Name Type Cost Individual Pack Traits Ban Reference W20 Official Bear War 5 Brawny, Gift: Mother's Touch 1/Day Medicine x3 It takes 3 acts of Honor to earn 2 Honor W20 Core, pg. 374

Lithe, and may reflexively spend one Bird of Paradise demands its followers bear bright Rage to become a target of an attack that obvious adornments to their clothes, and remain majestic and obvious at all you were a valid attack for times. His followers cannot hide, even when fleeing from an assailant. Birds of Paradise War 6 3 Rage and 2 Willpower W20 World of Rage, pg. 121 Boar War 5 Rugged Brawl x2 Children of Boar must never hunt or eat wild boars W20 Core, pg 374 +2 traits related to riddles, dream interpretation, or enigmas; Can disguise While Chimera requires the pack to seek enlightenment, themselves with a Gnosis Challenge she does not place any restrictions on how Chimera Wisdom 7 against 7 Enigmas x3, Perceptive they do so. W20 Core, pg. 375

Followers of the City Father may interact with the spirits of their city as if they had City Fathers or Mothers will often ask their packs the Bone Gnawer Gift: Attunement. Also, to perform tasks for the good of the city. If the pack refuses, the totem may on occasion offer the totem will withdraw its support. warnings of Some individual City Fathers or Mothers will offer slightly different traits impending danger, either directly or Streetwise x3, pertaining towards based on their individual nature. A pair of sample specific City Fathers are through a messenger their city. presented here. City Father/ Mother Wisdom 6 W20 World of Rage, pg. 56

Clashing Boom-Boom does not tolerate insubordination of any kind. Her followers must follow any orders given to them by a higher- Ranked Garou. Refusing a direct order from Clashing Boom-Boom herself will Melee x2, Firearms x2, +2 traits when result in her turning on the pack. Clashing Boom-Boom War 8 attacking with ranged weapons Leadership x3 W20 World of Rage, pg. 106

+2 traits on challenges related to Computers, Electricity, or Science. Can watch data streams with a Gnosis Free retest to activate a gift Cockroach Wisdom 6 Challenge against 6 traits related to technology The pack members must never kill a cockroach W20 Core, pg. 375

Stealth x3, Streetwise, Subterfuge, Survival; Coyote avatars can Manipulative,always find members Subterfuge of the x2; pack, One Coyote Cunning 7 It takes 3 Wise actions to earn 2 Wisdom packw/o need member to purchase can remain with points The very idea that he would limit his packs runs against Coyote's nature W20 Core, pg. 376 overlooked with a Social Challenge (retes with Subterfuge) against 6 or more. A Mental Challenge, if drawing attention to themselves, Cuckoo’s children must never pass up an opportunity It takes 3 Honorable actions to gain 2 they make this check w/ -2 traits to improve their pack’s situation at the expense Cuckoo Cunning 6 Honor of others. W20 Core, pg 376

3 bonus traits when in a challenge Easy Credit is international, by contrast. She demands related to Commerce that her ‘clients’ always finish each financial year with more Easy Credit Widsom 4 Resources x2 money than they started and never use coins or paper money W20 World of Rage, pg. 55 Dishonor is worse than death to Falcon: none of Falcon’s children can ever lose permanent Honor Renown.

If they do, they must either put right the wrong immediately, or perform a Rite of Contrition and further atone for their dishonor by hurling themselves at a powerful minion of the Wyrm. Falcon Respect 5 1 Honor Leadership x3, 4 Willpower W20 Core, pg. 373

Each member gains either Ferocious, Fenris’ children must never pass up an opportunity Fenris War 5 Quick, or Resilient Favor of Get of Fenris for a worthy fight. W20 Core, pg. 374

Beguiling; It takes 3 Honorable actions to Stealth x2, Streetwise x2, and Children of Fox can never participate in a fox Fox Cunning 7 gain 2 Honor Subterfuge x3 hunt, and must sabotage any hunts they encounter W20 Core, pg. 377 Thunder’s children must not accord their peers and their rivals more respect than those werewolves have earned through their actions. Sycophancy goes against Thunder’s nature. Grandfather Thunder Respect 7 Intimidation x2 Etiquette x3, 5 Willpower W20 Core, pg. 373

Followers of Griffin cannot associate with humans. Griffin has not yet accepted a pack containing a Griffin War 4 Can communicate with birds of prey Alertness x3 homid Garou. W20 Core, pg 374

Ferocious and -1 wound for determining wound penalties Honey Badger War 7 Gift: Resist Pain Honey Badger’s children may never back down W20 World of Rage, pg 107

Ferocious and Dignified traits, and can spend one Gnosis to defend against a 2 Rage, 2 Gnosis; Gift: Clap of Takes 3 acts of Glory to earn 2 Permanent Glory. All teamwork challenges Lion War 8 social challenge. Thunder that manifests as a roar. have a one trait penalty. W20 World of Rage, pg. 121

3 bonus traits when in a challenge related to Commerce O' Mighty Dolla' Widsom 4 Resources x2 from a fight, no matter how bad the odds are against them. W20 World of Rage, pg. 55 Philodox gift: Command the One Voice’s packs cannot through action or inaction subvert the will or Gatheing purpose of any group with which they’re working. One Voice War 4 Leadership x2 W20 World of Rage, pg 56

May receive prophetic dreams, Wings for flight in the umbra; +2 traits free retest involving gifts of air, Owl’s children must leave small rodents tied and Owl Wisdom 5 involving Stealth travel, movement, or darkness helpless in the woods for him and his kind. W20 Core, pg 375 Children of Pegasus cannot refuse offer help to females of any species, especially young females Pegasus Respect 4 1 Honor Animal Ken x3, 3 Willpower W20 Core, pg. 373 Brawny, Stalwart; Gift: Mother's Touch She requires her followers strike out at any threats that threaten to end a 1/day; Can regrow a limb with 1 WP species spent. lose 1 honor when adopting; takes 3 acts of honor to gain 2 Permanent Polar Bear War 10 Medicine x2, Brawl x2 Honor W20 World of Rage, pg 121 +1 trait on Bite Challenges and Stealth Challenges Rat War 5 5 Willpower Rat’s children must not kill vermin of any kind W20 Core, pg. 374 Raven’s children can’t carry wealth, trusting Raven Wisdom 5 Considered "wise," but no traits Survival x3, Subterfuge, Enigmas their totem to provide for them W20 Core, pg 376 While they can dodge attacks in the heat Rugged, and -1 damage from soakable of battle, they can’t dodge without attacking. Sometimes, damage when not moving more than one Reindeer forgives avoidance of massive Wyrm emanations, and other pace per turn grievous attacks. But that’s all at Reindeer’s discretion. Reindeer Honor 7 Survival x3, and 3 Willpower W20 World of Rage, pg. 121

Expressive, Gift: Singing Dog's Cry, and a For one full day of every full moon, Singing Dog’s pack must go completely 1 trait bonus on the gift unseen, but a great number of people must hear their howls. Singing Dog Cunning 7 Expression x3, and Gnosis x3 W20 World of Rage, pg. 120

Children of Stag can’t refuse to aid fae creatures and spirits when asked. They must also respect their prey at all times, including performing a Prayer for the Prey after every successful hunt. Stag Respect 6 Enduring Survival x3, and 3 Willpower W20 Core, pg. 373 Athletics x3 and 4 Willpower per Children of the Trapdoor Spider are forbidden from entering any combat story situation without a plan. Trapdoor Spider War 6 Dextrous W20 world of Rage, pg 106 Gain 3 Health levels in Umbra, gain an additional XP every month for purchasing Uktena asks that its Children recover mystical Enigmas, Occult, Rituals, Gifts, or mystical Uktena regard the pack as lore, objects, places and animals from the minions of the Uktena Wisdom 7 knowledge. "brothers" Wyrm. W20 Core, pg. 376 Move at double speed in umba. +2 traits Unicorn’s children must protect and aid the involving Healing or Empathy; -2 traits to Free retest involving gifts of weak and exploited, as long as they do not aid the Wyrm Unicorn Wisdom 7 harm non-BSD garou Healing or Protection in doing so. W20 Core, pg. 376 Wendigo’s children must offer aid to animistic Wendigo War 7 Start each story with 5 Rage Wendigo will favor peoples in need W20 Core, pg. 374 Converted to W20 An expensive ritual is performed each month: lower one level of Resources Adder War 8 Gift: Fatal Flaw, Gift: Wiher Limb Stealth x2 by 1; cannot step foot in Ireland Player's Guide to Garou, 3E, pg 137

