Promoting Growth Strategies and Governance Reforms Aimed at Enhancing Corporate Value
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History of Value Creation
History of Value Creation Creator of entertainment culture in Japan and around the world Trend in operating income Note: 1983–1988: Fiscal years ended December 31 1989–2020: Fiscal years ended March 31 1995 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1996 1997 1998 1999 2000 Big hits drive Genesis business expansion Capcom Co., Ltd. was established in Osaka in 1983. The Nintendo In the 1990s, the arrival of Super NES prompted Capcom to Entertainment System (NES) came out that same year, but it was formally enter home video game development. Numerous hit difficult to develop high-quality arcade-level content for, so titles were created that drew on Capcom’s arcade game Capcom focused business development on the creation and development expertise. The Single Content Multiple Usage sales of arcade games using the proprietary high-spec circuit strategy was launched in earnest in 1994 with the release of a board “CP System.” Hollywood movie and animated movie based on Street Fighter. Title history 1983 1992 Released our first originally Released Street Fighter II developed coin-op Little League. for the Super NES. 1984 1993 Released our first arcade Released Breath of Fire video game Vulgus. for the Super NES. 1985 1996 Released our first home video Released Resident Evil for game 1942 for the Nintendo PlayStation, establishing Entertainment System (NES). the genre of survival horror with this record-breaking, long-time best-seller. 1987 Released Mega Man for the NES. Capcom and Entertainment Culture 1991 Street Fighter II becomes a major hit The game became a sensation in arcades across the country, establishing the fighting game genre. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
3.2.2 Microsd-Muistikortti
RETROPIE-PROJEKTI Emulointiaseman konfigurointi ja käyttöönotto Eero Räsänen Opinnäytetyö Toukokuu 2015 Tietotekniikka Tietoliikennetekniikka ja tietoverkot TIIVISTELMÄ Tampereen ammattikorkeakoulu Tietotekniikan koulutusohjelma Tietoliikennetekniikka ja tietoverkot EERO RÄSÄNEN RetroPie-projekti Emulointiaseman konfigurointi ja käyttöönotto Opinnäytetyö 68 sivua, joista liitteitä 6 sivua Toukokuu 2015 Opinnäytetyön aiheena oli tutustua Raspberry Pi:lle tehtyyn RetroPie-projektiin, sekä sen konfigurointiin ja käyttöönottoon. Työssä esitellään itse RetroPie-projekti, sen toteuttamiseen tarvittavat ohjelmat ja laitteet, sekä kerrotaan "How to" -näkökulmasta projektin toteuttaminen. Projektia voidaan muokata haluamalla tavalla, mutta tähän on sisällytetty oma näkemykseni parhaasta mahdollisesta RetroPie-projektista ja sen sisällöstä. RetroPie-projekti mahdollistaa helpon tavan asentaa yli 30 erilaista emulaattoria Raspberry Pi:n sisälle. Projekti käyttää EmulationStationia graafisena front-endinä, ja RetroPie Setup -skriptiä back-endinä tarvittavien Rasbian-pakettien asentamiseen. Tämä on yksi suosituimmista Raspberry Pi:lle toteutetuista projekteista, jolla pääsee nauttimaan nostalgisesta retropelaamisesta. Opinnäytetyön ohjeet RetroPie-projektin toteuttamisesta sopivat hyvin tavalliselle Raspberry Pi -pohjasta kiinnostuneelle henkilölle, jolla ei ole juurikaan aikaisempaa Linux-osaamista. Työ sisältää välttämättömimmät konfiguraatiot, jotta RetroPie saadaan toimimaan tavallisen videopelikonsolin tavoin. Lisäksi työssä on lisäominaisuutena -
Pandoras Box 9D Arcade Versi
