Sample File BEGINNINGS and ENDINGS: a MAGICAL TALE

Total Page:16

File Type:pdf, Size:1020Kb

Sample File BEGINNINGS and ENDINGS: a MAGICAL TALE Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world’smore than just the sum of the Council of Nine. Madmen andSample Malfeasance file Here you’ll find supplemental material for Mind’s Eye Theatre’s Laws of Ascension, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage ® games. Sample file BEGINNINGS AND ENDINGS: A MAGICAL TALE Little sound rattled through the Technocratic construct, other than the sussurations of the air conditioning. Deep in the ducts, something made an intermittent thumping. “Seems like nothing works right these days,” murmured Agent Graham. Pressing his identity card against the sealed door, he submitted to the quick DNA scan — none of this blood-drawing nonsense; the dead skin cells from his finger would suffice — and entered a moment later when the door whisked open. “Any leads?” Graham barked with a stern, authoritarian voice. The woman in the doctor’s coat barelySample turned her file head; she looked tired and resigned. Quite unlike the Academy cadets who jumped at anything. Probably already used to the authority, Graham thought. After a protracted sigh, the woman placed her stylus on her work- bench and stood up. She unceremoniously shoved her hands into her coat pockets. “A few. Nothing major. A little bit of skin sampling, some extrapolation, protease matching, the usual. Three people, maybe with some friends that they didn’t bring.” Graham peered over his sunglasses quizzically. “That’s all?” he murmured quietly. His body language and voice inflection carried more to the question, though: Curiosity about those “friends”, uncertainty over the techniques used, possibility of contamination. “I’m sure. For now,” the woman muttered. “No mistake. No attempts to stymie a trace or investigation. Almost as if they didn’t care — or had bigger problems to worry about.” Laws of Ascension 2 Graham nodded once to himself. His hand twitched slightly, car- rying the subtext of That’s it, we’re done. The woman just nodded and turned back to her work. Slipping back outside the lab, Graham headed to his gray mid-size car. Black sedans had been out for the better part of a year, and he was starting to prefer the better handling of the smaller vehicles. Checking his sidearm once, he paused to flip through the paperwork left on his seat. Even if he did track down the mysterious three who’d left their genetic fingerprints all over the agency’s toys, what then? Arrest? Incarcerate them where? Shoot? The paperwork and the reports and the psych evals would have him tied up for months, keeping him from staying on the streets and doing good work. Some days, Graham hated the bureaucracy. Then he remembered that it was the only thing that kept society functioning. Better the devil you know, he thought for a moment, and then started the car. Sample file A Magical Tale 3 CREDITS Authors: Mike Boaz, Scott Taylor and Jess Heinig Additional Material: Ian Dunteman and Martin Hackleman Development: Jess Heinig Editing: Cynthia Summers Art Direction: Aaron Voss Interior Art: Laura Robles Layout and Typesetting: Eric Ross © 2002 White Wolf Publishing, Inc. All rights reserved. Reproduction with- out the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, Hunter the Reckoning, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Mage the Sorcerers Crusade, WraithSample the Great War, fileTrinity, Laws of Ascension Companion, Guide to the Traditions, Guide to the Technocracy, The Bitter Road, Digital Web 2.0 and Dead Magic are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and in- tended for entertainment purposes only. This book contains mature content. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at http://www.white-wolf.com;alt.games.whitewolf and rec.games.frp. storyteller PRINTED IN USA. Laws of Ascension 4 CONTENTS BEGINNINGS AND E NDINGS: A MAGICAL T ALE 1 CHAPTER O NE: INTRODUCTIONSample file 6 CHAPTER T WO: THE T ECHNOCRACY 10 CHAPTER T HREE: CHARACTER A DDITIONS 46 CHAPTER F OUR: ROTES AND W ONDERS 116 CHAPTER F IVE: RULES A DDENDA 1 6 2 CHAPTER S IX: PLACES OF S TORIES 1 8 0 Credits 5.
