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Storytelling in the Digital
DigitalStorytellingStorytelling Age In The Digital In AgeThe 1 2011-2012 Product Descriptions for WW PDF Releases Sep. 2011: (VtM) Vampire: The Masquerade – 20th Anniversary Edition Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans which the game industry had never seen before or since. This book is for all of the White Wolf fans who have lived, loved, and taken the long road with us for the past two decades. This is Masquerade in all its glory. An updating of the classic rules from Vampire: The Masquerade – Revised Edition. This book contains all thirteen original clans, clan variants and bloodlines, with their signature Disciplines. It also has rules for charac- ter creation and advancement from neonate to Methuselah, as well as all the Discipline powers from level one through nine. The book also features new full color art by Tim Bradstreet and other classic Masquerade artists. Oct. 2011: (VtM) Dust to Dust Gary, IN. It has been years since the War for Chicago, and nearby Gary, Indiana has been impacted by the changes. Things are heating up just as a new coterie comes onto the scene. How will the balance of power shift in the coming nights? This is a brand-new Storytelling Adventure System story written by White Wolf specifically for the Wrecking Crew’s use at the Grand Masquerade, using Vampire 20th Anniversary rules. It will later be released as a PDF for sale through DriveThruRPG.com. Nov. 2011: (VtR) Strange, Dead Love Away from the eyes of mortals, vampires gather, nursing eternal grudges and burning for eternal love. -
Tacsound On-Line
TACSound is a non-profit division of the Teachers' Association (Canada) affiliated with the Royal Scottish Country Dance Society. Your volunteer manager, Lydia Hedge, is TACSound pleased to offer you a unique selection of available recorded music for Scottish Country Dancing and your listening pleasure. Recorded Music Division of TO ORDER: Teachers’ Association (Canada) ONLINE : Go to http://sound.tac-rscds.org Select the albums you want, add them to your CART then proceed to the CHECKOUT pages to select shipping method and payment option. Payment online can be by PayPal or Invoice/Cheque (which includes VISA). If you are a member of TAC, you are entitled to a 5% discount . You need a Discount Coupon to receive this online. Contact Lydia for your coupon number. (See next page for more details about discounts) BY MAIL : Complete an Order Form (back of this catalogue) including Item #, Title, Quantity. Mail it to: TACSound ℅ Lydia Hedge 624 Three Fathom Harbour Road RR#2, Head of Chezzetcook Nova Scotia Canada B0J 1N0 Do not send payment but please note on the order form whether you want to remit in Canadian dollars, U.S. dollars, or Pounds Sterling. We will send an invoice at the current exchange rate with the goods. September 2013 Catalogue : 902-827-2033 BY PHONE BY EMAIL : Just compose an email, indicating which albums you want. Send it to: All Prices Shown are in Canadian Dollars [email protected] All prices shown in the catalogue are in Canadian dollars and are subje ct to change without notice because of price changes from our suppliers or currency fluctuations. -
IMMORTAL: the QUICKENING 20TH ANNIVERSARY EDITION Foreword
IMMORTAL: THE QUICKENING 20TH ANNIVERSARY EDITION Foreword Highlander: The Gathering was written back possible, and to clear up some things about in 1993 and is one of the most loved fan Immortals. I also choose to ignore the bad supplements. Unfortunately for us some 20 Highlander movies, and to keep the good fluff in years have passed since edition 2.5 was made, check, while preserving the original game's and 3rd edition never came out. With the rise of concepts. This means the game's Immortals are the 20th anniversary editions of Vampire, slightly different than the ones in series and Werewolf, and Mage, I thought it would be a movies. good idea to redo the rules for modern times. "Immortal: The Gathering 20th Anniversary Some of the things changed in this are the Edition” is compiled from Hank Driskill and John virtues system. Originally Immortals didn't have Gavigan’s “Highlander: The Gathering” and virtues like humans, however with the creation Mark Antill’s “The Highlander Players Guide.", of new editions of Vampire, this changed, and R's Revised Edition. This net supplement Highlander didn't. So I have introduced the would not be possible without their hard work. concept of Dark Quickening, which functions This version brings together the best similarly to Torment from Demon, but transfers elements of the work of these gentlemen into between Immortals after a death. This has one sourcebook. It also places the supplement added a sense of morality that is well known to in step with the 20th Anniversary Edition books, the World of Darkness, and now Immortals are both mechanically and thematically. -
