FIELD MANUAL 101 Frequently Asked Questions May 2021 FIELD MANUAL 101 QUESTIONS and ANSWERS on TEAM YANKEE May 2021

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FIELD MANUAL 101 Frequently Asked Questions May 2021 FIELD MANUAL 101 QUESTIONS and ANSWERS on TEAM YANKEE May 2021 FIELD MANUAL 101 Frequently Asked Questions May 2021 FIELD MANUAL 101 QUESTIONS AND ANSWERS ON TEAM YANKEE May 2021 During the time thatTeam Yankee has been out, players have asked many questions about the game. The ques- tions and their answers have been gathered into this document. Please note that this is an on-going project and our answers may change over time as we get more feedback from players. To help players who have read earlier versions of FM101, new material is marked with a line in the left margin. — Phil Yates, Game Designer FORCES, Can my Formation Commander give following all the rules for moving. Then, Command Leadership re-rolls if his once it has finished its movement, it no FORMATIONS, UNITS, tank is Bailed Out? longer counts as having moved. AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross What’s a T-72 Team? Is it a single vehi- is Bailed Out or not has no effect. tests necessary, roll to cross Minefields cle or a group of vehicles? as usual, and leaves any Foxholes it has There are four levels inTeam Yankee: Most Command Leadership re-rolls dug behind. • Force - everything you have in the require the Formation Commander to game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a the rules say the tank itself has to be Cross check for each of them? • Formation - a NATO company or close to the Formation Commander. Is Yes. Warsaw Pact battalion, the core of this right? your Force (a Formation card tells you which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need Remount, they have to be close to that to take another Cross check this turn • Unit - a NATO platoon or Warsaw tank, rather than the Unit Leader. to move out of it? Pact company, the smallest grouping of stuff (a Unit card tells you what Yes. If you start your Movement in Does the Command Leadership re-roll Teams are in the Unit and what Difficult Terrain, you need to take a apply to the Remount test needed when their characteristics are). Cross check at that time. a Bailed Out Tank is Bailed Out again? • Team - a single playing piece, Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here either a single vehicle or a fire team any reason. order, can they use it to cross multiple of infantry. pieces of Difficult Terrain? What is an Artillery Unit? MOVEMENT Yes they can. Any team from the Unit crossing any of the Difficult Terrain It is a Unit with a weapon capable of Some Movement Orders only affect within 6”/15cm of where the Unit firing a Bombardment, i.e. one with a teams in Line of Sight of the Unit Leader crossed will benefit. ROF of Artillery or Salvo. Leader. Do friendly teams block Line of Sight for Movement Orders? Does a Dig In or Mine Clearing move- COMMAND No. Ignore friendly teams when determin- ing Line of Sight for Movement Orders. ment order prevent teams that are not If a team ended its Movement so digging foxholes or clearing mines that it was In Command at the If my Unit fails a Blitz Move movement from moving? end of the Movement Step, does it order, does it have to Move, or can it No. Teams that are not using the remain In Command until its next remain where it is and Go to Ground? Movement Order can act as they wish. Movement Step? It doesn’t have to Move. However, if it Yes. In Command is defined by its posi- Shoots, it must shoot with the +1 penalty. Can a team move through a tion at the end of the Movement Step. friendly team? When a team moves using a Blitz Move No. The Moving Through Gaps rule The Command Leadership rules give movement order, do they follow all applies. If the gap isn’t big enough, then re-rolls if the Formation Commander the normal Movement rules? Are they you can’t move through it. is close enough and in Line of Sight. actually moving? Remember, Infantry ignore their base Do friendly teams block Line of Sight when using this rule, so can move through for command? Yes. A team using a Blitz Move movement order doesn’t suddenly teleport to the new pretty small gaps, and Tanks Teams can No. Ignore friendly teams when determin- location. It moves 4”/10cm as normal, easily move through them. ing Line of Sight for Command purposes. 1 Can my models end their movement HELICOPTER MOVEMENT SHOOTING on top of other models? Can any Helicopter Land, or just My M1 Abrams tank has three No. Transport Helicopters? When can machine-guns. The .50 cal AA MG has Helicopters Land? ROF 3, while the other two only have a TRANSPORT Only Transport Helicopters can Land, combined ROF 2. Why is that? Are Transport Teams Tank Teams? and only when they are Mounting or Adding more machine-guns after the Yes. All Teams are either Tank, Infantry, Dismounting Passengers. first has diminishing returns. The first or Aircraft Teams. Transport Teams are machine-gun has the most effect, while Tank or Aircraft Teams with additional Where can I Land a Transport Helicopter? each additional machine-gun adds a capabilities. Pretty much anywhere that the model can smaller increment. reasonably be placed. Troops can rappel If a Unit is being carried as Passengers, down into a woods if there is no clearing. ROTATE TO FACE can they use the Blitz Move movement They can jump out of a hovering helicop- Do all Teams need to rotate to face? order to Dismount? ter onto a flat building roof, etc. What about Infantry teams that have Yes, as long as all the rules for Dismounting Remember you can’t land within an all-round field of fire? (such as you can’t do it after the Transport 4”/10cm of enemy troops, as you’d have All Teams, including Infantry teams, has moved) are obeyed. to immediately take off again. So, you’ll need to rotate to face their target. need to make sure you have space around The purpose of the rule is to make it look Can a Passenger Dismount using a the helicopters to dismount the passengers. like your toy soldiers are actually shooting Shoot and Scoot movement order from at their target, so they need to turn to a Transport vehicle that did not move Can I use a Blitz move to land a face them. in the previous Movement Step? Helicopter, then dismount the No. You can only Mount and Dismount Passengers in the same Movement Step? After rotating to face my target, other in the Movement Step. Yes, like any Transport, you can do so. enemy teams are now in my field of fire. Can I shoot at them now? Can I use a Movement Order to Can I deploy a Transport Helicopter No. You determine your field of fire before Dismount my infantry from a landed beside its Passengers, ready to you pick your target. The rotation does Transport after it has moved? pick them up? not change this. No. Teams cannot Dismount after their No. A Helicopter can only Land in the Transport has moved. turn it is Mounting or Dismounting What do I do if there isn’t enough space Passengers. to rotate a team to face the target? Can Passengers in a Transport take or If the team can rotate by moving slight- dispute an Objective? If my Helicopter Loitered last turn, ly away from the obstacle, then do so. Yes they can. where does it move onto the table from? Otherwise, it just rotates as far as it can It moves on to the table from the table and shoots anyway. Can a Pinned Down infantry unit edge in your deployment area. Mount their Transport? CONCEALMENT Yes they can. However, they can’t move When can my Helicopter switch from Do the general Concealment rules towards visible enemy while doing so. being on table to Loitering? Can I do it for Tall terrain apply to Hills and That means that their Transports need in a Follow Me or a Shoot and Scoot? Buildings? Is my tank concealed simply to be behind them so they can fall back You can only do so in place of your by being on a hill? into them. movement in the Movement Step. You Hills and Buildings do not follow the cannot use a Movement Order to switch rules for Tall Terrain as they have their If an infantry unit is Mounted in to Loiter. own rules for Concealment. Transports, does it remain Pinned Down? Can the Transports move Can I deploy a Helicopter Loitering Infantry teams that are stationary in towards the enemy? off table? If it is a Transport, can it have Flat Terrain are Concealed. Teams in Yes, it remains Pinned Down. This does its Passengers on board? Short Terrain are Concealed unless not stop the Transports from moving Yes you can deploy your Helicopter the team looking at them is on a Hill towards the enemy, but when the infan- Loitering off table.
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