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T: the Student Newspaper of North Carolina State University Since 1920
T: THE STUDENT NEWSPAPER OF NORTH CAROLINA STATE UNIVERSITY SINCE 1920 WEDNESDAY FEBRUARY 18 CHNlClA ‘ Raleigh, North Carolina Survey probes profiling N. C. State researchers concluded in sociology and the primary investigator managers should address the problem by monitoring the race composition ofstops factor in of the study. that racial profiling is not a The high citation rates ofAfrican-Amer— by individual officers. police stops icans in several districts could be due to the In addition to determining if North troopers’ practices ofpatrolling areas ofa Carolina State Highway Patrol officers highwaywhere African-American drivers engaged in racial profiling when making Tara Zechini traffic stops, the study looked at North Staijeporter are overrepresented. According to researchers, there are rea- Carolina citizens’ thoughts about the sons for patrolling some areas more than issue. A recent study done by NC. State re— others. Areas patrolled more frequently are The study found that both African- searchers shows that there is no evidence those that have a high accident rate or a American and white citizens experience of systematic racial profiling in the North safe place to stop vehicles. disrespectful treatment during a stop, Carolina Highway Patrol. While the study shows that racial or learn of disrespectful treatment from TAYLO PLET N/TECHNICIAN “I was surprised by the results,” William profiling is not a pervasive issue, some friends or family, developing a dramati— Whyteria Bullock takes in the new photography exhibit at DH. Hill. ”Requiem: Smith, associate professor who holds a students feel that the isolated cases are cally reduced trust in the police force. -
{Dоwnlоаd/Rеаd PDF Bооk} Witchblade: Redemption: Volume 1 Pdf
WITCHBLADE: REDEMPTION: VOLUME 1 PDF, EPUB, EBOOK Stjepan Sejic,Ron Marz,Phil Smith,Filip Sablik | 160 pages | 25 Dec 2010 | Image Comics | 9781607061939 | English | Fullerton, United States Witchblade: Redemption - Volume 4 The Witchblade's power dates back to the beginning of time. But there have been other powers through the centuries, and some of them have merely slumbered, awaiting an awakening. Is Sara ready to face a foe that was old when the world was young? Join longtime writer Ron Witchblade Monsters in the sewers! Intrepid reporter Gretch is determined to get to the bottom of a story about monsters in the New York sewer system for the Twilight Alternative and of course, her sources lead back to Detective Sara Pezzini. With multiple accounts of the tale to sift through, the truth lies somewhere in between! Witchblade In , Marc Silvestri, Michael Turner, David Wohl, and Brian Haberlin created a new kind of comic heroine with the origin of Sara Pezzini, the latest in a long line of bearers of the mystical gauntlet known as the Witchblade. Witchblade created by Marc Silvestri, Isolated in a small town in upstate New York and charged to bring a dangerous killer to New York City for trail, Detective Patrick Gleason may be out of his depth. Somehow the killer has managed to slaughter almost all of the town's police force all while locked and chained inside a holding cell. It quickly becomes clear that the killer has some supernatural As the events of Artifacts push the world toward Armageddon, another threat appears in the form of Babylonian goddess Tiamat, who seeks vengeance upon current Witchblade bearer, Sara Pezzini, to settle an ancient score. -
ENGL 1102 Writing About Literature Readings Compiled, Annotated, and Edited by Rhonda L
ENGL 1102 Writing about Literature Readings Compiled, annotated, and edited by Rhonda L. Kelley Table of Contents Short Fiction ................................................................................................................................... 3 A Rose for Emily by William Faulkner ........................................................................................ 4 The Yellow Wallpaper by Charlotte Perkins Gilman ................................................................. 11 The Open Window by H. H. Munro (Saki) ............................................................................... 26 The Stranger by Katherine Mansfield ....................................................................................... 