Cannot get lost in U.S. of A. 3 trait bonus Must uphold pride in America: displaying pins, talking about how great it is, with any U.S. "official" or anyone sworn Athletics x2, Empathy x2 (may not etc.; when abroad the pack will act like everything negative about American American Dream Respect 3 to uphold the constitution work on non-American things) stereotypes. Bonegnawer Tribebook, Revised, pg. 83 Brawl (only for Grappling) and 1 Anaconda War 5 additional bite damage Stealth x3 Cannot harm snakes Rage Across the Amazon, pg. 113

Each member can spend one Willpower for every attack that would kill them, and in that many hours their "dead" body will stitch itself back together and regain The pack will be well received by Aray ties his children to the seasons. At the start Of each they find an item consciousness. This can allow a character Children of Gaia, Shadow Lords, that perfectly embodies the season (such as a flower for spring, or an animal to come back from "the dead." and Silver Fangs for their that has died of exposure for winter), and burn it as an offering to him Aray War 7 affiliation. Player's Guide to Garou, 3E, pg. 136 They become "delicate," any botched Gnosis Challenge results in a Ayahuasca Wisdeom 8 Survival x2, Occult x3 3 Gnosis permanent Gnosis being lost. Axis Mundi, pg. 119

If a character has a desire to commit strongly felt desire, they must make a Bacchus Wisdom 5 Robust Enigmas x2, Occult x3, 3 Rage Willpower Challenge (difficulty equals their Rage) to avoid it. Player's Guide to Garou, 3E, pg. 139 Cannot make their home a preconstructed dwelling; they must live outside Badger War 7 Tireless, Gift: Burrow Stealth x2, 5 Rage per story or build their own. Red Talons Tribebook, Revised, pg. 80 Observant, Gift: Ears of the Bat once per Can never fight Gaia's other children; even honorable/ritualistic combat is Bat Wisdom 5 day (lasts one scene) Enigmas x3 forbidden. It takes 3 Honorable acts to earn 2 Honor. Shadow Lords Tribebook, Revised, pg. 79

Receive a 2 trait bonus on Science Crafts (normally woodworking, Must perform a prank or joke when it is something that Beaver thinks should Beaver Wisdom 2 Challenges but anything can be selected) be said or done; takes 1 Willpower expenditure to avoid. Wendigo Tribebook, Revised, pg. 80 Animal Ken, Enigmas, Survival x2; Bison Respect 5 NONE! 3 Willpower Must not be wasteful, always use something from anything they kill. Player's Guide to Garou, 3E, pg. 135 Brawl, once per story +5 traits on a Demands that the pack defend those who cannot defend themselves, this is Black Unicorn War 5 Willpower Challenge 3 Additional Health levels harder than it seems Child of Gaia Tribebook, Revised, pg. 77 May acquire Ability Aptitude (1pt Merit) Boobook the Owl Wisdom 4 for one story, once per story. Stealth x3 Must remain versatile and adaptable; never get set in your ways. Rage Across Australia, pg. 139 Bougoodoogahdah the Lyrebird Mimic (ability used w/ Social Never be flamboyant; dress in drab colors; never be center of attention Wisdom 5 Expression x2, Subterfuge x2 Challenge) Rage Across Australia, pg. 140 Each item made by the pack will Two trait bonus on creative endeavors receive a bonus of 1 trait on Rite Brigid Wisdom 5 (Crafts, Expression, etc.) of the Fetish Must always hold Imbolc, displaying new crafts Fianna Tribebook, Revised, pg. 82

+4 traits on dream interpretations; Survival x3 (only useable for Protect the great herds of buffalo, killing one is fine, killing houndreds for Buffalo Wisdom 6 Stalwart x3 (only refresh once a month) looking for food or water) profit is punishable by death! Wyle West Corebook, pg. 286

Bull War 8 Brawny, Brawl x3 4 Rage Disagrees with indirect confrontation; also 2 traits down to resist frenzy. Player's Guide to Garou, 3E, pg. 138 Athletics, Subterfuge x2; an additional Athletics, Subterfuge x2 Gift: Tagalong (instead of prostrating when impersonating someone May never aid a weaker person without demanding a quid pro quo; also is Butterfly Cunning 5 themselves, simply give a gift) else seen as a petty totem, so it takes 4 Glorious acts to earn 3 Glory Player's Guide to Garou, 3E, pg. 141 Cannot stand seeing Garou fight amongst themselves, cannot initiate any Buzzard War 4 Graceful Up two traits on Melee challenges fight with a Garou. BSDs are exempt from this. Silver Fangs Tribebook, Revised, pg. 80

Three traits up when defending against tooth and claw, and when Must not own items of the Weaver (things with more than one moving part, Bya-akko the White Tiger War 6 Nimble attacking with tooth and claw or electronics) Stargazers Tribebook, Revised, pg. 81 Gains a free retest on Survival challenges, when carying a small May not harm a baby human or animal, a defenseless child, or a pregnant Caribou Respect 4 NONE! piece of caribou creature. Wendigo Tribebook, Revised, pg. 79 Chameleon Wisdom 4 Gift: Blur of the Milky Eye Perceptive x3 May not act until they have fully taken stock of the situation. Player's Guide to Garou, 3E, pg. 139

Chhi-Lin Respect 6 Charming 5 Willpower Must purify and cleanse themselves daily; perform Rite of Cleansing often Stargazers Tribebook, pg. 53

Subterfuge x3, Stealth x2, Area Must not scold or harm pests. They must always give a beggar something for Coatiumundi Cunning 4 Takes 3 Glorious acts to gain 2 Glory Knowledge (The Amazon) x3 their troubles Rage Across the Amazon, pg. 114

Once per day can deal 4 additional Take no damage from snake venom; damage with a basic bite attack Cobra gets impatient with Garou who don't fight (no problem with ambushes three trait bonus dealing with poison (deals aggravated damge to Wyrm and stealth), take every step to root out Vampires and take every Cobra War 7 damage creatures) opportunity to cleanse Egypt. Silent Striders, Revised, pg. 85

Cockerel Wisdom 3 Gift: Sense Wyrm None Cannot eat domesticated animals, or domesticated animal by-product. Fianna Tribebook, Revised, pg. 83 Free Retest on social challenges with Must assist their human relatives with planting and harvesting and are Corn Maiden Wisdom 5 humans Can purchase Gift: Cooking expected to share seeds of corn with others. Croatan Song, pg. 122 Once per month can avoid incipient frenzy , but lose ability to Crocodile War 5 Bite deals an additional damage frenzy for scene Must not attack or do harm to Mokole Silent Striders, Revised, pg. 85 Subterfuge x2, Etiquette; if entire pack keeps no wealth the totem recieves 5 additional points (just Must remain intensely loyal; serving Garou that are powerful is the goal of Crow Cunning 2 Alert x2 like backgrounds) this pack. Bonegnawers Tribebook, Revised, pg. 87 Remain loyal to those they serve; those who treat them poorly should be Crow War 2 Alert x2 Subterfuge, Etiquette overturned Shadow Lords Tribebook, Revised, pg. 78 Gift: Pulse of the Invisible, can entrance (Social Challenge) when singing or Asks that followers hold a moot in her name during the solstices and Dana Wisdom 8 howling Ancestors x3 equinoxes. Werewolf Core Book, 2nd Edition, pg. 263

Ability to entrance audience with a Social Challenge (retest with Danu Wisdom 8 Gift: Sense the Unnatural Performance); Ancestors x3 Requires a moot of her own, once per season, and emphasises the tail lelling. Fianna Tribebook, revised, pg. 82

Must cary some form of computer to keep benefits; must not keep secrets Digital Eye Respect 6 Gift: Blur of the Milkey Eye Computers x3, Security x3 from anyone not of the Wyrm, only exception is to uphold the Veil Player's Guide to Garou, 3E, pg. 135 Dog Wisdom 4 Alert x3, Gift: Beast Speech 4 Willpower Must not kill any humans. Hengeyokai - MET- pg. 127 Dolphin Wisdom 5 Free retest against Horano Empathetic Do your best to nurture, protect, and mentor pups or babies. Wendigo Tribebook, Revised, pg. 79 Must show patience and deliberatioin; act quickly once decided. Protect Dragonfly Wisdom 3 Alert x2 Brawl dragonflies when possible. Uktena Tribebook, Revised, pg. 80 Gains a free retest on a pack endeavor (alpha declares outcome at start of When fighting together, each is Must oppose injustice, and work towards a just society. Killing the bad is not Eagle War 9 session) immune to Fox Frenzy enough, must become a part of community. Child of Gaia Tribebook, Revised, pg. 77 Asks for enemy's heads to be displayed on pikes and that all followers Eagle War 7 Ferocious; 2 traits up on Brawl challenges None remain absolutely faithful to mates. Silver Fangs Tribebook, Revised, pg. 80 Can purchase: Gift: Burrow and Gift: Earth-Burrowers War 4 Underearth Gift: Umbral Burrowing NONE Croatan Song, pg. 122 Earthquake War 5 Brawl Ferocious x3 Must never travel by air. Player's Guide to Garou, 3E, pg. 138

