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FIELD MANUAL 101 Frequently Asked Questions May 2021 FIELD MANUAL 101 QUESTIONS AND ANSWERS ON TEAM YANKEE May 2021

During the time thatTeam Yankee has been out, players have asked many questions about the game. The ques- tions and their answers have been gathered into this document. Please note that this is an on-going project and our answers may change over time as we get more feedback from players. To help players who have read earlier versions of FM101, new material is marked with a line in the left margin. — Phil Yates, Game Designer

FORCES, Can my Formation Commander give following all the rules for moving. Then, Command Leadership re-rolls if his once it has finished its movement, it no FORMATIONS, UNITS, is Bailed Out? longer counts as having moved. AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross What’s a T-72 Team? Is it a single vehi- is Bailed Out or not has no effect. tests necessary, roll to cross Minefields cle or a of vehicles? as usual, and leaves any Foxholes it has There are four levels inTeam Yankee: Most Command Leadership re-rolls dug behind. • Force - everything you have in the require the Formation Commander to game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a the rules say the tank itself has to be Cross check for each of them? • Formation - a NATO or close to the Formation Commander. Is Yes. Warsaw Pact , the core of this right? your Force (a Formation card tells you which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need Remount, they have to be close to that to take another Cross check this turn • Unit - a NATO or Warsaw tank, rather than the Unit Leader. to move out of it? Pact company, the smallest grouping of stuff (a Unit card tells you what Yes. If you start your Movement in Does the Command Leadership re-roll Teams are in the Unit and what Difficult Terrain, you need to take a apply to the Remount test needed when their characteristics are). Cross check at that time. a Bailed Out Tank is Bailed Out again? • Team - a single playing piece, Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here either a single vehicle or a fire team any reason. order, can they use it to cross multiple of . pieces of Difficult Terrain? What is an Unit? MOVEMENT Yes they can. Any team from the Unit crossing any of the Difficult Terrain It is a Unit with a capable of Some Movement Orders only affect within 6”/15cm of where the Unit firing a Bombardment, i.e. one with a teams in Line of Sight of the Unit Leader crossed will benefit. ROF of Artillery or Salvo. Leader. Do friendly teams block Line of Sight for Movement Orders? Does a Dig In or Mine Clearing move- COMMAND No. Ignore friendly teams when determin- ing Line of Sight for Movement Orders. ment order prevent teams that are not If a team ended its Movement so digging foxholes or clearing mines that it was In Command at the If my Unit fails a Blitz Move movement from moving? end of the Movement Step, does it order, does it have to Move, or can it No. Teams that are not using the remain In Command until its next remain where it is and Go to Ground? Movement Order can act as they wish. Movement Step? It doesn’t have to Move. However, if it Yes. In Command is defined by its posi- Shoots, it must shoot with the +1 penalty. Can a team move through a tion at the end of the Movement Step. friendly team? When a team moves using a Blitz Move No. The Moving Through Gaps rule The Command Leadership rules give movement order, do they follow all applies. If the gap isn’t big enough, then re-rolls if the Formation Commander the normal Movement rules? Are they you can’t move through it. is close enough and in Line of Sight. actually moving? Remember, Infantry ignore their base Do friendly teams block Line of Sight when using this rule, so can move through for command? Yes. A team using a Blitz Move movement order doesn’t suddenly teleport to the new pretty small gaps, and Teams can No. Ignore friendly teams when determin- location. It moves 4”/10cm as normal, easily move through them. ing Line of Sight for Command purposes.

1 Can my models end their movement HELICOPTER MOVEMENT SHOOTING on top of other models? Can any Helicopter Land, or just My tank has three No. Transport Helicopters? When can machine-. The .50 cal AA MG has Helicopters Land? ROF 3, while the other two only have a TRANSPORT Only Transport Helicopters can Land, combined ROF 2. Why is that? Are Transport Teams Tank Teams? and only when they are Mounting or Adding more machine-guns after the Yes. All Teams are either Tank, Infantry, Dismounting Passengers. first has diminishing returns. The first or Aircraft Teams. Transport Teams are machine- has the most effect, while Tank or Aircraft Teams with additional Where can I Land a Transport Helicopter? each additional machine-gun adds a capabilities. Pretty much anywhere that the model can smaller increment. reasonably be placed. can rappel If a Unit is being carried as Passengers, down into a woods if there is no clearing. ROTATE TO FACE can they use the Blitz Move movement They can jump out of a hovering helicop- Do all Teams need to rotate to face? order to Dismount? ter onto a flat building roof, etc. What about Infantry teams that have Yes, as long as all the rules for Dismounting Remember you can’t land within an all-round field of fire? (such as you can’t do it after the Transport 4”/10cm of enemy troops, as you’d have All Teams, including Infantry teams, has moved) are obeyed. to immediately take off again. So, you’ll need to rotate to face their target. need to make sure you have space around The purpose of the rule is to make it look Can a Passenger Dismount using a the helicopters to dismount the passengers. like your toy are actually shooting Shoot and Scoot movement order from at their target, so they need to turn to a Transport vehicle that did not move Can I use a Blitz move to land a face them. in the previous Movement Step? Helicopter, then dismount the No. You can only Mount and Dismount Passengers in the same Movement Step? After rotating to face my target, other in the Movement Step. Yes, like any Transport, you can do so. enemy teams are now in my field of fire. Can I shoot at them now? Can I use a Movement Order to Can I deploy a Transport Helicopter No. You determine your field of fire before Dismount my infantry from a landed beside its Passengers, ready to you pick your target. The rotation does Transport after it has moved? pick them up? not change this. No. Teams cannot Dismount after their No. A Helicopter can only Land in the Transport has moved. turn it is Mounting or Dismounting What do I do if there isn’t enough space Passengers. to rotate a team to face the target? Can Passengers in a Transport take or If the team can rotate by moving slight- dispute an Objective? If my Helicopter Loitered last turn, ly away from the obstacle, then do so. Yes they can. where does it move onto the table from? Otherwise, it just rotates as far as it can It moves on to the table from the table and shoots anyway. Can a Pinned Down infantry unit edge in your deployment area. Mount their Transport? CONCEALMENT Yes they can. However, they can’t move When can my Helicopter switch from Do the general Concealment rules towards visible enemy while doing so. being on table to Loitering? Can I do it for Tall terrain apply to Hills and That means that their Transports need in a Follow Me or a Shoot and Scoot? Buildings? Is my tank concealed simply to be behind them so they can fall back You can only do so in place of your by being on a hill? into them. movement in the Movement Step. You Hills and Buildings do not follow the cannot use a Movement Order to switch rules for Tall Terrain as they have their If an infantry unit is Mounted in to Loiter. own rules for Concealment. Transports, does it remain Pinned Down? Can the Transports move Can I deploy a Helicopter Loitering Infantry teams that are stationary in towards the enemy? off table? If it is a Transport, can it have Flat Terrain are Concealed. Teams in Yes, it remains Pinned Down. This does its Passengers on board? Short Terrain are Concealed unless not stop the Transports from moving Yes you can deploy your Helicopter the team looking at them is on a Hill towards the enemy, but when the infan- Loitering off table. If it is a Transport or other high ground. Is an Infantry try Dismount, they will have to do so Helicopter, then you can deploy troops team that is stationary in Short Terrain away from the enemy if they are still that would normally be on table as its Concealed to a team looking at it Pinned Down. Passengers instead. from a Hill? Yes. While the Hill cancels the benefit of When can a Transport team be Sent to Can Transport Helicopters be Sent to the Short Terrain (essentially making it the Rear or Brought Forward? the Rear or Brought Forward? the same as Flat Terrain), it doesn’t make A Transport team can be Sent to the No. That rule only applies to Tank Teams. stationary Infantry teams any more visi- Rear or brought Forward any time in the ble. They are still Concealed. Movement Step.

