained for MC are Retired characters are considered dead for an exception, as are the Experience Traits all intents and purposes, and may not later granted from the Lore of the Stage Ordeal (if be brought back into play.
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