29 Guy de Maupassant, The Necklace ........................................................................................... 39 Edgar Allan Poe, The Tell-Tale Heart ....................................................................................... 46 Edgar Allan Poe, Cask of Amontillado ...................................................................................... 50 Edgar Allan Poe, The Masque of the Red Death ....................................................................... 56 Nathaniel Hawthorne, Young Goodman Brown ........................................................................ 61 Rappaccini's Daughter by Nathaniel Hawthorne ..................................................................... 73 Sir Arthur Conan Doyle, The Adventure of the Speckled Band ............................................... -
Monopoly Tycoon Manual
Online Manual Beyond the Basics… 2 The Citizens 2 The Passage of Time 4 Leasing a City Block 6 Auctions – A Bidding Frenzy 9 Boosting a Block’s Prestige 10 Building Successful Shopping Centres 11 Apartments 13 Utility Companies 14 The Railroads 15 In-Game Event Messages 17 In-Game Options 17 Loading a Previously Saved Game 20 Creating New Player Profiles 20 Unlocking More Scenarios 21 Multi-Player Support 21 Fact File 1: All of the City Blocks 30 Fact File 2: A Guide to Retail Businesses 32 Fact File 3: Game Objectives 45 Fact File 4: The Chance Cards 46 Fact File 5: Hot Key Support 50 Fact File 6: The Tutorials 51 Infogrames Web sites 52 1 BEYOND THE BASICS… When playing the MONOPOLY TYCOON CD-ROM game, your actions affect the lives of the MONOPOLY CITY citizens. Their satisfaction is the key to your success. During play, you will generate cash not only by purchasing blocks and receiving rent, but also by constructing businesses and apartments that serve the citizens. The money they spend buying goods in your stores will allow you to outbid your opponents for property at the city auctions, and to expand your empire by diversifying into other stores and services. THE CITIZENS The satisfaction of the citizens should be your most vital concern. Content citizens rent your apartments and shop at your stores, thereby generating your cash flow. Unhappy citizens, however, eventually leave for the suburbs. After all, they have “minds” of their own and will look elsewhere for their needs to be met. -
[email protected] +1 (718) 701 2662 Title Pkg. Price Qty ID Platform Date Language 007 from Russ
[email protected] www.entertainbest.com +1 (718) 701 2662 Title Pkg. Price Qty ID Platform Date Language 007 From Russia With Love Console $14.68 358 PS201240 Playstation 2 10-May 007 From Russia With Love NGC Console $15.67 129 NGC20136 GameCube 10-May 007 From Russia With Love SE Console $12.69 64 XB10259 XBox 10-May 10 Pin Champions Alley Console $9.70 149 PS200383 Playstation 2 10-May 187 Ride or Die Console $14.68 30 PS200453 Playstation 2 10-May 24 The Game Console $14.68 860 PS200805 Playstation 2 10-May 3D Pets Sold Out Amaray $4.23 21 50018 Amaray 10-May 3D World Atlas SIEPC Amaray SierraBox $8.71 45 PC32285 Amaray SierraBox 10-May 501 Great Games Vol. 18 Amaray $5.72 350 PC32831 Amaray 10-May 8:th Wonder Amaray $8.71 189 PC32575 Amaray 10-May AA Make It + Comic Creator DP Amaray $6.22 79 PC31906 Amaray 10-May Act of War Coll. Ed. SIE Amaray SierraBox $16.67 42 PC32587 Amaray SierraBox 10-May Act of War Direct Action Amaray $6.72 87 PC31172 Amaray 10-May Act of War Direct Action Amaray $6.72 513 PC32560 Amaray 10-May Act of War Gold Pack Amaray $12.69 67 PC32561 Amaray 10-May Act of War High Treason Exp. Amaray $9.70 230 PC31484 Amaray 10-May Action Man Destruction X Amaray $4.73 649 PC32562 Amaray 10-May Activision Anthology ReMix Amaray $12.69 64 PC31932 Amaray 10-May Adv. Guardian H. Mint/sticker Console Refurb $10.70 132 GBA10667 GBA Refurb 10-May Spanish FR IT Adv.3-Pack BlackM/J2Centre/Watch Amaray $8.71 650 PC32729 Amaray 10-May Advent Rising Amaray $8.71 131 PC30680 Amaray 10-May Advent Rising Console $14.68 37 XB10294 XBox 10-May Aeon Flux Console $18.66 28 PS200878 Playstation 2 10-May Aeon Flux Console $14.68 40 XB10532 XBox 10-May Agassi Tennis Generation Console $16.67 22 GBA10597 GBA 10-May Spanish FR IT Agatha Christie Amaray $9.70 25 PC32133 Amaray 10-May Age of Empires 1 Gold Xplosiv Amaray $6.72 183 PC31286 Amaray 10-May Age of Empires 3 Amaray $24.63 1188 PC30826 Amaray 10-May Age of Empires 3 Warchief NORD Amaray $24.63 125 PC32532 Amaray 10-May NORD Age of Empires 3 Warchiefs Exp. -