Scotland's Storybook 2 Download
Scotland’s Storybook A magical collection of Scottish tales, legends, folk and fairy stories for all of Scotland’s children, young people and big folk. Wondrous tales and translations by Scottish storytellers Tom Muir and Martin MacIntyre with new illustrations by artist Kate Leiper. With special thanks to Dr Donald Smith and all at the Scottish Storytelling Centre in Edinburgh. www.scottishstorytellingcentre.co.uk Tom Muir http://www.scottishstorytellingcentre.co.uk/directory/Tellerview.asp?key=153 Martin MacIntyre http://www.scottishstorytellingcentre.co.uk/directory/Tellerview.asp?key=54 Kate Leiper - http://www.kateleiper.co.uk www.LTScotland.org.uk/scotlandsstories © 2010. All stories, translations and original artworks are copyright their respective authors and artists. They may be freely used within schools and early years centres in Scotland. Rights of reproduction for commercial purposes are strictly not permitted without prior written permission from copyright holders. 2 Contents FIONN MAC CUMHAIL AND THE SALMON OF KNOWLEDGE 4 OISÍN AND TIR NA N-OG 7 KING DAVID AND THE STAG 15 KING ARTHUR AND THE LADY OF THE LAKE 17 ANGUS AND BRIDE 20 ST COLUMBA AND ST MAGNUS 25 THOMAS THE RHYMER 29 DEIRDRE OF THE SORROWS 33 THE WEE BANNOCK 41 RASHIE COAT 45 WHUPPITY STOORIE 51 AULD CROOVIE 55 THE SELKIE HUNTER 60 ASSIPATTLE AND THE STOOR WORM 65 MALLIE AND THE TROW 72 THE LITTLE BROWN CALF 76 THE SALMON OF KNOWLEDGE 84 MACCODRAM AND HIS SEAL-WIFE 86 3 FIONN MAC CUMHAIL AND THE SALMON OF KNOWLEDGE The Story of Fionn Mac Cumhail comes from Ireland, but his tales are well known throughout the West Coast and Highlands of Scotland where he is known as Finn Mac Cool. -
Vampire Storytellers Handbook (3Rd Edition)
Vampire Storytellers Handbook 1 Vampire Storytellers Handbook By Bruce Baugh, Anne Sullivan Braidwood, Deird’re Brooks, Geoffrey Grabowski, Clayton Oliver and Sven Skoog Table of Contents Introduction............................................................................................................................................................................................4 The Most Important Part... ............................................................................................................................................................6 ...And the Most Important Rule .....................................................................................................................................................6 How to Use This Book...................................................................................................................................................................7 The Game as it is Played..............................................................................................................................................................7 Cool, Not Kewl ..............................................................................................................................................................................9 Violence is Prevalent but Desperate...........................................................................................................................................10 Vampire Music ............................................................................................................................................................................10 -
Folklore, Folk Belief, and the Selkie
Supernatural Beings in the Far North: Folklore, Folk Belief, and The Selkie NANCY CASSELL MCENTIRE Within the world of folklore, stories of people turning into animals are well known. Either by accident or by design, a person may become a malevolent wolf, a swan, a helpful bird, a magic seal, a dog, a cat. Sometimes these stories are presented as folktales, part of a fictitious, make-believe world. Other times they are presented as legends, grounded in a narrator’s credibility and connected to everyday life. They may be sung as ballads or their core truths may be implied in a familiar proverb. They also affect human behavior as folk belief. Occasionally, sympathetic magic is involved: the human imagination infers a permanent and contiguous relationship between items that once were either in contact or were parts of a whole that later became separated or transformed. A narrative found in Ireland, England, and North America depicts a man who spends a night in a haunted mill, where he struggles with a cat and cuts off the cat’s paw. In the morning, the wife of a local villager has lost her hand (Baughman: 99; Disenchantment / Motif no. D702.1.1). France, French-speaking Canada and French-speaking Louisiana have stories of the loup-garou, a shape- shifter who is a person trapped in the body of an animal. One might suspect that he or she has encountered a loup-garou if that the animal is unusually annoying, provoking anger and hostile action. One penetrating cut will break the spell that has kept it trapped in animal form. -
