Constitucionalismo En El Siglo Xxi

Total Page:16

File Type:pdf, Size:1020Kb

Constitucionalismo En El Siglo Xxi La Constitución de 1917 fue la culminación del proceso revolucionario que dio origen al México del siglo XX. Para conmemorar el Centenario y la vigencia de nuestra Carta Magna es menester conocer el contexto nacional e internacional en que se elaboró y cómo es que ha regido la vida de los mexicanos durante un siglo. De ahí la importancia de la presente obra. • México y la Constitución de 1917 • El Instituto Nacional de Estudios Históricos de las Revoluciones de México (INEHRM) tiene la satisfacción de publicar, con el Senado de la Repú- blica y el Instituto de Investigaciones Jurídicas de la UNAM, la obra “México Constitucionalismo en el siglo XXI y la Constitución de 1917”. En ella destacados historiadores y juristas, poli- XXI tólogos y políticos, nos dan una visión multidisciplinaria sobre el panorama A cien años de la aprobación de la Constitución de 1917 histórico, jurídico, político, económico, social y cultural de nuestro país, Francisco José Paoli Bolio desde la instalación del Congreso Constituyente de 1916-1917 hasta nues- tros días. Científicos sociales y escritores hacen, asimismo, el seguimiento de la evolución que ha tenido el texto constitucional hasta el tiempo presente en el siglo Constitucionalismo A cien años de la aprobación de la Constitución de 1917 de la Constitución A cien años de la aprobación y su impacto en la vida nacional, así como su prospectiva para el siglo XXI. Francisco José Paoli Bolio Paoli Francisco José SENADO DE LA REPÚBLICA - LXIII LEGISLATURA SECRETARÍA DE CULTURA INSTITUTO NACIONAL DE ESTUDIOS HISTÓRICOS DE LAS REVOLUCIONES DE MÉXICO INSTITUTO DE INVESTIGACIONES JURÍDICAS-UNAM Constitucionalismo 19.5x25.indd 1 05/12/16 12:24 Constitucionalismo 19.5x25.indd 2 05/12/16 12:24 Constitucionalismo en el siglo xxi Estudios constitucionales Constitucionalismo 19.5x25.indd 3 05/12/16 12:24 Constitucionalismo 19.5x25.indd 4 05/12/16 12:24 Comité para la Conmemoración del Centenario de la Constitución Política de los Estados Unidos Mexicanos Enrique Peña Nieto Presidente de los Estados Unidos Mexicanos Edmundo Javier Bolaños Aguilar Pablo Escudero Morales Presidente de la Cámara de Diputados Presidente de la Cámara de Senadores del Congreso de la Unión del Congreso de la Unión Luis María Aguilar Morales Presidente de la Suprema Corte de Justicia de la Nación y del Consejo de la Judicatura Federal Representantes Poder Ejecutivo Federal Miguel Ángel Osorio Chong Rafael Tovar y de Teresa Secretario de Gobernación Secretario de Cultura Poder Legislativo Federal Daniel Ordoñez Hernández Enrique Burgos García Diputado Federal Senador de la República Poder Judicial de la Federación José Ramón Cossío Díaz Manuel Ernesto Saloma Vera Ministro de la Suprema Corte Magistrado Consejero de Justicia de la Nación de la Judicatura Federal Patricia Galeana Secretaria Técnica Consejo asesor Sonia Alcántara Magos Rolando Cordera Campos Héctor Fix-Fierro Héctor Fix-Zamudio Rogelio Flores Pantoja José Gamas Torruco Sergio García Ramírez Javier Garciadiego Juan Martín Granados Torres Olga Hernández Espíndola Sergio López Ayllón Aurora Loyo Brambila Ricardo Pozas Horcasitas Pedro Salazar Ugarte Gloria Villegas Moreno Constitucionalismo 19.5x25.indd 5 05/12/16 12:24 BIBLIOTECA CONSTITUCIONAL INEHRM SENADO DE LA REPÚBLICA Mesa directiva Presidente Sen. Pablo Escudero Morales Vicepresidenta Secretaria Sen. Blanca María del Socorro Alcalá Ruiz Sen. Rosa Adriana Díaz Lizama Vicepresidente Secretario Sen. César Octavio Pedroza Gaitán Sen. Luis Humberto Fernández Fuentes Vicepresidente Secretaria Sen. Luis Sánchez Jiménez Sen. María Elena Barrera Tapia Secretaria Secretaria Sen. Itzel Sarahí Ríos de la Mora Sen. Ana Gabriela Guevara Espinoza Junta de