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A Study of •Œgaymers╊ and Digital
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2013 SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS M. William MacKnight University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation MacKnight, M. William, "SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS" (2013). Open Access Dissertations. Paper 135. https://digitalcommons.uri.edu/oa_diss/135 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS BY M. WILLIAM MACKNIGHT A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH (RHETORIC AND COMPOSITION) UNIVERSITY OF RHODE ISLAND 2013 DOCTOR OF PHILOSOPHY DISSERTATION OF M. WILLIAM MACKNIGHT APPROVED: Dissertation Committee: Major Professor: Libby Miles Mike Pennell Ian Reyes Nasir Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2013 ABSTRACT This study looks at the tensions surrounding the inclusion and increasing presence of LGBT performances within video games, their surrounding industry and culture, and their related internetworked cyberspaces – an assemblage referred to in this research as the “game-sphere.” By analyzing the rhetorical activity performed within a specific LGBT game cyberspace (the Reddit subforum r/gaymers), this study offers insight into gaming and LGBT culture by answering the following research question: What rhetorical action is performed by LGBT video game players within r/gaymers? Data were collected over a period of two weeks, wherein screen-captures were taken and saved twice a day at 10:00 am and pm. -
Journal of East Asian Libraries, No. 165, October 2017
Journal of East Asian Libraries Volume 2017 | Number 165 Article 1 10-2017 Journal of East Asian Libraries, No. 165, October 2017 Follow this and additional works at: https://scholarsarchive.byu.edu/jeal BYU ScholarsArchive Citation (2017) "Journal of East Asian Libraries, No. 165, October 2017," Journal of East Asian Libraries: Vol. 2017 : No. 165 , Article 1. Available at: https://scholarsarchive.byu.edu/jeal/vol2017/iss165/1 This Full Issue is brought to you for free and open access by the All Journals at BYU ScholarsArchive. It has been accepted for inclusion in Journal of East Asian Libraries by an authorized editor of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Journal of East Asian Libraries Journal of the Council on East Asian Libraries No. 165, October 2017 CONTENTS From the President 3 Essay A Tribute to John Yung-Hsiang Lai 4 Eugene W. Wu Peer-Review Articles An Overview of Predatory Journal Publishing in Asia 8 Jingfeng Xia, Yue Li, and Ping Situ Current Situation and Challenges of Building a Japanese LGBTQ Ephemera Collection at Yale Haruko Nakamura, Yoshie Yanagihara, and Tetsuyuki Shida 19 Using Data Visualization to Examine Translated Korean Literature 36 Hyokyoung Yi and Kyung Eun (Alex) Hur Managing Changes in Collection Development 45 Xiaohong Chen Korean R me for the Library of Congress to Stop Promoting Mccune-Reischauer and Adopt the Revised Romanization Scheme? 57 Chris Dollŏmaniz’atiŏn: Is It Finally Ti Reports Building a “One- 85 Paul W. T. Poon hour Library Circle” in China’s Pearl River Delta Region with the Curator of the Po Leung Kuk Museum 87 Patrick Lo and Dickson Chiu Interview 1 Web- 93 ProjectCollecting Report: Social Media Data from the Sina Weibo Api 113 Archiving Chinese Social Media: Final Project Report New Appointments 136 Book Review 137 Yongyi Song, Editor-in-Chief:China and the Maoist Legacy: The 50th Anniversary of the Cultural Revolution文革五十年:毛泽东遗产和当代中国. -
Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-15-2015 Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the East Asian Languages and Societies Commons Recommended Citation Harada, Kazue, "Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender" (2015). Arts & Sciences Electronic Theses and Dissertations. 442. https://openscholarship.wustl.edu/art_sci_etds/442 This Dissertation is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Department of East Asian Languages & Cultures Dissertation Examination Committee: Rebecca Copeland, Chair Nancy Berg Ji-Eun Lee Diane Wei Lewis Marvin Marcus Laura Miller Jamie Newhard Japanese Women’s Science Fiction: Posthuman Bodies and the Representation of Gender by Kazue Harada A dissertation presented to the Graduate School of Arts & Sciences of Washington University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 St. Louis, Missouri © 2015, Kazue Harada -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Characters in Fire Emblem Three Houses a Ludo Mix Perspective Joleen Blom