Folklore Creatures BANSHEE: Scotland and Ireland
Folklore creatures BANSHEE: Scotland and ireland • Known as CAOINEAG (wailing woman) • Foretells DEATH, known as messenger from Otherworld • Begins to wail if someone is about to die • In Scottish Gaelic mythology, she is known as the bean sìth or bean-nighe and is seen washing the bloodstained clothes or armor of those who are about to die BANSHEE Doppelganger: GERMANY • Look-alike or double of a living person • Omen of bad luck to come Doppelganger Goblin: France • An evil or mischievous creature, often depicted in a grotesque manner • Known to be playful, but also evil and their tricks could seriously harm people • Greedy and love money and wealth Goblin Black Dog: British Isles • A nocturnal apparition, often said to be associated with the Devil or a Hellhound, regarded as a portent of death, found in deserted roads • It is generally supposed to be larger than a normal dog, and often has large, glowing eyes, moves in silence • Causes despair to those who see it… Black Dog Sea Witch: Great Britain • Phantom or ghost of the dead • Has supernatural powers to control fate of men and their ships at sea (likes to dash ships upon the rocks) The Lay Of The Sea Witch In the waters darkness hides Sea Witch Beneath sky and sun and golden tides In the cold water it abides Above, below, and on all sides In the Shadows she lives Without love or life to give Her heart is withered, black, dried And in the blackness she forever hides Her hair is dark, her skin is silver At her dangerous beauty men shiver But her tongue is sharp as a sliver And at -
Warps Inventory
name type condition notes location location details star trek the next generation roleplaying game core game book rpg core book slightly damaged library WOD box ars magica 4th ed the fallen angel scenaria rpg scenario book undamaged library WOD box ars magica third edition core book rpg core book significantly damaged library WOD box The book of nod rpg supplement undamaged vampire: the mascarade setting book library WOD box random notebook plain pages misc undamaged library WOD box laws of elysium rpg rules supplement undamaged minds eye theatre book for elder charecters library WOD box minds eye theatre laws of the night rpg core book undamaged minds eye theatre book for vampires library WOD box the book of madness rpg supplement undamaged beastiary for mage the ascencion library WOD box world of darkness: sorcorer rpg supplement undamaged book for playing hedge wizards in world of darkness chronicles, can stand alone library WOD box dark ages mage rpg supplement undamaged dark ages book for mages, requires dark ages vampires to use library WOD box vampire the dark ages rpg core book undamaged library WOD box book of the weaver rpg supplement undamaged supplement fore werewolf the apocalypse library WOD box necropolis atlanda rpg supplement undamaged a regional sourcebook for wraith the oblivion and vampire the masquerade library WOD box saviours and destroyers rpg supplement undamaged supplement for demon: the fallen library WOD box chicago chronicles volume 2 rpg supplement undamaged supplement for vempire the mascarade library WOD -
342-Sample.Pdf
Sample file TM Sample file Sean Jaffe, Clayton Oliver, Ethan Skemp And Adam Tinworth 1 Credits Authors: Sean Jaffe, Clayton Oliver, Ethan Skemp, Adam Tinworth Developer: Ethan Skemp Editor: Aileen E. Miles Art Director: Aileen E. Miles Layout &Typesetting: Pauline Benney Art: Andrew Bates, Joe Corroney, Steve Prescott, Jeff Rebner, Alex Sheikman, Drew Tucker Cover Art: Steve Prescott Cover Design: Pauline Benney ©1999 White Wolf Publishing, Inc. All rights re- served. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension and World of Darkness are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dream- ing, World of Darkness Blood-Dimmed Tides, Hengeyokai Shapeshifters of the East, Freak Legion, Book of the Wyrm, Haunts, The Vampire Storytellers Companion, Wolves of the Sea, Wraith the Great War, Sea of Shadows, The Changeling Players Guide, Immortal Eyes Shadows on the Hill and Technomancer’s Toybox are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised. -
