Why Is Vampire Still Cool?
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Character Creation Guidelines.Pages
The Giovanni Chronicles Vampire 20th Anniversary Player Characters Create a vampire from any of the clans listed below. This chronicle starts off in medieval times so I’d like to keep it as pure as possible, therefore please consider not using Bloodlines. If you are adamant that you want to play a bloodline character please make sure it fits into the time frame and explain why you have to play it. I’m interested in telling a fun and a good story that starts at the inception of some major changes in vampire lore. I don’t want to have any comebacks because your bloodline gives you major advantages in the meta. Assamite , Brujah, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, Ventrue If you want to research real life history to get a better feel for how your character lives then the year is 1444 and the place is Romania. Basically the Turks are taking over everything as the Ottoman Empire expands. Your average serf would know little outside of their village and some wouldn’t know much outside of their father’s pig farm. You are probably Christian, or Pagan, the Muslims are terrorising lands headed West. It’s basically their time to shine as Western terrorism has been failing recently. Sounds familiar somehow. I would recommend you do not research Kindred history, your characters will start off as humans and so aside from things that go bump in the night, vampire activities are very much concealed under the masquerade. You will be writing or at the very least witnessing Kindred history as part of this Chronicle so much of what you read could very well be science fiction by the time you encounter it. -
Storytelling in the Digital
DigitalStorytellingStorytelling Age In The Digital In AgeThe 1 2011-2012 Product Descriptions for WW PDF Releases Sep. 2011: (VtM) Vampire: The Masquerade – 20th Anniversary Edition Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans which the game industry had never seen before or since. This book is for all of the White Wolf fans who have lived, loved, and taken the long road with us for the past two decades. This is Masquerade in all its glory. An updating of the classic rules from Vampire: The Masquerade – Revised Edition. This book contains all thirteen original clans, clan variants and bloodlines, with their signature Disciplines. It also has rules for charac- ter creation and advancement from neonate to Methuselah, as well as all the Discipline powers from level one through nine. The book also features new full color art by Tim Bradstreet and other classic Masquerade artists. Oct. 2011: (VtM) Dust to Dust Gary, IN. It has been years since the War for Chicago, and nearby Gary, Indiana has been impacted by the changes. Things are heating up just as a new coterie comes onto the scene. How will the balance of power shift in the coming nights? This is a brand-new Storytelling Adventure System story written by White Wolf specifically for the Wrecking Crew’s use at the Grand Masquerade, using Vampire 20th Anniversary rules. It will later be released as a PDF for sale through DriveThruRPG.com. Nov. 2011: (VtR) Strange, Dead Love Away from the eyes of mortals, vampires gather, nursing eternal grudges and burning for eternal love. -
Warps Inventory
name type condition notes location location details star trek the next generation roleplaying game core game book rpg core book slightly damaged library WOD box ars magica 4th ed the fallen angel scenaria rpg scenario book undamaged library WOD box ars magica third edition core book rpg core book significantly damaged library WOD box The book of nod rpg supplement undamaged vampire: the mascarade setting book library WOD box random notebook plain pages misc undamaged library WOD box laws of elysium rpg rules supplement undamaged minds eye theatre book for elder charecters library WOD box minds eye theatre laws of the night rpg core book undamaged minds eye theatre book for vampires library WOD box the book of madness rpg