2 My Cobra is a Hunter-Killer helicop- A shooting team has line of sight to So, in game terms, having figured out ter, so can be Concealed by Tall terrain a window into a building containing where the enemy is, you’ve scored three within 4”/10cm. Does this terrain have several infantry teams. Which ones can hits. The first hit has to go to the target to be between the shooting team and I shoot at? tank, and all hits have to be allocated the helicopter? You can’t shoot through walls, so you’ll to valid targets, so the tank behind the Like any other team, terrain needs to be need to see the target team through a door woods can’t be hit. That leaves two more between it and the team shooting at it to or a window to be able to hit it. hits to be allocated. They have to be allo- cated evenly, so one has to go to the tank have any effect. The Terrain Table has a bit of an oddity in the woods, leaving you the choice of where it says that doors and windows are which of the two will take the second hit. GONE TO GROUND Short Terrain while the walls they are Is there any benefit to having my teams in are Tall Terrain. It makes more sense Gone to Ground if I’m not Concealed? to view the doors and windows as Tall Does a Passenger in a vehicle destroyed by a Brutal weapon like the 120mm No. Only teams that are Concealed Terrain too. main gun of a Chieftain re-roll its save? benefit from the additional +1 to be hit That means that you’ll be able to see any (taking the bonus from +1 to +2) for teams in the building that you have line Yes. Passengers of a Destroyed vehicle need being Gone to Ground. of sight to through a door or a window, to make an Infantry Save, and Brutal and that are within 2”/5cm of the door forces them to re-roll any Infantry Saves. So why can my teams be Gone to or window. What if the transport vehicle was Ground in the middle of an open field? The converse applies for teams looking out Destroyed by a Repeat Bombardment Suppose you have a tank behind a hedge. of the building at your troops too. (which also requires any Infantry teams It doesn’t want to shoot or move, so is that it hits to re-roll successful Saves). Gone to Ground. To teams looking at it If I fire Smoke at a team in the upper Yes. The Repeat Bombardment also from across the hedge, it is Concealed, storey of a building, where do i place forces the Passengers to re-roll their so gets the +2 bonus to be hit for being the Smoke Marker? Infantry Saves. Concealed and Gone to Ground. On the ground in front of the building. On the other hand, a team that is behind MISTAKEN TARGET the hedge looking at it will see it sitting Can a team in the upper storey of a You have to assign one of the hits from in the open in the middle of the field, building see over the Smoke Marker? without concealment. In this case, there a shooting team to the team that it was No. Smoke is Tall Terrain and cannot be targeting. Does this restriction also is no benefit from being Gone to Ground, seen over. and the team shoots at it with no penalty. apply to the opponent when they use the Mistaken Target rule? MIXED TARGETS Can my Tank teams be Gone No. It is possible to use the Mistaken My tanks are shooting at a unit of three to Ground? Target rule to swap hits between the enemy tanks, one standing in the open, target team and a team that had no hits Yes. Infantry, Gun, and Tank teams can one concealed at the edge of a wood, assigned, resulting in the targeted team all be Gone to Ground. In the case of a and one out of sight behind the woods. not having any hits on it. Tank team, this represents the crew find- What score do I need to hit them if ing the best concealment available and they are within 16”/40cm and have a BULLETPROOF COVER doing things like covering their tank in Is Hit On number of 3+? branches to make it harder to see. Does an Infantry team need to be If your tanks target the tank in the open, immediately behind a stone wall or LINE OF SIGHT they’ll need 3+ to hit. They could target similar bulletproof terrain to be in the tank in the woods (needing 4+ as it Bulletproof Cover? Do the general Line of Sight rules is Concealed), but would normally gain No. So long as it is Concealed by the for Tall terrain apply to Hills and little from doing so. Buildings? bulletproof terrain, it is in Bulletproof Cover and the opponent needs to make a No. The specific Line of Sight and I’ve just scored three hits rolling 3, Firepower test to Destroy it. Concealment rules for Hills cover the 3, and 5. How are my hits allocated? special case of Hills. Which hits can I allocate to the tank FIRING in the woods? Can I allocate hits to the Can a Pinned Down Infantry team If I have a team on a high hill trying to tank behind the woods? with a moving ROF of ‘-’, such as a US shoot at a team on the far side of a low The score you rolled to get the hit has no building, can It do so? M47 Dragon or Soviet SA-14 Gremlin impact on how the hits are allocated. team shoot at all while Pinned Down? The only way to answer that is to get Think of it this way. The hardest part of No they can’t. down to the level of the model and see if hitting a target on the modern battlefield there is a Line of Sight over the building is finding it without being hit first. A to the opposing team. lone tank sitting in the open is a dead giveaway. Where there’s one, there’ll be more. Now that you know where the enemy are, it’s a lot easier to find the rest of the unit that’s trying to hide.

