Games and Other Uncopyrightable Systems Bruce E
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Trouble in Toyland Table of Contents
Trouble in Toyland Table of Contents 1. Executive Summary..................................................................................2 2. Introduction...............................................................................................5 3. Choking Hazards Regulatory History .............................................................................5 Requirements of the 1994 Child Safety Protection Act ......................6 4. Phthalates in Children’s Toys ...................................................................7 5. Dangerously Loud Toys............................................................................11 6. Other Toy Hazards ...................................................................................12 7. Gaps Remaining in Toy Safety ................................................................14 8. Positive Trends in 2002 ............................................................................17 9. Appendices...............................................................................................18 The 2002 PIRG Potentially Hazardous Toys List Deaths from Toys 1990-2001 Toys Recalled As a Result of PIRG Toy Surveys PIRG’s 2002 Survey of Online Toy Retailers Toy Companies and their Policies Regarding Phthalates PIRG’s Tips for Toy Safety PIRG’s 2002 Trouble in Toyland Report – Page 1 Executive Summary The 2002 Trouble in Toyland report is the seventeenth annual Public Interest Research Group (PIRG) toy safety survey. PIRG uses its survey to educate parents and the general public -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Visit Knoxville Network to Include the Film Office Has Assisted & Supported 19 Nine (9) Screens at High-Traffic Areas Projects That Have Been Filmed in Knoxville
“…the memories Dear Friends: will indeed It’s been an amazing year for Visit Knoxville. When I look back stay with us.” at how much we’ve accomplished since we began rebuilding this organization, I am both overwhelmed and humbled. Visit Knoxville has strengthened the reputation of Knoxville and Knox County as a key destination for conventions and meetings, and we’ve made real progress with our initiative to target the leisure traveler. Highlights of this year included working with our partners on the renovation of the Sunsphere at World’s Fair Park. The project helped bring attention to an underutilized attraction, as well as, bring attention to the role Visit Knoxville can play in tourism infrastructure. We know this type of community involvement will only grow in years to come. Furthermore, our outstanding sales team has worked hand-in-hand with the Knoxville Convention Center and other key partners to develop unique ways to reach decision makers for major meetings and conventions, and our marketing team continues to generate creative solutions both in-house and in cooperation with Tombras. I am very excited with the spirit of teamwork we have in place at Visit Knoxville. We are staffed with individuals truly committed to the mission and values of our organization. I Contents am also grateful for the input and support we receive from our tourism partners here in Knoxville and throughout the state. Of course, none of this would be possible without the Message From the President..............................2 support of our incredible Board of Directors. Thank you for all you do to make us a better Sales and Services Highlights.......................3-18 organization. -
How to Play Propaganda
WHY PLAY PROPAGANDA? While playing PROPAGANDA, players learn to recognize techniques of persuasion that are often used by advertisers, politicians, editorial writers, and in normal human interaction. Players increase their ability to discern the truth from smokescreens; they learn to figure out the reality of situations rather than getting duped by the techniques. Players become critical thinkers. Players on a team from a school spend time studying together and exchanging ideas and notes as part of their learning experience. SOME BASIC INFORMATION… Elementary Division (grades 4-6) questions are composed with easier language than for Middle Division (grades 7-8). At the Junior and Senior Divisions (grades 9-12), players are exposed to visual propaganda as well as verbal examples. PROPAGANDA is a question and response game. A central reader reads the techniques aloud to all players simultaneously. 2 WHAT’S PROPAGANDA ALL ABOUT? There are SIX PROPAGANDA sections. Each section has its own list of techniques. Only ONE section is played at a time. Section C is composed of easily recognizable advertising gimmicks and is a good place to begin. 3 SECTION C TECHNIQUES OF IRRELEVANCE How Gullible are You? 1. APPEARANCE The way a person or thing looks becomes the basis of our acceptance or rejection. Example: “Andy looked good. His suit was sharp, his shoes polished, and his hair nicely groomed. Martin was kind of sloppy and rumpled. We should hire Andy for our technical work.” 2. MANNER The way a person acts or behaves at a certain time becomes the basis of our acceptance or rejection of the person. -