supplement undamaged beastiary for mage the ascencion library WOD box world of darkness: sorcorer rpg supplement undamaged book for playing hedge wizards in world of darkness chronicles, can stand alone library WOD box dark ages mage rpg supplement undamaged dark ages book for mages, requires dark ages vampires to use library WOD box vampire the dark ages rpg core book undamaged library WOD box book of the weaver rpg supplement undamaged supplement fore werewolf the apocalypse library WOD box necropolis atlanda rpg supplement undamaged a regional sourcebook for wraith the oblivion and vampire the masquerade library WOD box saviours and destroyers rpg supplement undamaged supplement for demon: the fallen library WOD box chicago chronicles volume 2 rpg supplement undamaged supplement for vempire the mascarade library WOD -
WOD CHI ADV.Indd
To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO White Wolf Publishing, Inc. 8 SOCIAL OOOOO 0-34 1554 Litton Drive Stone Mountain, GA 30083 To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm An adventure for the World of Darkness using the Storytelling Adventure System Written by: Will Hindmarch Additional Writing: Ken Hite, Bill Bridges Layout: matt milberger Art: sam araya World of Darkness created by Mark Rein•Hagen STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 8 SOCIAL OOOOO 0-34 White Wolf Publishing, Inc. 1554 Litton Drive © 2006 White Wolf, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. -
342-Sample.Pdf
Sample file TM Sample file Sean Jaffe, Clayton Oliver, Ethan Skemp And Adam Tinworth 1 Credits Authors: Sean Jaffe, Clayton Oliver, Ethan Skemp, Adam Tinworth Developer: Ethan Skemp Editor: Aileen E. Miles Art Director: Aileen E. Miles Layout &Typesetting: Pauline Benney Art: Andrew Bates, Joe Corroney, Steve Prescott, Jeff Rebner, Alex Sheikman, Drew Tucker Cover Art: Steve Prescott Cover Design: Pauline Benney ©1999 White Wolf Publishing, Inc. All rights re- served. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension and World of Darkness are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dream- ing, World of Darkness Blood-Dimmed Tides, Hengeyokai Shapeshifters of the East, Freak Legion, Book of the Wyrm, Haunts, The Vampire Storytellers Companion, Wolves of the Sea, Wraith the Great War, Sea of Shadows, The Changeling Players Guide, Immortal Eyes Shadows on the Hill and Technomancer’s Toybox are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fi ction and intended for entertainment purposes only. Reader discretion is advised. -
Time of Judgement: Vampire. Gehenna: the Final Night
A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. Act One of Three dark fantasy ISBN 1-58846-855-0 $7.99 U.S WW11910 A Race Against Armageddon For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine—and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness®. -
SAS Falling Scales.Indd
Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO 10 SOCIAL OOOOO 0-34 Civility must be rewarded. If it isn’t rewarded, there’s no use for it. There’s just no use for it at all. — Dr. Logan, Day of the Dead An adventure for the World of Darkness using the Storytelling Adventure System Sample file Written by Matt McFarland Developed by Chuck Wendig Edited by Michelle Lyons Layout by Mike Chaney Art: Brian Leblanc and Eric Kolbek © 2012 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. -
Wonders by Type
Wonders by Type LevelWonder Title Page Number Talisman Unique Khalil aba-Malek, The Iron Satan Infernalism: The Path of Screams 92 1 Digital Online Package Digital Web 100 Fencing Square Mage: The Sorcerers Crusade 285 Hare's-foot Ward Mage: The Sorcerers Crusade 286 Spirit Goggles Mage: The Ascension 294 Spirit Goggles Mage: The Ascension, 2nd Ed. 286 Spy-Glass Artisans Handbook 89 Time-Divider Artisans Handbook 89 Truth-Seeing Stones Artisans Handbook 89 Tsu-Ti (Divine Bamboo) Book of Crafts, The 120 Witchward Infernalism: The Path of Screams 89 Woodblock of Auspicious Formulae Mage: The Ascension, 2nd Ed. 286 2 Abh-t Dagger Book of Crafts, The 