Download the Rulebook
Total Page:16
File Type:pdf, Size:1020Kb
COPENHAGEN Jutland 3VP Firestorm: Stripes is a campaign that continues the Battle for Germany in August 1985. The Soviet and support- ing Warsaw Pact forces’ launched a surprise offensive into Germany. Unable to conquer all of Western Europe, they sought to encircle the British Army in Hanover. With only the Kassel Corridor still open, the British lifeline is narrow and threatened. Meanwhile NATO has launched a counterattack aimed at Berlin, and threatening to encircle the Warsaw Pact forces on the Fulda-Frankfurt axis. The campaign consists of a series of Team Yankee games inSchleswig-Holstein Each time a player wins a game they receive a Victory pin. which players attempt to capture areas from the enemy or Once all the Victory pins have been won, the campaign is recover those lost in earlier games. over and the side holding cities of the greatest value wins. When a pair of players want to play a game, they Grab a Encirclement Victory Pin, Place a Battle Arrow, Play a Game, Award the As the jaws close on the encircled pocket, both sides struggle Victory Pin, and then Capture Areas. to dictate the flow of battle. For the second fiveH AMBURGVictory pins, the NATO player rolls a die. GRAB A VICTORY PIN (NORTH) • On a roll of 4+, the NATO player places the Battle Arrow. Rostock The players take the lowest numbered Victory pin from the • Otherwise, the Warsaw Pact player places the Battle Arrow. Battle Board, noting the special rules that apply to it. VP Atlantic Convoy 4 PLACE BATTLE ARROW US reserves arrive on the first Atlantic Convoy, allowing Mecklenburg Friesland One of the players places a Battle Arrow from an area held by them to launch strong new counterattacks. Schwerin their side into an area held by the opposing side. Who places For the last five Victory pins, the NATO player rolls a die. the Battle Arrow is determined as follows. HAMBURG (S•OUTH On) a roll of 3+, the NATO player places the Battle Arrow. Red Storm • Otherwise, the Warsaw Pact player places the Battle Arrow. The Warsaw Pact commits its reserves to complete it’s victory, Notes: IfVP the campaign has lots of players, it may have putting NATO on the back foot. more than one Battle Board. In that case, there will be ten 4 Brandenburg For the first five BVictoryREMEN pins, the Warsaw Pact player (or even 15) Victory pinsLüneberg in each block rather than just five. rolls a die. To record the dynamic ebb and flow of the war, the Warsaw VP • On a roll of 3+, the Warsaw3 Pact player places the Pact forces use the red arrows for their attacks, while the Seelow Battle Arrow. NATO forces use blue arrows. UTRECHT • Otherwise, the NATO player places the Battle Arrow. Gelderland Potsdam AMSTERDAM VP Salzwedel 1 HANOVER VP 8 Münster 3VP Arnhem BERLIN Gütersloh Magdeburg Braunschweig VP Paderborn 18 Hildesheim North Brabant ESSEN Harz VP Since the first two Victory pins are 5 RUHR gone, the next players take the third ANTWERP pin. The Warsaw Pact player rolls a DRESDEN VP die, scoring 5, so gets to place the the 5 corresponding Battle Arrow. VP VP 2 5 DUSSELDORF Oder-Spree COLOGNE & BONN 3 The Warsaw Pact player chooses to VP Kassel attack from Fulda into Kassel. 3 Fulda 7VP Giessen Th uringia Liège LEIPZIG 2VP Rheinland-Pfalz Marburg Unterfranken Ústecký LUXEMBOURG VP Hof 3 FRANKFURT Saarland AM MAIN 4VP NUREMBERG Plzeň Mainz Würzburg VP 186 miles/300km Oberpfalz Paris 2 Darmstadt METZ PRAGUE Nancy Mittelfranken 1VP 6VP STRASBOURG VP 1 Niederbayern Karlsruhe STUTTGART 3VP MUNICH VP 6 Oberösterreich MULHOUSE Konstanz 1VP SALZBURG Oberbayern 1VP KEY Games 1-5: Red Storm Games 6-10: Encirclement Games 11-15: Atlantic Convoy VP Th e Warsaw Pact commits its second As the jaws close on the encircled pockets, US reserves arrive with the fi rst Atlantic Convoys, 3 echelon to complete its victory. both sides struggle for dominance. swinging the battle in NATO’s favour. NATO Soviet Victory Area For the fi rst fi ve games, the Warsaw Pact player rolls a die. For the second fi ve games, the NATO player rolls a die. On For the last fi ve games, the NATO player rolls a die. On Control Control Points Border On 3+, the Warsaw Pact player places the Battle Arrow, 4+, the NATO player places the Battle Arrow, otherwise 3+, the NATO player places the Battle Arrow, otherwise otherwise the NATO player places the Battle Arrow. the Warsaw Pact player places the Battle Arrow. the Warsaw Pact player places the Battle Arrow. COPENHAGEN Jutland 3VP Schleswig-Holstein HAMBURG (NORTH) Rostock 4VP Mecklenburg Friesland Schwerin HAMBURG (SOUTH) VP 4 Brandenburg BREMEN Lüneberg VP 3 Seelow UTRECHT Gelderland Potsdam AMSTERDAM VP Salzwedel 1 HANOVER You cannot place a Battle Arrow to attack across a corner VP PLACING BATTLE ARROWS 8 You cannotMünster place a Battle Arrow to attack out of an area that between areas. You must3VP attack across the line of a border. Arnhem is completely surrounded by areas held by the enemy. These Only one Battle Arrow can be active between two areas BERLIN areas remain in your control, but cannot be usedGütersloh to launch at the same time. Other players may attack into or out of Magdeburg an attack until they are relieved. a disputed area, but they cannot Braunschweigmake the same attack as VP Paderborn another game currently in progress. 