Systemic Perspectives on Information in Physically Performed Role-Play
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
CRITICAL THEORY and AUTHORITARIAN POPULISM Critical Theory and Authoritarian Populism
CDSMS EDITED BY JEREMIAH MORELOCK CRITICAL THEORY AND AUTHORITARIAN POPULISM Critical Theory and Authoritarian Populism edited by Jeremiah Morelock Critical, Digital and Social Media Studies Series Editor: Christian Fuchs The peer-reviewed book series edited by Christian Fuchs publishes books that critically study the role of the internet and digital and social media in society. Titles analyse how power structures, digital capitalism, ideology and social struggles shape and are shaped by digital and social media. They use and develop critical theory discussing the political relevance and implications of studied topics. The series is a theoretical forum for in- ternet and social media research for books using methods and theories that challenge digital positivism; it also seeks to explore digital media ethics grounded in critical social theories and philosophy. Editorial Board Thomas Allmer, Mark Andrejevic, Miriyam Aouragh, Charles Brown, Eran Fisher, Peter Goodwin, Jonathan Hardy, Kylie Jarrett, Anastasia Kavada, Maria Michalis, Stefania Milan, Vincent Mosco, Jack Qiu, Jernej Amon Prodnik, Marisol Sandoval, Se- bastian Sevignani, Pieter Verdegem Published Critical Theory of Communication: New Readings of Lukács, Adorno, Marcuse, Honneth and Habermas in the Age of the Internet Christian Fuchs https://doi.org/10.16997/book1 Knowledge in the Age of Digital Capitalism: An Introduction to Cognitive Materialism Mariano Zukerfeld https://doi.org/10.16997/book3 Politicizing Digital Space: Theory, the Internet, and Renewing Democracy Trevor Garrison Smith https://doi.org/10.16997/book5 Capital, State, Empire: The New American Way of Digital Warfare Scott Timcke https://doi.org/10.16997/book6 The Spectacle 2.0: Reading Debord in the Context of Digital Capitalism Edited by Marco Briziarelli and Emiliana Armano https://doi.org/10.16997/book11 The Big Data Agenda: Data Ethics and Critical Data Studies Annika Richterich https://doi.org/10.16997/book14 Social Capital Online: Alienation and Accumulation Kane X. -
Sadomasochist Role-Playing As Live- Action Role-Playing: a Trait-Descriptive Analysis
International Journal of Role-Playing - Issue 2 Sadomasochist Role-Playing as Live- Action Role-Playing: A Trait-Descriptive Analysis Popular Abstract - This article describes sadomasochist role-playing which is physically performed by its participants. All sadomasochist activities have a role-playing component to them. It is a form of role-playing where people consensually take on dominant and submissive roles, for the purpose of inflicting things such as pain and humiliation, in order to create pleasure for all participants. In some cases, participants agree to emphasize those roles, or make them fetishistically attractive, by adding complexity and definitions to them, and then act them out in semi-scripted fantasy scenes. This paper examines that activity, commonly called “sadomasochistic role-play”, as opposed to the more generic “sadomasochism” of which it is only one facet. Furthermore, the article compares this form of play with live-action role-playing (larp). Its main emphasis is on the question of how closely related the two activities are. To determine this, the article examines sadomasochist role-playing as being potentially a game, the question of its goal-orientation and the issue of whether or not it contains a character in the sense of a live-action role-playing character. Based on this process, it comes to the conclusion that sadomasochist role-playing is not a separate type of role-playing, but rather one kind of live-action role-playing. As its theoretical framework, this text utilizes studies done on both live-action role-playing games and on sadomasochist role-playing. Reliable material on the latter being quite limited, descriptions have been gathered from both academic works and practical manuals. -
The Mythology and Psychology of Shame in the Early Novels of George Eliot
