Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world’smore than just the sum of the Council of Nine. Madmen andSample Malfeasance file Here you’ll find supplemental material for Mind’s Eye Theatre’s Laws of Ascension, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage ® games. Sample file BEGINNINGS AND ENDINGS: A MAGICAL TALE

Little sound rattled through the Technocratic construct, other than the sussurations of the air conditioning. Deep in the ducts, something made an intermittent thumping. “Seems like nothing works right these days,” murmured Agent Graham. Pressing his identity card against the sealed door, he submitted to the quick DNA scan — none of this blood-drawing nonsense; the dead skin cells from his finger would suffice — and entered a moment later when the door whisked open. “Any leads?” Graham barked with a stern, authoritarian voice. The woman in the doctor’s coat barelySample turned her file head; she looked tired and resigned. Quite unlike the Academy cadets who jumped at anything. Probably already used to the authority, Graham thought. After a protracted sigh, the woman placed her stylus on her work- bench and stood up. She unceremoniously shoved her hands into her coat pockets. “A few. Nothing major. A little bit of skin sampling, some extrapolation, protease matching, the usual. Three people, maybe with some friends that they didn’t bring.” Graham peered over his sunglasses quizzically. “That’s all?” he murmured quietly. His body language and voice inflection carried more to the question, though: Curiosity about those “friends”, uncertainty over the techniques used, possibility of contamination. “I’m sure. For now,” the woman muttered. “No mistake. No attempts to stymie a trace or investigation. Almost as if they didn’t care — or had bigger problems to worry about.”

Laws of Ascension 2 Graham nodded once to himself. His hand twitched slightly, car- rying the subtext of That’s it, we’re done. The woman just nodded and turned back to her work. Slipping back outside the lab, Graham headed to his gray mid-size car. Black sedans had been out for the better part of a year, and he was starting to prefer the better handling of the smaller vehicles. Checking his sidearm once, he paused to flip through the paperwork left on his seat. Even if he did track down the mysterious three who’d left their genetic fingerprints all over the agency’s toys, what then? Arrest? Incarcerate them where? Shoot? The paperwork and the reports and the psych evals would have him tied up for months, keeping him from staying on the streets and doing good work. Some days, Graham hated the bureaucracy. Then he remembered that it was the only thing that kept society functioning. Better the devil you know, he thought for a moment, and then started the car.

Sample file

A Magical Tale 3 CREDITS Authors: Mike Boaz, Scott Taylor and Jess Heinig Additional Material: Ian Dunteman and Martin Hackleman Development: Jess Heinig Editing: Cynthia Summers Art Direction: Aaron Voss Interior Art: Laura Robles Layout and Typesetting: Eric Ross

© 2002 , Inc. All rights reserved. Reproduction with- out the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, , Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, Hunter the Reckoning, and are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Mage the Sorcerers Crusade, WraithSample the Great War, fileTrinity, Laws of Ascension Companion, Guide to the Traditions, Guide to the Technocracy, The Bitter Road, 2.0 and Dead Magic are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and in- tended for entertainment purposes only. This book contains mature content. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at http://www.white-wolf.com;alt.games.whitewolf and rec.games.frp. storyteller PRINTED IN USA.

Laws of Ascension 4 CONTENTS

BEGINNINGS AND E NDINGS: A MAGICAL T ALE 1

CHAPTER O NE: INTRODUCTIONSample file 6

CHAPTER T WO: THE T ECHNOCRACY 10

CHAPTER T HREE: CHARACTER A DDITIONS 46

CHAPTER F OUR: ROTES AND W ONDERS 116

CHAPTER F IVE: RULES A DDENDA 1 6 2

CHAPTER S IX: PLACES OF S TORIES 1 8 0

Credits 5