PAGE 1 PAGE 6 1 The King of Fighters 97 51 Cth2003 2 The King of Fighters 98 52 King of Fighters 10Th Extra Plus 3 The King of Fighters 98 Combo Hot 53 Marvel SuperHeroes 4 The King of Fighters 99 54 Marvel Vs. Street Fighter 5 The King of Fighters 2000 55 Marvel Vs. Capcom:Clash 6 The King of Fighters 2001 56 X-Men:Children of the Atom 7 The King of Fighters 2002 57 X-Men Vs. Street Fighter 8 The King of Fighters 2003 58 Street Fighter Alpha:Dreams 9 King of Fighters 10Th UniqueII 59 Street Fighter Alpha 2 10 Cth2003 Super Plus 60 Street Fighter Alpha 3 PAGE 2 PAGE 7 11 The King of Fighters 97 Training 61 Super Gem Fighter:Mini Mix 12 The King of Fighters 98 Training 62 Ring of Destruction II 13 The King of Fighters 98 Combo Training 63 Vampire Hunter:Revenge 14 The King of Fighters 99 Training 64 Vampire Hunter 2:Revenge 15 The King of Fighters 2000 Training 65 Slam Masters 16 The King of Fighters 2001 Training 66 Street Fighter Zero 17 The King of Fighters 2002 Training 67 Street Fighter Zero2 18 The King of Fighters 2003 Training 68 Street Fighter Zero3 19 SNK Vs. Capcom Super Plus 69 Vampire Savior:Lord of Vampire 20 King of Fighters 2002 Magic II 70 Vampire Savior2:Lord of Vampire PAGE 3 PAGE 8 21 King of Gladiator 71 Vampire:The Night Warriors 22 Garou:Mark of the Wolves 72 Galaxy Fight:Universal Warriors 23 Samurai Shodown V Special 73 Aggressors of Dark Kombat 24 Rage of the Dragons 74 Karnodvs Revenge 25 Tokon Matrimelee 75 Savage Reign 26 The Last Blade 2 76 Tao Taido 27 King of Fighters 2002 Super 77 Solitary Fighter 28 King -
Company Profile President's Message
Doc.02 99.9.30 6:31 PM Page H2 1 COMPANY PROFILE PRESIDENT’S MESSAGE A leading company in the amusement have succeeded in producing one hit after advertising and incentive-based consumer industry, Capcom develops, publishes and another, and the release of Resident Evil in promotions such as our innovative Fighters Edge program. distributes a variety of software games for March 1996 established a new genre, both arcade machines and home video "Survival Horror", which is unrivaled by our With the new millennium on the horizon, the business consoles. We also operate amusement competitors. Popular all over the world, the world is on the brink of change. We are entering an age where consumers will have the power of choice. facilities at 47 locations in Japan. Since the outstanding Resident Evil series has Bidding farewell to mass consumption, we will see foundation of the company in May 1979, we contributed enormously to Capcom's growth. the development of an information-centered society have taken a leading role in the entertainment In addition to our existing overseas which contributes to a higher level of customer software industry and have continued to subsidiaries in the United States and Asia, we satisfaction as well as increased environmental awareness. And in the years to come, the world will respond to the demand and expectations of established Capcom Eurosoft in London, continue to change at a faster rate than ever. customers. In March 1991, we achieved the England in July 1998, as a main sales base for top position in the arcade game industry with the European home video game market. -
Graphical Process Unit a New Era
Nov 2014 (Volume 1 Issue 6) JETIR (ISSN-2349-5162) Graphical Process Unit A New Era Santosh Kumar, Shashi Bhushan Jha, Rupesh Kumar Singh Students Computer Science and Engineering Dronacharya College of Engineering, Greater Noida, India Abstract - Now in present days every computer is come with G.P.U (graphical process unit). The graphics processing unit (G.P.U) has become an essential part of today's mainstream computing systems. Over the past 6 years, there has been a marked increase in the performance and potentiality of G.P.U. The modern G.P.Us is not only a powerful graphics