59 Adze Unparalleled Artisans Handbook 88 Anulus Vigil (the Watchful Guardian Ring) Mage: The Sorcerers Crusade 286 Bangles of Infinite Acceptance Dragons of the East 129 Bird of Reason Artisans Handbook 87 Body-Forger's Arm Artisans Handbook 89 Bond of Ibn Daud, The Artisans Handbook 83 Brittany's Music Box Mage: The Ascension, 2nd Ed. 286 Classic of the Plain Lady Book of Crafts, The 120 Clockwork Sycamore Artisans Handbook 87 Endless Ammo Clips Book of Crafts, The 103 Fix-Sea Staff Dragons of the East 132 Flying Unguent Infernalism: The Path of Screams 89 Golden Walnut Book of Shadows, The 149 Grimoires Infernalism: The Path of Screams 90 Hephaistos' Tables Artisans Handbook 88 Jonah's Chariot Artisans Handbook 87 Juk Ak Book of Crafts, The 121 Lycanthroscope Book of Shadows, The 149 Magick Sword Coin Akashic Brotherhood Tradition Book 64 Master Joro's Sash Mage: The Ascension, 2nd Ed. 286 -
Backgrounds by Game Line
Backgrounds by Game Line Background Title Page Number Changeling: The Dreaming Allies Enchanted, The 72 Auspicious Treasure (Treasures) Land of Eight Million Dreams 90 Ceremonial Tattoo Kithbook: Eshu 82 Chimera Changeling: The Dreaming 175 Changeling: The Dreaming, 2nd Ed. 146 Chimera Companion Enchanted, The 69 Companion Changeling Players Guide 57 Contacts Changeling: The Dreaming 175 Changeling: The Dreaming, 2nd Ed. 147 Destiny Denizens of the Dreaming 72 Dragon Nest (Holdings) Land of Eight Million Dreams 91 Dreamers Changeling: The Dreaming 176 Changeling: The Dreaming, 2nd Ed. 147 Dross Enchanted, The 70 Faerie Blood Enchanted, The 71 Faerie Mentor Enchanted, The 71 Fame Enchanted, The 73 Feth Fiada Enchanted, The 72 Golem Kithbook: Nockers 55 Gremayre Changeling: The Dreaming 176 Holdings Changeling: The Dreaming 176 Changeling: The Dreaming, 2nd Ed. 148 Household Changeling Players Guide 144 Husk Inanimae: The Secret Way 67 Influence Enchanted, The 73 Jade Talisman: True Jade Land of Eight Million Dreams 91 Kenning Enchanted, The 72 Kinain Fool's Luck: The Way of the Commoner 74 Mentor Changeling: The Dreaming 176 Changeling: The Dreaming, 2nd Ed. 148 Orisha Bond Kithbook: Eshu 84 Pakua Land of Eight Million Dreams 92 Patron Nobles: The Shining Host 74 Political Connections Nobles: The Shining Host 74 Prestige Shadow Court, The 76 Regard Inanimae: The Secret Way 67 Remembrance Changeling: The Dreaming, 2nd Ed. 148 Land of Eight Million Dreams 92 Resources Changeling: The Dreaming 176 Changeling: The Dreaming, 2nd Ed. 148 Retinue Changeling: The Dreaming 177 Changeling: The Dreaming, 2nd Ed. 148 Land of Eight Million Dreams 92 Royal Lineage Kithbook: Eshu 84 Friday, September 28, 2001 Page 1 of 10 Background Title Page Number Scathach Status Book of Lost Houses: The Second Coming 111 Spirit Companion Changeling Players Guide 144 Title Changeling: The Dreaming 177 Changeling: The Dreaming, 2nd Ed. -
Talents, Skills & Knowledges
Talents, Skills & Knowledges Collected Abilites: Talents|Skills|Knowledges for World of Darkness 20 th Anniversary Edition Version 2.0 Table of Contents OVERVIEW 3 Categorization 3 Systems 3 Skill Key 5 Altered Nomenclature 5 STANDARD ABILITIES 6 Standard Talents 6 Standard Skills 7 Standard Knowledges 9 SPECIALIST ABILITIES 11 Specialist Talents 11 Specialist Skills 13 Specialist Knowledges 17 Redactions & Changes 20 INDEX: GENERAL ABILITIES 21 APPENDIX: SUPERNATURAL ABILITIES 22 Key 22 Supernatural Talents 22 Supernatural Skills 24 Supernatural Knowledges 25 Redactions and Changes 25 INDEX: SUPERNATURAL ABILITIES 26 CREDITS & CONTACT 27 2 | P a g e Overview Overview Biotech skill. Some of these abilities (Particularly those associated with Mage) may not be exclusive Across the various World of Darkness Game Lines, to these Supernaturals, but are generally associated rules and approaches can vary significantly. In almost exclusively with them. particular, the Abilities traits that are supposedly universal across all game lines can vary enormously Systems in definition and function. While this is no issue for The systems associated with Abilities may have games