Compilers and Computer Architecture Code-Generation (1): Stack-Machines
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Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. -
Low-Power Microprocessor Based on Stack Architecture
Girish Aramanekoppa Subbarao Low-power Microprocessor based on Stack Architecture Stack on based Microprocessor Low-power Master’s Thesis Low-power Microprocessor based on Stack Architecture Girish Aramanekoppa Subbarao Series of Master’s theses Department of Electrical and Information Technology LU/LTH-EIT 2015-464 Department of Electrical and Information Technology, http://www.eit.lth.se Faculty of Engineering, LTH, Lund University, September 2015. Department of Electrical and Information Technology Master of Science Thesis Low-power Microprocessor based on Stack Architecture Supervisors: Author: Prof. Joachim Rodrigues Girish Aramanekoppa Subbarao Prof. Anders Ard¨o Lund 2015 © The Department of Electrical and Information Technology Lund University Box 118, S-221 00 LUND SWEDEN This thesis is set in Computer Modern 10pt, with the LATEX Documentation System ©Girish Aramanekoppa Subbarao 2015 Printed in E-huset Lund, Sweden. Sep. 2015 Abstract There are many applications of microprocessors in embedded applications, where power efficiency becomes a critical requirement, e.g. wearable or mobile devices in healthcare, space instrumentation and handheld devices. One of the methods of achieving low power operation is by simplifying the device architecture. RISC/CISC processors consume considerable power because of their complexity, which is due to their multiplexer system connecting the register file to the func- tional units and their instruction pipeline system. On the other hand, the Stack machines are comparatively less complex due to their implied addressing to the top two registers of the stack and smaller operation codes. This makes the instruction and the address decoder circuit simple by eliminating the multiplex switches for read and write ports of the register file. -
Language Translators
Student Notes Theory LANGUAGE TRANSLATORS A. HIGH AND LOW LEVEL LANGUAGES Programming languages Low – Level Languages High-Level Languages Example: Assembly Language Example: Pascal, Basic, Java Characteristics of LOW Level Languages: They are machine oriented : an assembly language program written for one machine will not work on any other type of machine unless they happen to use the same processor chip. Each assembly language statement generally translates into one machine code instruction, therefore the program becomes long and time-consuming to create. Example: 10100101 01110001 LDA &71 01101001 00000001 ADD #&01 10000101 01110001 STA &71 Characteristics of HIGH Level Languages: They are not machine oriented: in theory they are portable , meaning that a program written for one machine will run on any other machine for which the appropriate compiler or interpreter is available. They are problem oriented: most high level languages have structures and facilities appropriate to a particular use or type of problem. For example, FORTRAN was developed for use in solving mathematical problems. Some languages, such as PASCAL were developed as general-purpose languages. Statements in high-level languages usually resemble English sentences or mathematical expressions and these languages tend to be easier to learn and understand than assembly language. Each statement in a high level language will be translated into several machine code instructions. Example: number:= number + 1; 10100101 01110001 01101001 00000001 10000101 01110001 B. GENERATIONS OF PROGRAMMING LANGUAGES 4th generation 4GLs 3rd generation High Level Languages 2nd generation Low-level Languages 1st generation Machine Code Page 1 of 5 K Aquilina Student Notes Theory 1. MACHINE LANGUAGE – 1ST GENERATION In the early days of computer programming all programs had to be written in machine code. -
Computer Organization EECC 550 • Introduction: Modern Computer Design Levels, Components, Technology Trends, Register Transfer Week 1 Notation (RTN)