'Spells That Have Lost Their Virtue': The Mythology and Psychology of Shame in the Early Novels of George Eliot Item Type text; Electronic Dissertation Authors Bell, Mary E. Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 26/09/2021 12:34:33 Link to Item http://hdl.handle.net/10150/321007 ! ! ! !"#$%%"&'()*(&(+,$&%-".&.($)/&,)/.0$!1&& .($&23.(-%-43&+56&#"3*(-%-43&-7&"(+2$&)5&.($&$+/%3&5-,$%"&-7&4$-/4$&$%)-.! "#! ! $%&#!'(!)*++! ,,,,,,,,,,,,,,,,,,,,,,,,,,! Copyright © Mary E. Bell 2014 -!./00*&1%1/23!45"6/11*7!12!18*!9%:5+1#!2;!18*! ! .'<-=>$'?>!@9!'?ABC4D!! ! C3!<%&1/%+!95+;/++6*31!2;!18*!=*E5/&*6*310! ! 92&!18*!.*F&**!2;! ! .@G>@=!@9!<DCB@4@<DH! C3!18*!A&%75%1*!G2++*F*! ! ! >D'!I?CJ'=4C>H!@9!-=CK@?-! LMNO! ! ! )*++! L! ! >D'!I?CJ'=4C>H!@9!-=CK@?-! A=-.I->'!G@BB'A'! ! -0!6*6"*&0!2;!18*!./00*&1%1/23!G266/11**P!Q*!:*&1/;#!18%1!Q*!8%R*!&*%7!18*!7/00*&1%1/23! S&*S%&*7!"#!$%&#!'(!)*++P!1/1+*7!!"89::;&'<=><&(?@9&%A;B&.<9=C&,=CBD9!1&.<9&2EB<A:AFE&?GH& #;E><A:AFE&AI&"<?J9&=G&B<9&$?C:E&5A@9:;&AI&49ACF9&$:=AB!%37!&*:266*37!18%1!/1!"*!%::*S1*7! %0!;5+;/++/3F!18*!7/00*&1%1/23!&*E5/&*6*31!;2&!18*!.*F&**!2;!.2:12&!2;!<8/+202S8#(! ! ! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,! .%1*T!!OULVUNO! W/++/%6!'S01*/3! ! ! ! ! -
Vector 141 Barrett 1987-12.Pdf
,~e cri1ical journal ol l~e Bri1is~ Science fic1ion Associaiion ' , CHl.11S11 KURDBRS UVRSTIGI.TS'D ~Robartf&11Go.ll11<'aJ""4•DN n"~ttus DECEMBfR/ JANUARY 1987/ 88 V[CTOR 1· 4 · 1 omMB[R/ JANUARY 1987/ 88 0 N T [ N T s J 14 ll>ltollAL flCTJa m'QQI o.. 1d, . larrettr• pltN C.Cll h,...wrttH 5 15 ..,,... JCIP 1Cai1'8 SSYD 8 1ml Vau • coh- of rac:1or di to :,,:.,.-..lf? Ill•• • · ,....._r•• caata - -rat at-• fourcM-tota lltabout_u...,..11tlca, Oar, b-• • 11,d f • W• l ...17 ,... II hw bm>U by Ada•, U oUN, S.llud, IN5la, CIIIISI mDDB llnln"IG&TD ILIIIUMa, h7, Laa, Vat- nd ot.Mra SlMidH of 8P ..- a dublou• ddl•tUoa? ldltff.byPHl lhcald L. J. lllr.t ... tMJ!ldp O..•tartH nn , .... Va beg!• a •rlH a,rplodng Lti..ur7 Critic,!•• aad tM Art of b•Uriag applled to .c:taoce H ctlaa u,d hataay. M BRRY C HRJ: STMAS I A ti.pPr wlutm- r ..uval ta you all UViliYSBDITOR PRODUCTIOJEDITOR PRODUCtlOJlSSISTAJTS r.ul u -Jd s t - J lcllole<M Dll1'1d Cl.ed,m Sndy Ila- Shan:m llall PJ:JJTID BY, PDC Copyprht, 11 JlffriM Pauq:1, Gullcltard, Surr• y GIil UP David , Barr• tt,23 0.kflaldload,Croydo11,Surra7 Cl 02\ID Tel1 Ot•eateou TD BS,., TH lrlUab Sela..,_ '1cU011 AMOCJUIOD la H COITIIBUTORS: Good artlclN a re alv17a "Hied. ill JISS uateur orgaD!UUOII, foraed Ill l~I, 11btcll aiaa tg prgagta a uo5t be typad doublr•~ 1111 IIH aldll gf t.1111 pllpar, nd •11C<1Ur11g11 tH ,...dlq, writing a11,d p.ibllabtng 11t .clue. -
Negotiation Sheet
Basic Negotiations ❖ Circle or highlight things that you both want. https://www.dragonstailalc.com ❖ Cross out the things that are not to be done in this scene. ❖ SAFE WORDS: Red=Stop, Yellow=Slowdown/Check-in, Green=Keep going, (Talk about non-verbal options in case someone finds themselves unable to talk for any reason.) Top Bottom Switch For this Scene, is a…. Serious Playful Sexy Dominant Submissive Masochistic Sadistic And I want to feel... Energetic Cathartic Overwhelmed Beautiful Degraded Peaceful For this Scene, is a…. Top Bottom Switch Serious Playful Sexy Dominant Submissive Masochistic Sadistic And I want to feel... Energetic Cathartic Overwhelmed Beautiful Degraded Peaceful Stingy Whips Spanking Canes Pummeling (Punching) Impact Play Heavy Paddles Flogging Thuddy Light Rope Leather/Cuffs Mental Restrictive Decorative Cages Bondage Suspension Collar/Lead Gags Floor Work/Bondage Playing with Hair Pressure Points Biting Licking Tickling Sensation Play Hair Pulling Human Furniture Scratching Electricity Kissing Sensory Deprivation Blindfolds Hoods Earplugs Mind Games Mind Fucks Exhibitionism Fear Play Cuddles Talking/Socialize Food Water Coffee Hot Chocolate Aftercare Blankets None needed Check in Tomorrow ❖ What are things you would like to be called? ❖ What are things you are not to be called? ❖ Any Medical Conditions? ❖ Are you into humiliation? Explain what kind/what you like. ❖ Feel free to talk about things not covered on this sheet. ❖ If at an event, talk to the DM’s if your planning a non-con scene ❖ Not everything is listed- feel free to use your imagination. Everyone holds the right to say no to anything. Mark no touch area on figures above Tampa Bay Phoenix Club Tips on Negotiating a Scene ❖ Negotiating a scene is different than negotiating a relationship. -