18 Hildesheim North Brabant The NATO player decides to The NATO player can’t ESSEN attack from Essen into Ruhr. attack out of Hildesheim Harz because its surrounded VP 5 7 RUHR by Warsaw Pact- 3 controlled areas since 7 DRESDEN ANTWERP Kassel has been captured. VP 7 5 VP VP The NATO player can’t 2 5 DUSSELDORFattack from Giessen Oder-Spree COLOGNE & BONN into Kassel as a Warsaw Pact playerVP is currently Kassel attacking3 into Giessen 7 Fulda 7VP from Kassel. 7 Giessen Th uringia Liège 6 LEIPZIG 2VP The NATO player can’t Rheinland-Pfalz Marburg attack across the corner from Marburg into Unterfranken. 7 7 Unterfranken Ústecký LUXEMBOURG VP BLUE-ON-BLUE OR RED-ON-RED GAMES AWARD THE VICTORY PIN Hof FRANKFURT 3 If you don’t have an even match of NATO and Warsaw Pact Saarland AM MAIN The winner of the game gets to keep the Victory pin to mark players, you can either have one or more countries change their victory. sides for the duration of the campaign, or have the players VP roll a die to see who is playing the OPFOR (opposition CAPTURE AREAS 4 NUREMBERG force) for this game. After the game, the winner may capture the enemy-held area Plzeň Mainz Würzburgbeing fought over. VP 186 miles/300km PLAY A GAME Oberpfalz Paris If the winner was the attacker, they capture2 the enemy-held The players then play a game, with the player that placed the area, they roll a die. On a roll of 4+, they also capture an Battle Arrow as the attacking player. additional area adjacent to the first. Players can choose a mission toDarmstadt play, or the defender can METZ If the winner was the defender, not only was the area PRAGUE Nancy choose either to counterattack or put up a static defence, being attack not captured, but the defender may have been then roll on the following table to select a mission: Mittelfranken VP able to push the attackers back and capture the area they VP attacked from: 1 MISSION TABLE 6 • If the defender chose Counterattack, they capture the STRASBOURG DIE COUNTER STATIC enemy held area on a roll of 4+. ROLL ATTACK DEFENCE • If the defender chose Static Defence, they capture the VP 1 Free for All Breakthrough 1 enemy held area on a roll of 6. Niederbayern 2 Dust Up Counterattack • If the players selected the mission together, the defender captures the enemy held area on a roll of 4+. 3 KarlsruheEncounter Hasty Attack STUTTGARTIf neither player won, then the areas remain with whoever 4 Breakthrough Bridgehead held them at the start of the game. 5 Counterattack Rearguard MarkVP the area that you captured by putting one of your side’s control3 stickers over the control sticker on the map. 6 Hasty Attack No Retreat MUNICH These missions can be found in theTeam Yankee rulebook or in the More Missions Pack online. VP 6 Oberösterreich MULHOUSE Konstanz 1VP SALZBURG Oberbayern 1VP KEY Games 1-5: Red Storm Games 6-10: Encirclement Games 11-15: Atlantic Convoy VP Th e Warsaw Pact commits its second As the jaws close on the encircled pockets, US reserves arrive with the fi rst Atlantic Convoys, 3 echelon to complete its victory. both sides struggle for dominance. swinging the battle in NATO’s favour. NATO Soviet Victory Area For the fi rst fi ve games, the Warsaw Pact player rolls a die. For the second fi ve games, the NATO player rolls a die. On For the last fi ve games, the NATO player rolls a die. On Control Control Points Border On 3+, the Warsaw Pact player places the Battle Arrow, 4+, the NATO player places the Battle Arrow, otherwise 3+, the NATO player places the Battle Arrow, otherwise otherwise the NATO player places the Battle Arrow. the Warsaw Pact player places the Battle Arrow. the Warsaw Pact player places the Battle Arrow. COPENHAGEN Jutland 3VP Schleswig-Holstein HAMBURG (NORTH) Rostock 4VP Mecklenburg Friesland Schwerin HAMBURG (SOUTH) VP 4 Brandenburg BREMEN Lüneberg VP 3 Seelow UTRECHT Gelderland Potsdam AMSTERDAM VP Salzwedel 1 HANOVER VP 8 Münster 3VP Arnhem BERLIN Gütersloh Magdeburg Braunschweig VP Paderborn 18 Hildesheim North Brabant ESSEN Harz VP 5 RUHR ANTWERP DRESDEN VP 5 VP VP 2 5 DUSSELDORF Oder-Spree COLOGNE & BONN VP Kassel 3 Fulda 7VP Giessen Th uringia Liège LEIPZIG VP The Warsaw Pact attacked from Fulda 2 into Kassel and won.