3 Can a Infantry team with a Does Smoke ever block Line-of-Sight allow them to shoot at Aircraft in the Moving ROF of ‘-’, such as a US M47 to and from Aircraft? enemy turn, then shoot at ground tar- Dragon or Soviet SA-14 Gremlin team No, however it does provide Concealment. gets in their own turn? shoot after a Blitz Movement Order? Smoke is in effect treated as Tall Terrain If a Team fires AA MGs at Aircraft in Yes they can, as long as they don’t Move in for the purpose of Line-of-Sight to the enemy turn, it cannot fire the AA their normal movement. Aircraft, meaning if within 4”/10cm of MGs in its own turn. If a Team fires anti-aircraft team or target, but is still anything other than an MG at Aircraft Can the above Infantry missile team just Smoke for Concealment. in the enemy turn, it can only fire MGs shoot if they fail to make an attempted in its own turn. Blitz Movement order? If a Helicopter fires its Anti-Helicopter Yes they can, but suffer normal +1 to weapon at another Helicopter, does it Where is the rule that says that Infantry hit penalty. get full ROF? Teams (other than Heavy ) Yes. It is an Aircraft weapon and Aircraft and AA MGs shooting at Strike Aircraft KILLING COMMANDERS weapons always get full ROF when must re-roll their Firepower tests? If my Formation Command team is shooting at enemy Aircraft (including It is part of the Strike Aircraft rule Destroyed, but succeeds in switching Helicopters). on page 69. to a Team from another Unit, does the Formation HQ Unit still exist? The 30mm gun on my BMP-2 is AA IN THE ENEMY TURN Since the Formation HQ Unit is defined an Anti-helicopter weapon. When What ROF do Anti-aircraft weapons as the Formation Command team (and it shoots at a Helicopter, does it use use when shooting at Aircraft in the possibly other teams as well), and the its full ROF? enemy turn? Formation Commander still exists, the No. It is not a Dedicated AA weapon, They use their full ROF. If shooting in HQ Unit still exists. so has ROF 1. The Anti-helicopter rule their own turn, this is whatever ROF they simply lets it shoot at Helicopters. would normally have, Moving ROF or If my Formation Commander was Halted ROF depending on whether they Destroyed, but switched to a Team My M1 Abrams has two Anti-aircraft moved if Dedicated AA, otherwise 1 die. from another Unit, does that Unit machine-guns. They aren’t Dedicated In the enemy turn, the fire with their count the Team taken by the Formation AA weapons, so only fire with best ROF. That is normally their Halted Commander as being Destroyed? ROF 1 against Aircraft. Does that give ROF, but if they have no Halted ROF, No. That Team is simply is no longer part my tank two shots? that will be their Moving ROF, but of the Unit. The Unit continues on with Yes. It gets one shot for each machine- once again, with ROF 1 if they are not one less Team. gun, although one suffers an addi- Dedicated AA. tional +1 penalty To Hit since it has a What if the Unit no longer has any base ROF of 1. Anti-aircraft weapons shooting in Teams left because the Formation the enemy turn shoot immediately Commander switched to the last Team Can my M1 Abrams tank still use its before the Aircraft shoots. Can you be in the Unit? Is the Unit Destroyed? 105mm gun in its next turn? more specific? A Unit that has no Teams left is not a Yes. It cannot use its machine-guns, but As it says, the AA weapon shoots imme- Unit, so yes, it is Destroyed. can use other weapons, in this case the diately before the Aircraft, so whenever M68 105mm gun. the player declares that they are going to ANTI-AIRCRAFT SHOOTING shoot with their Aircraft, the AA player If a Tank Team shooting at aircraft is Does my M1 Abrams have to point its can jump in and try to shoot them down at the very edge of a wood, does it see turret at a helicopter to shoot its AA first. You can wait to shoot your Aircraft the aircraft unconcealed, as it would an MGs at it? until after your tanks have knocked out enemy tank? No. The AA MGs can engage targets the enemy AA weapons if you want to, which would limit the amount of AA fire Yes, terrain works the same for aircraft in different directions from the main they would take. as for any other team, with the excep- 105mm gun. Since they cannot easily tion that all Short Terrain and any Tall be repositioned on the model and would Terrain more than 4”/10cm from the have no effect if you could, you do not If an enemy Helicopter doesn’t shoot ground Team is ignored. need to point them at the target. in its turn, can I shoot at it in the enemy turn? If my Anti-aircraft team is in the Some tanks (such as ADATS and No. You must wait until your own turn middle of a wood, can it still shoot Blowpipe) have multiple-use weapons to shoot at it. at aircraft? that can fire at Aircraft and ground targets (Tanks and Infantry), paired Yes, although the Aircraft will be weapons that have a similar capability Concealed. Nothing ever blocks Line of (BMP-3, LAV-AD, and 2S6 Tunguska), Sight to Aircraft. Presumably the Anti- or Anti-helicopter weapons for use aircraft Unit is set up in a small clearing. against aircraft and other weapons for use against ground targets. Does this

4 If my Anti-aircraft weapon shot in The SA-14 Gremlin AA missile teams If my AH-1 Cobra helicopter shot my previous turn, can it shoot at an are Heavy Weapons. Does this mean last turn, but has not moved this turn, Aircraft in the enemy turn? that they can’t fire at Helicopters? does the Hunter Killer rule mean that Yes it can. You don’t need to predict when No it doesn’t. Shooting at Aircraft on it is Gone to Ground until it shoots enemy Aircraft will appear. However, page 39 lists who can shoot at aircraft, it this turn? once it shoots at an Aircraft in the enemy is not a list of criteria that must all be met No. The Hunter-killer rule allows the turn, it cannot shoot in its own next turn. (otherwise nobody could do so!). Since helicopter to move and remain Gone to your SA-14 Gremlins are Anti-aircraft Ground. It does not allow it to shoot and If my Anti-aircraft weapon shoots at an weapons, they can shoot at helicopters. remain Gone to Ground. If the helicopter Aircraft in the enemy turn, the rules say Your companies’ PKM LMG teams, for shoots, it is not Gone to Ground again the Weapon cannot shoot in Defensive instance, are Infantry Heavy Weapons. As until it has an opportunity to shoot in its Fire or Assault in its next Assault step? they aren’t Anti-aircraft, Anti-helicopter, Shooting Step and elects not to. How does that affect a Team? or Guided weapons, none of those clauses If the weapon cannot shoot, the Team can allow them to shoot at helicopters. They LANDED HELICOPTERS fire its other weapons in Defensive Fire. are Infantry teams, so could do so under A flying Helicopter is an Aircraft team. For example, a Luchs shoots its 7.62mm that clause, except that they are Heavy What type of team is it when it lands? AA MG at some helicopters, then is Weapons, so are excluded there as well, It is still an Aircraft team, more specifi- assaulted by some enemy infantry. It can so your PKM LMG teams cannot shoot cally it is a Landed Aircraft team. shoot its 20mm Rh 202 in Defensive at helicopters. Fire, but not its 7.62mm AA MG. What can shoot at a Landed Aircraft? However, because one of its weapons Infantry teams need to re-roll success- Landed Aircraft can be shot at by any shot at an Aircraft in the enemy turn, ful Firepower rolls against Aircraft. weapon, as long as it has enough Range the Luchs cannot Assault in its next Does this apply to an SA-14 Gremlin and Line of Sight to the aircraft. Assault Step. AA missile team or an M47 Dragon missile team? The Line of Sight To and From Aircraft My Anti-aircraft team fires during They are firing Guided or Guided AA rule on page 41 says that Terrain never the enemy turn at some aircraft, then weapons rather than using normal blocks Line of sight to or from Aircraft. doesn’t do anything in their own next Infantry weapons. Guided weapons do Does this apply to Landed Aircraft? not need to re-roll their Firepower Test, turn, are they Gone to Ground in the No. The last sentence Landed Aircraft only Infantry weapons that do not fit into next enemy turn? obey the same rules for line of Sight any other category need to do that. No, it effectively grabbed its shooting and Concealment as any other team on from its own next turn. the ground. Does my AH-1 Cobra helicopter firing The basic concept is it can’t be Gone to an ITOW guided missile at another Ground if it shot in or since its last turn. When I shoot at a Landed Aircraft helicopter suffer the +1 to hit for being with a Radar weapon that increases its an ROF 1 weapon? If it is Night and my Anti-aircraft Range when shooting at Aircraft, do I weapon shoots at an Aircraft in the Yes it does. Despite being mounted on an get the increased Range? Aircraft a Guided weapon will always enemy turn, does the enemy need to Yes. A Landed Aircraft is an Aircraft, so have the +1 to hit for ROF 1. roll on the Night Vision Table to see it? the increased R0ange applies. No. It will be visible at night until the HUNTER-KILLER AIRCRAFT beginning of the next enemy turn. When I shoot at a Landed Aircraft with My AH-1 Cobra has the Hunter Killer a Brutal weapon, does the helicopter special rule. It is about to shoot from Can a Helicopter Shoot at an enemy need to re-roll its save? behind a wood, so is Concealed. The Helicopter in the enemy turn? enemy are going to shoot their Anti- No. Only Infantry and Unarmoured No. Aircraft can only shoot at other aircraft weapons at it before it shoots. Tank teams re-roll their saves when hit Aircraft in their own turn. Is it still Gone to Ground when by a Brutal weapon, and the helicopter is they shoot? an Aircraft team. AA MISSILES Yes. It has not yet shot, so is still Gone My SA-14 Gremlin AA missile teams to Ground. The enemy could wait until ARTILLERY are not Dedicated AA. Can they fire at their own turn to shoot at it. If they did Mortars like the M106 don’t have a full ROF at Aircraft? so, it would no longer be Gone to Ground. direct-fire line. Does that mean that Yes they can. Guided AA always fires at they can only fire bombardments? full ROF at Aircraft. Yes it does.

