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View Annual Report Financial Highlights Dear Fellow Shareowners (Thousands of Dollars and Shares Except Per Share Data) 1999 1998 1997 1996 1995 FOR THE YEAR Hasbro had its best year ever in 1999. Overall, we delivered our future, and are investing in it. We will continue to work Net revenues $4,232,263 3,304,454 3,188,559 3,002,370 2,858,210 record financial results and we met or exceeded our most hard to try to add value for our shareowners, and we are Operating profit $ 327,569 324,882 235,108 332,267 273,572 ambitious business objectives. confident that we are on the right track. Our job is to help Earnings before income taxes $ 273,845 303,478 204,525 306,893 252,550 Today’s Hasbro is stronger than ever. The heart of our you share and understand our vision. First, let’s celebrate Net earnings $ 188,953 206,365 134,986 199,912 155,571 business is making great games, toys, lifestyle, and enter- our 1999 performance, followed by our winning formula for Cash provided by operating activities $ 391,512 126,587 543,841 279,993 227,400 tainment products that are enjoyed by people of all ages. the future. Cash utilized by investing activities $ 429,092 792,700 269,277 127,286 209,331 Hasbro enters the 21st Century with a balanced and deep Weighted average number of portfolio — from our popular classic board games to prod- WINNING FINANCIAL RESULTS common shares outstanding ucts with the latest technologies and everything in Net revenues climbed to record levels in every quarter of Basic 194,917 197,927 193,089 195,061 197,272 between. Hasbro has what it takes to succeed. In fact, more 1999, and increased 28% for the year to a record $4.2 bil- Diluted 202,103 205,420 206,353 209,283 210,075 than half of the 66 most notable toys and games of the lion. This reflected balanced growth in core brands and key EBITDA (1) $ 669,125 514,081 541,692 470,532 434,580 last century, which were identified by a leading trade publi- licenses in the U.S. and internationally, led by STAR WARS, cation, are ours. We believe this unmatched content, FURBY, hand-held electronic games, plus a wide range of combined with our emphasis on technology, toys, and PER COMMON SHARE new POKéMON toys and games. We are especially pleased game play, will contribute to delivering the outstanding Net earnings with the outstanding performance of our international busi- Basic $ .97 1.04 .70 1.02 .79 results you expect from Hasbro. Simply put, we intend to nesses during 1999, where revenues increased 24% in local Diluted $ .93 1.00 .68 .98 .77 be the number one company in the toy and game industry, currencies and 19% in U.S. dollars. Cash dividends declared $ .24 .21 .21 .18 .14 the leading provider of play and fun the world over. STAR WARS: EPISODE I: THE PHANTOM MENACE is the Shareholders’ equity $ 9.74 9.91 9.18 8.55 7.76 Before sharing with you the strategic road map to our second highest-grossing motion picture of all time. Retail continued success, here is a recap of some of our major sales of Hasbro’s STAR WARS toys and games were approx- 1999 achievements: imately $500 million (in wholesale dollars), the largest annu- AT YEAR END • Record revenues of $4.2 billion, up 28% on the strength al sales of any Hasbro product line in our history. STAR Shareholders’ equity $1,878,975 1,944,795 1,838,117 1,652,046 1,525,612 of our balanced and diversified portfolio. WARS is a powerful global brand with proven long-term Total assets $4,463,348 3,793,845 2,899,717 2,701,509 2,616,388 • Record earnings per share, up 33% to $1.42, prior to appeal, and we are working hard with our partners to Long-term debt $ 420,654 407,180 — 149,382 149,991 charges associated with the 1999 Consolidation Program ensure its continued success for years to come. Debt to capitalization ratio .38 .29 .06 .14 .15 and the 1998 write-off of acquired in-process research and The continuing phenomenal success of FURBY — development. including the introduction of five foreign-language editions, • Our strategic acquisition of Wizards of the Coast enables FURBY limited collector editions, plus adorable interactive NET REVENUES EARNINGS us to expand in the growing games arena. FURBY BABIES — underscores the powerful combination of 4,232 • We announced a Consolidation Program to help better creativity and technology embodied by our 1998 acquisition 287 leverage our revenue growth opportunities. of Tiger Electronics. • We unveiled our initial plans for Games.com, which we 3,304 3,189 expect will become the best online games portal, building 3,002 227 2,858 220 on our tremendous content. 