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The Poems of Samuel Taylor Coleridge By
The Poems of Samuel Taylor Coleridge by SAMUEL TAYLOR COLERIDGE 1787-1833 DjVu Editions E-books © 2001, Global Language Resources, Inc. Coleridge: Poems Table of Contents Easter Holidays . 1 Dura Navis . 2 Nil Pejus est Caelibe Vitæ . 4 Sonnet to the Autumnal Moon . 5 Anthem for the Children of Christ’s Hospital . 6 Julia . 7 Quae Nocent Docent . 8 The Nose . 9 To the Muse . 11 Destruction of the Bastile . 12 Life . 14 Progress of Vice . 15 Monody on the Death of Chatterton . 16 An Invocation . 19 Anna and Harland . 20 To the Evening Star . 21 Pain . 22 On a Lady Weeping: Imitation from the Latin of Nicolaus Archius . 23 Monody on a Tea-kettle . 24 Genevieve . 26 On Receiving an Account that his Only Sister’s Death was Inevitable . 27 On Seeing a Youth Affectionately Welcomed by a Sister . 28 A Mathematical Problem . 29 Honour . 32 On Imitation . 34 Inside the Coach . 35 Devonshire Roads . 36 Music . 37 Sonnet: On Quitting School for College . 38 Absence: A Farewell Ode on Quitting School for Jesus College, Cambridge . 39 Happiness . 40 A Wish: Written in Jesus Wood, Feb. 10, 1792 . 43 An Ode in the Manner of Anacreon . 44 To Disappointment . 45 A Fragment Found in a Lecture-Room . 46 Ode . 47 A Lover’s Complaint to his Mistress . 49 With Fielding’s ‘‘Amelia’’ . 50 Written After a Walk Before Supper . 51 Imitated from Ossian . 52 The Complaint of Ninathóma: From the same . 53 Songs of the Pixies . 54 The Rose . 57 - i - Kisses . 58 The Gentle Look . 59 Sonnet: To the River Otter . -
While Investigating a Series of Murders, New
While investigating a series of murders, New York City Police Detective Sara Pezzini is drawn to a mysterious “Tournament” at the abandoned Rialto Theatre where criminals are vying to posess a powerful weapon. On that fateful night, Pezzini’s life is forever changed when she becomes the latest in a line of female bearers of an ancient and mystical artifct – The Witchblade. Go back to the beginning and discover Sara’s first encounters with the Witchblade gauntlet, Kenneth Irons, Jackie Estacado, and Ian Nottingham. The Witchblade Collected Edition includes the first 19 issues, the first 4 issues of Tales of the Witchblade, as well as The Darkness Family Ties crossover issues 9 and 10. 1 $29.99 US ISBN: 978-1-5343-1564-8 SUPERHERO RATED MSample / MATURE file Witchblade Created by Marc Silvestri, David Wohl, Brian Haberlin, and Michael Turner Sample file Published by Top Cow Productions, Inc. Los Angeles Cover art by Michael Turner First edition book design and layout by Vincent Valentine For Top Cow Productions, Inc. Marc Silvestri - CEO Matt Hawkins - President & COO Elena Salcedo - Vice President of Operations Sample file Vincent Valentine - Lead Production Artist Henry Barajas - Director of Operations Dylan Gray - Marketing Director Production by Tricia Ramos IMAGE COMICS, INC. • Robert Kirkman: Chief Operating Officer • Erik Larsen: Chief Financial Officer • Todd McFarlane: President • Marc Silvestri: Chief Executive Officer • Jim Valentino: Vice President • Eric Stephenson: Publisher / Chief Creative Officer • Jeff Boison: Director of Publishing Planning & Book Trade Sales • Chris Ross: Director of Digital Services • Jeff Stang: Director of Direct Market Sales • Kat Salazar: Director of PR & Marketing • Drew Gill: Cover Editor • Heather Doornink: Production Director • Nicole Lapalme: Controller • IMAGECOMICS.COM THE COMPLETE WITCHBLADE, VOL. -
“Monopoly” in Merging Digital and Urban Playspaces
“Monopoly” in Merging Digital and Urban Playspaces Tuo Yang Fudan University No.400, Guoding Road, Yangpu District, Shanghai, 200433 Telephone: +86 18817590017 [email protected] INTRODUCTION Undoubtedly, the city and technologies are intertwined nowadays. Booming digital technologies seek to turn our cities into more interactive way, which creates a breeding ground for diversely bottom-up play and interactions emerge in urban environment, and Watershed initiatively named it “playable city” (Watershed, 2016). Actually, the correlation between play and the urban spaces have a long history(de Souza e Silva & Hjorth 2009). The technology is not the prerequisite to turn the physical urban spaces