engine but also a deeply parallel programmable processor showing peak arithmetic and memory bandwidth that substantially outpaces its CPU counterpart. The G.P.U's speedy increase in both programmability and capability has spawned a research community that has successfully mapped a broad area of computationally demanding, mixed problems to the G.P.U. This effort in general-purpose computing on the G.P.Us, also known as G.P.U computing, has positioned the G.P.U as a compelling alternative to traditional microprocessors in high-performance computer systems of the future. We illustrate the history, hardware, and programming model for G.P.U computing, abstract the state of the art in tools and techniques, and present 4 G.P.U computing successes in games physics and computational physics that deliver order-of- magnitude performance gains over optimized CPU applications. Index Terms - G.P.U, History of G.P.U, Future of G.P.U, Problems in G.P.U, eG.P.U, Integrated graphics ________________________________________________________________________________________________________ I. -
ANNUAL REPORT 2012 Editorial Policy Strength Capcom’S
Year Ended March 31, 2012 22012ANNUAL0 1REPORT 2 Border-less. Interract more. Code Number: 9697 Corporate Philosophy “Capcom: Creator of Entertainment Culture that Stimulates Your Senses” Our principle is to be a creator of entertainment culture. Through development of highly creative software contents that excite people and stimulate their senses, we have been aiming to offer an entirely new level of game entertainment. By taking advantage of our optimal use of our world-class development capabilities to create original content, which is our forte, we have been actively releasing a number of products around the world. Today, young and old, men and women enjoy a gaming experience all over the world. It is now common to see people easily enjoying mobile content (games for cell phones) on streets or enjoying an exchange through an online game with someone far away. Moreover, game content is an artistic media product that fascinates people, consisting of highly creative, multi-faceted elements such as characters, storyline, a worldview and music. It has also evolved to be used in a wide range of areas of media such as Hollywood movies, TV animation programs and books. As the ever-expanding entertainment industry becomes pervasive in our everyday lives, Capcom will continue to strive to be a unique company recognized for its world-class development capabilities by continuously creating content brimming with creativity. 1 CAPCOM ANNUAL REPORT 2012 Editorial Policy Strength Capcom’s This report was prepared for a wide range of readers, from individual shareholders to institutional investors, 3 Capcom’s Strength and is intended as a tool to aid in the understanding of Capcom management policies and business strategies. -
Arcade 4. 1943 Kai: Midway Kaisen (Japan) Arcade 5
1. 10-Yard Fight (Japan) arcade 2. 1941: Counter Attack (World 900227) arcade 3. 1942 (set 1) arcade 4. 1943 Kai: Midway Kaisen (Japan) arcade 5. 1943: The Battle of Midway (Euro) arcade 6. 1944: The Loop Master (USA 000620) arcade 7. 1945k III arcade 8. 19XX: The War Against Destiny (USA 951207) arcade 9. 2020 Super Baseball (set 1) arcade 10. 2 On 2 Open Ice Challenge (rev 1.21) arcade 11. 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) arcade 12. 3D Crazy Coaster vectrex 13. 3D Mine Storm vectrex 14. 3D Narrow Escape vectrex 15. 3 Ninjas Kick Back (U) supernintend 16. 4-D Warriors arcade 17. 4 Fun in 1 arcade 18. 4 Player Bowling Alley arcade 19. 600 arcade 20. 64th. Street - A Detective Story (World) arcade 21. 