Marilyn Monroe's Star Canon: Postwar American Culture and the Semiotics
University of Kentucky UKnowledge Theses and Dissertations--English English 2016 MARILYN MONROE’S STAR CANON: POSTWAR AMERICAN CULTURE AND THE SEMIOTICS OF STARDOM Amanda Konkle University of Kentucky, [email protected] Digital Object Identifier: http://dx.doi.org/10.13023/ETD.2016.038 Right click to open a feedback form in a new tab to let us know how this document benefits ou.y Recommended Citation Konkle, Amanda, "MARILYN MONROE’S STAR CANON: POSTWAR AMERICAN CULTURE AND THE SEMIOTICS OF STARDOM" (2016). Theses and Dissertations--English. 28. https://uknowledge.uky.edu/english_etds/28 This Doctoral Dissertation is brought to you for free and open access by the English at UKnowledge. It has been accepted for inclusion in Theses and Dissertations--English by an authorized administrator of UKnowledge. For more information, please contact [email protected]. STUDENT AGREEMENT: I represent that my thesis or dissertation and abstract are my original work. Proper attribution has been given to all outside sources. I understand that I am solely responsible for obtaining any needed copyright permissions. I have obtained needed written permission statement(s) from the owner(s) of each third-party copyrighted matter to be included in my work, allowing electronic distribution (if such use is not permitted by the fair use doctrine) which will be submitted to UKnowledge as Additional File. I hereby grant to The University of Kentucky and its agents the irrevocable, non-exclusive, and royalty-free license to archive and make accessible my work in whole or in part in all forms of media, now or hereafter known. -
A Comparative Study of BDSM Community Formation in Budapest and London
Reframing Exclusionary Identities Through Affective Affinities: A comparative study of BDSM community formation in Budapest and London By Heath Pennington Submitted to: Central European University Department of Gender Studies In partial fulfillment of the requirements for the degree of Master of Arts in Gender Studies Supervisors: Eszter Timár and Nadia Jones-Gailani CEU eTD Collection Budapest, Hungary 2018 Abstract In this comparative thesis, I investigate how BDSM communities in Budapest and London form around affective affinities that do not rely on the exclusionary mechanisms of identity politics. I strive for an open, ambiguous definition of kink to support my framing of BDSM as an affective praxis that need not rely on normative identities. My analysis is based on 20 semi-structured interviews and a literature review drawing from sexological, psychoanalytic, gender studies, and ethnographic fields, which chronicles the historical and contemporary social construction of BDSM. Situating myself and my research locations, I discuss what it means to utilize a feminist, embodied, interdisciplinary praxis in my fieldwork. I describe my participant observation and interview methodologies, and detail the pros and cons of mobilizing the term “community” in my research. Illustrating the problem with using identity as a tool for community formation, I explore how identity creates normativities and develop the idea of kinknormativity, unique from other normativities in linking the legitimacy of informed consent to social privilege. Moving away from identity, I argue that affect provides the necessary opening for BDSM communities to form, analyzing two main affective modes: feelings of belonging and discussions of gender. I show that affective belonging is built in both locations through solidarity and educational events, which are more frequent in London than in Budapest. -
25 Sexuality and the Erotic in Role-Play
