Library of Congress Genre/Form Terms for Library and Archival
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Liste Représentative Du Patrimoine Culturel Immatériel De L'humanité
Liste représentative du patrimoine culturel immatériel de l’humanité Date de Date récente proclamation Intitulé officiel Pays d’inscriptio Référence ou première n inscription Al-Ayyala, un art traditionnel du Oman - Émirats spectacle dans le Sultanat d’Oman et 2014 2014 01012 arabes unis aux Émirats arabes unis Al-Zajal, poésie déclamée ou chantée Liban 2014 2014 01000 L’art et le symbolisme traditionnels du kelaghayi, fabrication et port de foulards Azerbaïdjan 2014 2014 00669 en soie pour les femmes L’art traditionnel kazakh du dombra kuï Kazakhstan 2014 2014 00011 L’askiya, l’art de la plaisanterie Ouzbékistan 2014 2014 00011 Le baile chino Chili 2014 2014 00988 Bosnie- La broderie de Zmijanje 2014 2014 00990 Herzégovine Le cante alentejano, chant polyphonique Portugal 2014 2014 01007 de l’Alentejo (sud du Portugal) Le cercle de capoeira Brésil 2014 2014 00892 Le chant traditionnel Arirang dans la République 2014 2014 00914 République populaire démocratique de populaire Date de Date récente proclamation Intitulé officiel Pays d’inscriptio Référence ou première n inscription Corée démocratique de Corée Les chants populaires ví et giặm de Viet Nam 2014 2014 01008 Nghệ Tĩnh Connaissances et savoir-faire traditionnels liés à la fabrication des Kazakhstan - 2014 2014 00998 yourtes kirghizes et kazakhes (habitat Kirghizistan nomade des peuples turciques) La danse rituelle au tambour royal Burundi 2014 2014 00989 Ebru, l’art turc du papier marbré Turquie 2014 2014 00644 La fabrication artisanale traditionnelle d’ustensiles en laiton et en -
Masyarakat Kesenian Di Indonesia
MASYARAKAT KESENIAN DI INDONESIA Muhammad Takari Frida Deliana Harahap Fadlin Torang Naiborhu Arifni Netriroza Heristina Dewi Penerbit: Studia Kultura, Fakultas Sastra, Universitas Sumatera Utara 2008 1 Cetakan pertama, Juni 2008 MASYARAKAT KESENIAN DI INDONESIA Oleh: Muhammad Takari, Frida Deliana, Fadlin, Torang Naiborhu, Arifni Netriroza, dan Heristina Dewi Hak cipta dilindungi undang-undang All right reserved Dilarang memperbanyak buku ini Sebahagian atau seluruhnya Dalam bentuk apapun juga Tanpa izin tertulis dari penerbit Penerbit: Studia Kultura, Fakultas Sastra, Universitas Sumatera Utara ISSN1412-8586 Dicetak di Medan, Indonesia 2 KATA PENGANTAR Terlebih dahulu kami tim penulis buku Masyarakat Kesenian di Indonesia, mengucapkan puji syukur ke hadirat Tuhan Yang Maha Kuasa, karena atas berkah dan karunia-Nya, kami dapat menyelesaikan penulisan buku ini pada tahun 2008. Adapun cita-cita menulis buku ini, telah lama kami canangkan, sekitar tahun 2005 yang lalu. Namun karena sulitnya mengumpulkan materi-materi yang akan diajangkau, yakni begitu ekstensif dan luasnya bahan yang mesti dicapai, juga materi yang dikaji di bidang kesenian meliputi seni-seni: musik, tari, teater baik yang tradisional. Sementara latar belakang keilmuan kami pun, baik di strata satu dan dua, umumnya adalah terkonsentasi di bidang etnomusikologi dan kajian seni pertunjukan yang juga dengan minat utama musik etnik. Hanya seorang saja yang berlatar belakang akademik antropologi tari. Selain itu, tim kami ini ada dua orang yang berlatar belakang pendidikan strata dua antropologi dan sosiologi. Oleh karenanya latar belakang keilmuan ini, sangat mewarnai apa yang kami tulis dalam buku ini. Adapun materi dalam buku ini memuat tentang konsep apa itu masyarakat, kesenian, dan Indonesia—serta terminologi-terminologi yang berkaitan dengannya seperti: kebudayaan, pranata sosial, dan kelompok sosial. -
Literariness.Org-Mareike-Jenner-Auth