5 RANGING IN A Spotting team must have Line equal to the bombardment range of the If my Artillery Battery fails to Range Of Sight to the Aiming Point when shooting team. For a M109, the range In, can it Shoot with direct fire? Can it Ranging In. Do friendly teams block will be 16”/40cm-96”/240cm. still be Gone to Ground? Line of Sight for spotting? No. It fired ranging shots for the No. Ignore friendly teams when determin- Artillery has a rule that if the unit fires Bombardment, preventing it from ing Line of Sight for Spotting purposes. an Artillery Bombardment, all the Shooting and revealing its position. teams either fire as part of the bom- Can a Transport team that is part of the bardment or not fire at all. Do Laser Guided Projectiles count as an Artillery If I fail all my attempts to Range In Formation HQ Spot for an Artillery Bombardment? with a One Use weapon, can I try Bombardment? again later? No. An HQ Transport cannot Spot for an Yes, since the Unit must be capable of firing an Artillery Bombardment to fire Yes you can. Until you actually fire the Artillery Bombardment. Laser-guided Projectiles, it cannot be Artillery Bombardment, you still have shooting direct fire. the ammunition to try again. SPECIAL AMMUNITION Can any Artillery Unit fire special Laser-guided Projectiles are Guided An Artillery Battery started with game ammunition like Minelets or Laser Weapons which can normally fire with its Ranged In marker on the Guided Projectiles, or are they only at Helicopters. Can Laser-guided table. Does it force enemy teams to available to Units listing them on Projectiles fire at Helicopters? re-roll their Saves using the Repeating their cards? Bombardments rule on the first turn. They are only available to Units listing No. The time of a Laser-guided Projectile is too long for them to be effec- Yes it does. It is firing on its existing them on their cards. tive against Helicopters. Ranged In marker, so it is a Repeated Bombardment. Laser-Guided Projectiles require an Observer team such as a FIST. Are In the force building example, the M109 battery pays three points for its I have an Artillery Battery that is firing they of any use if my FIST has been Bomblet munitions. The card shows a Repeat Bombardment. I also have knocked out? them as one point for the whole Unit. another Artillery Battery that I want to No they aren’t. Once your Observer team Range In on a new target. Can I use is gone, so is your ability to use Laser- Well spotted. It should show them buying the same team as the Spotting team for Guided Projectiles. Laser-Guided Munitions which are both Bombardments? +1 point per team (unlike Bomblet and Minelet which are +1 point for the Unit). Yes you can. However, although the My artillery are firing Laser-Guided Repeat Bombardment automatically Projectiles. My FIST is spotting Note, some versions of the card also Ranges In on its first attempt, that for them. How do I go about allo- have a glitch. They state that Minelets still counts as the Spotting Team’s first cating hits? and Bomblets are +1 point per team, Ranging In attempt. You can then use Treat it as if the FIST was shooting with whereas they should be +1 point for the the Spotting team’s second (and third if ROF 1 for each gun firing, and allocate whole unit. necessary) attempt to Range In the other the hits as normal. The first goes to the Artillery Battery. team being targeted by the FIST, with My artillery has Minelet ammunition additional hits being allocated evenly to so places a Minefield for every three Can I do it the other way around, with nearby teams. weapons firing. I have four guns. How many Minefields do I place? the Spotting team Ranging In the new In reality, the artillery fire the projec- Artillery Bombardment first? tiles one at a time with an interval of Two. One for the first three, and one for Yes you can. However, if the Spotting 20 to 30 seconds, so that the FIST can the remaining part of three. team doesn’t Range In the new switch targets and lase a new target for Bombardment by their second attempt, each round. What happens when One Shot weap- they won’t be able to Spot for the repeat ons fail to Range In? Can they try again Bombardment as their third attempt will Can my FIST spot for more than one next turn? be taken up still trying to Range In the battery firing Laser-guided Projectiles Yes they can. Until they actually fire the new Bombardment. at the same time? Bombardment, they still have enough No. Like any Bombardment, they can ammunition to try again. My Spotting team is Ranging In two only work with one Unit at a time. Repeat Bombardments, then attempt- SMOKE BOMBARDMENTS ing to Range In a third Artillery What is the range of Laser-Guided If I’m attempting to fire a Smoke Battery. How does this work? Projectiles? The rules say 16”/40cm to Bombardment (and it’s a once per Each time they Range In uses up one Normal. What does that mean? game option) and fail to Range In, can I try again later? of their attempts, so they’d use the first Laser-Guided Projectiles have a mini- two attempts Ranging In the repeat mum range of 16”/40cm (it takes a while Yes you can. Until you actually fire the Bombardments, leaving their third for the shell to find the target after the Smoke Bombardment, you still have the attempt to try to Range In the third shock of launch!), and a maximum range ammunition stocks to try again. Artillery Battery.