Prevent the distruction of her species, hunt down and kill traffickers in illegal Elephant War 4 Brawny, Dignified; +1 on Occult Leadership, Intimidation ivory, forbids her children from carrying any item made from elephant tusks Uktena Tribebook, pg. 52 Does not frighten horses, Gauntlet is Epon Wisdom 4 considered -1. Tireless x3 Must not eat the meat of a horse; don't allow any mistreatment of an equine Fianna Tribebook, Revised, pg. 82 May never contain a male member; will submit to a male leader only after Euryale War 4 Gift: Fatal Flaw, Gift: Hare's Leap Intimidation x3 (against men) Alpha is bested in a direct challenge Black Furies Tribebook, Revised, pg. 81 Father Mule Respect 5 Stalwart, Robust None Must obey all lawful orders; must disobey unlawful orders Child of Gaia Tribebook, Revised, pg. 76

Father Peyote Wisdom 7 2 Gnosis Rituals, Enigmas Must commune with at least once per season (take in a ceremonial manner) Axis Mundi, pg. 119 Teaches Gift: Whisper (spend one Survival (specialization in Alpine Climate) Gnosis to send up to 25 words Protect Fir's domain, cannot cut down a fir tree, can only use dead wood. Fir Respect 3 x2, Resilient when around trees) Garou cannot have a Rage score above 3 Rage Across Apalachia, pg. 157 Gift: Master of Fire; Start game with 1 Firedrake War 6 Rage extra Brawl x2, Crafts: Metalworking Firedrake demands sacrifices of gold monthly, thrown into a very hot fire. Get of Fenris Tribebook, Revised, pg. 82 Requires 3 Glorious acts to earn 2 Flea asks that you leave her people in peace (you Flea War 3 Gift: Luna's Armor, Gift: Hare's Leap Glory can't scratch, you poor mutt). Player's Guide to Garou, 3E, pg. 138

Gift: Curse of Aeolus, +1 trait on May not reveal a secret to anyone outside of their pack or sept. If they do so, Fog (Aeolus) Wisdom 5 challenges involving Occult or Enigmas Subterfuge, Stealth they lose one Willpower. Player's Guide to Garou, 3E, pg. 140 Stealth x2, Subterfuge x3, It takes 3 Honorable acts to earn 2 Honor; cannot participate and must Fox Cunning 7 Beguiling Streetwise x2 prevent it from succeeding Player's Guide to Garou, 3E, pg. 142 Gift: Elemental Favor (only for classic Frog Respect 7 elements) Empathy x2 All members are down one trait in winter. Player's Guide to Garou, 3E, pg. 135 Free retest on Stealth or Subterfuge challenges (only when avoiding danger, not when Genbu the Black Tortoise Cunning 7 Beguiling infiltrating enemies) Take pains to think before acting. Stargazers Tribebook, Revised, pg. 82 Drive x2, Repair x2, bonus 2 traits on any Intuitive knowledge of highways Endlessly tinker with their car: a manifestation of their totem. At least one General Lee Wisdom 5 daredevil driving checks and roads member must have repair tools on them at any time. Bonegnawers Tribebook, pg. 85 All members are considered 1 trait lower on itiative, 2 traits if its in cold Gila Monster War 7 Gift: Implacable Grip Gift: Venom conditions. Uktena Tribebook, Revised, pg. 80

Goat Cunning 5 Gain +1 trait on all Willpower Challenges Subterfuge x2, Survival x2 Must eat any edible-looking, non poisonous, food offered to them. Player's Guide to Garou, 3E, pg. 142

Retest on Athletics when involved Whenever two or more pack members are nearby they suffer a 1 trait Goose Cunning 3 Two traits up to open a Moon Bridge in long-distance travel in Lupus penalty to Stealth; they have an urge to gossip and talk. Wendigo Tribebook, Revised, pg. 80 Gooseclap Respect 4 Additional 1 trait when hunting Survival, 2 Willpower Must always battle any Gaian creature enlarged by The Wyrm Ways of the Wolf, pg. 52 Area Knowledge x2 (waterways and If pack spends too much time away from open water the totem will remove Gull Cunning 4 shores); walk on water in umbra Athletics x2 their benefits. Silent Striders Tribebook, Revised, pg. 87 Teaches the gifts: Strength of Cannot have rage above 5. Granite demands that followers never back down Granite Respect 5 Stalwart x2, Intimidation x2 Purpose and Stone Mask from any test of strength or endurance. Rage Across Apalachia, pg. 157 1 trait bonus when running away, Gift: Athletics, Subterfuge x2, Survival Hare Wisdom 5 Hare's Leap x2 Asks that all of his kin be spared Ways of the Wolf, pg. 52 4 Gnosis, Free retest to enter the Must protect children of all kinds, and expects members to children of their Hare Cunning 6 Clever, Gift: Speed of Thought umbra own. Hengeyokai - MET- pg. 127 Harpy Eagle Respect 6 Gift: Spirit of the Bird Intimidation x2 Protect the treas, and prevent deforestation in The Amazon Rage Across the Amazon, pg. 114 Two traits up on Social Challenges regarding negotiations, truces, or alliances. They double their movement Must listen before they speak, and insists they listen for at least 5 minutes in Harrier Wisdom 4 rates. Empathy a debate before saying anything. Silver Fang Tribebook, revised, pg. 81 Hawk Cunning 4 Beguiling Subterfuge Must tell one lie about themselves for every two truths. Silver Fangs Tribebook, Revised, pg 82 Helena War 4 Gift: Name the Spirit, Charismatic Investigation x3 Must have an equal amount of male and female members Black Fury Tribebook, Revised, pg. 81 Herne the Hunter War 4 Gift: Sense Wyrm Survival, Stealth Must always persue and battle the Wyrm, regardless of odds. Fianna Tribebook, Revised, pg. 82 Suggests that followers seek out a new secret once a month, they must Gift: Open Seal; three traits up to cleanse Free retest on an Enigmas reveal it to the sept in Heron's name, and it should be some help in fighting Heron Wisdom 5 something in the name of Gaia Challenge The Wyrm Silver Fangs Tribebook, Revised, pg. 81 Suffers 2 trait penalty in Social Challenges with Garou; never harm domesticated animals if it can be prevented (can eat killed domesticated Animal Ken 3, Ride x2, 3 animals, but cannot allow them to be killed specifically for the follower to Horse Respect 6 Tireless, can ride a horse w/o penalty Willpower eat) Dark Ages, Revised, pg. 228 Survival x3, Subterfuge x2, Hrafn, the Raven Wisdom 5 Corax and Get will show appreciation Enigmas x2 Pack members must carry no wealth; entrust in Hrafn to provide Get of Fenris Tribebook, Revised, pg. 83

Gift: Spirit of the Fray; Ability to hover/fly Hummingbird War 6 in umbra at Lupus running speed Quick and Energetic Hummingbird requires one Gnosis per day. Uktena Tribebook, Revised, pg. 80

Primal-Urge x2, Subterfuge x2, 4 Plagued by madness: each day make a Willpower challenge against (8 or 6 if Hyena Cunning 4 Once Foster: Gift: Laugh of the Hyena Willpower spent night at a caern) or else become delusional or suffer dementia Bonegnawer Tribebook, Revised, pg. 87

An extra health level for every rank of the Forbidden to wear anything of crocodile. Must help anyone seeking revenge I'wai the Crocodile War 5 Garou; only useable on soakable damage Primal-Urge x3 against a foe. Rage Across Australia, pg. 138