2018 Sunshine State Scholars Pre-Event Survey Results
2018 SUNSHINE STATE SCHOLARS PRE-EVENT SURVEY RESULTS 79 out of 97 scholars responded for an 81% response rate Male vs. Female Respondents: 44 Females vs. 35 Males Please list the science courses that you have taken in high school. Include courses in which you are currently enrolled. Agricultural Science Biology Anatomy and physiology Chemistry AICE Biology AS Level, Pre-AICE Biology (equivalent to Biology honors), Pre-AICE Chemistry Anatomy & Physiology Honors AP Biology Forensic Science 1 (I took HS Biology in 8th grade and plan on taking Physics 1 Honors in 12th grade) Anatomy and Physiology honors Biology AP Chemistry honors AP Biology AP Chemistry AP Physics 1/2 AP biology Biology honors Physics honors Physical science honors Ap chemistry Ap physics Anatomy and physiology Biology Chemistry AP Chemisty AP Biology Honors/PreAP Chemistry Honors / PreAP Biology AP Environmental Science -Honors Chemistry -Honors Biology -Agricultural Biotechnology 2 and 3 -Anatomy and Physiology AP Environmental Science AP Biology AP Physics Honors Chemistry AP Environmental Science, AP Psychology, Physics, Chemistry, Biology AP Physics 1 AP Physics 2 AP Chemistry AP Biology AP Environmental Science Anatomy and Physiology (Dual Enrollment) AP Physics 1 AP Physics 2 AP Physics C: Mechanics AP Physics C: Electricity & Magnetism IB MYP Biology I IB MYP Chemistry I AP Physics C: Mechanics Physics 2 Honors (Lab Component of AP Physics) Chemistry 1 Honors Biology 1 Honors Physics 1 Honors Integrated Science 1 Honors AP Physics, Biology, Chemistry Biology Chemistry -
Pokemon Fans Can Now Choose Yahoo! Auctions to Bid on Hasbro's
Pokemon Fans Can Now Choose Yahoo! Auctions To Bid On Hasbro's "I Choose You Pikachu™" Toys Charity Auction of "Must Have" Toy for Holiday Season to Benefit Hasbro Children's Hospital Pokemon Fans Can Now Choose Yahoo! Auctions To Bid On Hasbro's "I Choose You Pikachu™" Toys Charity Auction of "Must Have" Toy for Holiday Season to Benefit Hasbro Children's Hospital CINCINNATI, OH -- December 2, 1999 -- Consumers can help make a difference in the lives of children this holiday season by heading to Yahoo!® Auctions (http://auctions.yahoo.com). Hasbro, Inc. (NYSE: HAS) today announced that it has teamed with Yahoo! Inc. (NASDAQ: YHOO) to host a series of online auctions of Hasbro's "I Choose You Pikachu," already a hot toy since making its retail debut in November. "I Choose You Pikachu" is the first in a series of electronic plush Pokémon toys to be released by Hasbro, Nintendo's worldwide master toy and board game licensee for Pokémon. "Pokémon, The First Movie " opened to record box office attendance in November. "I Choose You Pikachu" is no ordinary plush toy; it is an electronic plush version of the most popular Pokémon character of all, #25 Pikachu. The adorable eight-inch huggable Pikachu is the ultimate combination of today's hot electronic plush toy and the even hotter Pokémon phenomenon. All proceeds from the Yahoo! charity auction will benefit Hasbro Children's Hospital in Providence, Rhode Island. The more that kids interact with their "I Choose You Pikachu," the more talkative it gets. Squeeze its hand and Pikachu's mouth wiggles while saying its name (at first, "Pi," then "Pi-ka," then "Pikachu!"). -
Guidelines for Career Awareness
DOCUMENT RESUME ED 074 265 VT 019 704 AUTHOR Mead, Rosemary; And Others TITLE uuidelines for Career Awareness. INSTITUTION Owensboro Extension Center, Ey. PUB DATE 72 NOTE 161p. EDRS PRICE MF-$0.65 HC-$6.58 DESCRIPTORS Behavioral Objectives; *Career Education;*Curriculum Development; Elementary Grades; *Guidelines; Humanities; Learning Activities;Lesson Plans; OccE:ational Clusters; *Regional Planning;*Regional Programs; Resource Materials; Speeches;Vocational Development IDENTIFIERS *Career Awareness ABSTRACT These extensive guidelines forintegrated career education programs at the elementarylevel were developed bya regional coordinator,an elementary teacher, and an intermediate teacher at a 2-week regional workshopin western Kentucky. Theten chapters include: (1) a rationale for developing careerawareness, (2) self-evaluation guidelines for thecoordinator and the teacher, (3) suggestions for unit development,(4) sample lesson plans, (5) suggested learning activities,(6) behavioral objectives, (7) concepts,(8) resource lists, (9) an overview of selected career education programs, and (10)excerpts from current speeches about career education. Cartoons illustrate the text,which includes occupational information for variousoccupational clusters. (AG) FILMED FROM BESTAVAILABLE COPY GUIDELINES FOR CAREER EDUCATION AWARENESS COMPONENT 1 ecologist plumber chemist beautician carpenter accountant painter truck driver jeweler teacher historian astronaut forester lawyer writer machinist lab salesman technician surgeon athelete musician secretary -