Characters in Fire Emblem Three Houses A Ludo Mix Perspective Joleen Blom Transactions of the Digital Games Research Association March 2021, Vol. 5 No 2, pp. 101-130. ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc- nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights ABSTRACT The article focuses on how dynamic game characters create friction in a ludo mix strategy consisting of primarily ludic media, disturbing the narrative coherency that trans- or cross-media strategies strive for. In particular, dynamic game characters, with a development structure that the player influences, cause narrative inconsistencies with the character’s transmedia appearances. Yet, in Japanese media and ludo mixes, character proliferation is the norm so that different versions of the same character can exist without any issues of narrative coherency. Through a case study of the Fire Emblem: Three Houses ludo mix, this article argues that the Japanese concept of the kyara, a proto-character, demonstrates to be an excellent means to avoid a clash between 101 102 Joleen Blom the dynamic game character in one work and its appearance in another work. It concludes that through the use of the kyara, the IP owner avoids any clash between the dynamic game character’s appearance in its source work and its appearance in other ludic works, thereby giving the impression that the player’s agency over the dynamic game character stays intact. -
Manga Book Club Handbook
MANGA BOOK CLUB HANDBOOK Starting and making the most of book clubs for manga! STAFF COMIC Director’sBOOK LEGAL Note Charles Brownstein, Executive Director DEFENSE FUND Alex Cox, Deputy Director Everything is changing in 2016, yet the familiar challenges of the past continueBetsy to Gomez, Editorial Director reverberate with great force. This isn’t just true in the broader world, but in comics,Maren Williams, Contributing Editor Comic Book Legal Defense Fund is a non-profit organization Caitlin McCabe, Contributing Editor too. While the boundaries defining representation and content in free expression are protectingexpanding, wethe continue freedom to see to biasedread comics!or outmoded Our viewpoints work protects stifling those advances.Robert Corn-Revere, Legal Counsel readers, creators, librarians, retailers, publishers, and educa- STAFF As you’ll see in this issue of CBLDF Defender, we are working on both ends of the Charles Brownstein, Executive Director torsspectrum who byface providing the threat vital educationof censorship. about the We people monitor whose worklegislation expanded free exBOARD- Alex OF Cox, DIRECTORS Deputy Director pression while simultaneously fighting all attempts to censor creative work in comics.Larry Marder,Betsy Gomez, President Editorial Director and challenge laws that would limit the First Amendment. Maren Williams, Contributing Editor In this issue, we work the former end of the spectrum with a pair of articles spotlightMilton- Griepp, Vice President We create resources that promote understanding of com- Jeff Abraham,Caitlin McCabe,Treasurer Contributing Editor ing the pioneers who advanced diverse content. On page 10, “Profiles in Black Cartoon- Dale Cendali,Robert SecretaryCorn-Revere, Legal Counsel icsing” and introduces the rights you toour some community of the cartoonists is guaranteed. -
First-Year Japanese Through Anime and Manga I
ASIANLAN123 Fall 2015 First-Year Japanese through Anime and Manga I ASIANLAN123: Course Syllabus 3credits Instructor Yuta Mori Email: [email protected] Office phone: 734-936-8808 Office: South Thayer Building 5022 Office Hours: Tuesday 4:00-5:00 pm Course Description Friday 2:30-3:30 pm ASIANLAN123 is the first half of the accelerated first-year Meeting Time Japanese course taught through various types of media, mainly anime and manga. It is designed for students who have some Section1 previous knowledge of Japanese, but less than the equivalent of Time:12:00-1:00 one year’s study of Japanese at the University of Michigan. Classroom: 1265NQ Students will need to obtain a qualifying score on the placement exam to be placed into this course. However, students do not need Section2 any specific knowledge of anime and manga. Upon successful Time:4:00-5:00 completion of ASIANLAN123, students will take ASIANLAN124 Classroom: G311 DENT (First-Year Japanese through Anime and Manga II) in the following semester. ✦ The class meets THREE times a week: Monday, Wednesday, and Friday. What’s new about this course? Main Textbook The course will incorporate at length various media forms into "GENKI I" An Integrated Course in class activities to improve students’ language skills, as well as to Elementary Japanese Second Edition help students have fun. This approach will increase familiarity with aspects of both traditional and modern Japanese culture that are ✦ Make sure that you have the necessary for language competency. Second Edition! This course also encourages students to become autonomous language learners by providing online tools for self-learning (e.g. -