constrained to a particular game line, this changed many times since the inception of World can create issues for games set in a mixed of Darkness, but certain things have remained cosmology – Different lines often define abilities in universal. Most notably, the role and availability of different ways, assign them different categories, Specialties has changed several times through the and even introduce entirely new ways of handling editions and lines; see the section below for more Specialties. information. In this document, Players and Storytellers will find Dice Systems my own interpretation and house rulings for the When a character is called upon to use their Abilities in White Wolf and Onyx Path’s Classic abilities in a field, an ability roll is made. -
Vtm - Whitewolf: Genealogy Genealogy of the Vampires in the World of Darkness
VtM - WhiteWolf: Genealogy Genealogy of the Vampires in the World of Darkness This is the list of 2615 known vampires. Of course, all this is alleged in White Wolf's books. Feel free to consider this file as a list of what they want us to believe... Your Storyteller may or should have his own view of the World of Darkness. You can send me updates... I added some information from non White Wolf sources that can be found on the web. Those are in dark green. The acronyms used to make references to the books can be seen on this list. About Caine and his progeny, about the Antediluvians. A table, chronologically sorted. The biggest genealogy trees. Of course many undeads are missing on this list : look at the expected numbers. The rationale for the classification of clans and bloodlines below. Clan by clan 1 Assamites 112 vampires (Haqim 3°) 2 True Brujah 10 vampires (Brujah 3°) 2a Brujah 240 vampires (Troile 3°) 3 Cappadocians 31 vampires (Ashur/Cappadocius 3°) -- Harbingers of Skulls and Lamia included 3a Samedi 13 vampires (Baron Samedi 5°) 3b Giovanni 67 vampires (Augustus Giovanni 3°) 4 Gangrel 185 vampires (Ennoia 3°) -- Ahrimanes included 4a Lhiannan 0 vampires 4b Laibon 4 vampires (Fakir Al Sidi 4°) 4c Anda 7 vampires (Dobrul the Brave 4° or 5°) http://vampirerpg.free.fr/WhiteWolf/Genealogy/ (1 of 3) [6/1/2002 12:19:51 AM] VtM - WhiteWolf: Genealogy 5 Lasombra 108 vampires (Lasombra 3°) 5a Kiasyd, aka. Nocturnae 3 vampires (Marconius 5°) 6 Malkavians 203 vampires (Malkav 3°) 7 Nosferatus 201 vampires (Absimilliard 3°) 8 Ravnos 83 vampires -
Different Tales
For release 24 July 2020, 6:00 PST/15:00 CEST DIFFERENT TALES 1. Werewolf: The Apocalypse - Heart of the Forest is coming to PC in Q4 2020 2. Rage gets things done! New Werewolf: the Apocalypse PC game in Q4 2020 3. New narrative Werewolf: the Apocalypse adventure is coming to PC in Q4 2020 Werewolf: The Apocalypse Narrative Adventure Gameplay and Key Art Reveal Warsaw, Poland, July 24, 2020 - Rage gets things done KEY ART REVEAL The new adventure game of savage horror within the legendary World of Darkness is clawing its way to PC. Werewolf: The Apocalypse - Heart of the Forest, from the makers of Wanderlust: Travel Stories and The Witcher 1, will let you share the deep secrets of the last primeval forest in Europe. Heart of the Forest is a narrative adventure game based on the legendary role-playing game Werewolf: The Apocalypse. You play as Maia, a young woman looking to uncover her family’s history. In the pursuit of past mysteries, she arrives at the Białowieża Forest, an ancient wilderness full of ancient and dangerous secrets. WATCH THE REVEAL TRAILER The game’s mechanics are based around three main resources: Rage, Willpower, and Personality. They determine the choices available to Maia and influence the overall presentation of every scene. “Heart of the Forest is one of the few video games that actually represent the traditional pen-and-paper role-playing mechanics. The game assumes the role of the game master and guides us through the adventure. It’s one of the best renditions of traditional RPG I’ve ever seen in gaming,” said Piotr Gnyp, Head of BizDev at Walkabout Games and a long-standing fan of tabletop RPGs.