Recommended publications
  • Vampire: the Masquerade
    Vampire The Masquerade 2nd edition Vampire: The Masquerade A Storytelling Game of Personal Horror By becoming a monster, one learns what it is to be human 1 Vampire The Masquerade 2nd edition By Mark Rein•Hagen Vampire TM Game system Copyright 1992,1997 by White Wolf. All rights reserved. Reproduction of this book in any manner without consent from the publishers is prohibited. Players may reproduce the character sheets for personal use only. Credits Design: Mark Rein•Hagen Written by: Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens, Stewart Wieck Development: Mark Rein•Hagen, Andrew Greenberg, Stewart Wieck Editing: Robert Hatch Design Contributors: Lisa Stevens, Travis Williams, Chris McDonough, Joshua Gabriel Timbrook, Nicole Lindroos, John Brandt, Brenda Stiles, Tom Dowd, Graeme Davis, Timothy Carroll, Stephan Wieck, Aaron Voss Art Director: Richard Thomas Art: Tim Bradstreet, John Cobb, Felipe Echevarria, Max Shade Fellwalker, Doug Gregory, John Lakey, Laura Lakey, Larry McDougall, Robert McNeill, Ken Meyer, Jr., Richard Thomas, Joshua Gabriel Timbrook Models: Tristan M. Duarte, Max Shade Fellwalker, Doug Gregory, Ken Meyer, Jr., B.J. West Typesetting & Layout: Sam Chupp, William Hale,Chris McDonough Production: Richard Thomas, Josh Timbrook, Sam Chupp, William Hale, Chris McDonough Cover Design: Chris McDonough Cover Photograph: Mark Pace Playtesters: Joshua Gabriel Timbrook, Chris McDonough, Brenda Stiles, John Brandt, Nicole Lindroos, Stewart Wieck, Andrew Greenberg, Lisa Stevens, Ann Nappo, Seth Tepher, Stephan Wieck, Kelly Golden, Jeff Berry, Guy Wells, Gail Starr, Mark Matthews-Simmons, Christopher Lancaster, KC Lancaster, Stacia M. Bannan, Timothy Carroll, Bryan A. Case, Michael Coyne, Shane D. Harsch, Steven Kaye, Edwin Nealley, Laurel Schippers, John Schippers, Robert G.
    [Show full text]
  • Bleeding Edge Villains by Robert J
    Bleeding Edge Villains by Robert J. Schwalb Within each of Green Ronin’s Bleeding Edge Adventures is a compelling adventure designed to take advantage of the robust options and innovative concepts of the d20 system . The adventures provide compelling plots and engaging characters, all of which work to provide gaming groups with exciting play experiences that promise to keep them coming back for more. To demonstrate these features, Green Ronin is proud to present a collection of sinister foes for GMs to incorporate into their games. Each character includes a short history, advice for using the character with a Bleeding Edge adventure and a stat-block. Each villain is perfect for expanding play in any of these fantastic offerings. KLAX Skills Balance +15, Climb –1 (+1 ropes), Escape Artist +12 (+14 ropes), Hide +15, Mansion of Shadows Jump +6, Listen +3, Move Silently +12, Open Locks +13, Search +7, Sleight of Hand +15, “Don’t cry little one, candy will make you fat.” Spot +4, Survival +0 (+2 follow tracks), Having slipped through a planar rent that Tumble +15, Use Rope +14 (+16 bindings) connected the Material Plane to the dismal Possessions combat gear plus +1 short sword, layers of Gehenna, Klax has delighted himself masterwork thieves’ tools, sack of 240 gp by thieving anything he can from the Klax stands just over two-feet tall and weighs beleaguered people of Staufendorf. about 25 pounds. Like others of his kind, he is KLAX CR 3 small and frail with spindly arms and legs and Male furtivin* rogue 1 with a series of leathery ridges marching up *Book of Fiends his back.
    [Show full text]
  • SILVER AGE SENTINELS (D20)
    Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells.