6 Can I use an existing Ranged In If I can just get a corner of my team rule to prevent the Tank teams that marker from a previous turn to fire a into Contact is that enough? they are Assaulting from performing Smoke Bombardment without needing No. The rules require the front edge to be Defensive Fire? to Range In again? in contact, not a corner. No. The Infantry must be Concealed by Yes you can. Short or Tall Terrain. Do I have to Contact the front edge An M1 Abrams with Thermal Imaging of the enemy team, or can I contact Can my Guided anti-tank missiles fire is 2”/5cm from a Smoke Screen. The it anywhere? in Defensive Fire? Abrams wants to fire through the You can Contact any part of the enemy No. Defensive Fire requires that you shoot smoke. How far can it see and Shoot? team with the front edge of your team, at a target within 8”/20cm, while missiles Line of Sight through Smoke the front, side, or rear of its base, or even can’t shoot at targets within 8”/20cm, so Bombardments is limited to 6”/15cm. a corner of its base. you can’t do it. The Thermal Imaging rules do not change this. So in this case, the tank could fire Do I need to be square to the enemy Do Helicopters get to do defensive fire 4”/10cm into the Smoke Screen. team’s base when I Contact them? in assaults? No. You stop when you Contact them, No, Flying Aircraft play no part If the Abrams was 8”/20cm away from and may or may not be square on to them in assaults. the Smoke Screen. How far can it see at that point. and Shoot? Does getting Pinned Down by some- This situation is like a tank that is just My teams need to be within 4”/10cm thing like being hit by a Minefield or outside it’s Terrain Dash but inside its to into Contact. Does that the Defensive Fire of a Flame-thrower Cross Country Dash from an obstacle, in allow an Infantry team that is 4”/10cm force my assaulting Unit to Fall Back that it can move up to the obstacle, but behind another Infantry team that and end the assault? not attempt to cross it. charged to charge as well? No. The only thing that forces you to Fall So the tank can see up to the Smoke Yes. As long as its 4”/10cm move brings Back is taking a sufficient number of hits Screen, but since Line of Sight through it into Contact with the enemy (wheth- from Defensive Fire. A single hit that it is limited to 6”/15cm, it cannot see er directly or through a fellow Infantry Pins Down a Unit will not do that. through it. team), it can charge. If a tank charges a gun with the ASSAULTS Can a Tank contact the enemy by Forward Firing rule from slightly off to CHARGE INTO CONTACT moving into contact with another tank the side, it will hit the front at an angle that is in Contact with the enemy? and, because a small part of the tank is An Infantry team has Contacted the behind the front of the gun, it will now enemy if ‘its front edge is as close as it No. Only Infantry teams can Contact technically be out of the gun’s Field of can get to the enemy team’ or ‘its front the enemy through a friendly team, Fire, preventing the gun from shooting edge is as close as it can get to another and only if that friendly team is also an in Defensive Fire. Is this right? Infantry team from its own Unit that Infantry team. is directly in Contact with an enemy While it is technically correct, it makes team.’ What does the phrase ‘as close as Do I have to Charge into Contact with no sense as it would essentially prevent it can get’ mean? the closest enemy team? Forward Firing guns from shooting in Defensive Fire in most situations. This phrase is used to cover all the phys- No you don’t. You can Charge into ical things that can prevent a team from Contact with any enemy team that is A better interpretation of the rule is that being placed physically in contact with close enough, but you must take the short- if the tank was a valid target at the start another, such as a wall or hedge between est route to Contact that team. of its Charge into Contact, and is still at them, or even irregularities in the table least partly in front of the gun’s base when surface. Basically, if you can’t fit them any If an enemy team Charged into it makes Contact with a defending team, closer together than they are, then they Contact with the rear of my team, is then the gun can shoot in Defensive Fire. are in Contact. that team in Contact with the team that Charged it when I Counterattack? Can the gun then use its Anti-tank If my Infantry team doesn’t have Does the team move when Charging rating against the tank’s Side Armour enough movement to physically touch into Contact? rating when it counterattacks, or does the enemy team, but moves as close If an enemy team is in Contact with it have to use the default Anti-tank as it can given its charge move, is it your team, then your team is already 2 against Top Armour? in Contact? in Contact with that enemy team. Again, while the tank is not technically No. It is still not as close as it can pos- That means that it does not move when in its Field of Fire (the requirement for sibly get to the enemy team, so it is not Charging into Contact. using the gun’s Anti-tank rating), if the in Contact. tank was in the gun’s Field of Fire for DEFENSIVE FIRE Defensive Fire and still has at least part If my Infantry teams are stationary in of the tank in front of the gun’s base, then Flat Terrain, and therefore Concealed, it should be in the gun’s Field of Fire for can they use the Sneaking Up on Tanks this purpose as well.

7 ASSAULT COMBAT If my defending Unit passes its My tanks failed their Counterattack If I have two teams in Contact with Motivation test to Counterattack, can test and are Breaking Off. Directly two enemy teams and both of enemy it Charge into Contact with teams behind them there is a hedge, but just teams score hits, can I allocate both from other Units on the attacking off to the side is a gate. Do they have to hits to the same team? player’s side? go back over the hedge and risk failing their Cross test and getting captured, No. You must spread the hits around if No. Neither player may bring additional or can they detour through the gate” there are multiple teams that are eligi- teams into the assault. On the attacking ble targets. player’s side, only the teams that initially The rules are deliberately somewhat soft assaulted are in the fight. On the defend- on the matter. It would be silly to require If I have an Infantry team and a Tank er’s side, only those within 8”/20cm of the tank to cross the hedge if it could team, both in Contact with an enemy them at the start of the assault are in move a few millimetres to the side and go team and an enemy RPG team, the fight. through the gate, for instance. can I allocate the RPG hit to the If a team can dodge an obstacle, it may Infantry team and the rifle team’s hit to When my Unit Counterattacks, can I if you want it to. Whichever choice you the Tank team? move teams that have been Contacted make, though, it must take the shortest by the enemy? Yes. Presumably the Infantry team were path to do so. attempting to protect the Tank team from No. A team that is in Contact with the the RPG, and kept it away from the Tank enemy, either because the enemy Charged My troops are surrounded by enemy team, but died in the process. into Contact with them, or because the infantry when they need to Break Off. team Charged into Contact with the Can they move through the infantry My RPG anti-tank teams have the enemy, cannot move. It is already in to get away? Assault 5+ special rule. What does Contact with the enemy (because the If that is the shortest path to safety, then this mean? enemy is in Contact with it), and must yes they can. fight the enemy it is in Contact with It means that instead of hitting on a 4+ before seeking out other targets. in Assaults like the larger AK-74 teams, When I assault troops in a building, the small RPG teams hit on a roll of 5+. do I have to go through the doors BREAKING OFF and windows? I have two Units ready to launch How do my infantry kill tanks Yes. The walls are Impassable Terrain, so assaults on an enemy Infantry unit. My in assaults? you can’t move or fight through them. first Unit assaults and is forced to Break Infantry that hit a tank in an Assault may Off. My other Unit is within 6”/15cm If I Counterattack against a team in a either use their normal Anti-tank rating of the victorious defending Infantry Minefield, do I risk getting hit by it? against a tank’s Side armour or Anti- unit. Does it have to Break Off as well, tank 2 against its Top armour. Using or can it still launch its own assault? Yes, even if the models didn’t move, they weapons like the RPG or Carl Gustav are still moving around in a minefield. Only Units that were part of the assault can be very effective against lighter vehi- can be forced to Break Off. Since you cles like the Leopard 1 or T-55, but have CONSOLIDATION cannot assault with two Units at the limited effect against heavy tanks like the same time, your second Unit cannot have Can an Infantry Unit that is Pinned Leopard 2 or T-80. Against these infantry been part of the assault, so does not need Down Consolidate towards visible in the open can only endure and hope the to Break Off. enemy teams? tanks break off before the infantry’s own Yes it can. The restriction against moving determination to counterattack fails. Unless the defenders Consolidate away from your second Unit (so that it can towards visible enemy teams while Pinned Down does not apply while COUNTERATTACK no longer Charge into Contact), it can Consolidating. I have passed my roll to Counterattack. launch its own assault once the first is over. Can I add additional teams into the BUILDINGS An enemy Tank Unit assaults my Assault, or am I limited to those teams How should I handle multiple storey already involved? infantry and forces them to Break Off. I have tanks within 6”/15cm of buildings? You are limited to those teams already the assaulting teams, do my tanks also The easiest way to handle it in the case involved in the assault. That means only need to Break Off? of small buildings is just treat them as the teams that originally assaulted on the Yes they do. As the defender in the assault, one space that can fit more Teams than a attacker’s side and those originally within single-storey building. 8”/20cm of them on the defender’s side. all of your teams within 8”/20cm of an assaulting team are part of the assault. If the building is particularly large, you That makes your tanks part of the assault might want to break it up into a series of (and thus able to shoot in Defensive Fire) rooms, treating each room as a separate even though the assaulting tanks cannot building that can either be reached direct- directly attack them. So, when their ly from the outside (although moving into infantry support falls back, they do too. an upstairs room from outside will not normally be possible) or from the rooms beside, above, or below it.