Coordinación Política Presidente Sen. Fernando Herrera Ávila Coordinador del grupo parlamentario del Partido Acción Nacional Sen. Emilio Gamboa Patrón Sen. Manuel Bartlett Díaz Coordinador del grupo parlamentario Coordinador del grupo parlamentario del Partido Revolucionario Institucional del Partido del Trabajo Sen. Miguel Barbosa Huerta Sen. Miguel Romo Medina Coordinador del grupo parlamentario Grupo Parlamentario del Partido de la Revolución Democrática del Partido Revolucionario Institucional Sen. Carlos Alberto Puentes Salas Sen. María Lucero Saldaña Pérez Coordinador del grupo parlamentario Grupo Parlamentario del Partido Verde Ecologista de México del Partido Revolucionario Institucional Sen. Sonia Mendoza Díaz Grupo Parlamentario del Partido Acción Nacional SECRETARÍA DE CULTURA Secretario de Cultura Rafael Tovar y de Teresa INSTITUTO NACIONAL DE ESTUDIOS HISTÓRICOS DE LAS REVOLUCIONES DE MÉXICO Directora General Patricia Galeana Consejo Técnico Consultivo Fernando Castañeda Sabido Salvador Rueda Smithers Luis Jáuregui Rubén Ruiz Guerra Álvaro Matute Enrique Semo Érika Pani Luis Barrón Córdova Ricardo Pozas Horcasitas Gloria Villegas Moreno INSTITUTO DE INVESTIGACIONES JURÍDICAS Director Pedro Salazar Ugarte Secretario Académico Francisco Ibarra Palafox Constitucionalismo 19.5x25.indd 6 05/12/16 12:24 Constitucionalismo en el siglo xxi A cien años de la aprobación de la Constitución de 1917 Francisco José Paoli Bolio Constitucionalismo 19.5x25.indd 7 05/12/16 12:24 KGF2921 P359 2016 Paoli Bolio, Francisco José. Constitucionalismo en el siglo XXI. A cien años de la aprobación de la Constitución de 1917/Francisco José Paoli Bolio; Enrique Burgos García, presentación.- , México, Ciudad de México: Senado de la República, Secretaría de Cultura, Instituto Nacional de Estudios Históricos de las Revoluciones de México, UNAM, Instituto de Investigaciones Jurídicas, 2016 208 páginas (Biblioteca Constitucional. Serie México y la Constitución de 1917) ISBN: 978-607-9276-57-7, Biblioteca Constitucional (Obra completa) ISBN: 978-607-9419-80-6, Constitucionalismo en el siglo XXI. A cien años de la aprobación de la Constitución de 1917 1. Historia constitucional-México. 2. Derecho constitucional I. t. II. ser. Primera edición, México y la Constitución de 1917, 2016. Producción: Secretaría de Cultura Instituto Nacional de Estudios Históricos de las Revoluciones de México D.R. © 2016 por la presente edición Secretaría de Cultura Dirección General de Publicaciones Paseo de la Reforma 175 Colonia Cuauhtémoc, C.P. 06500, Ciudad de México. D.R. © Senado de la República Av. Paseo de la Reforma 135, esq. Insurgentes Centro, Colonia Tabacalera, Delegación Cuauhtémoc, C.P. 06030, Ciudad de México. DR © 2016. Universidad Nacional Autónoma de México Instituto de Investigaciones Jurídicas Circuito Maestro Mario de la Cueva s/n, Ciudad de la Investigación en Humanidades, Ciudad Universitaria, 04510, Ciudad de México. Las características gráficas y tipográficas de esta edición son propiedad del Instituto Nacional de Estudios Históricos de las Revoluciones de México de la Secretaría de Cultura. Todos los derechos reservados. Queda prohibida la reproducción total o parcial de esta obra por cualquier medio o procedimiento, comprendidos la reprografía y el tratamiento informático, la fotocopia o la grabación, sin la previa autorización por escrito de la Secretaría de Cultura /Instituto Nacional de Estudios Históricos de las Revoluciones de México. ISBN: 978-607-9276-57-7, Biblioteca Constitucional (Obra completa) ISBN: 978-607-9419-80-6, Constitucionalismo en el siglo XXI. A cien años de la aprobación de la Constitución de 1917 Impreso y hecho en México Constitucionalismo 19.5x25.indd 8 05/12/16 12:24 Contenido Presentación Enrique Burgos García ....................................... 