    [Show full text]
  • C​ Amarilla​​ G​ Enre​​ P​ Acket
    Camarilla​ Genre​ Packet ​ ​ ​Version 2.7 ​ ​ Last Updated 2017 February 01 Legal The following document is for supplemental purposes only—no copyright infringement is intended. It is not intended for profit or official representation of White Wolf Publishing/CCP hf and/or their subsidiaries. Written information, including all names, abbreviations, and anything related to White Wolf’s “World of Darkness” and “Vampire: the Masquerade” are copyright White Wolf Publishing/CCP hf. The creators, editors, and so on of this document do not represent White Wolf Publishing or CCP hf, in any capacity. The packets and guides are written and designed by One World by Night (OWbN) and are in order to specify modifications to the system provided in our work, as deemed necessary by the organization pursuant to White Wolf/CCP requests as part of Dark Pact guidelines. Portions of this material are copyrighted and trademarks of CCP hf., and are used with permission. All rights are reserved. For more information please visit http://www.white-wolf.com or http://rpg.drivethrustuff.com. ​ ​ Credits ● Jeff Cauley, Camarilla Coordinator 2015-2016 ● Akira Barnes, Geoffrey Bayley, Tracy O’Malley, William Wadhams, and Maja Zaccara for their outstanding work in designing the Status rules. ● Members of the Shadow Coterie, the Camarilla SubCoordinator team of 2015-2016. ● LA Reger, Jonathan Slack, and Akira Barnes for their formatting and editing work. ● All the other various Coordinators, SubCoordinators, and Storytellers that contributed ideas. ● The past Camarilla Coordinators and SubCoordinators for their work on previous versions of this packet and suggestions made on the revisions to this one.
    [Show full text]
  • Storytellers Companion
    Storytellers Companion Sample file Credits Authors: Jackie Cassada and Nicky Rea, Kevin Andrew Murphy Development: Jess Heinig Editing: Carl Bowen Art Direction: Aileen Miles Interior Art: Jeff Holt, Drew Tucker, Leif Jones, Shea Anton Pensa, John Cobb, Richard Clark, Matt Mitchel, Larry MacDou- gall, Langdon Foss and Jeff Laubenstein as the Beaver Cover Art: Richard Clark Front and Back Cover Design: Ron Thompson Layout and Typesetting: Ron Thompson © 2000 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for per- sonal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Hunter the Reckoning, Werewolf the Wild West, Mage the Sorcerers Crusade, Wraith the Great War, Trinity, and Mage Storytellers Companion are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller PRINTEDSample IN THE UNITED STATES OF AMERICA.
    [Show full text]
  • Exploring Gameplay, Initiation and Technology in LARP
    City University of New York (CUNY) CUNY Academic Works Dissertations and Theses City College of New York 2014 Technological Mediations in Collective Fantasy: Exploring Gameplay, Initiation and Technology in LARP Gary Catano CUNY City College of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/cc_etds_theses/489 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] Technological Mediations in Collective Fantasy: Exploring Gameplay, Initiation, and Technology in LARP by Gary Catano Submitted in partial fulfillment of the requirements for the degree of Master of Arts in Sociology, City College The City University of New York 2014 Thesis Sponsor: Date Signature Katherine Chen Date Signature of Second Reader Reuben J. Thomas In live action role-play or larp, imaginary worlds are co-created through the persistent organizational actions – both online and ‘in real life’ (IRL) – of gamers as they embody carefully constructed game personas. This project poses the question: how are newcomers initiated into live action role-playing, and how are these processes aided through online actions and social media? I argue that larpers collectively fabricate a universe from existing and user generated texts through the merging of creative production and narrative consumption, integrating newcomers into these creative processes at the organizational, interpersonal, and diegetic, or imaginary, levels. In larp, these processes are technologically mediated. Social media and virtual worlds provide meditative and contemplative spaces for gamers to reflect on their in-game lives in ways that facilitate meaning, identity, and community for a tight-knit collective of larpers in New York City.