Simulation Games As Advance Organizers in the Learning of Social
DOCUMENT RESUME ED 039 156 95 SO 000 010 AUTHOR Livingston, Samuel A. TTTLE Simulation Games as Advance Organizers in the Learning of. Social Science I,7aterials. Fxperiments 1-3. TNSTTTUTION Johns Hopkins Univ., Baltimore, Md. Center for the Study of Social Organization of Schools. SPONS GENCY Office et Education (DHEW) , Washington, D.C. Bureau of Research. REPORT NO R-64 PUREAU MO BR-6-1610 PUP DATE Apr 70 GRANT OEG-2-7-061610-0207 NOTE 23p. EDFS PRICE FDRS Price MF-$0.29 HC-$1.25 DESCRIPTORS Bibliographic Citations, Economics, Educational Games, *Educational research, *Learning Motivation, *Mediation Theory, Retention, Secondary School Students, *Simulation, *Social Studies, Statistical Data, Verbal Learning, World. Geography IDRNTIFIEPS *Trade and. Develop ABSTRACT Three classroom experiments were conducted using a simulation game, Trade and. Develop, designed for classroom use with students in grade six through twelve economic geography classes. The hypotheses tested were: a simulation game will motivate students to learn subject matter related to the game, and, the game will facilitate learning by acting as an organizer. A suburban junior high school and high school were involved. Within each class, students of the same sex were paired according to their ranking on a standardized test of verbal ability, then one member of each pair was assigned at random to the experimental group. Only the experimental group played the game. Both control and experimental groups answered a brief questionnaire consisting of two items intended to measure motivation for the learning task. The students then took part in the task which required verbal recall of facts and principles. -
Some Key Toy Manufacturers
45936 MOC Must Toys Book6 12/1/05 7:53 am Page 41 Some key toy manufacturers Britain Abbatt Toys Paul and Marjorie Abbatt were pioneers of innovative educational toys in the 1930s. They set up in business in 1932 selling toys to friends and by mail order from their flat in Tavistock Square, London. Demand was such that in 1936 they opened a child friendly shop at 94 Wimpole Street, designed by their friend the architect Ernö Goldfinger. The Abbatts were his main clients at the time and he designed toys and nursery equipment for them. They were concerned with the play needs of children in general, introducing a range of toys for children with physical disabilities devised by Milan Morgenstern. In 1951 they were instrumental in setting up the Children’s Play Activities Trust Ltd. to promote excellence in toy design and manufacture. After Paul Abbatt died in 1971 the business was bought by the Educational Supply Association. William Britain Ltd. Britains Ltd. was founded by William Britain in London in 1840. At first Britains made tin and clockwork toys and from the 1890s they made model soldiers. It also opened an office in Paris, France in 1905. The company made munitions for both world wars. In 1954 Herald miniatures, makers of unbreakable plastic toys, became a subsidiary of Britains. In 1966 Britains ceased to manufacture its metal soldiers. It was purchased by Ertl Co. in 1997. The Chad Valley Co. Ltd. The Chad Valley trademark was first registered in 1897 when the original company of Johnson Brothers added games to its stationery range. -
Gaming: an Annotated Catalogue of Law-Related Games And