One trait up against magic of any kind; can record memories, request memories May not harm marsh birds, or use throwing sticks as weapons. Should help Ibis Wisdom 6 with Mental Challenge against 10 Medicine x3 ghosts Silent Striders Tribebook, Revised, pg. 86 Perceptive, +1 trait to Stealth and Must never mistreat their game, always thank any being they kill for food, or Igaluk, the Hunter War 4 Survival challenges else all animals know about the offending Garou Wendigo Tribebook, pg. 50 Free retest when striking a deal (negotiations, gamecraft, Invisible Hand Wisdom 4 Law x2 mediation) Disowns any child whom cheats or renegs on a deal Book of the City, pg. 123 Cannot enter Fox Frenzy, only Beserk Additional 2 traits when weilding a Isthmene War 5 Frenzy; 1 additional Rage Labrys Will not tolerate male abuse; pack back is disproportionate Black Fury Tribebook, Revised, pg. 81 Ancestors (only ancient memories), Gift: Must not strike the first blow in combat; should someone do this they will be Jackal Wisdom 5 Blur of the Milky Eye Survival x2, Leadership marked with bad luck (ST gets a retest against them). Bonegnawers Tribebook, Revised, pg. 86 Ferocious, Nimble , each member deals one additional damage with their claw Must kill all who destroy the Amazon; Jaguar considers Garou involvement in Jaguar* War 7 attacks the Amazon is destroying it! Rage Across Amazon, pg. 113 Kenau the Wedge-Tailed Eagle Prevent the distruction of its nests, and its children's nest. (all eagles in the Respect 4 Gift: Sense the Unnatural Alertness x3 area) Rage Across Australia, pg. 138 Kiunik, Otter Wisdom 5 Gift: Pulse of the Invisible Nimble, Dodge Must enter the umbra and follow a random path, once per month Wendigo Tribebook, pg. 51 Can howl, Cry of Awakenin , allowing all listeners Ancestors x1; when evoking Loon's name will always find food in Swimming x2, Athletics x2, Gift: Loon Respect 5 rivers Surface Attunement Must prevent loon from becoming extinct; always look for way to have "fun." Rage Across Apalachia, pg. 155 Analytical x2 (not useable on static Must work towards A.I. development. Prevent any mage or the Wyrm from Machine Massiah Cunning 4 challenges) Gift: Control Simple Machine acquiring this as well Book of the City, pg. 124 Mammoth Respect 5 Bonus 2 traits on Enigmas challenges Stalwart x2, 2 Rage, 1 Gnosis Prevent Mammoth's descent into destruction at any cost. Player's Guide to Garou, 3E, pg. 136 Gift: Summon the Great Beast Mammoth War 7 Brawny x2, Enigmas x2 (only Mammoth will appear) Must never be a bully, cannot seek power for power's sake. Rage Across Apalachia, pg. 155 No non-Black Fury members, no male metis; cannot associate with them Medusa War 4 Gift: Inspiration Crafts x3 (any or all) either Black Fury Tribebook, Revised, pg. 81 Enigmas, Occult, Primal-Urge, and Merlin Wisdom 6 Alert Rituals Merlin commands her children never destroy language. Fianna Tribebook, Revised, pg. 83 When confronting enemies larger than them, they gain 3 traits to dodge, and 2 Must not kill birds of prey, and spare their spirits. This is lifted if the Wyrm Merlin Respect 4 traits to Brawl 3 Willpower has corrupted a raptor and there is absolutely no chance of cleansing them. Silver Fangs Tribebook, Revised, pg. 80

Gift: Wisdom of the Ancient Ways, +1 Cannot tread sacred ground without respect, followers must also know at Mir-Herta Respect 5 trait for remembering sacred traditions Enigmas, Rituals least one rite. Valkenburg Foundation, pg. 77

Positive disposition with Bone Gnawers Gains a "pool" of bonuses equal to Momentum will randomly abandon pack at some point, no loss of renown, Momentum War 7 and Shadow Lords the amount of successes no spirit notoriety. Book of the City, pg. 122 Mongoose War 4 Gift: Resist Toxin, Gift: Resist Toxin Dodge x3 Never show fear. Hengeyokai - MET- pg. 127 Moodai the Possum Cunning 4 3 traits up on climbing Stealth x3, Survival x3 Must leave fruit and other food for possums in city parks Rage Across Australia, pg. 140 Brawny (only when directly Moose War 4 Melee x2 confronting about mate) Must spend one Willpower to deviate from a plan Wendigo Tribebook, Revised, pg. 79

Ability to enter a Frenzy at will; +1 Social May never harm a Raven; must not show fear, even in the face of certain Morrigu:Badb War 8 Challenges with Corax and Raven Spririts Gift: Song of Rage death. Fianna Tribebook, Revised, pg. 81

Gift: Inspiration; +1 Social Challenges with May never harm a Raven; must not show fear, even in the face of certain Morrigu:Macha War 8 Corax and Raven Spririts Gift: Stoking Fury's Furnace death. Fianna Tribebook, Revised, pg. 81 Subterfuge; +1 Social Challenges with May never harm a Raven; must not show fear, even in the face of certain Morrigu:Nemain War 8 Corax and Raven Spririts Gift: Fog of War death. Fianna Tribebook, Revised, pg. 81

Must follow the High Ban when not in a temporary pack. This is used as a Mouse Wisdom 1 Gift: Tagalong Stealth "pack of 1," allowing a second "personal totem" as it were. Bonegnawers Tribebook, Revised, pg. 86 Gift: Wisdom of the Ancient Ways, can use Gift: Dreamspeak to give visions of Any x3 (so long as they're used for Must promot peace, seek justice, and build communities without New World Trinity Wisdom 5 Gaian ideals to politicians a gift of persuasion) compromising individuality Children of Gaia Tribebook, pg. 53

Area Knowledge (any current Requirests that pack travels often, and accept missions of messaging and North Star Respect 5 Survival x2 location in Northern Hemisphere) legitimate quests. Silent Striders Tribebook, Revised, pg. 83

Old Wolf of the Woods Respect 6 Treats the Gauntlet as if it was 1 lower Ancestors x5 per story Will not accept any non-Lupus members Red Talons Tribebook, Revised, pg. 80 Gift: Resist Toxin; automaticly win initiatve when cornered or forced into Must not kill any opossum (especially when driving); must take care of all Opossum Cunning 4 combat Stealth x3 roadkill they encounter Rage Across Apalachia, pg. 156 Discerning; Gains a free retest when in or Charged with protecting rivers and seas. They may not commit, or allow, any Osprey Respect 5 under water Athletics action that causes even minor taint (like urinating into a river) Silver Fangs Tribebook, Revised, pg. 80

Stalwart x2 or Robust x2; 2 different pack members can have Respect their underlings, never overburdening servants, beasts, or others Ox Respect 5 Empathy benefit, just not the same under their authority. Hengeyokai - MET- pg. 128 2 trait bonus on grace, balance, or Must aid felines in distress, and must spend at least one month in the Panther War 5 Gift: Eyes of the Cat stealth Amazon every year. Black Fury Tribebook, Revised, pg. 82 Can become possessed by Panthesilea (Leadership x7, Brawl x5, Melee x5) rest of pack receives Gives her packs tasks, should they fail to complete these tasks the totem will Panthesilea* Respect 9 Gift: Attunement (wilderness) Ancestors x5 leave the pack. Rage Across the Amazon, pg. 113 An additional one trait on all Enigmas and The pack gains 3 XP per story to be Must never use pesticides or weed killers of any kind, and that they destroy Peregrine Falcon Wisdom 5 Occult challenges spent on knowledges. any source of these chemicals that they find. Silver Fangs Tribebook, Revised, pg. 81

Any metis with weak claws/teeth can sacrifice a permanent Gnosis Piggi-Billa the Echidna War 6 Gift: Burrow, and Gift of the Porcupine to remove the affliction. Must treat Metis with respect; no ban for metis followers Rage Across Australia, pg. 138 Porcupine War 3 Melee Intimidation Members have a hard time, romantically, but has no real ban. Wendigo Tribebook, Revised, pg. 80 Forbids harming fox kit especially, and children in general. Must not leave Teaches the Gift: Cooking (except children orphans; if an evil creature would leave children behind the pack Prince Inari Respect 5 Clever it makes rice) must make provisions for the family. Hengeyoki - MET- pg. 128 May not act rudely or shamefully, cannot harm someone without reason. Quetzel Respect 7 Gorgeous Etiquette, Melee, Leadership x2 May call pack to South America for quests. Player's Guide to Garou, 3E, pg. 136

All members become easily scared: they must spend one Willpower ot avoid Rabbit Cunning 3 Alert Gift: Camouflage fleeing when surprised or confronted with unexpected threat. Wendigo Tribebook, Revised, pg. 80