Referencia Bibliográfica: Saito, K. (2011). Desire in Subtext: Gender
Referencia bibliográfica: Saito, K. (2011). Desire in Subtext: Gender, Fandom, and Women’s Male-Male Homoerotic Parodies in Contemporary Japan. Mechademia, 6, 171–191. Disponible en https://muse.jhu.edu/article/454422 ISSN: - 'HVLUHLQ6XEWH[W*HQGHU)DQGRPDQG:RPHQ V0DOH0DOH +RPRHURWLF3DURGLHVLQ&RQWHPSRUDU\-DSDQ .XPLNR6DLWR Mechademia, Volume 6, 2011, pp. 171-191 (Article) 3XEOLVKHGE\8QLYHUVLW\RI0LQQHVRWD3UHVV DOI: 10.1353/mec.2011.0000 For additional information about this article http://muse.jhu.edu/journals/mec/summary/v006/6.saito.html Access provided by University of Sydney Library (13 Nov 2015 18:03 GMT) KumiKo saito Desire in Subtext: Gender, Fandom, and Women’s Male–Male Homoerotic Parodies in Contemporary Japan Manga and anime fan cultures in postwar Japan have expanded rapidly in a manner similar to British and American science fiction fandoms that devel- oped through conventions. From the 1970s to the present, the Comic Market (hereafter Comiket) has been a leading venue for manga and anime fan activi- ties in Japan. Over the three days of the convention, more than thirty-seven thousand groups participate, and their dōjinshi (self-published fan fiction) and character goods generate ¥10 billion in sales.1 Contrary to the common stereo- type of anime/manga cult fans—the so-called otaku—who are males in their twenties and thirties, more than 70 percent of the participants in this fan fic- tion market are reported to be women in their twenties and thirties.2 Dōjinshi have created a locus where female fans vigorously explore identities and desires that are usually not expressed openly in public. The overwhelming majority of women’s fan fiction consists of stories that adapt characters from official me- dia to portray male–male homosexual romance and/or erotica. -
Manga As a Teaching Tool 1
Manga as a Teaching Tool 1 Manga as a Teaching Tool: Comic Books Without Borders Ikue Kunai, California State University, East Bay Clarissa C. S. Ryan, California State University, East Bay Proceedings of the CATESOL State Conference, 2007 Manga as a Teaching Tool 2 Manga as a Teaching Tool: Comic Books Without Borders The [manga] titles are flying off the shelves. Students who were not interested in EFL have suddenly become avid readers ...students get hooked and read [a] whole series within days. (E. Kane, personal communication, January 17, 2007) For Americans, it may be difficult to comprehend the prominence of manga, or comic books, East Asia.1. Most East Asian nations both produce their own comics and publish translated Japanese manga, so Japanese publications are popular across the region and beyond. Japan is well-known as a highly literate society; what is less well-known is the role that manga plays in Japanese text consumption (Consulate General of Japan in San Francisco). 37% of all publications sold in Japan are manga of one form or another, including monthly magazines, collections, etc. (Japan External Trade Organization [JETRO], 2006). Although Japan has less than half the population of the United States, manga in all formats amounted to sales within Japan of around 4 billion dollars in 2005 (JETRO, 2006). This total is about seven times the United States' 2005 total comic book, manga, and graphic novel sales of 565 million dollars (Publisher's Weekly, 2007a, 2007b). Additionally, manga is closely connected to the Japanese animation industry, as most anime2 television series and films are based on manga; manga also provides inspiration for Japan's thriving video game industry. -
Panel Transitions in Moto Hagiō's Shōjo Manga