"This is an Accepted Manuscript of a book chapter published by Routledge in Role-Playing Game Studies: Transmedia Foundations on April 4, 2018, available online: https://www.routledge.com/Role-Playing-Game-Studies-Transmedia- Foundations/Deterding-Zagal/p/book/9781138638907 Please cite as: Brown, AML and Stenros, J. (2018). Sexuality and the Erotic in Role-Play. In Zagal, José P. and Deterding, S. (eds.), Role-Playing Game Studies: Transmedia Foundations. New York: Routledge, pp 425-439. 25 Sexuality and the Erotic in Role-Play Ashley ML Brown; Jaakko Stenros Role-play and role-playing games engage the imagination. Through whatever media role-playing occurs, the opportunity to create or take part in developing narratives allows for the imagining of what could be, even if it never was. This chapter considers how role-play and the erotic intersect, and specifically answers one question: what are the relationships between sexuality, the erotic, and role- play? This chapter focuses on three key areas of interest: sexual and erotic themes and imagery in role-playing games; erotic role-play and player interactions; and sexual and erotic role play outside of game contexts. The first section largely focuses on how sex, sexuality, and the erotic have been represented in role- playing games. This section covers both rules in games which allow for the playing out of sexual acts as well as the representation of character sexuality. The second section looks at erotic role play and player interactions, examining studies of how role-players incorporate sex into their games. The final section looks at sexual and erotic role-play behaviors in non-game contexts. -
RPG Consent Checklist: Bondage
RPG Consent Checklist: Bondage This is a supplemental consent checklist that provides greater precision for its particular subject matter and does not cov- er all bases by itself. It is intended to be used in conjunction with other consent tools. At this time the built-in colorblind accessibility and print-friendly design does not display properly in Acrobat Reader. GM Name: _____________________________________ Player Name (optional): __________________________ Planned Game Theme: ____________________________________________________________________________ If this game were a movie, its movie rating would be: PG-13 R NC-17 Other: ____________________ Mark the option which best matches your comfort level as a player with each subject matter, story element, or theme. Green = Completely fine with this. Blue = I’m fine with this in the game, just not for my character(s). Yellow = Okay if it is offstage or veiled; more would require discussion ahead of time; or uncertain. Red = No, hard limit. Bondage Focus Onlookers Veiled ....................................................................... Eager ................................................................ Explicit .................................................................... Embarrassed but Willing............................. Gratuitous .............................................................. Reluctant/Unwilling ...................................... Dominant Types NPC ......................................................................... Hogtie ..................................................................... -
Handler/Fetish CYOA V2.2
Handler/Fetish CYOA v2.2 You meet a stranger whose face you can't see. She explains to you that she is the "Handler", a being with the ability to manipulate people's minds, interpersonal relationships and society. She is usually fair and doesn't abuse her powers too much, but lately she's been really bored and wants to have some fun. So she offers you a deal: you pick one or more of the following "Fetishes" she has, and you can use the gained points to acquire boons from her in the same deal. You get to choose beforehand how long the deal should last. You get the boons while the deal is in effect, or if the deal lasts for at least 10 years, you get the boons permanently. You can also make multiple deals. You can delay when deals start (though of course you won’t get boons from it until it starts). You can only pick each Fetish once across all your deals, you can’t “reuse them”. You also have to make your deals now, before your first deal takes effect. tl;dr: You can make deals. Each deal has a start time, a length, one or more fetishes, and zero or more boons. You can’t pick the same Fetish in two different deals. How do you use this opportunity? Clarifications For each Fetish you pick, the Handler changes how society views you specifically such that people will think it's completely normal for you to be engaged in activities related to that Fetish, even in public. -
