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2 There comes a point in every gamer’s life when they want to WHAT IS TOTAL WAR? do something big. Total War is designed to do just that—put Total War is a large point level game of Team Yankee, played big armies on big tables. Instead of a mere Formation, you by two or more players. In normal games you tend to play at can field your entire collection at once. the Formation level, with games averaging about 100 points Just think, hundreds of points of Team Yankee troops arrayed or so. However, in Total War you will fight alongside other across a large table, multiple companies under your com- formations, forming a battalion level game with armies on mand. The infantry holding the line on the right while the both sides worth 500 points or more! tanks advance forward on the left. The ebb and flow of battle Why play Total War? begins, your tanks rolling up the enemy force as it advances on the left, your gallant infantry first holding the line then Total War is geared towards having fun. It is more of a social surging forward on the right. game than a competitive one. To that end, the Total War rules and missions are designed to be fun and intriguing. With the battlegroup rules you have the chance to put any Though the forces are balanced against each other, Total War size force on the table and go head to head with someone is not entirely focused on who are the winners and losers but else. There is no limit to the points you can field, so long as rather on making sure all players have a fun and interest- the table is large enough. And how much better are the brag- ing game, while also giving players the excuse to do daring ging rights once you have beaten your enemy on a 20 foot/ things, field odd forces, or play with a lot more points than six metre-long table? they’d normally get to use on the battlefield. Total War also gives you a chance to change the flavour of your games, get a bunch of friends together, and play a big multi-player game. Instead of facing your friends across the table, join forces with them to take on another team of friends. Order some pizza and drinks and make a real event of it! Your tanks have smashed through the enemy’s defences. PLANNING Your friend’s infantry company has forced its way through Like most things, Total War battles run more smoothly if the town. He has cut off the only remaining enemy rein- you do some planning beforehand. While you can set up a forcements with any chance of stopping your well-planned small Total War game on the fly, the size of the forces and the offensive. Teamwork has brought you victory! number of players involved in a larger game requires a bit of Total War is all about trying something new and different. organising ahead of time. It’s your chance to put more models on a table than you’ve The most important thing to organise is a place to play. Since ever done before. It’s your chance to find out just how nasty a Total War games usually take longer than the usual game, you large Formation of Leopard II tanks is, and to find out if they may need to book a table. Make sure you inform the store can stop a whole battalion-sized combined-arms task force or owner or club organiser how long you need the table for. If even an entire regiment of Soviet tanks! you are playing a really big game, you may need to book a With Total War you can play bigger games with more friends hall or get a store owner to put all of their tables together for than you have ever played before. In the end though, what a big event. Total War is really about is having even more fun! Once you have arranged a table, make sure that you tell all of your players when the game is and what they are expected to bring in the way of terrain and forces. 3 PICKING FORCES Even low-points units change in bigger battles. Hordes of lighter tanks get really big and massed infantry formations You need to make sure that your players know what type positively enormous! Unfortunately, the enemy has even of army they need to build and bring to your battle and more weapons to chew them up, so you’ll need some really to give them time to put it together. Team games should tough support to cover their advance too. Think about how range from 150 to 250 points for two player teams to 200 to much time you have before you create too big a horde, it can 400 points for three or more player games. If you go beyond take a while just to move all of your models! 400 points, you may need a bigger table and more terrain (not to mention more time!). There are two ways of organising this. You can either give MULTI-PLAYER GAMES each player a points total to build their force and then com- Total War is ideal for big multi-player games at the club or bine them on the day, or can have the players get together in your local store. Have everyone bring a force, then divide to create a single integrated force in which each player’s players into two teams with roughly the same number of Formation has a designated role. players and the same number of points. Big multi-player games are great when you have lots of CHOOSING A THEME players and not enough tables. Push a couple of tables together and you can have a awesome game with six or eight While you can just tell everyone to bring along a force, it players without taking up much more space than a normal can be much more fun to choose a theme for the game. This two-player game. could be a historical battle or an interesting tactical situation that you have created a scenario for. If you can, let everyone know when the game is and pick their teams in advance. You can take a theme as far as you like. You could just theme the terrain and the forces to generally match a particular battle, or you could go the whole hog and create a couple of TEAM GAMES centrepiece terrain features with some scenario special rules In a team game each player commands their own force. If and do some research on what actually fought at your battle. they want to, they can loan their Support to other players, Your theme could be as simple as ‘You take a tank and an or even mass their Support Units under a single commander. armoured infantry Formation, and we will take some para- All players on the same team take their turns simultaneously, troopers with some tanks and infantry coming to the rescue.’ completing their Starting, Movement, Shooting and Assault Regardless of how far you choose to take your theme, spend Steps together at the same time. a few minutes discussing the game and set a few guidelines. Any special rules that apply to a player’s force only apply to That way both sides can have specific objectives to accomplish their own troops. and can build their armies based on how they believe they can win the battle. MORE SUPPORT UNITS TRY THINGS OUT Total War is about big forces and trying out different forces, so the limitations on the number of each type of Support Total War is also a great way to try out units you wouldn’t Unit are removed. Each player has their own Support Units normally take. Units like a full battalion of T-64 tanks or and can take as many of each type as they like. If they are a full Formation of Leopard tanks that cost lots of points taking multiples of the same type of Support Unit, they can be a bit expensive for smaller forces, yet they fit nicely may want to group them into a Support Formation (see into a large Total War game. Taking plenty of big nasties like next page). these make your force really hard. Of course, they also chew up points and can leave you open to being outmanoeuvred on a larger table. This makes for an interesting challenge as you try to balance your unstoppable punch with just enough troops to hold their flanks! 4 Have you ever wanted to field a full squadron of TOW Lynx SUPPORT FORMATION HQ UNITS tank-hunters, or perhaps you would like to command a Aircraft Support Formations do not have HQ Units. Other whole artillery battalion? Well here’s your chance! Support Formations have the following HQ Unit depending In Total War games some players may want to try fielding a on nationality: Support Formation using troops that normally can only be US: 1x M113 Transport [TU105] fielded as Support Units. with Courage, Morale, and Skill of 3+. To do so, pick one of the Support Units from your Force British: 1x FV432 Transport [TB106] diagram. Your Formation consists of an HQ Unit and two or with Courage and Morale of 3+ and Skill of 2+. three of that Support Unit. These Units are no longer Support West German: 1x M113 [TG126] or Fuchs [TG114] Transport Units.