Raccoon Cunning 5 +1 traits for Claw Strike / Swipe attacks Stealth x2, Survival x3 Raccoon asks that you leave small, shiny, things for him to find. Werewolf Players Guide, 2E, pg. 123 Following Ratatask will make any follower skittery and unable to enter Any 2 levels of knowledge; Cannot enter Beserk Frenzy; it takes 3 Honorable acts to earn 2 Honor, but are considered Ratatask Wisdom 4 Beserk Frenzy, only Fox Frenzy Subterfuge x2 more wise than otherwise Get of Fenris Tribebook, Revised, pg. 83 Gift: Pulse of the Invisible; Can entrance Asks that you do not attack any serpents, and that his children honor all Pure Rattlesnake Wisdom 8 with a Social Challenge Ancestors x3 Ones Wyle West Corebook, pg. 287 Athletics x2, Survival x2; easier Red-Cockaded Woodpecker Gift: Spirit of the Bird, move with ease in time foraging (especially for Avoid the species extinction (currently not an issue); avoid harming or killing Respect 4 quicksand, tar, pine resin, etc. vegetation) any woodpecker they encounter. Rage Across Apalachia, pg. 156 Stalwart; Brawl or Melee (during first Must always have at least one Wisdom, must actively attempt to save his Rhino War 5 round only!) 3 Willpower true children Player's Guide to Garou, 3E, pg. 138 Roadrunner Cunning 3 Knowledgeable Enigmas Cannot hunt roadrunners; must protect and preserve deserts. Uktena Tribebook, Revised, pg. 80 Survival, Stealth x2, can speak Quick, Gift: Call the Breeze (once per with Wind Spirits without need of Sable Respect 5 day); completely resistant to cold damage a gift May not leave Siberia for any reason W20 Core, pg. 509 Gift: Blissful Ignorance; once per story can last a short time without breathable Must not cause harm to any salamander, make reparations if accidently kill Salamander Wisdom 4 air Stealth x2 one; preserve lands with salamanders. Rage Across Apalachia, pg. 156

Able to step sideways with a 1 trait Rites x2 (each story Salmon will Salmon will ask a task every year, it may seem unrelated, trivial, or weird, but Salmon Wisdom 7 bonus; each gains Rituals x2 teach 2 levels of rites to the pack) it always serves a purpose. Player's Guide to Garou, 3E, pg. 140 Can spend one Willpower for a retest on any static challenge; Learn the Rite: Greet the Sun; once per during a solar eclipse for any story can gain Pure Breed x5 for one challenge; once per session for Shuns those who turn to rage before other options; must greet the sun every Scarab Respect 5 scene either morning. Silent Striders Tribebook, Revised, pg. 84 Gift: Spirit of the Fish; Robust x2 (only At least once per season, Seadrake demands an enemy bound and hurled Seadrake War 7 when emersed in water) Athletics, 1 Willpower into the ocean to drown. Get of Fenris Tribebook, Revised, pg. 83 May breathe underwater without Add their Gnosis rating to Enigmas Seiryuu the Azure Dragon Wisdom 8 problem challenges Must bathe twice a day. Stargazers Tribebook, Revised, pg. 81 Each member deals one additional Shark War 6 damage with their bite attacks Vicious, Stealth x2 Shark cannot stand anyone who show either pleasure or distress from killing. Player's Guide to Garou, 3E, pg. 139 Inventive, Quick, 2 traits up on seasonal Celebrate rising of the star over Egypt in an elaborate ritual, regarles of their Sirius, the Dog Star Wisdom 4 rites Enigmas x2 location. Silent Strider Tribebook, Revised, pg 87 They must do their best to protect and honor other spirits; they must always Skaia, Salmon Wisdom 5 Gift: Spirit Speech, Gift: Salmon Swim +1 trait on Enigmas Challenges come to a call of to aid from any Gaian spirit Wendigo Tribebook, pg. 51 Soma Wisdom 5 +1 trait on any Rituals Enigmas x3 Will give bad trips (psychodelic plant) to selfish uses. Stargazers Tribebook, pg. 54 Must always be curtious to their hosts, as long as the host follows the laws of Snow Queen Respect 4 Start each game with 1 Willpower extra Stealth x3, Etiquette x2 hospitality. Get of Fenris Tribebook, Revised, pg. 82 Each game there are 5 mystery abilities; can only be used if another pack member has the Free retest to avoid frenzy, as long as ability (cannot exceed member's Sowers of discord are rejected; anyone who starts or abets fighting, discord Sodals Respect 7 pack sticks together and doesn't quarrel amount) and arguments is kicked out. Book of the City, pg. 122 Predominantly Lupus packs gain a 1 trait Sphynx Cunning 6 bonus on pack attacks Enigmas x2; 5 Willpower per story Frequently tests pack, if not one passes, will remove his favor. Red Talons Tribebook, Revised, pg. 80

Sphynx Wisdom 7 Clever, Gift: Fatal Flaw Enigmas x3 May never refuse a riddle contest, will not accept a member that isn't smart Player's Guide to Garou, 3E, pg. 140

Entire pack can step into the land of the dead at sunset. Once per month they can ask totem to seize Two extra mental traits in defense of a Wyrm creature or item… it will Sphynx-of-War War 8 mind-control, or emotion-control not return Must return dead creatures to the land of the dead. Silent Striders Tribebook, Revised, pg. 85 Must always act as mediator when asked, especially involving men and Stheno War 4 Stalwart, Resilient Gift: Strength of Purpose women; find the truth before judging them. Black Fury Tribebook, Revised, pg. 82 His children can never use a car or motorcycle, reluctantly allows use of Stourbridge Lion Respect 7 Dignified, Etiquette Athletics x2, 3 Willpower boats for oversea travel, but still disaproves of planes Glasswalker Tribebook, Revised, pg. 82 Exhaustingly dedicated to keeping Gaia and self clean of all taint. Those with Free retest when dealing with Ancestors will find sturgeon spirits intervening in their sleep: getting their Sturgeon Wisdom 4 Gain a free retest on Ancestors ancestors inputheard Wendigo Tribebook, Revised, pg. 80 May buy improvements at 2 for 1 cost if Sulis Respect 8 its in the weakest category Medicine No ban, other than improving in a way that the Garou is lacking. Player's Guide to Garou, 3E, pg. 136 Increase Pure Breed by 1 (not to exceed Must spend one third of earned XP on improving Social Attributes, Tratis, Suzaku the Red Bird Respect 5 5) Free retest on Leadership check Skills, etc. Stargazers Tribebook, Revised, pg. 81 Can command city spirits, so long as it doesn't violate standing Must vote early and vote often. Cannot vote against the sept's chosen Tammany Hall Cunning 5 Commanding, Politics x2 orders agenda Book of the City, pg. 123 Perceptive x2 (only when under an Must protect all birds of prey; avenge known deaths of eagles, hawks, or Tanawha Respect 6 Gift: Spirit of the Bird open sky) falcons that comes to their attention Rage Across Apalachia, pg. 156

Gift: Hare's Leap; 2 traits up to step Must not pass up no opportunity to slay a BSD; make sure the Bunyip legacy Tasmanian Devil War 7 sideways. Enigmas x2, 5 Willpower per story isn't forgotten: telling tails, umbral voyages, or uncovering forgotten gifts. Bonegnawers Tribebook, pg. 84 Must take no pleasure from killing, neither do they regret taking a life. They Teanoi War 6 Tough Stealth x2 must also hold no grudge. Hengeyokai - MET- pg. 129

Gift: Cooking, though no need to have pot and stir stick, but only works on wood and paper; purchase gifts related to Retest when benefiting group over Demands that her kind be spared, and that people respect her position as Termite Cunning 6 chemical weapons at -1 XP cost self remover of dead things. Book of the City, pg. 124 Not allowed to indulge in any acts of hedonism: no getting drunk, no one- Tezcatlipoca Cunning 5 Beguiling, Subterfuge Occult, Streetwise x3 night-stands, etc. Player's Guide to Garou, 3E, pg. 142

Social Retest once per story; Athletics x2 Rugged when combating on solid Never be too hasty in judging others by race, social grouping, or other The Grandfather Wisdom 7 (Rock climbing only) ground, on or inside a mountain distinguishing factors; obvious enemies are exception. Rage Across Appalatia, pg. 155 Enigmas x2, Investigation x2; can When carrying trash, can communicate petition the totem with one The Great Trash Heap Wisdom 4 with all other pack members. question a month Each full moon the pack takes on protecting and serving a new trash heap. Bonegnawers Tribebook, Revised, pg. 87 Demands that followers cant stand to see another's rights curtailed. Cannot imprison a spirit in a fetish, or allow freedom of speech for being violated Gift: Blur of the Milky Eye and Gift: Open Can learn Gift: Speed of Thought even. Pack loses one honor if they turn their back on a friend or someone The Monkey King Wisdom 8 Seal; +2 traits to evade or escape as if its in tribe they're responsible for. Glasswalker Tribebook, Revised, pg. 82 Must dedicate their lives to art and learning; must uphold the right of free The Muses Respect 5 One Social Trait, any one. Enigmas, Expression, Performance speech Black Furies Tribebook, Revised, pg. 80 Will not accept any Glasswalkers in pack, must devote themselves to helping The People War 8 Gift: Assimilation, Gift: Speed of Thought Brawl, Firearms, Melee oppressed people in some way. Player's Guide to Garou, 3E, pg. 138