DOCUMENT RESp D ED 114 307 SO 008 627 AUTHOR Davison, Susan.E., Ed. TITLE Gaming: An Annotdted-Catalogue of. Law-relAted Games 'and Simulations. Working Notes,c09160. INSTITUTION_ -American Bar Association, Chicago, Ill. Special COmmittee on Youth Education for Citizenship. PUB DATE 75 NOTE 39p. AVAILABLE FROM Special Committee on Youth Education for Citizenship, American Bar ASsociation, 1155 East 60th Street, Chicago, Illinois 60637 (free) EDRS PRICE MF-$0.76 HC-$1-.95 Plus Postage DESCRIPTORS *AnnOtated Bibliographies; *Classroom Games; Constitutional Law; Current Events; Educational 7 Games; Xlementary Secondary Education;. Fundamental Concepts; *Law Instruction; Meral Issues; *Political . Science; Politics; Resource Materials; *Simulation; Soctal Studies ABSTRACT Mireve than 125 simulation anda other games, related to law are :listed in, one or more. of siXsections of this ataloe The section categories are ,Basic Concepts/bf Law, TheConstitution,The Bill of Rights, Current,Issues, The Political Process, and Teacher Resources. Within each section. materials are li'sted alphabetically according to the author's last name. Each entry includes recommended qrade-levelS, author, title, distributor; release date, price number of players and amount' of time, needed to play; and -a brief annotation. At the end of the cata,log4are lists,of the projeot series contained in this book, distributors' ordering addyesses, and an index. (ND4 0 4 I. ******v**********4**************************************************** ". lc ocumentsacquired by ERIC inclUde many 'informal unpublished * . * materlals not available from other sources. ERXC makes every effort * * to obtain the best copy available. 4evertheles, items of marginal * ' * reproducibility are often encountered and, this affects ,the quality * *. Of the microfiche., and hardcopy reproductions EPIC makes available * _ * via the ERIC Document Reproduction Servide-(EDHiS). -
Atari Games Corp. V. Nintendo of America, Inc. ATARI GAMES CORP
Atari Games Corp. v. Nintendo of America, Inc. ATARI GAMES CORP. and TENGEN, INC., Plaintiffs-Appellants, vs. NINTENDO OF AMERICA INC. AND NINTENDO CO., LTD., Defendants-Appellees. 91-1293 United States Court Of Appeals For The Federal Circuit 975 F.2d 832, 24 U.S.P.Q.2D (BNA) 1015, Copy. L. Rep. (CCH) P26,978, 1992-2 Trade Cas. (CCH) P69,969, 92 Cal. Daily Op. Service 7858, 92 Daily Journal DAR 12936, 1992 U.S. App. Decision September 10, 1992, Decided Appealed from: U.S. District Court for the Northern District of California. Judge Smith M. Laurence Popofsky, Heller, Ehrman, White & McAuliffe, of San Francisco, California, argued for plaintiffs-appellants. With him on the brief were Robert S. Venning, Peter A. Wald, Kirk G. Werner, Robert B. Hawk, Michael K. Plimack and Dale A. Rice. Also on the brief were James B. Bear, Knobbe, Martens, Olson & Bear, of Newport Beach, California and G. Gervaise Davis, II, Schroeder, Davis & Orliss, Inc., of Monterey, California. Thomas G. Gallatin, Jr., Mudge, Rose, Guthrie, Alexander & Ferdon, of New York, New York, argued for defendants-appellees. With him on the brief was John J. Kirby, Jr.. Also on the brief was Larry S. Nixon, Nixon & Vanderhye, P.C., of Arlington, Virginia. Before CLEVENGER, Circuit Judge, SMITH, Senior Circuit Judge, and RADER, Circuit Judge. [F.2d 835] RADER, Circuit Judge. Nintendo of America Inc., and Nintendo Co., Ltd. sell the Nintendo Entertainment System (NES). Two of Nintendo's competitors, Atari Games Corporation and its wholly-owned subsidiary, Tengen, Inc., sued Nintendo for, among other things, unfair competition, Sherman Act violations, and patent infringement. -
2008 Presidential Scholars Yearbook
2008 Presidential Scholars Program NATIONAL RECOGNITION WEEK June 21 – June 24, 2008 National Recognition Week and the 2008 Yearbook are Sponsored by: GMAC Financial Services 2008 PRESIDENTIAL SCHOLARS 1964-2008 44 Years of Presidential Scholars Th e United States Presidential Scholars Program was established in President Johnson opened the fi rst meeting of the White House 1964, by Executive Order of the President, to recognize and celebrate Commission on Presidential Scholars by stating that the Program was some of our Nation’s most distinguished graduating high school seniors. not just a reward for excellence, but a means of nourishing excellence. Each year, up to 141 American students from across the country and Th e Program was intended to stimulate achievement in a way that around the world are named as Presidential Scholars, one of the Nation’s could be “revolutionary.” highest honors for high school students. By presenting these young During the fi rst National Recognition Week in 1964, the Scholars people with the Presidential Scholars’ Medallion, the President of the participated in seminars with Secretary of State Dean Rusk, Astronaut United States symbolically honors all graduating high school seniors of Alan B. Shepard, Jr., and Chief Justice Earl Warren. President Johnson high potential. challenged the Scholars to give their talents and time “in our land For forty-three years, from President Lyndon Baines Johnson to and in all lands to cleaning away the blight, to sweeping away the President George W. Bush, the Presidential Scholars Program has placed shoddiness, to wiping away the injustices and inequities of the past so more than 5,000 outstanding young achievers in the national spotlight.