11 SENADO DE LA REPÚBLICA Prefacio Pedro Salazar Ugarte ........................................ 13 INSTITUTO DE INVESTIGACIONES JURÍDICAS - UNAM México y la Constitución de 1917 Patricia Galeana ............................................. 17 INSTITUTO NACIONAL DE ESTUDIOS HisTÓRICOS DE LAS REVOLUCIONES DE MÉXICO Introducción .............................................. 23 Capítulo I Teoría de la constitución, constitucionalismo y poder .......................... 27 Capítulo II Del poder social al poder político ....................... 41 • 9 • Constitucionalismo 19.5x25.indd 9 05/12/16 12:24 10 • Contenido Capítulo III El constitucionalismo en la Edad Moderna ............. 59 Capítulo IV Las primeras constituciones modernas .................. 71 Capítulo V Primeras constituciones mexicanas: Cádiz y Apatzingán ....................... 95 Capítulo VI La Constitución de 1824 .................................. 113 Capítulo VII Las constituciones conservadoras: 1836 y 1843 ............................ 121 Capítulo VIII La Constitución de 1857 .................................. 129 Capítulo IX La Constitución de 1917 .................................. 145 Capítulo X ¿Una nueva constitución para México? ................. 163 Capítulo XI Influencias internacionales, globalización y gobernanza global ................. 175 Capítulo XII Barruntando el constitucionalismo del siglo xxi ........................................... 189 Últimas reflexiones ...................................... 199 Fuentes consultadas ..................................... 201 • Constitucionalismo 19.5x25.indd 10 05/12/16 12:24 Presentación l conmemorarse el inminente Centenario de la Constitución A de 1917, resulta insoslayable reiterar que nuestro texto fun- damental es no sólo el documento en el que descansa el conjunto de los componentes del Estado mexicano, sino también, al propio tiem- po, una síntesis de nuestro devenir histórico, el referente vivo del gran acuerdo, quizá el más importante que nos hemos dado los mexicanos, conciliando derechos
Recommended publications
  • OMC | Data Export
    Joanna Bieńkowska, "Entry on: Okhlos by Coffee Powered Machine ", peer-reviewed by Elżbieta Olechowska and Susan Deacy. Our Mythical Childhood Survey (Warsaw: University of Warsaw, 2018). Link: http://omc.obta.al.uw.edu.pl/myth-survey/item/309. Entry version as of September 25, 2021. Coffee Powered Machine Okhlos Argentina (2016) TAGS: Achilles Agamemnon Ajax Andromeda Aphrodite Apollo Ares Artemis Athena/ Athene Athens Comedy Delphi Dionysus Ephesus Gods Greek Gods Hades Hephaestus Hermes Hero Lemnos Medea Menelaus Mob Ochlocracy Ochlos Olympian gods Olympians Olympus Patroclus Philosopher Philosophy Poseidon School of Athens Sparta Tragedy Trojan War Zeus We are still trying to obtain permission for posting the original cover. General information Title of the work Okhlos Studio/Production Company Devolver Digital Country of the First Edition Argentina Country/countries of popularity Worldwide Original Language English First Edition Date 2016 Coffee Powered Machine. Okhlos. Microsoft Windows, OSX, First Edition Details Linux. [Directed by Sebastián Gioseffi and Roque Rey Ordoñez.] Austin, Texas: Devolver Digital, August 18, 2016. Platform Microsoft Windows, OS X, Linux Trailer Available Online: youtube.com (accessed: August 20, Available Onllne 2018) Target Audience Crossover Joanna Bieńkowska, University of Warsaw, Author of the Entry [email protected] 1 This Project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement No 681202, Our Mythical Childhood... The Reception of Classical Antiquity in Children’s and Young Adults’ Culture in Response to Regional and Global Challenges, ERC Consolidator Grant (2016–2021), led by Prof. Katarzyna Marciniak, Faculty of “Artes Liberales” of the University of Warsaw.