8 MORALE If my Mi-24 Assault Helicopter In a game played at night, a Strike Company fails a Unit Morale Test and Aircraft fired in its previous turn, then I have a Unit that started the game is destroyed, is my Assault Landing departed the table as usual. This turn with one tank. When does it have to Company removed from the game? the Strike Aircraft returns, and my take a Unit Morale test? No they aren’t. If an Infantry Unit fails AA weapons want to shoot at it. Do A Unit only needs to take a Morale Test a Morale Test or is destroyed, then its I have to roll on the Night Visibility at the start of a turn when it had at Transport Attachment (i.e. its BMP or Table to see it, or does the rule about least one team Destroyed or Bailed Out. M113 transport vehicles) are removed as not needing to roll because it shot in its So, your Unit would only need to test well. However, the reverse doesn’t apply, previous turn apply? if the tank was Bailed Out and failed so having the helicopters fail a Morale Since the Aircraft departed the table to Remount. Test does not result in the removal of between the last time it shot and now, their Infantry Attachment (the Assault it would not make sense for its previ- The phrase ‘only count teams that are Landing Company). ous shooting to reveal its presence. So, In Command’ under In Good Spirits in you always need to roll on the Night Unit Morale only refers to the second On the other hand, if the Assault Visibility Table when targeting a Strike part of the rule that lists how many Landing Company is still mounted in Aircraft at night. teams you need to be In Good Spirits if the helicopters, and the helicopters aren’t you’ve taken casualties, correct? landed, they will be carried off the table with them and will be unable to return. My AA weapons have radar which isn’t Yes. Driving away from them doesn’t affected by darkness. Why do I have to make the morale effect of the casual- roll on the Night Vision Table for them? ties go away. AIRCRAFT Why do aircraft weapons have such While it is possible to put a radar-guided AA weapon on automatic and tell it to My unit had three tanks at the end of short ranges? My AH-1 Cobra can only shoot down anything it doesn’t recog- my last Movement Step and they were fire 8”/20cm with its M197 20mm nise as friendly, this is very risky. IFF all In Command. My opponent shot Vulcan Gatling gun for instance. (Identification Friend or Foe) should pre- two of them, leaving just one alive. Aircraft shoot most of their weapons in a vent accidents, but it really isn’t reliable Are the two Destroyed tanks still In ‘strafing run’ style of firing pass. While it enough to trust without visual identifica- Command? Do they stop me from starts shooting some distance away, by the tion as well. Hence the need to roll to see needing to take a Morale test? time it finishes, the aircraft is very close how close the aircraft needs to get for you They aren’t In Command, they’re dead! to the target. Positioning the model at the to properly identify it. The unit only has one tank In Command, end of its strafing run means that short- As an aside, many of the AA weapons in so needs to take a Morale test. ranged weapons actually get a chance to shoot at it. Team Yankee don’t actually have radar guidance. Their radar is purely for calcu- A Transport Unit with just one team lating the range to the target. remaining would need to take a Unit Why does the Mi-24 Hind’s AT-6 only Morale test at the start of each turn. have a range of 20” while the TOW has Does it still need to do so if I Send it a range of 48”? SPECIAL RULES to the Rear? It reflects the Hind flying toward the If a special armour like the Bazooka Yes. They are still disturbed by the target while guiding the missile in a form Skirts on the Leopard 1 or the Chobham number of casualties they’ve taken and of strafing run. Armour on the Marder 2 would increase its Side Armour above its are likely to be reluctant to return to the If we gave the missile the range it would Front Armour, does it also increase the front when called upon. have at the point of firing, then the Front Armour? helicopter would never (in the game) A Formation is In Good Spirits if it has approach the target, leaving it invulner- Yes it does. The Armour rating is the two Units still in existence. Can the able to short-ranged AA weapons that better of the basic Armour rating and HQ be one of those? it would in reality come very close to or that provided by the special armour. Yes it can, although it doesn’t have to be. pass over. Instead, we give the missile the range of Can a weapon with Overhead Fire Do the Units need to be In Good the end of the firing pass as the missile shoot at Aircraft? Spirits to keep their Formation In hits the target and breaks off. This puts it No. These weapons are usually light mor- Good Spirits? in the correct place for anti-aircraft fire tars and launchers that lob shots No, they just have to still be in existence. in the game. at the enemy. Their rounds move way too slowly to hit an Aircraft. Can Independent Teams be part of NIGHT a Formation? Can you count them Thermal Imaging appears to work as as Units to keep the Formation In well for an M1 Abrams’ machine-guns Good Spirits? as it does its main gun. Is this correct? No, they are never part of a Formation. This would apply to AA fire as well, then, wouldn’t it? Yes. It keeps the rules simple.