The Smiling Happy Buddha Wishes that followers "spread the wealth" to their community, must not Respect 5 Resources x3, 2 Willpower harm eachother, and must not horde wealth Caerns - Places of Power, pg. 68

Can sense suroundings with mediation; +1 trait to dodge if Primal-Urge is x6, +2 Will not be sensed by anyone without Primal-Urge x3, will not accept any The Spirit without Name Wisdom 7 to dodge if Primal-Urge x7 Primal-Urge x2 Homids in the pack; lose benefits when within a city. Player's Guide to Garou, 3E, pg. 141

The Winter Manitous (Negakfok, Tomanik, O'ha'a) Must not seek shelter from any winter storm until they have suffered War 4 Resilient Gift: Chill of Early Frost, Survival frostbite (at least one level of damage) Wendigo Tribebook, pg. 51

Themis, the Dream-Weaver One Gnosis; Galliards receive Gift: Will not allow any Glasswalkers, nor allow any pack member to learn a Wisdom 6 Dreamspeak Enigmas Glasswalker-specific gift. Black Fury Tribebook, Revised, pg. 82 5 Willpower; can smite an enemy with a lightning bolt in desperation (5 aggravated Thunderbird Respect 6 Intimidation, Survival damage) Must never flee or show cowardice; battle the forces fo the Wyrm Croatan Song, pg. 122

3 Willpower; can smite an enemy with a lightning bolt (5 Aggravated Cannot flee any fight unless they are clearly outmatched, and must battle the Thunderbird Respect 5 Intimidating, Survival damage) when Thunderbird wants forces of decay Wyld West -MET- pg. 267 Must work to save tiger kin, may not show cowardice in the performance of Tiger War 8 3 Rage per game Brawl x2, Melee x2, Survival x2 their duties. Hengeyokai - MET- pg. 129 Free Retest on any challenge when in or Will not allow the sea to become desecrated; she will send storms to those Tin Hau Respect 4 on the South China Sea who pollute. Caerns - Places of Power, pg. 75 Gift: Venom and gift: Resist Toxin; can Toad Respect 6 concoct strange elixers Medicine x3 All pack members gain Repugnant x3. Cannot harm any toads Rage Across the Amazon, pg. 114 Clever x2; Can purchase Gift: Spirit Must never take more fish than they'll use from a river, and that each Trout Wisdom 5 +2 traits on swimming and escaping of the Fish member learns to swim without his aid. Croatan Song, pg. 123 Subterfuge x3, gift: Laughter (Willpower Challenge [retest w/ Expression] and spend one Gnosis; target is -3 traits to attack Must kill any snake they come across, except servants of the Rainbow Tulu the Kookaburra Cunning 7 Immune to Horano you Serpant. Rage Across Australia, pg. 140 Will leave any who lose Honor; will leave anyone who doesn't stand their Turtle* Respect 7 Robust; can buy Gift: Turtle Body 5 Willpower ground or defend their home Croatan Song, pg. 122

Once spend 5+ Rage against a single target can put "mojo" on them with Social Must always seek reveng; additionally it takes 4 Honorable acts to earn 3 Tsetse fly War 5 Challenge (retest Intimidation) Medicine x2 Honor Silent Striders Tribebook, pg. 52

Twister Wisdom 5 Enigmas Fierce, Ferocious, Primal-Urge x2 May not leave a dwelling without causing damage. Player's Guide to Garou, 3E, pg. 141 Never pass up a fight with a worthy foe; expects children to spend time Typhon War 5 3 additional Rage per story Brawl x3 communing with storms Shadow Lords Tribebook, Revised, pg. 78 Volcano must never attack an opponent without warning, and his packs must Volcano Respect 5 Expression Ferocious, Shrewd, Primal-Urge x2 make a burnt offering to him once each lunar month. Player's Guide to Garou, 3E, pg. 136 Wakinyan Tanka, Thunderbird If a member every has Rage higher than Willpower they go a bit crazy: as if War 6 Gift: Clap of Thunder Viscious x3 hopped up on coffee, and has -2 to Willpower challenges Wendigo Tribebook, pg. 51 Robust x2 or Brawny x2 chosen Must not hunt animals for their ivory; must punish anyone who slaughters Walrus War 7 2 Armor Levels against Cold damage only each round an animal for vanity. Croatan Song, pg. 122 Gains an additional damage with Weasel War 7 Quick and Dodge their bite attacks Must never show fear Player's Guide to Garou, 3E, pg. 139 +1 trait whenever tryint to deceive others Whiskey Jack, Jaybird Wisdom 4 with their words Gift: Blissful Ignorance, Witty Each pack member must steal something at least once a month Wendigo Tribebook, pg. 51

Swimming x3, Boating x2, teaches gift: Mother's Touch, and Wisdom of the River (Social Challenge to see 1 mile +1 mile/Gnosis spent Whitewater Respect 2 Quick (only on fast moving water) upstream) Must live near the banks of a river; cannot pollute any bodies of water Rage Across Apalacia, pg. 157 Wild Raven Wisdom 6 Clever Dodge x2 Asks for you to leave a part of the kill for him. Red Talons Tribebook, Revised, pg. 80 One trait up on attempts to impress or Must avoid any product made of domestic turkey. Much harder than it Wild Turkey Respect 5 intimidate Discerning, Alert, Gift: Blending sounds. Uktena Tribebook, Revised, pg. 79

Wind Incarnae - East Wind Must keep a reminder of their totem on them at all times; many put bells on Wisdom 5 1 additional trait to resist Frenzy 3 Gnosis themselves to ring in the wind and decorate their homes with wind chimes. Player's Guide to Garou, 3E, pg. 141

With a Mental Challenge, can see Must keep a reminder of their totem on them at all times; many put bells on Wind Incarnae - South Wind Wisdom 5 Enduring clearly for one mile, or more. themselves to ring in the wind and decorate their homes with wind chimes. Player's Guide to Garou, 3E, pg. 141

If a Wendigo, can purchase with 4 points, Must keep a reminder of their totem on them at all times; many put bells on Wind Incarnae - North Wind Wisdom 5 (4) instead of 5 Enigmas x2, Occult x3 themselves to ring in the wind and decorate their homes with wind chimes. Player's Guide to Garou, 3E, pg. 141

Must keep a reminder of their totem on them at all times; many put bells on Wind Incarnae - West Wind Wisdom 5 Leadership x2, 3 Willpower themselves to ring in the wind and decorate their homes with wind chimes. Player's Guide to Garou, 3E, pg. 141

Must keep a reminder of their totem on them at all times; many put bells on Wind Incarnae - Ubral Wind Wisdom 5 2 traits up to step sideways themselves to ring in the wind and decorate their homes with wind chimes. Player's Guide to Garou, 3E, pg. 141 Rugged, and ability to spend one Gnosis to gain 3 Willpower per story Animal-Ken, Primal-Urge, Survival Winter Wolf asks that in the harsh monthes food should be left out for his Winter Wolf Wisdom 7 x2 kin who did not find a shelter for the season Rage Across Russia, pg. 125 Wolverine performs an induction Rugged, and one Rage trait (not to ceremony that shows Malfeas to Wolverine's children must spend at least one Rage in every battle; cannot Wolverine War 6 exceed 10) that cannot be lost, or spent them show mercy to their enemies Player's Guide to Garou, 3E, pg. 139

Rage trait that cannot be lost, but can be Rugged, can buy Gift: Mother's Wolverine War 6 spent. Rage at sufficient rank. Must always spend rage in combat. Red Talons Tribebook, Revised, pg. 80 Gift: Sight From Beyond and Gift: Must always respond to a request to defend a caern (even from Fara); Wyvern War 4 Alertness, Primal-Urge Call of the Wyld cannot "rescue" a caern from other shifters. Silver Fangs Tribebook, Revised, pg. 81 Yongar the Kangaroo Respect 7 Gift: Leap of the Kangaroo Survival x3, Intimidation x4 Must always protect pups and elders. Rage Across Australia, pg. 139 Changeling Crossover Birch Nunnehi 2 Charming Herbalism Must protect her forests from overuse. Changeling Players Guide, pg. 152

Once ever, each member gains Stalwart Lore x2 (any one thing, once per Must be frugile with wood, planting new trees for what they use. Never fail Cottonwood Nunnehi 5 (10) for a game month), Crafts: Woodworking x2 to honor spirits. Changeling Players Guide, pg. 152 Herbalism x2(or Medicine x1) and Must never deface themselves, and must always carry a twig of dogwood Dogwood Nunnehi 3 (6_ Charismatic Botony x2 with them. Changeling Players Guide, pg. 152 Protect her diminishing forests, may never cut down a fir tree, and can only Fir Nunnehi 2 (4) Resilient Survival (Alpine Climate) x2 use dead fallen wood for fires and construction Changeling Players Guide, pg. 152 Fireweed Nunnehi 2 (4) Robust Herbalism x2 Insists you particpation with land reclamation projects whenever possible. Changeling Players Guide, pg. 152