Ito 1 Elsiemae Ito Professor H (Class) (Date) Transcending Identity: Panel Transitions in Moto Hagiō’s Shōjo Manga “Iguana Girl” Shōjo manga (girls’ comics) is an influential genre that examines identity and encourages readers to identify with its characters. The genre of shōjo manga was formed by manga creators like Moto Hagiō. Hagiō’s short story, “Iguana Girl,” (Iguana no Musume, 1991) is a classic shōjo manga that represents the idea of identity. Readers can identify with the protagonist Rika, who struggles to overcome her perception of herself. Throughout the story, Rika looks like an iguana to her mother, and the story follows the conflict between the mother and daughter. The theme of identity is highlighted by the manga’s use of panel style, as discussed by cartoonist and comic Fig. 1. “Iguana Girl,” by Hagiō Moto. “Iguana Girl.” A Drunken theorist Scott McCloud as well as shōjo manga scholar Dream and Other Stories. Fantagraphics, 2010, p. 163 Deborah Shamoon. Specifically, McCloud’s panel transitions of action-to-action and subject-to-subject are used predominantly in “Iguana Girl.” I argue that in “Iguana Girl,” Moto Hagiō uses these panel transitions to reveal her characters’ emotions or examine her characters’ identity, thereby expanding shōjo manga’s representation of female identity and encouraging readers to explore their own selves. SHŌJO MANGA GENRE AND CONVENTIONS Manga, or Japanese comics, are read by diverse audiences, with genres targeting different Ito 2 genders and age groups. In Japan, publication and reception of manga are high. Deborah Shamoon, professor of Japanese literature, film, and popular culture, states in her book Passionate Friendship: The Aesthetic of Girls’ Culture in Japan that “Manga in general comprise about 40 percent of the total books and magazines sold in Japan, and circulation of manga magazines for girls is nearly three million per month” (101). -
An Analysis of Moto Hagio's the Heart of Thomas
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-18-2019 When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas Kaoru Tamura Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the Japanese Studies Commons, and the Women's Studies Commons Recommended Citation Tamura, Kaoru, "When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The eH art of Thomas" (2019). Arts & Sciences Electronic Theses and Dissertations. 1747. https://openscholarship.wustl.edu/art_sci_etds/1747 This Thesis is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Program in East Asian Studies When a Woman Betrays the Nation: an Analysis of Moto Hagio’s The Heart of Thomas by Kaoru Tamura A thesis presented to The Graduate School of Washington University in partial fulfillment of the requirements for the degree of Master of Arts May 2019 St. Louis, Missouri © 2019, Kaoru Tamura Table of Contents List of Figures ................................................................................................................................ iii Acknowledgments........................................................................................................................ -
“Pornografía Animada Japonesa. El Éxito Del Hentai”
UNIVERSITAT POLITÈCNICA DE VALÈNCIA ESCOLA POLITE CNICA SUPERIOR DE GANDIA Grado en Comunicación Audiovisual “Pornografía animada japonesa. El éxito del hentai” TRABAJO FINAL DE GRADO Autor/a: Sara Martínez Galán Tutor/a: Raúl González Monaj GANDIA, 2017 En el presente Trabajo de Fin de Grado hablaremos del hentai, la animación pornográfica de origen japonés que goza de éxito en todo el mundo. A partir del estudio de sus orígenes y de su relación con la sociedad japonesa, conoceremos su evolución hasta la actualidad, incluyendo sus categorías, para intentar dar respuesta a su éxito sin rival en ninguna otra escuela de animación del mundo. Para ello, nos apoyaremos en los principales estudios y autores que trabajan el hentai y en las características formales y conceptuales que lo definen. Palabras clave: hentai, animación, sexualidad, Japón. In the following Final Degree Project we will talk about hentai, the pornographic animation originated in Japan that is successful worldwide. From the study of its origins and its relation with the Japanese society, we will comprehend its evolution until our days, including its categories, in order to be able to give an answer to its success without rival in any other school of animation of the world. To do so, we will rely on the main studios and authors working with hentai and the formal and conceptual characteristics that define it. Key words: hentai, animation, sexuality, Japan. - 2 - Índice 1. Introducción…………………………………………………………………………… 4 1.1 Objetivos…………………………………………………………………………. 5 1.2 Metodología……………………………………………………………………… 5 2. Definición del término hentai……………………………………………………….. 6 2.1 Origen etimológico e histórico…………………………………………………. 7 3. Sexualidad en la sociedad japonesa……………………………………………… 11 3.1 Sintoísmo y sexualidad………………………………………………………… 12 2 3.2 La sexualidad en el Japón actual……………………………………………..