Crime Files Series General Editor: Clive Bloom Since its invention in the nineteenth century, detective fiction has never been more pop- ular. In novels, short stories, films, radio, television and now in computer games, private detectives and psychopaths, prim poisoners and overworked cops, tommy gun gangsters and cocaine criminals are the very stuff of modern imagination, and their creators one mainstay of popular consciousness. Crime Files is a ground-breaking series offering scholars, students and discerning readers a comprehensive set of guides to the world of crime and detective fiction. Every aspect of crime writing, detective fiction, gangster movie, true-crime exposé, police procedural and post-colonial investigation is explored through clear and informative texts offering comprehensive coverage and theoretical sophistication. Titles include: Maurizio Ascari A COUNTER-HISTORY OF CRIME FICTION Supernatural, Gothic, Sensational Pamela Bedore DIME NOVELS AND THE ROOTS OF AMERICAN DETECTIVE FICTION Hans Bertens and Theo D’haen CONTEMPORARY AMERICAN CRIME FICTION Anita Biressi CRIME, FEAR AND THE LAW IN TRUE CRIME STORIES Clare Clarke LATE VICTORIAN CRIME FICTION IN THE SHADOWS OF SHERLOCK Paul Cobley THE AMERICAN THRILLER Generic Innovation and Social Change in the 1970s Michael Cook NARRATIVES OF ENCLOSURE IN DETECTIVE FICTION The Locked Room Mystery Michael Cook DETECTIVE FICTION AND THE GHOST STORY The Haunted Text Barry Forshaw DEATH IN A COLD CLIMATE A Guide to Scandinavian Crime Fiction Barry Forshaw BRITISH CRIME FILM Subverting -
The Blending of Thai- Muslim Musical
THE BLENDING OF THAI- Phleng Na and Phleng Tak. Those of the MUSLIM MUSICAL Muslim groups are: Rong Ngeng, Ma’yong, Dikia, Li Ke Hulu and Sila. PERFORMANCES IN SOUTHERN THAILAND This article will present information only about the music and performances of the Bussakorn Sumrongthong1 Muslim social group as the Buddhist related research is covered in a separate article. This report will focus on the key Abstract elements and characteristics, succession of musical knowledge, rituals and beliefs, Introduction including the knowledge succession of each musical performance. This paper is a research report of investigative fieldwork on the musical Musical culture of southern culture of the southern provinces of Thailand Thailand. The research was conducted by interviewing prominent musicians from each of the following provinces: Chumphon, Krabi, Nakhon Si Thammarat, Phang-Nga, Phatthalung, Phuket, Satun, Songkhla, Surat Thani and Trang. The current political instability in the provinces of Pattani, Yala and Narativas prevented conducting research in these locales. The process of this qualitative research consisted of direct observation, in-depth interviews of well-known artists, a survey of musical instruments and related performance or ritual materials /documents. The research found that the culturally significant music and Figure 1: Map of Southern Thailand performances in this region can be divided into 2 socio-religious groups delineated by Historically, the South of Thailand has the Buddhist and Muslim faiths. been a commercial trading center of South-east Asia. It served as a hub The core songs and performances of the between the two great nations of India and Buddhists are: Ka Lo, Nang Talung, Nora, China and as a result, facilitated the Phon and Li Ke Pa, while the key classical dissemination of both Brahmanism and Thai songs are Phleng Ruea, Phleng Bok, Buddhism in this region. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Science Fiction and Fantasy Posters
http://oac.cdlib.org/findaid/ark:/13030/c8z3252z No online items Science fiction and fantasy posters Special Collections & University Archives The UCR Library P.O. Box 5900 University of California Riverside, California 92517-5900 Phone: 951-827-3233 Fax: 951-827-4673 Email: [email protected] URL: http://library.ucr.edu/libraries/special-collections-university-archives © 2012 The Regents of the University of California. All rights reserved. Science fiction and fantasy MS 260 1 posters Descriptive Summary Title: Science fiction and fantasy posters Date (inclusive): circa 2000-2012 Collection Number: MS 260 Extent: 0.42 linear feet(20 flat file folders) Repository: Rivera Library. Special Collections Department. Riverside, CA 92517-5900 Abstract: The collection of Science Fiction and Fantasy posters consists of oversize tv/movie posters from the Science Fiction and Fantasy genre. Languages: The collection is in English. Access