9 A Guided weapon (such as an ITOW Can I deploy my Infantry units with- AMBUSHES missile) can only shoot infantry if out their Transports (either Tank or Do Helicopters limit where enemy they are stationary and in Bulletproof Helicopter Transport teams)? Ambushes can be placed in the same Cover. Can it shoot at infantry that has Yes you can. Use the left Out of way that Tank or Infantry teams do? just entered a building? rule to leave them out of the game if you Yes they do. No. The target must not have moved want to deploy your Infantry Unit with- in their turn (otherwise they aren’t out their Transport Attachment. Can I put the Infantry of a BMP stationary). Motor Rifle Company on the table Can passengers in a Transport take or and place their BMP fighting vehicles The VADS and Shilka cards seem to dispute an Objective? in Ambush? indicate the Radar rule allows them Yes they can. Yes. That is a Soviet tactic, forming a to ignore the long range penalty on all mobile tank-hunter group to support their shots, not just against aircraft? In missions like Free-for-All that have infantry. Basically, you can put any unit No, both lines refer to shooting at alternating deployment, can I ‘deploy’ you could deploy on table in Ambush. Aircraft. The text was shortened to fit on my Aircraft to effectively skip my turn the card from the full rule on page 69 of to deploy? MEETING ENGAGEMENTS the Team Yankee rulebook. No. Aircraft must be your last deployment The rules for Meeting Engagements after all other Units have been deployed. require the first player’s Helicopters BUILDING A FORCE to Loiter on their first turn. As many Can I take an M60 Patton Tank HOLDING OBJECTIVES Helicopters cannot fire on the move, Platoon Unit as part of an M60 Patton When do you check if a Unit is this effectively costs them their second Tank Company Formation, and then Holding an Objective? Can a Team turn’s shooting as well. Can they stay take another M60 Patton Platoon as that started the turn Bailed Out, but on table, and just not shoot? Formation Support? then Remounted Hold an Objective? The rule as written unduly penalises No. You may not take a Unit of the same A Team triggers the Holding the Hunter-Killer Helicopters, so yes they can type (that is the same name) as you already Objective rule after you have Checked start the game on the table, but cannot have in your Force as Formation Support. Victory Conditions. If its still there and shoot in the first player’s first turn. not Bailed Out, then you’ve met the first If I take two Formations, can I take criteria of starting the turn with a Team RESERVES Support Units for both of them? Could on the Objective. Now all you need to How do I work out my Reserves if I I take two lots of aircraft for instance? do to Hold the Objective is end the turn have spent less then the permitted No. You must choose a Force Diagram as with no opposing teams within 4”/10cm maximum points on my force? the basis of your Force. This determines of the Objective. The important point to remember is what Support is available to you. You that you are allowed 60% of the per- can take as many Formations as you like The Holding Objectives rule says that mitted maximum points value on table within this Force, but they all share the a Team that moved at Dash speed at the start of a game with Reserves. So, same Support. cannot take an Objective nor prevent if your force is smaller, it just means the enemy from taking it. How does that your Reserves will be less than the If I take an Allied Formation, can I take this work? remaining 40%. Support Units from both nationalities? What it means is that an opposing Team No. You must choose a Force Diagram that only came within 4”/10cm of the How do my troops arrive from from one country or the other to base your Objective in its turn by moving at Dash Reserves? Can I just place them on the force on, and can only take options shown speed cannot stop you from Holding the edge of the table and begin shooting? on that diagram (including the Allied Objective in your turn. If you end your Teams arriving from Reserve move on Formation option). Since Support Units turn with no other enemy teams within from the edge of the table. Simply pick a are only found in the Force Diagram 4”/10cm, you Hold the Objective. point on the table edge and measure their (and not in Formation Diagrams), the movement from there. only Support Units available are those How do I Hold or contest an Objective from the principal nationality. if it is surrounded by Destroyed tanks Are Independent Teams (such as artil- and I can’t get within 4”/10cm of it? lery observers) affected by the Deep MISSIONS If the Objective is such a tank graveyard Reserves special rule that restricts a that your models cannot be placed within All infantry are in Foxholes at the start player to one Tank Unit with Front 4”/10cm of it, treat them as being within of the game. Does this include infantry armour 4 or more or one Aircraft Unit 4”/10cm of it if they are as close to the that deployed in No Man’s Land using on table at the start of the game? Objective as they can get. the Spearhead rule? No. They can be on the table in addition Yes it does. to the one Unit allowed by the Deep Reserves rule.

10 Are Formation HQ Units affected by ment location. So you can’t deploy your When I place Minefields, can I overlap the Deep Reserves special rule? Unit across impassable terrain like a them to make a Unit trying cross them Yes. The restriction applies to all Units river or cliff. roll a Skill test for each Minefield? (apart from Independent teams), regard- No. Teams also only roll one Skill Test less of their function. If my Spearhead Unit were armoured to cross the Minefields safely. However, cars (which cannot enter a building), a Team who successfully removes a My opponent has ended up with can I place an Infantry Unit in a build- Minefield, only removes one, even if they Infantry teams all along the area where ing beside the Spearhead Unit? are in several. my Reserves arrive, leaving no room Yes. Although the armoured cars cannot for my Reserves to arrive without going actually enter the buildings, infantry Can I deploy a Unit in a Minefield? If within 2”/5cm of their teams. What following their spearhead can deploy in so, what happens? happens to my Reserves? the buildings. Yes you can. Presumably they are dug in Since the battlefield doesn’t suddenly end with minefields surrounding their posi- at the edge of the table, the obvious solu- MINEFIELDS tion, and the paths through the minefield tion is to move some of the opposing teams If a Team starts its Move in a Minefield that they use for supply and other neces- back just enough to allow the Reserves on (as opposed to moving into it), does it sary activities are too difficult to negotiate to the table so that they can try to fight still need to roll a Skill test? under fire. their way through the infantry. Yes. Any time a Team Move into, through, The Unit is fine as long as it remains or out of a Minefield, it needs to roll a in its foxholes. However, if it moves or STRATEGIC Skill test to avoid being Hit by it. counter­attacks if assaulted, it will have When in the Starting Step do I with- to test for casualties like any other Unit draw a Unit in a game of Rearguard? When a team moves using a Blitz Move crossing a Minefield. Can I still withdraw it if it failed a movement order, do they still need to Morale Check? take Cross tests and test to see if they If a Unit deployed in a Minefield, how does it go about clearing it? Withdraw Units after Checking Victory got hit by a Minefield? Conditions. If a Unit is still on table at Yes. All the normal movement rules apply It moves ‘into’ the Minefield (i.e. out of that point, you can withdraw it. while making a Blitz Move. The only its carefully prepared defences) testing to difference is that once you’ve finished the do so as normal. Then in the next turn Blitz Move, you don’t count as having (having moved into the Minefield on a SPEARHEAD moved for things that happen afterwards. previous turn as required by the rules), When deploying a Unit in the area the Unit Leader issues a Mine Clearing around a Spearhead Unit, what does When a team removes a Minefield order and the Minefield is removed. the rule prohibiting placing the unit (instead of Moving) using a Mine in a place that the Spearhead Unit Clearing Order, is that Minefield If I Counterattack against a team in a cannot go mean? removed right away or at the end of the Minefield, do I risk getting hit by it? Units deploying around the Spearhead Movement Step? Yes, even if the models didn’t move, they Unit need to be able to move from the It is removed immediately. are still moving around in a minefield. Spearhead Unit’s location to their deploy-

11 Book and Card Updates This has updates to the various Team Yankee books and their associated cards. WWIII: BRITISH & IRON MAIDEN What are the correct Dash speeds What is the moving ROF of its AA MG? The GPMG teams in the Lynx for a Chieftain tank in a Chieftain The Moving ROF of the AA MG is 3. Airmobile Platoon has a note of Pinned Armoured HQ and a ROF 1. Should it? Chieftain Armoured ? The TB117 Lynx Airmobile Platoon The Terrain Speed is 14”/35cm, the GPMG team note should NOT say Cross-Country Speed is 20”/50cm, and Pinned ROF 1. Ignore this, it has its the Road Speed is 24”/60cm. normal ROF 2 (the same as its Moving ROF) when Pinned Down.