Computer Organization EECC 550 • Introduction: Modern Computer Design Levels, Components, Technology Trends, Register Transfer Week 1 Notation (RTN). [Chapters 1, 2] • Instruction Set Architecture (ISA) Characteristics and Classifications: CISC Vs. RISC. [Chapter 2] Week 2 • MIPS: An Example RISC ISA. Syntax, Instruction Formats, Addressing Modes, Encoding & Examples. [Chapter 2] • Central Processor Unit (CPU) & Computer System Performance Measures. [Chapter 4] Week 3 • CPU Organization: Datapath & Control Unit Design. [Chapter 5] Week 4 – MIPS Single Cycle Datapath & Control Unit Design. – MIPS Multicycle Datapath and Finite State Machine Control Unit Design. Week 5 • Microprogrammed Control Unit Design. [Chapter 5] – Microprogramming Project Week 6 • Midterm Review and Midterm Exam Week 7 • CPU Pipelining. [Chapter 6] • The Memory Hierarchy: Cache Design & Performance. [Chapter 7] Week 8 • The Memory Hierarchy: Main & Virtual Memory. [Chapter 7] Week 9 • Input/Output Organization & System Performance Evaluation. [Chapter 8] Week 10 • Computer Arithmetic & ALU Design. [Chapter 3] If time permits. Week 11 • Final Exam. EECC550 - Shaaban #1 Lec # 1 Winter 2005 11-29-2005 Computing System History/Trends + Instruction Set Architecture (ISA) Fundamentals • Computing Element Choices: – Computing Element Programmability – Spatial vs. Temporal Computing – Main Processor Types/Applications • General Purpose Processor Generations • The Von Neumann Computer Model • CPU Organization (Design) • Recent Trends in Computer Design/performance • Hierarchy -
Design and Construction of a PC-Based Stack Machine Simulator for Undergraduate Computer Science & Engineering Courses
Design and Construction of a PC-Based Stack Machine Simulator for Undergraduate Computer Science & Engineering Courses Fitratullah Khan and Sohail Anwar Department of Computer Science The University of Texas at Brownsville Brownsville, Texas 78520 Abstract - A senior level compiler design course in an top of the stack. The instructions pop operands from the stack undergraduate computer science and engineering program and push results back on to the stack. usually deals with teaching the students the basics of compiler The stack machine designed by the authors consists of a construction. A thorough understanding of the grammar of a code segment, a stack segment, an Arithmetic Logic Unit formal language and a compiler designed for it can only be (ALU), and four address registers. The code segment has the truly obtained by writing a working compiler for the language. program to be executed. The stack segment holds the A semester long feat of constructing the lexical, syntactic, intermediate data and addresses generated during program semantic, and code generation phases of a compiler exposes execution. A portion of the stack is set aside to store global the students to the inner workings of the compiler. The final data as well. The four address registers are pointers into the phase of testing the integrity and effectiveness of the code and stack segments: constructed compiler is both important and rewarding for a ! Instruction Pointer (IP) points to the next student. Furthermore, since the impetus of such an instruction to be executed, undergraduate course is to deal with the issues of compiler ! Stack Pointer (SP) points to the valid item on top construction rather than intricacies of different machines, it is of the stack, instructive to generate the code for a simple stack machine, ! Local Scope Pointer (LSP) points to the local incorporating a hardware stack, rather than dealing with a data declared within a procedure and the register-based machine such as a microcomputer. -
Complete Code Generation from UML State Machine
Complete Code Generation from UML State Machine Van Cam Pham, Ansgar Radermacher, Sebastien´ Gerard´ and Shuai Li CEA, LIST, Laboratory of Model Driven Engineering for Embedded Systems, P.C. 174, Gif-sur-Yvette, 91191, France Keywords: UML State Machine, Code Generation, Semantics-conformance, Efficiency, Events, C++. Abstract: An event-driven architecture is a useful way to design and implement complex systems. The UML State Machine and its visualizations are a powerful means to the modeling of the logical behavior of such an archi- tecture. In Model Driven Engineering, executable code can be automatically generated from state machines. However, existing generation approaches and tools from UML State Machines are still limited to simple cases, especially when considering concurrency and pseudo states such as history, junction, and event types. This paper provides a pattern and tool for complete and efficient code generation approach from UML State Ma- chine. It extends IF-ELSE-SWITCH constructions of programming languages with concurrency support. The code generated with our approach has been executed with a set of state-machine examples that are part of a test-suite described in the recent OMG standard Precise Semantics Of State Machine. The traced execution results comply with the standard and are a good hint that the execution is semantically correct. The generated code is also efficient: it supports multi-thread-based concurrency, and the (static and dynamic) efficiency of generated code is improved compared to considered approaches. 1 INTRODUCTION Completeness: Existing tools and approaches mainly focus on the sequential aspect while the concurrency The UML State Machine (USM) (Specification and of state machines is limitedly supported. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers, desktop computers, and small hand-held devices. 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Memory Disk, CD, and Storage Input Keyboard, Tape Devices Devices Mouse CPU Modem, and Communication Output Monitor, NIC Devices Devices Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. • The CPU usually has two components: a control Unit and Arithmetic/Logic Unit. • The control unit coordinates the actions of the other components. • The ALU unit performs numeric operations (+ - / *) and logical operations (comparison). • The CPU speed is measured by clock speed in megahertz (MHz), with 1 megahertz equaling 1 million pulses per second. -
What Is a Computer Program? 1 High-Level Vs Low-Level Languages
What Is A Computer Program? Scientific Computing Fall, 2019 Paul Gribble 1 High-level vs low-level languages1 2 Interpreted vs compiled languages3 What is a computer program? What is code? What is a computer language? A computer program is simply a series of instructions that the computer executes, one after the other. An instruction is a single command. A program is a series of instructions. Code is another way of referring to a single instruction or a series of instructions (a program). 1 High-level vs low-level languages The CPU (central processing unit) chip(s) that sit on the motherboard of your computer is the piece of hardware that actually executes instructions. A CPU only understands a relatively low-level language called machine code. Often machine code is generated automatically by translating code written in assembly language, which is a low-level programming language that has a relatively direcy relationship to machine code (but is more readable by a human). A utility program called an assembler is what translates assembly language code into machine code. In this course we will be learning how to program in MATLAB, which is a high-level programming language. The “high-level” refers to the fact that the language has a strong abstraction from the details of the computer (the details of the machine code). A “strong abstraction” means that one can operate using high-level instructions without having to worry about the low-level details of carrying out those instructions. An analogy is motor skill learning. A high-level language for human action might be drive your car to the grocery store and buy apples. -
Chapter 1 Basic Principles of Programming Languages
Chapter 1 Basic Principles of Programming Languages Although there exist many programming languages, the differences among them are insignificant compared to the differences among natural languages. In this chapter, we discuss the common aspects shared among different programming languages. These aspects include: programming paradigms that define how computation is expressed; the main features of programming languages and their impact on the performance of programs written in the languages; a brief review of the history and development of programming languages; the lexical, syntactic, and semantic structures of programming languages, data and data types, program processing and preprocessing, and the life cycles of program development. At the end of the chapter, you should have learned: what programming paradigms are; an overview of different programming languages and the background knowledge of these languages; the structures of programming languages and how programming languages are defined at the syntactic level; data types, strong versus weak checking; the relationship between language features and their performances; the processing and preprocessing of programming languages, compilation versus interpretation, and different execution models of macros, procedures, and inline procedures; the steps used for program development: requirement, specification, design, implementation, testing, and the correctness proof of programs. The chapter is organized as follows. Section 1.1 introduces the programming paradigms, performance, features, and the development of programming languages. Section 1.2 outlines the structures and design issues of programming languages. Section 1.3 discusses the typing systems, including types of variables, type equivalence, type conversion, and type checking during the compilation. Section 1.4 presents the preprocessing and processing of programming languages, including macro processing, interpretation, and compilation. -
User's Guide and Reference