2552-Sample.Pdf
TM Sample file 2 KINDRED OF THE EAST CREDITS Original Concept and Design: Robert Hatch Additional Design: Phil Brucato, Jackie Cassada, Mark Cenczyk, Nicky Rea Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk, Richard E. Dansky, Robert Hatch, Ian Lemke, Nicky Rea, Ethan Skemp Developer: Robert Hatch Editor: Ed Hall Art Director: Lawrence Snelly Layout and Typesetting: Robby Poore Logo Design: Ash Arnett Front and Back Cover Design: Lawrence Snelly Runchuu Typeface: Ash Arnett and Robby Poore Interior Art: Andrew Bates, Tim Bradstreet, Matt Clark, Mike Danza, Guy Davis, Tony Diterlizzi, John Estes, Jason Felix, Darren Frydendall, Michael Gaydos, Doug Alexander Gregory, Rebecca Guay, Tony Harris, Leif Jones, Karl Kerchel, Eric Lacombe, Vince Locke, George Pratt, Robby Poore, Steve Prescott, Andrew Ritchie, Matt Roach, Andrew Robinson, Alex Sheikman, Ray Snyder, Ron Spencer, Jill Thompson, Melissa Uran, John Van Fleet, Karl Waller Book Design: Lawrence Snelly and Robby Poore Calligraphy: Andy Lee © 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages and Mage the Ascension are regis- tered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West and Kindred of the East are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or prod- uct in these pages is not a challenge to the trademark or copyright concerned. -
Exvwod 2E -Full
Chapter One: The Wheel Turns It’s the world you know: neon shining in puddles, tired-eyed people waiting in laundromats, smog and bad paychecks, student loans that teach you more about Sisyphus than any of the world mythology classes they paid for, apartment buildings huddling in the shadow of the glass- and-steel towers of the mighty. But it’s also not the world you know. Look in the shadows: There’s a vampire looking through the laundromat window, sizing up the potential meals inside. Across the skin of the world, ferocious warrior-wolves throw themselves howling into battle against the corrosive spirit of the smog. In a well-appointed office you can’t find with mundane directions, a magician spins numbers into power, converting your loans into binding chains of control you can never, ever escape. The last faeries huddle and dream in the apartment building, while ghosts and demons drink in the sins of the skyscraper. This is the World of Darkness, a dark reflection of the modern age where monsters and magic hide away in the shadows. But it wasn’t always like this. The Age of Legends The night people tell a hundred stories to explain where they came from, and how the world used to be. The vampires and demons speak of curses hurled by a wrathful God. The werewolves sing of a better age when the elements of the Triat were in harmony. The mages whisper of the paths of the Wyck burning reality into definition out of primal chaos. The last of faerie-kind speak of a world that dreamed itself into being, and an age of heroes and nightmares and great wars that shook the cosmos. -
Vtm - Whitewolf: Genealogy Genealogy of the Vampires in the World of Darkness
VtM - WhiteWolf: Genealogy Genealogy of the Vampires in the World of Darkness This is the list of 2615 known vampires. Of course, all this is alleged in White Wolf's books. Feel free to consider this file as a list of what they want us to believe... Your Storyteller may or should have his own view of the World of Darkness. You can send me updates... I added some information from non White Wolf sources that can be found on the web. Those are in dark green. The acronyms used to make references to the books can be seen on this list. About Caine and his progeny, about the Antediluvians. A table, chronologically sorted. The biggest genealogy trees. Of course many undeads are missing on this list : look at the expected numbers. The rationale for the classification of clans and bloodlines below. Clan by clan 1 Assamites 112 vampires (Haqim 3°) 2 True Brujah 10 vampires (Brujah 3°) 2a Brujah 240 vampires (Troile 3°) 3 Cappadocians 31 vampires (Ashur/Cappadocius 3°) -- Harbingers of Skulls and Lamia included 3a Samedi 13 vampires (Baron Samedi 5°) 3b Giovanni 67 vampires (Augustus Giovanni 3°) 4 Gangrel 185 vampires (Ennoia 3°) -- Ahrimanes included 4a Lhiannan 0 vampires 4b Laibon 4 vampires (Fakir Al Sidi 4°) 4c Anda 7 vampires (Dobrul the Brave 4° or 5°) http://vampirerpg.free.fr/WhiteWolf/Genealogy/ (1 of 3) [6/1/2002 12:19:51 AM] VtM - WhiteWolf: Genealogy 5 Lasombra 108 vampires (Lasombra 3°) 5a Kiasyd, aka. Nocturnae 3 vampires (Marconius 5°) 6 Malkavians 203 vampires (Malkav 3°) 7 Nosferatus 201 vampires (Absimilliard 3°) 8 Ravnos 83 vampires