WWIII: AMERICAN & STRIPES M60 Patton Armoured Combat Team When can my UH-1 Huey helicopters fantry HE rounds. The US Army focussed card shows the .50 cal MG as an AA fire their Door M60 MGs? their tanks on killing other tanks, so they MG. Is this correct? They can only fire them when Landed, and mainly carry anti-tank ammunition. No. It should just be a .50 cal MG. they can only be landed while Mounting or Dismounting Passengers. So, basically, Does the M901 ITV have a turret? The M2 Bradley M242 25mm they can only fire them to cover an assault Yes it does have a turret, and the front of Bushmaster gun has a Moving ROF of landing into a hostile area. the turret has a nice thick piece of steel 3, but the M3 Bradley M242 25mm to protect it from incoming fire from the Bushmaster gun only has a Moving The LAV Company card shows the direction it is pointing. ROF of 2, is this correct? HQ LAV-25s as being able to carry a No, the M3 Bradley M242 25mm passenger, while the LAV Platoon ones Can I shoot at an M901 ITV if just the Bushmaster gun on TU170 and TU171 can’t. Which is correct? turret is showing above terrain? should be Moving ROF 3. No LAV-25 can carry passengers. Yes you can. It’s a small target, so that’s why it has the Hammerhead rule The 125mm gun on the T-72 has the allowing it to remain Gone to Ground Brutal special rule. Why doesn’t the while shooting. gun on the M1 Abrams have it too? The placed considerable importance on infantry support, so their tanks carry lots of very effective anti-in-

WWIII: SOVIET & RED THUNDER The 125mm 2A46 guns on a T-64 The BMP-3 Motor Rifle Company unless all of the Units on the table and T-80 have the Advanced Stabiliser on page 43 is 22 points for a medium are Air Assault Units. What happens rule giving them a Tactical move of strength unit, but 21 points on the if more than half of my force are Air 14”/35cm. Does this also apply to the BMP-3 Motor Rifle Card (TS141). Assault Units? AT-8 Songster or AT-11 Sniper missiles? Which is correct? Since the half of your force that is on the No. The AT-8 Songster and AT-11 The card is correct. It should be 21 points table will all be Air Assault Units, any Sniper weapon lines do not say Advanced for 7x AK-74 team with RPG-18 anti- remaining Air Assault Units are allowed Stabiliser, so like the machine-guns, tank, 6x RPG-7 anti-tank gun, 2x PKM to be in Reserve along with any non-Air the tank cannot fire it if it moves faster LMG team, and 9x BMP-3 (TS142). Assault Units in your force. than 10”/25cm. If I have an Afgantsy Air Assault How do I carry my Air Assault The T-62M Tank Battalion HQ on Battalion, the Air Assault rule prevents Companies in my Mi-24 Hind hel- page 37 is 4 points, but it is 3 points in the infantry Air Assault Companies icopters? Each helicopter can only Oil , which is correct? and Mi-24 Hind Assault Helicopter 1x T-62M for 3 points is correct. Companies from being in Reserve

12 carry two passengers and there are to move a larger Air Assault Company by cle. The remaining teams pair up with only four helicopters in an Assault mounting it in the helicopters of several one AK-74 and one RPG-7 team in each Helicopter Company. Assault helicopter Companies. vehicle, with the spare AK-74 team (the The Afgantsy Air Assault Battalion is set Unit Leader) having a BMP all to itself. up to model a battalion that has already I thought the AT-3 Sagger missile on been air-landed, and is now awaiting the BMP-1 was an old manually-flown On Page 55 of III: Soviet relief from ground troops. As such, the system unlike the semi-automatic sys- the BMP Shck Motor Rifle Company transport helicopters (or aircraft if they tems used by more modern missiles. AGS-17 and SA-14 parachuted) that brought them in have Shouldn’t it be less accurate? Gremlin AA Missile teams seem to already left the battlefield. The AT-3 Sagger was significantly have normal BMP-3 transports and However, an Assault Helicopter Company upgraded between its first use in the not Shock BMP-3 transports. Is can carry a small Air Assault Company, 1973 and the 1980s, this correct? so that’s one option for moving a small becoming a modern semi-automatic mis- No. Both The AGS-17 and SA-14 rapid-reaction force around the table. sile in the process. options in the BMP Shock Motor Rifle As the Assault Helicopter Company is a Company use the Shock BMP-3 trans- separate Unit, rather than a Transport How do the teams of my Motor Rifle port (TS205). This applies to both the Attachment to the infantry, it can carry Company divide between all of the BMP Shock Motor Rifle Company on whoever it needs to carry. This allows you BMP transports? page 55 and to the BMP Shock Motor There’s no particular way you have to do Rifle Company Card (TS203). it. In training, each of the large teams (PKM and SA-14) had their own vehi- WWIII: WEST GERMAN & LEOPARD What are the points for a Luchs The similar Soviet SA-14 Gremlin AA and placed at the same time as them in Späh Trupp? missile teams is a Heavy Weapon, should deployment. After that is operates as a The points shown in Leopard resulted the Redeye Teams in the Fliegerfaust separate Unit. from a calculation error. A Luchs Späh Gruppe also be Heavy Weapons? Trupp is 2 points. Yes, the Redeye Team on the TG116 Is a West German M113 OP an Fliegerfaust Gruppe should have the Independent Team and should it have The Marder Panzergrenadier Kompanie Heavy Weapon rule. the Scout rule? HQ card says Remount 2+. Is this Heavy Weapon: Team cannot Charge Yes. correct? into Contact. No, it should read Rally 2+. Its Remount As an unarmoured vehicle, the LARS value is on the Marder Transport A Fliegerfaust Gruppe is an Infantry launcher can be Pinned Down. card TG115. Attachment. Does this mean I can If it is Pinned Down, what is its Rally attach it to another infantry Unit? number? My card doesn’t show one. On the Gepard Flakpanzer Zug card No. Infantry Attachment just means it is Its Rally number is 4+. Some early cards the Radar rule range for shooting at an Infantry Unit that can only be taken missed this out. Aircraft is different from the range in if its parent Unit is taken in your force. the Team Yankee rulebook. Why is this? In the case of the Fliegerfaust Gruppe The Gepard had an excellent radar and you can only take it if you get a Gepard was a very effective anti-aircraft weap- Flakpanzer Batterie or a Roland ons system so we have given it a longer Flakrakpanzer Batterie. It is simply anti-aircraft range of 40”/100cm instead bought with the Gepards or Rolands of 32”/80cm.

13 FREE NATIONS FRENCH Enemy Anti-aircraft, Anti-helicopter, ANZAC Is the 20mm gun on the AMX30 tank and Infantry weapons Shoot at a Gun What is the Recoilless rule for a machine-gun? Slinger helicopter after it Shoots in its the ANZAC Anti-tank Land own turn (instead of before when nor- Yes. It should be named the 20mm M693 Rover Section? mally shooting at Aircraft). MG, so can shoot at the same time as the A Team firing a Recoilless weapon cannot 7.62mm AA MG. be Concealed if it shot in its previous Shooting Step. What is the correct Gun Slinger rule The Dutch YPR-765 Pantserinfanterie for the Gazelle 20mm? Peleton shows the Thermal Imaging as Can the M113 (T50 Turret) shoot at only applying to the M47 Dragon mis- A Gun Slinger helicopter can use Tall helicopters? sile. Should it apply to the whole unit terrain for Concealment (see page 42 of Yes. The .50 cal and 7.62mm MGs as it does for the US Mech Platoon? Team Yankee), and can remain Gone to should have the Anti-Helicopter rule. Ground while moving. Yes. Thermal Imaging applies to the whole Unit.

OIL WAR ISRAELI IRANIAN What is the direct-fire range of an If I add an SA-7 Grail AA missile to M109 SP gun? my M113 Mechanised Group, does it The Range is 36”/90cm. come with an additional M113? Yes.

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