5 Sword 10 Pollaxe 7 Flail 8 Spear 1 Halberd 7 Two-Hande

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5 Sword 10 Pollaxe 7 Flail 8 Spear 1 Halberd 7 Two-Hande Item Cost Item Cost Dagger 3 Chain Barding 150 Francisca 3 Plate Barding 500 Battle Axe 5 50’ of Rope 1 Mace (incl. spiked) 5 10’ Pole 1 Sword 10 12 Iron Spikes 1 Pollaxe 7 Small Sack 1 Flail 8 Large Sack 2 Spear 1 Leather Back Pack 5 Halberd 7 Water/Wine Skin 1 Two-Handed Sword 15 6 Torches 1 Mounted Lance 4 Lantern 10 Pike 5 Flask of Oil 2 Bow 25 3 Stakes & Mallet 3 Long Bow 40 Steel Mirror 5 Crossbow 25 Silver Mirror, Small 15 Quiver of 20 Arrows 10 Wooden Cross 2 Case with 30 Quarrels 10 Silver Cross 25 20 Arrows/30 Quarrels 5 Holy Water/Vial 25 Silver Tipped Arrow 5 Wolvesbane, bunch 10 Mule 20 Belladonna, bunch 10 Draft Horse 30 Garlic, bud 5 Light Horse 40 Wine, quart 1 Warhorse, Medium 100 Rations, 1 person/1 week 5 Warhorse, Heavy 200 Saddle 25 Armor Class values of armor types Saddle Bags 10 Unarmored Horse 7 Cart 100 Chain Barding 5 Wagon 200 Plate Barding 3 Raft 40 Unarmored Man 9 Small Boat 100 Padded Coat 7 Small Merchant Ship 5 000 Chain Mail 5 Large Merchant Ship 20 000 Plate Mail 3 Small Galley 10 000 Suit of Plate Armor 1 Large Galley 30 000 Shield – Lowers Armor Class by 1 in melee Padded Coat 15 combat and by 3 against missile attacks. Chain Mail 50 Plate Mail (Brigandine) 200 The lowest possible Armor Class Suit of Plate Armor 1 000 achievable without magical means is 0. Helmet 10 Shield 10 1 Weapon + to hit Special properties Two-Handed Sword +2 Additional +2 against Unarmored and Padded Coat and +1 against all types of Mail armor. Requires two hands. Pollaxe +2 Additional +2 against all types of Mail armor and +1 against Suit of Plate. Requires two hands. Flail +1 Treats all types of Plate armor as Chain Mail. Requires two hands. Halberd +1 50 % chance to dismount a rider with each attack. Can be used to attack from the second rank. Can be set to receive a charge. Requires two hands. Battle Axe 0 +1 against Chain Mail. Mounted Lance 0 A mounted charge with a Lance ignores any armor and deals two dice of damage with a succesful attack. 5-in-6 chance to break after dealing damage. Pike 0 Usable only in formations. Pike formations cannot be attacked from the front except by other equivalent formations or with missiles. Requires two hands. Sword 0 +1 against Unarmored and Padded Coat. Dagger -1 Treats prone targets in Suit of Plate as Padded Coat. Francisca -1 Can be thrown. Mace -1 Treats all types of Plate armor as Chain Mail. Spear -1/+1 Can be used to attack from the second rank. Can be set to receive a charge. Can be thrown. Can be used two-handed, functioning as a +1 weapon. Long Bow +2 Requires two hands. Crossbow +1 Requires two hands to reload, but not to fire. Bow +0 Requires two hands. 2 Item Load (weight and bulk) in coins A man 1750 Padded Coat, Saddle 250 Chain Mail 500 Plate Mail, Chain Barding 750 Suit of Plate Armor 1000 Plate Barding 1250 Helmet 50 Shield 150 Pike 500 Halberd, Two-Handed Sword 250 Pollaxe, Flail 200 Spear 100 Battle Axe, Mace, Sword 50 Dagger, Francisca 25 Bow 50 Crossbow 100 Long Bow 200 Misc. Equipment (rope, spikes, bags, etc.) 50 Total load in coins Rate of movement in feet per move 0 – 750 120 751 – 1000 90 1001 – 1500 60 1501 – 3000 30 1 Small Sack Holds 50 1 Large Sack or Back Pack Holds 300 1 Coin (Copper, Silver, or Gold) 1 1 Gem 1 1 Scroll or Piece of Jewelry 25 1 Potion or Wine Skin 25 1 Flagon or Chalice 50 1 Wand with Case 100 1 Staff with Case 300 3.
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