720 Degrees (rev 4) arcade 22. 7th Saga supernintend 23. 7-Up's Spot - Spot Goes to Hollywood # SMD megadrive 24. 800 Fathoms arcade 25. '88 Games arcade 26. '99: The Last War arcade 27. AAAHH!!! Real Monsters (E) [!] supernintend 28. Abadox nintendo 29. A.B. Cop (World) (FD1094 317-0169b) arcade 30. A Boy and His Blob nintendo 31. Abscam arcade 32. Acrobatic Dog-Fight arcade 33. Acrobat Mission arcade 34. Act-Fancer Cybernetick Hyper Weapon (World revision 2) arcade 35. Action Fighter (, FD1089A 317-0018) arcade 36. Action Hollywood arcade 37. ActRaiser 2 (E) supernintend 38. ActRaiser supernintend 39. Addams Family - Pugsley's Scavenger Hunt supernintend 40. Addams Family, The (U) supernintend 41. Addams Family Values supernintend 42. Adventures of Batman & Robin megadrive 43. -
Best Practices for Cataloging Video Games
Best Practices for Cataloging Video Games Using RDA and MARC21 Version 1.0 June 2015 * incorporates the October 2014 RDA updates Prepared by the Online Audiovisual Catalogers, Inc. Cataloging Policy Committee Video Game RDA Best Practices Task Force Best Practices for Cataloging Video Games Acknowledgements Video Games Best Practices Task Force Members: Greta de Groat1, Chair Stanford University Marcia Barrett 1 University of California, Santa Cruz Julie Renee Moore California State University, Fresno Robert Freeborn Penn State University Libraries Emma Cross Carleton University Library Junghae Lee University of Washington Libraries Jared Cowing California State University, Northridge Violet Fox University of Illinois at Chicago Neil Robinson University of Michigan Library Advisors: Andrea Leigh Library of Congress Jin Ha Lee University of Washington Information School Jay Weitz OCLC Editors: Marcia Barrett University of California, Santa Cruz Julie Renee Moore California State University, Fresno The Task Force wishes to thanks the members of the Game Metadata and Citation Project (GAMECIP) for their support and feedback on this document. 1Supported by IMLS Grant LG-06-13-0205-13 2 Best Practices for Cataloging Video Games Table of Contents I. Introduction and Scope 5 II. General Characteristics of Video Games 6 III. Resource Description and Access (RDA) 8 A. Introduction 8 B. Major Differences between RDA & AACR2 9 C. Navigating RDA 10 D. Tools & Resources 12 E. Identification of RDA Records 13 F. Hybrid Records 13 G. List of Core Elements 14 1. RDA Core Elements 14 2. LC/PCC Core Elements 18 IV. Describing the Resource 20 A. Attributes of Manifestation and Item (RDA Section 1) 21 1. -
“Análisis Y Configuración De API's Para Ejecución De Aplicaciones
ESCUELA SUPERIOR POLITECNICA DE CHIMBORAZO FACULTAD DE INFORMATICA Y ELECTRONICA ESCUELA DE INGENIERIA EN SISTEMAS “Análisis y Configuración de API’s para ejecución de Aplicaciones Microsoft Office en un entorno de Windows bajo Linux”. TESIS DE GRADO Previa la obtención del título de INGENIERO EN SISTEMAS INFORMATICOS Presentado por: SAMUEL CARRASCO LLERENA RIOBAMBA – ECUADOR 2008 - 2 - AGRADECIMIENTO Mi profundo y sincero agradecimiento a quienes han sido parte importante de mi vida académica: A Dios, Por su presencia en mi vida y por su guía en la realización de esta tesis. A mis padres, José y Teresita, Por su constante e incondicional apoyo, por sus fervientes oraciones en mi favor. A mis Asesores de Tesis, Ing. Danilo Pastor e Ing. Jorge Menéndez, Por su valioso e invaluable aporte al desarrollo de esta tesis. - 3 - Con amor incondicional, dedico esta tesis a las tres mujeres que con su existencia alegran mi corazón: AMBITAR TERESITA PRISCILA - 4 - FIRMAS DE RESPONSABILIDAD NOMBRE NOTA FIRMA Dr. Romeo Rodríguez DECANO FACULTAD INFORMATICA Y ELECTRONICA Ing. Iván Menes DIRECTOR ESCUELA DE INGENIERIA EN SISTEMAS Ing. Danilo Pástor DIRECT OR DE TESIS Ing. Jorge Menéndez V. MIEMBRO DE TESIS Tlgo. Carlos Rodríguez DIRECTOR CENTRO DE DOCUMENTACION Nota: - 5 - RESPONSABILIDAD DEL AUTOR Yo, Samuel Carrasco Llerena, soy responsable de las ideas, doctrinas y resultados expuestos en esta tesis; el Patrimonio intelectual de esta tesis de grado pertenece a la Escuela Superior Politécnica de Chimborazo. ____________________ Samuel Carrasco Ll. -