    [Show full text]
  • GOG-API Documentation Release 0.1
    GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.
    [Show full text]
  • Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections
    Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor of Philosophy By Ross Clare September 2018 Abstract Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancient world representations. They provide very distinctive versions of recreated historical and mythological spaces, places, and peoples. The processes that go into their development, and the interactive procedures that accompany these games, must therefore be equally unique. This provides an impetus to both study the new ways in which ancient worlds are being reconfigured for gameplayers who actively work upon and alter them, and to revisit our conception of popular antiquity, a continuum within popular culture wherein ancient worlds are repeatedly received and changed in a variety of media contexts. This project begins by locating antiquity within a transmedial framework, permitting us to witness the free movement of representational strategies, themes, subtexts and ideas across media and into ancient world videogames. An original approach to the gameplay process, informed by cognitive and memory theory, characterises interaction with virtual antiquity as a procedure in which the receiver draws on preconceived notions and ideas of the ancient past to facilitate play. This notion of “ancient gameplay” as a reception process fed by general knowledges, previous pop-cultural engagements, and dim resonances of antiquity garnered from broad, informal past encounters allows for a wide, all-encompassing study of “ancient games”, the variety of sources they (and the player) draw upon, and the many experiences these games offer.
    [Show full text]
  • Finalists in 21 Categories Announced for Third Annual SXSW Gaming Awards
    P.O. Box 685289 Austin, Texas | 78768 T: 512.467.7979 F: 512.451.0754 sxsw.com Finalists in 21 Categories Announced for Third Annual SXSW Gaming Awards YouTube megastar Séan “Jacksepticeye” William McLoughlin and esports host Rachel “Seltzer” Quirico to host the SXSW Gaming Awards ceremony The Witcher 3: Wild Hunt and Bloodborne lead in total nominations AUSTIN, Texas (January 25, 2016) — South by Southwest (SXSW) Gaming today announced the finalists for the third annual SXSW Gaming Awards, presented by Windows Games DX, Curse, G2A, IGN, Porter Novelli and Imaginary Forces. Taking place Saturday, March 19 at 8 p.m. CST in the Austin Grand Ballroom on the 6th Floor of the Hilton Downtown Austin, the Gaming Awards will honor indie and major game studio titles in 21 categories. The SXSW Gaming Awards are free and open to the public of all ages with a SXSW Guest Pass and streamed online at http://sxsw.is/23g6kEc. All Interactive, Music, Film, Gold, and Platinum badgeholders receive early entry and preferred seating. The SXSW Gaming Awards is an extension of the SXSW Gaming event. New for 2016: SXSW Gaming takes place March 17-19, 2016 inside the Austin Convention Center downtown (500 E Cesar Chavez Street). “First, congratulations are in order for all of our entrants and finalists. This year we saw a record number of entries and an incredibly diverse set of games,” said Justin Burnham, SXSW Gaming Producer. "This year’s show – thanks to the help of our hosts and finalists, is going to be one of the best yet.