This collection is unprocessed. Please contact Special Collections & University Archives regarding the availability of materials for research use. Publication Rights Copyright Unknown: Some materials in these collections may be protected by the U.S. Copyright Law (Title 17, U.S.C.). In addition, the reproduction, and/or commercial use, of some materials may be restricted by gift or purchase agreements, donor restrictions, privacy and publicity rights, licensing agreement(s), and/or trademark rights. Distribution or reproduction of materials protected by copyright beyond that allowed by fair use requires the written permission of the copyright owners. To the extent other restrictions apply, permission for distribution or reproduction from the applicable rights holder is also required. Responsibility for obtaining permissions, and for any use rests exclusively with the user. -
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Conference Program
Thirty-Ninth International Conference on the Fantastic in the Arts ConferenCe Program No taping of sessions may take place without signed permission from an elected officer of the IAFA Executive Board and from all individuals participating in the session. Wednesday, March 14 11:00am-6:00pm 9:00am-6:00pm Registration Desk IAFA Book Exhibit and Sales Main Floor Augusta A/B Coordinator: Karen Hellekson Director: Mark Wingenfeld Audio-Visual Acrobatics coordinated by the incomparable Sean Nixon 2:30-3:15 p.m. Pre-Opening Refreshment Ballroom Foyer 3:30-4:15 p.m. Opening Ceremony Ballroom Host: Donald E. Morse, Conference Chair Welcome from the President: Sherryl Vint Opening Panel: Mary Shelley’s Legacies Moderator: Gary K. Wolfe Nike Sulway, John Kessel, Fred Botting Wednesday, 4:30-6:00pm Sessions 1-11 C 1. (IF/SF/VPAA) Magic and Science Fiction from the Perso- 2. (FTFN/CYA) Constructing Identity in Wonder Tales P O Arabic World and Lovecraft Chair: Linda J. Lee I V N E Chair: Debbie Felton University of Pennsylvania E University of Massachusetts-Amherst Navigating Enfreaked Disabilities in the Realms of Victorian Orange Princesses, Emerald Sorcerers and Dandy Demons: Fairy Tales The Fantastic in Persianate Miniature Painting and Epic Literature Victoria Phelps Zahra Faridany-Akhavan Saginaw Valley State University Independent Scholar With Eyes both Brown and Blue: Making Monsters in Lost Girl The Vault of Heaven: Science Fiction’s Perso-Arabic Origins Jeana Jorgensen Peter Adrian Behravesh Indiana University/Butler University University of Southern Maine The Dark Arts and the Occult: Magic(k)al Influences on/of H. -
Film: Literature and Law FM 241.01/EN244.01
Film: Literature and Law FM 241.01/EN244.01 John J. Michalczyk Tuesdays, 6:30-9:00 PM Interest in the rapport between film and literature as it relates to the law intrigues us as much today as ever. Literature can vividly capture the drama of a legal trial or an investigation into a brutal, racial murder. Film then takes this rich material and shapes it into a compelling form with dynamic visuals and other narrative techniques. This course explores the power of story-telling and the impact of film to portray the inner workings of law and its relationship to ideas about inferiority, liberty, citizenry, race, justice, crime, punishment, and social order. Short stories, plays, and novellas with their accompanying film adaptations will comprise the body of the curriculum. All texts are required and will be available at the Bookstore or can be purchased through Amazon.com. Check online for free texts. Reflection questions based on the readings and film screenings will be emailed prior to each class. Class: Date/Texts/Films 1. Jan.17 Introduction and methodology utilized in the course Literary excerpts with analysis of form and content Arthur Miller: The Crucible Film: Nicholas Hytner’s The Crucible The Salem witch trials and the sensitive conscience of John Proctor, an allegory of the McCarthy era. 2. Jan. 24 Arthur Miller: The Crucible (discussion) Film: David Helpern’s Hollywood on Trial documenting the 1948 trial of Hollywood 10. Film: High Noon, a Western allegory about standing up against oppression during the McCarthy era. 3. Jan. 31 Robert Bolt: Man for All Seasons Film: Zinneman’s Man for All Seasons Thomas More, a man of conscience, stands up against Henry VIII. -