    [Show full text]
  • Terrel and Squib Sourcebook
    The Terrel & Squib sourcebook is a fan produced product not meant for sale or profit. The production of the Terrel & Squib sourcebook is not a challenge to White Wolf Publishing, Inc.’s trademark or any copyrights concerned. For more fan-produced resources based on the OrpheusTM game setting, please go to www.projectflatline.com This Is Not An Official White Wolf™ Product This Book Is Not For Sale or Profit By Rob Engen, Adam Wells Davis, Steven MacLauchlan, David Plank, Jason Wallace, Tuukka Hurmeranta, and Tome Wilson World of Darkness created by Mark Rein•Hagen. This is not an official White Wolf Product. The Terrel & Squib sourcebook is not for sale or profit. Credits Dedication Authors: Adam Wells Davis, Rob “Ravil” Engen, To the man whose golden heart and creative Tuukka Hurmeranta, Steven MacLauchlan, David genius brought the classic ghost story back to life Plank, Jason “Leach” Wallace again. Additional Writing: Tome Wilson You gave us new dreams & nightmares to share Storyteller Game System Design: Mark with our friends and for that we thank you, Lucien Rein•Hagen Soulban. T&S Developer: Rob “Ravil” Engen Editor: Adam Wells Davis & Jason - The T&S Sourcebook Staff & “Leach” Wallace Orpheus™ fans everywhere. Art Director: Tome Wilson Layout and Typesetting: Tome Wilson Interior Art: Tome Wilson and Rob “Ravil” Engen Front Cover Design: Tome Wilson Special Thanks: Allan "Lucas" Hansen, Tragick Arthouse (Tragick.net) and Donnovan “Van” Douglas Knight Orpheus and Terrel & Squib Created By: Lucien Soulban and White Wolf Game Publishing, Inc. © 1990-2004 White Wolf Publishing, Inc. All rights reserved. Terrel & Squib, Inc.
    [Show full text]
  • By Stewart Wieck; Recapping All the Reviews in WHITE Art Director: Richard Thomas WOLF Magazine to Date
    ear Now ivm?g tms messa d help. I ivaders ar » • ^^ God, can anyone hear me? •one help LCB radio, upstate New York The Possibility Wars Havtak e Begu^^^ in Livi^JK Sample file at Destiny Map •• T?"x Adventure with GM Screen At Waldenbooks, hobby shops, and bookstores everywhere. RD 3 Box 2345 nesdale, PA 18431 June/July Torg & PBM Issue Issue Publisher: White Wolf Publishing Editor-in-Chief: Stewart Wieck RUNES 2 Assistant Editor: Slephan Wieck by Stewart Wieck; recapping all the reviews in WHITE Art Director: Richard Thomas WOLF Magazine to date. Cartographer: Ken Cliffe The Final Countdown 4 Cover Artist: Michael Weaver by Martin Wixted; a huge adventure for West End Games' Thanks to West End Games and Lion Rampant for providing material for new "Torg" written by a West End designer. this issue. PBM Corner 18 Printed in the United States of America. by Jim Townsend; Play-by-Mail for beginners -- how it works, what you do, and more. Advertiser Index PBM Game Reviews 20 by Stewart Wieck; reviews of six different PBM games - at least one of them is bound to suit your tastes. Adventure Simulations 27 Shadowrun Archetypes 27 Ark Royal Games 53 by Stephan Wieck; four new character types for use with Bard Games 69 FASA's fantasy/cyberpunk game. Blue Panther Enterprises 22 Capsule Reviews 32 Classified Information 18 & 33-40 by Stewart Wieck; brief looks in a new format at four new Cosmos Creations 27 products. Creative Keys 2 Belter Rules (insert) Cutting Edge Games 72 Troupe Style Role-Playing 42 Cyborg Games 67 by Jonathan Tweet and Mark Rein-Hagen; here's a way to Discount Game Warehouse 51 enliven what may have become old hat.