    [Show full text]
  • Money, Labour and Land: Approaches to the Economies of Ancient Greece
    MONEY, LABOUR AND LAND Approacbes ro tbe economies of ancient Greece Edited by Paul Cartledge, Edward E. Cohen and Lin Foxhaff London and New York Also available as a printed book see title verso for ISBN details MONEY, LABOUR AND LAND MONEY, LABOUR AND LAND Approaches to the economies of ancient Greece Edited by Paul Cartledge, Edward E. Cohen and Lin Foxhall London and New York First published 2002 by Routledge 11 New Fetter Lane, London EC4P 4EE Simultaneously published in the USA and Canada by Routledge 29 West 35th Street, New York, NY 10001 Routledge is an imprint of the Taylor & Francis Group This edition published in the Taylor and Francis e-Library, 2005. “To purchase your own copy of this or any of Taylor & Francis or Routledge’s collection of thousands of eBooks please go to www.eBookstore.tandf.co.uk.” © 2001 selection and editorial matter, Paul Cartledge, Edward E. Cohen and Lin Foxhall; individual chapters © the contributors All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging in Publication Data Money, labour and land : approaches to the economies of ancient Greece / edited by Paul Cartledge, Edward E. Cohen and Lin Foxhall. p. cm. Includes bibliographical references and index.
    [Show full text]
  • Recycling and Reuse Of
    THE 2ⁿ REGIONAL INTERNET GOVERNANCE FORUM, THE REPUBLIC OF AZERBAIJAN WWW.RIGF.AZ ACKNOWLEDGEMENTS This report by the Internet Governance Forum (IGF) Baku Secretariat is intended to help facilitate informed, strategic, long-term ICT development in Azerbaijan. We have undertaken this study because of our commitment to better understand how even in times of iscal constraint governments can improve their ability to deliver high-quality public services, and engage in government-citizen collaboration to stimulate innovation across all sectors of society. We would like to acknowledge the panelists, participants, experts, civil servants and practitioners who shared their insights and experiences during interviews and correspondence for this report. Special thanks go to the United Nations Development Programme (UNDP) Country Ofice in Azerbaijan, in collaboration with Ministry of Communications and High Technologies (MoCHT) of the Republic of Azerbaijan, the United Nations Department of Economic and Social Affairs (UNDESA), IGF Geneva Secretariat, Azerbaijan Internet Forum (AIF), as well as sponsor companies-SINAM, APRIL UV, NEURON Technologies and MyVideo.Az, in addition to the United Nations Economic Commission for Europe (UNECE) and The Internet Corporation for Assigned Names and Numbers (ICANN) for their high interest in regular convening of the relevant event. All content and any remaining errors are the sole responsibility of the organizers. THE 2ⁿ REGIONAL INTERNET GOVERNANCE FORUM, THE REPUBLIC OF AZERBAIJAN WWW.RIGF.AZ “The ICT sector in Azerbaijan has been on the cutting edge of economic innovation. These innovations have spread across nearly every industry, increasing eficiency and driving change in the way they operate, and the goods and services they produce.” Prof.
    [Show full text]
  • Philip II and Alexander the Great: Father and Son, Lives and Afterlives
    PHILIP II AND ALEXANDER THE GREAT This page intentionally left blank Philip II and Alexander the Great Father and Son, Lives and Afterlives Edited by ELIZABETH CARNEY and DANIEL OGDEN 2010 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offi ces in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2010 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Philip II and Alexander the Great : father and son, lives and afterlives/ edited by Elizabeth Carney and Daniel Ogden. p. cm. A selection from the papers presented at an international symposium, “Philip II and Alexander III: Father, Son and Dunasteia,” held April 3-5, 2008, at Clemson University, in South Carolina. Includes bibliographical references and index. ISBN 978-0-19-973815-1 1. Philip II, King of Macedonia, 382–336 B.C.—Congresses. 2. Alexander, the Great, 356-323 B.C.—Congresses.