´T Paperke BLAD DER PSYCHO EN PEDA
´t Paperke BLAD DER PSYCHO EN PEDA UITGAVE MAART ‘15 - SCHAAMRODE EDITIE SCHAAMRODE - UITGAVEEDITIE ‘15 MAART 2 WOORD VOORAF HELDEN STRIPPERS DER VPPK Oplage 500 exemplaren Gras verspreid in de FPPW Uitgegeven door VPPK Maandelijkse uitgave Druk ACCO Gent Juno K7W7YW7` Sint-Pietersnieuwstraat 105, Saartje V` 37` BG7 9000 Gent Philippe S7W7` Redace Als we de confessions van Bent u klaar om zich als Juno K7W7YW7` de afgelopen examen- lezer in te laten met de periode mogen geloven is meest ludieke, som geen soort zo bronsg als schrijnende maar tevens Medewerkers de student. Ook wij hartverwarmende Juno K7W7YW7` scriptoren mochten dit gedachtenspinsels der Lisa D7 P-G7 aan der lijven onder- Gentse psycholoog en Saartje V` 37` B-G7 vinden in het Gentse pedagoog in spe? Philippe S7W7` walhalla der testosteron Kimberly L7-Y7 en oestero-geen waar Waag u dan aan de Jasper D7 C`13 onze funce wel eens rollercoaster van emoes Eva P`W misverstaan wordt als doorheen wijze Nikolaas R.L. Z7BG7 strippers der VPPK. getuigenissen, uiteen- Philippe O7YYJ,`3 lopende voorkeuren en Altuïssch als we zijn stromen van liefde omvat bundelden we onze in dit Paperke. Cover kennis, ervaringen en Juno K7W7YW7` levenswijsheden der liefde en seksualiteit in deze schaamrode edie van ‘t Paperke. 3 INHOUD DUNANTIA ♣ Queen with atude 4 ♣ Jij + ik = PPSR? 5 ♣ Door het oog van de lens 6 VAKKUNDIG ♣ Ak-toe-wa?! 8 ♣ Experimenten der liefde 10 ♣ Eenzaamheid in jden van liefde 12 ♣ Man, I feel like a woman 15 ♣ Seks voor iedereen 18 ♣ Uitzonderlijke fesjisme top 10 20 BLIKPUNT ♣ Zij & Hij 22 ♣ Walk of Shame 24 ♣ The Sex Talk 26 ♣ Tussen laken en leer 28 ♣ Gardenia: Before The Last Curtain Falls 31 ♣ Ook getest op schachten: koopwijzer der condooms 32 ♣ Ode aan het ijssalon 34 ONTSNAPPING ♣ De voorspelling van de maand 36 ♣ Wablief?! 38 ♣ Bezighoudstherapie 39 ♣ Wedstrijd 43 SCHIJNWERPER 4 DUNANTIA Queen with atude Het is weer van dat. -
Transfictionality, Thetic Space, and Doctrinal Transtexts: the Procedural Expansion of Gor in Second Li
Duret, Christophe. "Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life’s Gorean Role-playing Games." Intermedia Games—Games Inter Media: Video Games and Intermediality. Ed. Michael Fuchs and Jeff Thoss. New York: Bloomsbury Academic, 2019. 249–270. Bloomsbury Collections. Web. 2 Oct. 2021. <http:// dx.doi.org/10.5040/9781501330520.ch-012>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 2 October 2021, 18:51 UTC. Copyright © Michael Fuchs, Jeff Thoss and Contributors 2019. You may share this work for non- commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 12 Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life ’s Gorean Role- playing Games Christophe Duret maginary worlds created through a multitude of works in different media I have become a mainstay in contemporary popular culture. 1 Those works are linked together by a relation called “transfi ctionality,” a phenomenon “by which two or more texts, whether from the same author or not, jointly relate to the same fi ction, either by repetition of characters, extension of a prior plot or sharing of a fi ctional universe.” 2 The Assassin’s Creed franchise, for example, represents a transfi ction based on several media, which, in their combination, make up a transmedia story (a transfi ctional story told through many texts belonging to many media). In this franchise, twenty-two games contribute to a shared universe, along with twenty- eight comics, three animated short fi lms, a movie, eight novels, and an encyclopedia.