Universidad De Guadalajara
Universidad de Guadalajara Centro Universitario en Arte, Arquitectura y Diseño Doctorado Interinstitucional en Arte y Cultura Tema de Tesis: En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación Tesis que para obtener el grado de Doctor en Arte y Cultura Presenta: Romano Ponce Díaz Director de Tesis: Dr. Jorge Arturo Chamorro Escalante Línea de Generación y Aplicación del Conocimiento: Artes Visuales. Guadalajara, Jalisco, febrero del 2019 1 En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación. ©Derechos Reservados 2019 Romano Ponce Díaz [romano.ponce@ alumnos.udg.mx] 2 ÍNDICE DE ILUSTRACIONES. 8 ÍNDICE DE TABLAS. 8 1.1 PRESENTACIÓN 9 1.2 AGRADECIMIENTOS 11 1.3 RESUMEN 13 1.4 ABSTRACT 14 2 PRIMER NODO: EXPOSICIÓN. 16 2.1.1 CAPÍTULO 2. EL PROBLEMA PREFIGURADO: 19 2.2 OTRO EPÍLOGO A MANERA DE PRÓLOGO. 19 2.3 EL RELATO COMO PRESERVADOR DEL TESTIMONIO DE LA CULTURA. 20 2.4 LA MEMORIA PROSTÉTICA, SU RELACIÓN CON LOS OBJETOS, Y, LA NATURALEZA FINITA 27 2.4.1 CINEMATOGRAFÍA, EXPLOSIONES Y FILMES PERDIDOS 29 2.4.2 LOS VIDEOJUEGOS Y LAS FORMAS DE MIRAR AL MUNDO 33 2.4.3 VIDEOJUEGOS, IDEOLOGÍA, VISUALIDAD Y ARTE: 35 2.4.4 LA ESTRUCTURA DE LA OBSOLESCENCIA Y EL MALESTAR DE LA CULTURA 46 2.5 ANTES DE QUE CAIGA EN EL OLVIDO: UNA HIPÓTESIS 49 2.5.1 SOBRE LOS OBJETIVOS, ALCANCES, Y LA MORFOLOGÍA DEL TEXTO 51 3 CAPÍTULO 3. -
1162 Game List
1162 Game List '88 Games (381 H) Anteater (271 V) Baraduke (543 H) 10-Yard Fight (540 H) APB - All Points Bulletin (353 V) Baseball Stars 2 (367 H) 1941 - Counter Attack (351 V) Appoooh (542 H) Baseball Stars Professional (366 H) 1942 (029 V) Aqua Jack (653 H) Batman(1P) (125 H) 1943 (056 V) Aquarium (654 H) Battlantis (323 V) 1943 Kai (068 V) Arabian (079 V) Battle Bakraid (408 V) 1944: The Loop Master (167 H) Arbalester (397 V) Battle Circuit (088 H) 1945 Kai III (398 V) Area 88 (172 H) Battle City (528 H) 19XX:The War Against Destiny (384 V) Argus (290 V) Battle Flip Shot (405 H) 2020 Super Baseball (375 H) Arkanoid - Revenge of DOH (395 V) Battle K-Road (669 H) 3 Count Bout (243 H) Arkanoid (044 V) Battle Lane! (084 V) 4-D Warriors (191 H) Armed Formation (298 V) Battle Rangers (317 H) 800 Fathoms (160 V) Armored Car (080 V) Battle-Road, The (085 V) Abscam (075 V) Armored Warriors (432 H) Beastie Feastie (086 V) Acrobatic Dog-Fight (533 H) Art of Fighting (050 H) Bells & Whistles (349 V) Act-Fancer Hyper Weapon (318 H) Art of Fighting 2 (051 H) Berzerk (495 H) Aero Fighters (278 V) Art of Fighting 3 (052 H) Big Kong (071 V) Aero Fighters 2 (163 H) Ashura Blaster (316 V) Big Striker (360 H) Aero Fighters 3 (164 H) Assault (327 V) Bio Attack (087 V) Aggressors of Dark Kombat (116 H) Asteroids (620 H) Bio-ship Paladin (658 H) Air Buster: Trouble Specialty Raid Unit (652 H) Asteroids Deluxe (621 H) Biomechanical Toy(1P) (428 H) Air Duel (305 V) Astro Blaster (081 V) Bionic Commando (310 H) Airwolf (189 H) Astro Fighter (082 V) Black Dragon (536 H) Ajax (076 V) Astro Invader (083 V) Black Hole (088 V) Ali Baba and 40 Thieves (077 V) Asura Blade - Sword of Dynasty (655 H) Black Tiger (661 H) Alien Syndrome (515 H) Aurail (152 H) Blade Master (032 H) Alien vs.