    [Show full text]
  • THÉMATA Revista De Filosofía
    THÉMATA Revista de Filosofía © Thémata. Revista de Filosofía THÉMATA Revista de Filosofía Número 55 (Publicación semestral) Sevilla Primer semestre (enero - junio 2017) ISSN: 0212-8365 e-ISSN: 2253-900X Nº DOI: 10.12795/themata Esta revista es accesible online en el siguiente portal: editorial.us.es/themata © Thémata. Revista de Filosofía THÉMATA Número 55 (Primer semestre) Revista de Filosofía Enero-junio 2017 Thémata. Revista de Filosofía nace en el año 1983 con la intención de proporcionar a los estu- diosos e investigadores de la filosofía un cauce para publicar sus trabajos y fomentar un diálogo abierto sin condicionamientos ideológicos. Primitivamente participaron en el proyecto las Universidades de Murcia, Málaga y Sevilla, pero pronto quedaron como gestores de la revista un grupo de profesores del Departamen- to de Filosofía de la Universidad de Sevilla. Siempre se ha caracterizado por dar prioridad a los contenidos sobre las cuestiones formales y ha luchado para no encasillarse en corrientes o escuelas de pensamiento. Una preocupación constante de sus realiza- dores ha sido fomentar los planteamientos interdisciplinares. La revista siempre ha estado abierta a colaboradores de todas las latitudes y ha cubierto toda la gama del espectro filosófico, de lo que constituye una buena prueba la extensa nómina de autores que han publicado en sus páginas. También ha querido ser muy flexible a la hora de acoger nuevos proyectos, fomentar discusiones sobre temas controvertidos y abrirse a los nuevos valores de la filosofía. En este sentido,
    [Show full text]
  • Semantic Clusters: Warfare, Hunting and Shipping
    380 BLACK ATHENA CHAPTER 16 SEMANTIC CLUSTERS: WARFARE, HUNTING AND SHIPPING n the late nineteenth century, Heinrich Lewy discarded abstract and broad-ranging nouns, adjectives and verbs from his list of Semitic loans into Greek. In Chapter 7 I discussed Michel Masson’s ap- I 1 proval of this step. To remedy the gap left by this self-denying ordi- nance, in the next two chapters, I shall concentrate on Greek borrowings from both Egyptian and Semitic in precisely the semantic fields ruled out by earlier scholars. These include weapons, warfare, hunting, ship- ping, society, law, politics and philosophy and religion. In this chapter I focus on the first three. In each section, I shall separate the two source languages, and, as mentioned in the introduction, the ordering of each will follow the con- ventions of the two disciplines. Egyptian in the Egyptological sequence listed in earlier chapters, starting with /Å/ and ending with the dentals and a final /d/. With Semitic, I simply follow the order of the Hebrew (Canaanite) alphabet, with h ° following h.≥ WEAPONS, WARFARE AND HUNTING Introduction Copyright © 2006. Rutgers University Press. All rights reserved. Press. All © 2006. Rutgers University Copyright Weapons, warfare and hunting are areas of potentially great historical significance. In French, for instance, the basic vocabulary of which is Bernal, M. (Ed.). (2006). Black athena : afroasiatic roots of classical civilization; volume iii: the linguistic evidence. Retrieved from http://ebookcentral.proquest.com Created from uhm on 2018-03-08 15:16:41. [CH. 16] WARFARE, HUNTING AND SHIPPING 381 overwhelmingly Romance, but among the extremely few words of Ger- manic origin, one finds canif, “small knife”; flèche, “arrow”; galant “war- like man”: hache, “ax”; hâte, “haste, violence”; harpon, “grappling iron”; heaume, “helmet”; héraut, “herald”; maréchal, “officer in charge of horses”; meutrir, “murder”; and guerre, “war” itself.