Jurnal Seni Tari
ISSN: 1858-3989 VOLUME: 3 NO.: 1 MEI 2012 JURNAL SENI TARI ISSN: 1858-3989 VOLUME: 3 NO.: 1 MEI 2012 JURNAL SENI TARI Jurnal Joged merangkai beberapa topik kesenian yang terkait dengan fenomena, gagasan konsepsi perancangan karya seni maupun kajian. Joged merupakan media komunikasi, informasi, dan sosialisasi antar insan seni perguruan tinggi ke masyarakat luas. Redaktur menerima sumbangan tulisan yang belum pernah diterbitkan dalam media lain, format penulisan berada di halaman belakang. Naskah yang masuk akan disunting format, istilah dan tata cara lainnya. Pemimpin Umum: Ketua Jurusan Tari (ex-officio) Pemimpin Redaksi: Dr. Sumaryono, MA. Wakil Pemimpin Redaksi: Dr. Hendro Martono, M.Sn. Sekretaris Redaksi: Dra. Supriyanti, M. Hum. Staf Redaksi: 1. Drs. Raja Alfirafindra, M.Hum. 2. Bekti Budi Hastuti, SST., M. Sn. Anggota Redaksi: 1. Prof. Dr. Y. Sumandiyo Hadi. SST. SU. 2. Dr. Hersapandi, SST., M.S. 3. Dr. Rina Martiara, M. Hum. 4. Dra. M. Heni Winahyuningsih, M. Hum. 5. Dra. Daruni, M.Hum. 6. Dra. Budi Astuti, M.Hum. 7. Dra. Siti Sularini Desain Sampul: Dr. Hendro Martono, M.Sn. Alamat Redaksi dan Penerbit: Jurusan Tari Fak. Seni Pertunjukan ISI Yogyakarta, Jl. Parangtritis km 6,5 Yogyakarta 55188 Telp. 08121561257 Naskah dapat dikirim melalui salah satu alamat email di bawah ini: Email: [email protected], [email protected], [email protected] Dicetak oleh: Multi Grafindo, Ruko Perumahan Candi Gebang Permai I/4 Sleman Yogyakarta 55584, Telp. (0274) 7499863, Fax.( 0274)888027 Email: [email protected] Apabila mengutip atau menyalin naskah yang terdapat dalam jurnal ini, maka harus ada ijin dari penulis langsung atau mencantumkan dalam referensi sesuai dengan tata tulis akademis yang berlaku. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Software Development Lifecycle (Sdlc) Models & Agile Methods
sdlc% how did that happen? software development lifecycle (sdlc) models & agile methods • by analogy with civil engineering, where you design first, then do construction • in software, there is no “construction” it’s all design • used to be called coding sdlc%(2)% sdlc%(3)% • what is a software development process? • what is the lifecycle of a software project? • will talk about “agile” later. first, we’ll talk about “disciplined” or is it “traditional?” or is it “sturdy?” or is it “planned?” or is it… sdlc%(4)% example%feature%workflow% • tend to talk about sdlc in terms of a dichotomy – !“agile”!vs.!well…um…“not!agile”! – or,!“planned”!vs.!“con8nuous”! – others!tend!to!(incorrectly)!think!that!the! deployment!method!implies!the!process! • saas!==!agile! • installed!==!tradi8onal! • think more in terms applying the process on an individual feature, or an aggregate goal%of%sdlc% waterfall% Requirements! Design! Construc8on! • what’s the goal of a good sdlc? Integra8on! – passes!all!the!tests!(external!quality!aAriButes)! Debugging! – good!design/architecture!(internal)! Installa8on! Maintenance! – good!user!experience!(quality!in!use)! • move from one phase to the next only when its preceding phase is – process!quality!(can!process!help!ensure! completed and perfected. product!quality)! • first mentioned by Royce in 1970 as an example of a flawed, non- working model for software development. • US department of defence projects attempted to entrench this model by requiring their contractors to produce the waterfall deliverables and then to formally accept them to a certain schedule (US military standard DoD-2167) – there!was!a!unwieldy!process!for!going!Back!and!amending!previous! deliverables! waterfall%(2)% waterfall%(3)% more problems problems • static view of requirements – ignores volatility • lack of user involvement once specification is written • unrealistic separation of specification from design • often tracked with Gantt charts! • doesn’t easily accommodate prototyping, – printed!and!taped!up!on!the!wall! reuse, etc.