    [Show full text]
  • Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012)
    East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 8-2012 Adventures in the Classroom Creating Role- Playing Games Based on Traditional Stories for the High School Curriculum Csenge Virág Zalka East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Educational Methods Commons, and the Game Design Commons Recommended Citation Zalka, Csenge Virág, "Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012). Electronic Theses and Dissertations. Paper 1469. https://dc.etsu.edu/etd/1469 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum ______________________ A thesis presented to the faculty of the Department of Curriculum and Instruction East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ___________________ by Csenge V. Zalka August 2012 _________________ Dr. Joseph Sobol, Chair Delanna Reed Todd Emma Harold L. Daniels Keywords: Role-Playing, Games, Storytelling, High School, Education, Mythology, Folktales, Game Design ABSTRACT Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum by Csenge V. Zalka The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum.
    [Show full text]
  • The Wailing Sorrow Terror on the Heath Part I of III
    The Wailing Sorrow Terror on the Heath Part I of III By Nathan Reese Maher 1 The Wailing Sorrow Terror on the Heath Part I of III Credits Author Nathan Reese Maher Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Play Testers Williams, Richard Baker and Peter Adkison John Flier, Charles Hagin, James Lundberg, Mark Slayton, Samantha Special Acknowledgements Smead To my significant other Samantha Editors Smead for tolerating my obsession with the Ravenloft © campaign setting and all Joel of the FoS those who I have played with in the past; you were all an inspiration to me. Additional Thanks Many thanks to the Fraternity of Based on the Original Dungeons & Shadows for their generous feedback, Dragons ® rules created by E. Gary hosting, and keeping the Ravenloft ® Gygax and Dave Ameson and the new campaign setting alive Ravenloft, Dungeons & Dragons and its logo, D&D, Dungeon Master, d20 System, the d20 System logo, and Wizards of the Coast logo are trademarks or registered trademarks of Wizards of the Coast Inc., a subsidiary of Hasbro Inc., in the USA and other countries. All rights reserved. “The Wailing Sorrow – Terror on the Heath” is a free publication and may be distributed in any shape or form without legal ramifications. This product is not to be sold without permission from the author. This adventure supplement and ideas within are copyrighted by Nathan Reese Maher, and in no way affiliated with Wizards of the Coast nor is it considered an official product of the Ravenloft Campaign setting. 2 Table of Contents Introduction…..…………………………………………………………..….....4-5 I.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Sample File Sample File
    Sample file Sample file BY J USTIN A CHILLI VAMPIRE® CREATED BY M ARK R EIN•HAGEN CONTENTS 1 CREDITS A SOLEMN REMEMBRANCE Written and Developed by: Justin Achilli. New York by Night was never intended to be a Vampire® and the World of Darkness™ created by Mark Rein•Hagen “high-powered” setting. You’ll see as you read through it that its focus is on the nightly struggle in Storyteller Game System Design: Mark the unlives of young Kindred. It’s not the playground of Rein•Hagen ancient elders, moving pawns across the chessboard of Editor: James Stewart the Jyhad. You’ll notice a lack of “power players,” both Art Director: Richard Thomas in the characters and in the environment itself. There’s Layout & Typesetting: Becky Jollensten no hidden vampire conspiracy revealed to be in the UN, Interior Art: Mike Danza. Michael Gaydos, Chris- no continent-spanning vendetta waiting to be settled by topher Shy a Methuselah who dismantles the Statue of Liberty with Front Cover Art: Mike Danza her own talons. Front & Back Cover Design: Becky Jollensten Such being the case, we’ve continued with this book‘s printing schedule despite the events of (as of this writing) Tuesday. For those of you not writing at this desk with me, that’s Tuesday, 11 September 2001, when the United States was made the victim of terror. None of the content in this book has been changed. There’s no cabal of supernatural creatures behind the events of that wretched day. Handling it at all in the context of the game would be the height of insensitivity, especially so closely to the time that these wounds were made.
    [Show full text]