200 • We formed the Hasbro Properties Group to maximize 175 206 189 the value and profit potential of our vast intellectual prop- erties in a wide range of consumer products and entertain- 156 ment categories, including television, publishing, and live 135 entertainment. Special Charges (2) • Plus, we made many other moves to help secure an even Reported Earnings brighter future for our shareowners in 2000 and beyond. These outstanding results and strategic moves to secure our future were not reflected in our stock price 1995 1996 1997 1998 1999 1995 1996 1997 1998 1999 performance. As we write this annual report, we believe that our shares are significantly undervalued. We believe in (1) EBITDA (earnings before interest, taxes, depreciation and amortization) represents operating profit plus acquired in-process research and development, restructuring and discontinued development project charges and depreciation and all amortization. EBITDA is not adjusted for all noncash expenses or for working capital, capital expenditures or other investment requirements and, accordingly, is not necessarily indicative of amounts that may be available for discretionary uses. Thus, EBITDA should not be considered in isolation or as a substitute for net earnings or cash provided by operating activities, each prepared in accordance with generally accepted accounting principles, when measuring Hasbro’s profitability or liquidity as more fully discussed in Management’s Review. Alan G. Hassenfeld (right), (2) Amounts shown on charts are in millions of dollars. Special charges include consolidation program in 1999, acquired in-process research Chairman and Chief Executive Officer and development in 1998, restructuring in 1997 and discontinued development project in 1995. and Herbert M. Baum (left), President and Chief Operating Officer Hasbro Interactive revenues increased from $192 million in 1998 to $229 mil- lion in 1999, which fell below our expectations in the fourth quarter. This was partly the result of the late introduction of new product, as well as significant industry-wide softening of the video and PC CD-ROM business and significant price erosion. This resulted in a full-year loss of approximately $53 million after-tax, excluding Consolidation Program charges. However, this growing business remains strong. For example, we had 23 games that sold more than 100,000 units at retail in the U.S. during 1999 — a notable accomplishment. With the stream- lining steps we have taken — including exiting the high end flight simulation game business and the closure of two development studios — we are forecasting a much improved performance from Hasbro Interactive in 2000. Net earnings for the year 1999 increased 30% to $286.6 million compared to $220.0 million in 1998, and earnings per share increased 33% to $1.42 per share compared to $1.07 per share in 1998. These results include a loss of $0.01 per share attributable to initial spending for Games.com, and exclude $141.6 million of pre-tax charges ($97.7 million after-tax) associated with the Consolidation Program in December 1999 and a $20.0 million one-time pre-tax charge ($13.6 million after-tax) in 1998 to write off acquired in-process research and develop- ment of MicroProse. Reported net earnings in 1999 were $189.0 million or $0.93 per share, compared to $206.4 million or $1.00 per share in 1998. Hasbro remains a cash powerhouse. Earnings Before Interest, Taxes, Depreciation and Amortization increased 30% to $669.1 million, more than double our net earnings. We maintain tight control over working capital and our strong balance sheet continues to provide financial flexibility. We continued working hard to add value for our shareowners on the finan- SHELBY (top left), a new friend of FURBY, lives in a shell, so if he is cial front in other ways, too: scared or sleeping, he clams up! • We aggressively repurchased our stock during 1999, investing over $237 million Hasbro Interactive invented the recipe to buy back almost nine million shares. Through mid-February of 2000, we had for success with its line of CD-ROM invested $478 million under the $500 million repurchase program approved in Playsets, including the EASY-BAKE December 1997. On February 25, we announced a Modified Dutch Auction KITCHEN. Interactive YODA has a tender offer for up to 17.25 million shares. This offer is scheduled to expire on vocabulary of more than 800 words March 27, 2000. While we cannot predict the results, we expect this and guides his “apprentice” in the tender offer to utilize part of the additional $500 million repur- proper use of a lightsaber. chase authorization of December 1999, and we plan to resume open market repurchases in April. • The dividend was increased 13% to an annual rate of $0.24 per share, effective May 1999.
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