IBM Compiler and Library for REXX on IBM Z Version 1 Release 4 User’s Guide and Reference IBM SH19-8160-06 Note Before using this information and the product it supports, be sure to read the general information under Appendix G, “Notices,” on page 267. Seventh Edition, August 2013 This edition applies to version 1 release 4 of IBM Compiler for REXX on IBM Z (product number 5695-013) and the IBM Library for REXX on IBM Z (product number 5695-014), and to all subsequent releases and modifications until otherwise indicated in new editions. This edition replaces SH19-8160-04. © Copyright International Business Machines Corporation 1991, 2013. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About This Book..................................................................................................xix How to Read the Syntax Notation............................................................................................................. xix How This Book Is Organized..................................................................................................................... xix How to Send Your Comments.................................................................................................................... xx What's New in Release 4..................................................................................... xxi IBM Compiler for REXX on IBM Z..............................................................................................................xxi -
Virtual Machines for Dynamic Languages Ausgewählte Kapitel Der Systemsoftwaretechnik, WS2021
Virtual Machines for Dynamic Languages Ausgewählte Kapitel der Systemsoftwaretechnik, WS2021 Mark Deutel Friedrich-Alexander-University Erlangen-Nürnberg (FAU) Erlangen, Germany [email protected] ABSTRACT threading model. It is common that once a dynamic language has A common approach to execute dynamic languages is inside a vir- grown popular enough the interpreter is extended by a just-in-time tual machine (VM), usually implemented in a low level system (JIT) compiler to more efficiently execute interpreted code. language like C. Such VMs have to support the often complex However this approach does not come without problems. The syntax and semantics of the dynamic languages they are hosting. effort required to write a complete virtual machine from scratch Additionally, some properties of dynamic language code can only is huge. It also forces the language implementer to deal with plat- be inferred at runtime making the optimization of code execution form or target architecture specific details. This makes implement- another challenging task. Therefore, it is hardly possible to provide ing a VM time consuming, error prone, and complicated to port general purpose implementations that support a large range of to other systems. Additionally, modern dynamic languages like different dynamic languages. Furthermore, many commonly used Python, Ruby or JavaScript evolve rapidly and have complex syn- dynamic languages such as Python or Javascript are still evolving tax and semantics. This not only makes it hard to represent the which means that their VMs have to adapt constantly. This implies language properly in low level code, but makes maintenance of that it is necessary to write and maintain a sufficiently elaborated existing VM implementations a complicated task as well. -
SDL - the Iot Language Edel Sherratt, Ileana Ober, Emmanuel Gaudin, Pau Fonseca I Casas, Finn Kristoffersen
SDL - the IoT Language Edel Sherratt, Ileana Ober, Emmanuel Gaudin, Pau Fonseca I Casas, Finn Kristoffersen To cite this version: Edel Sherratt, Ileana Ober, Emmanuel Gaudin, Pau Fonseca I Casas, Finn Kristoffersen. SDL - the IoT Language. 17th International System Design Languages Forum (SDL 2015), Oct 2015, Berlin, Germany. pp. 27-41. hal-01332271 HAL Id: hal-01332271 https://hal.archives-ouvertes.fr/hal-01332271 Submitted on 15 Jun 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Open Archive TOULOUSE Archive Ouverte ( OATAO ) OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where po ssible. This is an author-deposited version published in : http://oatao.univ-toulouse.fr/ Eprints ID : 15419 The contribution was presented at SDL 2015 : http://sdl-forum.org/Events/ To cite this version : Sherratt, Edel and Ober, Ileana and Gaudin, Emmanuel and Fonseca I Casas, Pau and Kristoffersen, Finn SDL - the IoT Language. (2015) In: 17th International System Design Languages Forum (SDL 2015), 12 October 2015 - 14 October 2015 (Berlin, Germany). Any corresponde nce concerning this service should be sent to the repository administrator: staff -oatao@listes -diff.inp -toulouse.fr SDL - the IoT Language Edel Sherratt 1, Ileana Ober 2, Emmanuel Gaudin 3, Pau Fonseca i Casas 4, and Finn Kristoffersen 5 1 Aberystwyth University 2 IRIT, Universit´ePaul Sabatier 3 PragmaDev SARL 4 Universitat Polit`ecnica de Catalunya 5 Cinderella ApS Abstract.