into a play area, but it is digital technologies such as location-based services and AR technology that gives impetus to the urban transformation into a playful space, making the “magic circle” not only expand but also co- exist with the normal spot. In this paper, a new variation of the classic game “Monopoly” took place in the urban metro line would be illustrated, with the purpose to discuss how does technologies “afford” different possibilities to game designs and distinct gameplay experience? Moreover, I intend to rethink about the “magic circle” and provide a broader practical context to reflect the game’s positive role on the dynamics of cities’ public space and people’s urban life. THE GAME UNDER STUDY The original version of game Monopoly (Magie & Darrow, 1935) was first published as a board game in 1935, people move their pieces after rolling the physical six-sides dices. Decades later, since the new medium personal computer emerged, Monopoly Tycoon (Deep Red Games, 2001) was developed for a PC platform, the physical game board, pieces, dices and other props are turned into digital images. -
Interface Strategickcých Počítačových
MASARYKOVA UNIVERZITA FILOZOFICKÁ FAKULTA ÚSTAV HUDEBNÍ VĚDY TEORIE INTERAKTIVNÍCH MÉDIÍ Miloš Slabotinský Simulace, pravidla a mediace: Interface strategických počítačových her Bakalářská diplomová práce Vedoucí práce: Mgr. Jaroslav Švelch 2012 1 Prohlašuji, že jsem bakalářskou diplomovou práci vypracoval samostatně s použitím uvedených pramenů a literatury. Poděkování Touto cestou bych chtěl poděkovat za pomoc, vstřícnost a užitečné rady Mgr. Jaroslavu Švelchovi, a dále své přítelkyni za nekonečnou trpělivost. Obsah Obsah .............................................................................................................. 4 1. Úvod ....................................................................................................... 6 2. Herní mechanismy, žánry, visuální styly a interface strategických počítačových her ............................................................................................. 8 2.1. Strategické počítačové hry ............................................................... 9 2.2. Určení subžánrů strategických počítačových her ........................... 11 2.3. Herní elementy strategických počítačových her ............................ 14 2.4. Prostředí strategických počítačových her ...................................... 18 2.5. Interface strategických počítačových her ....................................... 19 2.6. Základní druhy interface ................................................................ 24 2.7. Audiovizuální elementy herního prostředí .................................... -
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Le Potentiel Du Jeu Vidéo Pour L'éducation
Université de Genève Faculté de Psychologie et des Sciences de l'Education TECFA (Technologies de la Formation et de l'Apprentissage) Mémoire en vue de l’obtention du DESS STAF (Sciences et Technologies de l’Apprentissage et de la Formation) Le potentiel du jeu vidéo pour l’éducation Auteur : Catherine FRÉTÉ Directeur : Daniel SCHNEIDER Soutenance : le 28.10.2002 Jury : Dr. Mireille Betrancourt, PO, TECFA, Université de Genève Dr. Daniel Peraya, Maître d’enseignement et de recherche, TECFA, Université de Genève Dr. Daniel Schneider, Maître d’enseignement et de Recherche, TECFA, Université de Genève " Ne limitons pas nos enfants à ce que nous avons appris car ils sont nés à une autre époque. " Proverbe Hébreux Sommaire Résumé .............................................. 6 Introduction ........................................ 7 1. L’univers du jeu vidéo .......................... 12 1. 1. Jeu et jeu vidéo: définitions et comparaisons............................................... 12 1. 2. Le jeu vidéo............................................................................................ 15 1. 2. 1. Jeu vidéo et narration ....................................................................... 15 1. 2. 3. Jeu vidéo et interactivité.................................................................... 17 1. 2. 4. Le jeu vidéo: définitions .................................................................... 19 2. Taxonomie des jeux vidéo ........................ 23 2. 1. L’évolution technique des jeux vidéo .........................................................