Granite Nunnehi 3 (6) Brawny x2 Intimidation x2 Demands you never back down from a test of strength or endurance. Changeling Players Guide, pg. 152 Demands that you live where he is prevalent, and that you help others who Ice Nunnehi 1 (2) Enduring Survival (Arctic) x2 live in such climates Changeling Players Guide, pg. 152 Gift: Gaia's Blood (spend one Gnosis to transform into living lava, becomes seeringly hot and can "flow" through small cracks, but ignites flamable Demands his children never run away from an enemy, always keep moving Changeling Shadows on the Hill, Lava Nunnehi 4 (7) material) forward. pg. 143 Magnolia Nunnehi 2 (4) Elegant Seduction Refrain from picking her flowers; plant a tree each year Kingdom of Willows, pg. 169 Must hang an ear of her in permanent dwelling, and must carry several Maize (Corn) Nunnehi 3 (6) Intuitive Cooking x2, Empathy x2 kernels or corn pollen on themselves at all times Changeling Players Guide, pg. 152 Protect her trees, must never use leis or other adornments without rubbing Changeling Immortal Eyes Shadows on the Hill, Mokihani Nunnehi 1 (2) Gorgeous, Gift: Scent of Sweet Honey Etiquette x2 her berries on it first. pg. 143 Saguaro Cactus Nunnehi 2 (4) Tenacious Survival (Desert), Brewing Must conserve water, and stop pollution of water. Changeling Players Guide, pg. 152

Sandstone Nunnehi 2 (4) Crafts (Sand painting) x2, Occult Study the ancient rituals of their mortal tribes Changeling Players Guide, pg. 152 Can exchange Sun traits with pack Asks that her children be buried, look for lost remains and perform Scarab Mokole 5 members Gathering of the Departed Changing Breed 2 -MET- pg. 188 Changeling Immortal Eyes Shadows on the Hill, Shark Nunnehi 3 (6) Ferocious, Bestial Brawl x2 Defend the seas as their territory, destroy anyone or anything that harms it pg. 144 Must limit their use of tobacco to ceremonies and occasions -its traditional Tobacco Nunnehi 4 (8) Discerning Lore: Spirits x1 role Changeling Players Guide, pg. 152

Whitewater Nunnehi 1 (2) Quick (when in fast moving water) Swimming x3, Boating x2 Must make your homes near her banks, and refrain from polluting her. Changeling Players Guide, pg. 152 Willow Nunnehi 3 (6) Resilient Crafts Seek to prevent willow trees from wanton destruction. Kingdom of Willows, pg. 169 Changing Breeds Once per day can spend 1 Gnosis to activate a light, similar to the angler; Must never attack a foe in ignorance: must know something about them Angler Rokea 5 Enduring only in defense of cold Stealth x2 besides their general appearance and size. Changing Breed 4 -MET- pg. 202 With study can acquire Enigmas Bonyscrap Bastet 1 x2 or Investigation x2 Bonyscrap is EXTREMELY annoying: offering rotten roadkill, prattling, etc. Changing Breed 1 -MET- pg. 209 Butterfly Bastet 1 +2 Traits to resist Frenzy Gift: Monkey's Uncle Must never attack in anger, only in defense Changing Breed 1 -MET- pg. 209 Up 2 traits on Stealth and Subterfuge Once per story an enemy will have Chung Kuel Nuwisha 6 challenges bad luck, dramatically Asks that any benefits are used only against those of The Wyrm Changing Breed 1 -MET- pg. 46

Citlacoatl, the Feathered With time, can learn: Gift: Dance Serpent King of the Cobra, Rite of Nine Lives, or Is always at war with King Snake, attacking followers; must attack the Bastet 3 Simply sends snakes to pack's aid Gift: Walk Between Worlds Unmaker Wyrm Changing Breed 1 -MET- pg. 209 When understanding human technology, gain a free retest; can spend an extra day Crab Rokea 4 on land Science x2, Seafaring Asks her children to venture onto Unsea once a weak Changin Breed 4 -MET-pg. 202 Requires her children to do everything they can to stop the hunting of sea Dolphin Rokea 4 Charismatic, Expressive Empathy x3 mammals and to end pollution of the waters Changing Breed 4 -MET- pg. 203 Gift: Dream Semblance can be Has not accepted any Garou yet; must never dishonor him, can have many Dragon Mokole 5 Gift: Dragon's Breath taught with dedication meanings, but breaking tenents is a good bet. Changing Breed 2 -MET- pg. 188 Must adapt to their surroundings, and must not alter their environment to Finch Mokole 5 Gift: Beak of the Finch 3 Willpower do this. Changing Breed 2 -MET- pg. 188

Merit: Eidetic Memory (once per story, for one event); in Africa or Tough, Enduring, Narrator can slip them India a herd of elephants can Will not ally with any Simba; must defend their elephant cousins as well as Hatii the Thunderer Bastet 5 a clue from time-to-time arrive to help (rare, but possible) hunt down and kill anyone who hunts elephants for sport or ivory Changing Breed 1 -MET- pg. 210 1 Willpower, 1 Mnesis Horseshoe Crab Mokole 4 Gift: Become Log (sometimes) Must oppose change and innovation. Changing Breed 2 -MET- pg. 188 Hurricane Rokea 5 Ferocious, Gift: Restraint Intimidation x2 Must sink one vessel of any size once per month Changing Breed 4 -MET-pg. 203

Cut loose and kick down the walls of the established order, although they Teach gifts: Treeclimber, Farsight, must know when to stop; value friendship highly; will appear as a monkey or Ika-Ika the Monkey King Bastet 3 Clawstorm, and Monkey's Uncle Athletics, Dodge a crazy person: be nice to keep Ika-Ika as totem Changing Breed 1 -MET- pg. 210

Graceful; can Fair Escape when within 3 Merit: Graceful; can teach any King of Cats Bastet 3 paces a fire place (shoots up and out) Bastet gift Must live by his code: Live hard, Laugh at death, and go out in a flourish Changing Breed 1 -MET- pg. 210 Must follow his will, while dominating those around them; tolerates no 4 Free Retests in Strength insubordination from followers: any act of insubordination and he leaves all King-of-Beasts Bastet 6 +3 traits on Intimidation Challenges followers Changing Breed 1 -MET- pg. 211

Kishijoten Nuwisha 4 Healthy Health Level, Medicine Must always stop to help the injured, except minions of the Wyrm Changing Breed 1 -MET- pg. 45 Free retest on any Performance Test (only with dancing and Kokopelli and Pan Nuwisha 4 Tireless instruments) Must never strike out of anger Changing Breed 1 -MET- pg. 45 Must always accept formal challenges, even from The Wyrm; any enemy Loki Nuwisha 7 Physical Trait of player's Choice Healthy Health Level killed by pack members must offer the foe up to totem first Changing Breed 1 -MET- pg. 45 Never accepts Daytime Pyros; must take Gift: Night Terror to follow, once per story must use on a wicked person until they repent. Allies of Lord of Free Retest on challenges related to Nightmares cannot associate with followers of Mistress of Catkind's Lord of Nightmares Bastet 4 dreams and dream interpretation Stealth, Enigmas followers Changing Breed 1 -MET- pg. 211 Must do everything they can to disrupt fishermen, from tearing apart nets, Manta Ray Rokea 7 Rugged, Tireless 3 Willpower to jumping on board an slaughtering everyone Changing Breed 4 -MET-pg. 203

Dreams allow for +3 traits on Enigmas, Mantis Bastet 2 Investigation, or Occult checks Meditation Cannot be hasty or reckless; if unwilling to stay still totem will leave them Changing Breed 1 -MET- pg. 212 Must having nothing to do with servants of Cahlesh, no matter the cause. She may send an animal, or temporary May teach any gift of ability Needless destruction is against her nature. May not associate with followers Mistress of Catkind Bastet 5 aid, but not likely related to catkind. of Lord of Nightmares Changing Breed 1 -MET- pg. 212 When teaching humility: up 4 traits Oghma Nuwisha 8* (physical) or 5 traits (mental) 3 Willpower Damands: never strike in anger Changin Breed 1 -MET- pg. 47 Free retest on Enigmas (if successful on Old Snapjaw Bastet 2 riddle) 1 Rage Must best Old Snapjaw in a riddle contest to follow, Changing Breed 1 -MET- pg. 213 Cannot write-down stories, have tattoos, or perform rites that involve Totem can give a True Name to drawing; must abandon reading and writing, cannot own any written Orunmila Mokole 7 Merit: Eidetic Memory anything they bring to her material either. Changing Breed -MET- pg. 189 Learn the Umbral Danse, able to detect Wyrm (as per succeeding Reduce difficulty to step sideways by 3 on Gift: Sense Wyrm) when within Ptah Nuwisha 5* (minimum 3) umbra Asks that you protect the stars from all who would cause them harm Changing Breed 1 -MET- pg. 45