    [Show full text]
  • Helsinki 2019 Copyright: Kirjoittajat Taitto: Julia Tavast
    1 Helsinki 2019 Copyright: Kirjoittajat Taitto: Julia Tavast Suomen museoliiton julkaisuja 76 Tarinat peliin – matkalla museo- ja pelialojen yhteistyöhön ISBN 978-951-9426-56-3 ISSN 0355-1741 2 SISÄLLYS Esipuhe ....................................................................................................... 4 Ideasta peliksi – Painajaispeitto ........................................................ 25 Alkusuunnittelu .........................................................................................25 Johdanto .................................................................................................... 5 Graafinen toteutus ...................................................................................26 Pelimekaniikan toteutus ........................................................................27 Pelittääkö museoissa? ........................................................................... 11 Grafiikka ja ohjelmointi kohtaavat äänet ........................................29 Museoiden peleillä opetuksellinen tavoite ....................................11 Testiä, testiä ja vielä kerran testiä sekä pelin julkaiseminen ...30 Virtuaalitodellisuus, lisätty todellisuus ja 3D-mallit ..................11 Museoiden kokemuksia yhteistyöstä ...............................................12 Haaste nimeltä 21 tuntia ...................................................................... 31 Onko museoille sijaa pelimaailmassa? ..............................................12 Keskiviikko 7.11.2018 ............................................................................31
    [Show full text]
  • God in the Machine: Depicting Religion in Video Games James Tregonning
    God in the Machine: Depicting Religion in Video Games James Tregonning A thesis submitted in fulfilment of the requirements for the degree of Master of Arts, Department of English and Linguistics University of Otago June 2018 Acknowledgements Special thanks to David Ciccoricco for his excellent supervision throughout the project. Thanks to Iain and Campbell for getting me started on Dark Souls, and to Monique for understanding when I didn’t do the dishes. Warm thanks as well to the staff in the Department of English and Linguistics for their ongoing assistance and support. 2 Abstract This thesis shows that Dark Souls uses representations of fictive religion to comment on real religion. These representations are rooted in the affordances of the video game medium, meaning that even as Dark Souls comments on real religion it also comes up against the limits and particularities of its own form. I argue this case with reference to three aspects of fictive religion found in Dark Souls: religious architecture, religious violence, and religious sacrifice. Individually, none of these aspects are exclusively religious. Architecture and violence exist outside of religion, and so does sacrifice, taken in a broad sense. Thus for Dark Souls real religion is not treated as existing in some sealed vacuum isolated from other areas of human life. It has cultural, political, and economic dimensions, and part of the commentary offered by Dark Souls examines those interconnections. A study of Dark Souls thus informs our understanding of the capacity of video games to engage meaningfully with topics such as religion, as well as perhaps suggesting certain structural similarities between religion and video games.
    [Show full text]
  • Diplomová Práce
    Univerzita Karlova Filozofická fakulta Ústav českého jazyka a teorie komunikace Diplomová práce Eva Hanzelková Slovní zásoba videoher Vocabulary of videogames Praha 2020 Vedoucí práce: doc. PhDr. Ivana Bozděchová, CSc. Poděkování Ráda bych poděkovala své vedoucí diplomové práce doc. PhDr. Ivaně Bozděchové, CSc. za cenné připomínky a rady a za nezměrnou trpělivost. Dále též mé sestře Věře a ostatním členům mé rodiny za pevné nervy. Prohlašuji, že jsem diplomovou práci vypracovala samostatně, že jsem řádně citovala všechny použité prameny a literaturu a že práce nebyla využita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Sosnové dne 29. 12. 2020 Abstrakt: Tato diplomová práce se zabývá jazykem hráčů videoher, zejména her počítačových. Vzorek jazyka je vybrán ze zdrojů psaných i mluvených – časopisy, webové recenze a Let‘s Playe – a je omezen na žánry akční, strategické a RPG s přesahem do akčních adventur. Zkoumaná jsou především slova pro jazyk hráčů videoher klíčová. Cílem práce bylo popsat jazyk videoherních hráčů z různých jazykových hledisek a stručně popsat slang hráčů. První část práce se věnuje představení zkoumaného materiálu, videoher obecně a jejich historie a také subkultury hráčů videoher. Druhá část analyzuje vzorek z hlediska lexikální sémantiky a slovotvorné utvářenosti, popisuje míru adaptace přejímek, dále též ustálenost výrazů, neologii a příslušnost výrazů ke slangu, terminologii, běžné slovní zásobě. V práci se vyskytovaly neologismy z angličtiny, ale též české neologismy. Cizojazyčné přejímky se pak nejednou vyskytovaly v jazyce hráčů videoher spolu se svými českými ekvivalenty. Dále se práce pokouší stručně popsat slang hráčů videoher. V tom se obecně vyskytuje velké množství anglicismů a výrazů z informatiky (ve velké míře termínů), přičemž přejaté výrazy jsou adaptované v různé míře.
    [Show full text]