Demands pack always test the worthiness of those in power; must never allow a self-righteous or boastful person to pass without proper humiliation Puck Nuwisha 3 2 traits up escaping those in power Stealth Changing Breed 1 -MET- pg. 46 Is more likely to personally advise Non-Ananasi must cooperate with Ananasi when asked; cannot enter a Queen Ananasa Wisdom 5(0) Enigmas, Occult the pack situation without a fallback plan Changing Breed 3 -MET- pg. 50 Raven Nuwisha 5 Enigmas, Subterfuge Asks that none carry wealth; trust in Raven to provide Changing Breed 1 -MET- pg. 47

Once per session: can heal another with a Dislikes non-Mokole, non-Nagah shifters; requires swampy marshes remain Snake Doctor Mokole 6 touch (heal Permanent Gnosis) 3 Willpower untouched by interlopers. Changing Breed 2 -MET- pg. 189

Intimidating; may smite a foe with Cannot flee in fear from anything, though is more forgiving on this. Must Thunderbird Bastet 5 thunder (ST calls it) Survival, 3 Willpower battle against forces of decay (Banes, Vampires, Fomori, etc) and The Wyrm Changing Breed 1 -MET- pg. 213 2 Traits up on any Subterfuge or Enigmas Ti Malice Nuwisha 4 Challenge Show no mercy to the weak, especially in business. Changin Breed 1 -MET- pg. 44 Free Retest on Dodge, when combating Damnds followers never bully the weak, nor can they tolerate a self- Tzinzie Bastet 2 something bigger and stronger important person to rest comfortably around them. Changing Breed 1 -MET- pg. 213 Whiptail's Clutch: 3 Permanent Gnosis to Whiptail Lizard Mokole 7 reproduce themselves Enigmas, Survival Does not allow males to follow, must never surrender to the rule of a man. Changing Breed 2 -MET- pg. 190 Simple: to gaind +3 traits on any Enigmas or Subterfuge Challenge about to take Whispers Bastet 2 place Must avoid making loud noises, especially when speaking. Changing Breed 1 -MET- pg. 214

Three Healthy Health Levels, and a Free Retest (soaking damage) when attempting something very, Xochipilli Nuwisha 5 Free Retest on any Survival challenges VERY, likely to kill them Must never turn away from a dare, no matter the odds. Changing Breed 1 -MET- pg. 46 Celestial Totems

Ability to entrance audience with a Social Challenge (retest with Rage Across the Heavens, pg. 38 Eshtarra Celestial 8 Gift: Sense the Unnatural Performance); Ancestors x3 Requires a moot of her own, once per season, and emphasises the tail lelling. Fianna Tribebook, revised, pg. 82 Can purchase Gift: Reshape Object, +2 Must work towards building things of importance amongst human society, in Hakahe Celestial 7 traits on any Occult challenge Crafts x3 (any or all), Repair x3 order to teach humans to build and not to destroy. Rage Across the Heavens, pg. 34 Must protect other shapeshifters left on Earth, especially the Mokole and Hyperion Celestial 10 Gift: Kiss of Helios 5 Willpower Corax Rage Across the Heavens, pg. 28 Discerning x2, +2 traits on Enigmas, Not allowed to act hastily; must always have a backup plan for any major Lu-Bat Celestial 10 Empathy, and Occult Challenges endeavor Rage Across the Heavens, pg. 49

Cannot lose their way; +1 trait involving Must travel to spread their understanding; must spend 4 months of the year Meros Celestial 7 land of the dead, or its inhabitants Enigmas x3, Occult x3 "on the road" Rage Across the Heavens, pg. 58

Can purchase ragabash gifts at -1 XP; will Expects children to fend for themselves with whatever tools are available, teach each member Gift: Blur of the disaproves of overreliance on any one item, and requires no member to keep Mitanu Celestial 7 Milkey Eye Subterfuge x3, Streetwise x3 a fetish or weapon longer than one month Rage Across the Heavens, pg. 31 Forbidden to show fear, and must not retreat once combat is joined; not Nerigal Celestial 8 Never enter Fox Frenzy, Brawl, Melee Healthy Health level allowed to avoid obstacles instead of overcome them. Rage Across the Heavens, pg. 41 Can purchase gift: Mindspeak; when working as a group gains +1 trait on any Not allowed to forgive until any crimes commited against them are justly Rorg Celestial 10 action Primal-Urge x3 punished. Rage Across the Heavens, pg. 43 Web Surfing x1 (ability to swim, and navigate the Weaver's Web) ability, and Crafts (any) x2, Computer x2, Tasks children to heal, not harm, the Weaver; often gives orders to cut Wyrm- Shantar Celestial 8 all Glasswalker gifts are at -1 XP Repair x2 influence away from the Webs. Rage Across the Heavens, pg. 54 Sohkta Celestial 7 Gift: Open Moon Bridge Enigmas x3, Primal-Urge x2 Pledged to protect moon bridges and moon paths from the Wyrm Rage Across the Heavens, pg. 25

Alluring, increased fertility (non-Metis Must work towards the welfare of children, whether this means establishing Tambiyah Celestial 8 only) and chance of Garou offspring is 1/5 Empathy x3, Medicine x3 better community day care fascilities, or caring for the sept's younger kin. Rage Across the Heavens, pg. 35 Effective Purebreed +1; 1 Willpower (for avoiding mind control, intimidation or Free Retest on any Leadership Not allowed to dishonor themselves, any action that would cause the pack to Zarok Celestial 9 other domination) challenges, 5 Willpower lose Honor would force Zarok to leave the pack. Rage Across the Heavens, pg. 47 Wyrm Totems

Gradually develop Bipolar Disorder; must not solve a problem through sheer Wyrm - strength of arms, unless all other options have been exhausted Cunning Aucol (Arctic Fox Kit) 4 Creative, Gift: A Thousand Voices 1 Willpower -MET- pg. 86 Wyrm - Corruptio Teaches: Rite of the Survivor, and Not allowed to help anyone who does not serve The Wyrm, even extending n Rite of the False Memory this to other BSDs unless there's something about pain or destruction Caterpillar 4 involved Book of the Wyrm -MET- pg. 89 Wyrm - G'louogh, "Dance of Corruptio Corruption" n 15 Gift: Fabric of the Mind Must never support the status quo, and be capricious. Hakaken, "The Heart of Wyrm - Fear" Strength 5 Gift: True Fear, Gift: Icy Chill of Dispair Intimidation Must always instill fear in foes before slaying them Gain a neck-frill that prevents 2 levels of all soakable damage to their necks. Additionally they can spend a Stamina trait to gain an extra action once per Kendi the Frill-Necked Lizard Wyrm 8 scene Intimidation x5, Survival x4 Forbidden from material pleasure: they must stay outside in rain and shine Rage Across Australia, pg. 141 Wyrm - Kirijama, "The Hidden Foe" Cunning 7 Gift: Invisibility Stealth x2 Must never become famous, nor be known for their renown. Book of the Wyrm -MET- pg. 87

They are all beautiful: eliminate any With a Social Challenge (retest repugnant traits, deformities, mutations, with Performance) they can or other visual effects of the Wyrm on entrance audience with a Ngadu-dgala the Broga Wyrm 4 their appearances. graceful/elaborate dance Cannot destroy any object of beauty. Rage Across Australia, pg. 141 Wyrm - Relshab, "The Faceless Corruptio Can "eat" target's limbs, as per Gift: Eater" n Whelp Body (no limit to uses per combat, 10 though) Must eat everything put before them Wyrm - Strength Gift: Patagia, Gift: Ears of the Bat, +2 The Bat 4 traits for flying and hearing Intimidation, Stealth, Survival Must not harm bats, and must sleep upside down Wyrm - Corruptio n Must imbibe mushroooms to gain Gift: Pulse of the Invisible, Physical The Dark Fungus 3 Gift: Pulse of the Invisible Challenge (failure=derangement) Wyrm - 3 times per day can breath fire Strength (spray attack) deals 2 Aggravated The Green Dragon 9 2 Extra Healthy Health Levels, Violant damage Must not show cowardice Wyrm- Cunning The Whippoorwill 6 Can imitate any bird, Perceptive x2 Blind-Fighting x2 Must not harm any birds; hold a moot for Whippoorwill twice a year