Downloads/FRBR.PDF>
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Exploring the Feasibility of Applying Data Mining for Library Reference Service Improvement a Case Study of Turku Main Library
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by National Library of Finland DSpace Services Ming Zhan ([email protected]) Exploring the Feasibility of Applying Data Mining for Library Reference Service Improvement A Case Study of Turku Main Library Master thesis in Information and Knowledge Management Master’s Programme Supervisors: Gunilla Widén Faculty of Social Sciences, Business and Economics Åbo Akademi University Åbo 2016 Abstract Data mining, as a heatedly discussed term, has been studied in various fields. Its possibilities in refining the decision-making process, realizing potential patterns and creating valuable knowledge have won attention of scholars and practitioners. However, there are less studies intending to combine data mining and libraries where data generation occurs all the time. Therefore, this thesis plans to fill such a gap. Meanwhile, potential opportunities created by data mining are explored to enhance one of the most important elements of libraries: reference service. In order to thoroughly demonstrate the feasibility and applicability of data mining, literature is reviewed to establish a critical understanding of data mining in libraries and attain the current status of library reference service. The result of the literature review indicates that free online data resources other than data generated on social media are rarely considered to be applied in current library data mining mandates. Therefore, the result of the literature review motivates the presented study to utilize online free resources. Furthermore, the natural match between data mining and libraries is established. The natural match is explained by emphasizing the data richness reality and considering data mining as one kind of knowledge, an easy choice for libraries, and a wise method to overcome reference service challenges. -
Squeeze More Fun out of the Last Week of Summer with Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now
August 13, 2013 Squeeze More Fun Out of the Last Week of Summer With Majesco's Phineas and Ferb: Quest for Cool Stuff Available Now Join the Creative Stepbrothers on a Treasure Hunting Adventure on Xbox 360, Wii U, Wii, Nintendo 3DS and Nintendo DS EDISON, NJ -- (Marketwired) -- 08/13/13 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, along with Disney Interactive, announced today that Phineas and Ferb: Quest for Cool Stuff is available now in North America. Based on the top-rated Emmy Award-winning hit series, Phineas and Ferb: Quest for Cool Stuff brings outrageous fun and adventure to the Xbox 360® games and entertainment system from Microsoft, Wii U™ system, Wii™ system, Nintendo DS™ hand- held system and Nintendo 3DS™ hand-held system. Majesco will also release Agent P Doofendash later this fall, a unique Phineas and Ferb smartphone and tablet game. Featuring Agent P and the top agents of the O.W.C.A. (Organization Without a Cool Acronym), our teal-toned hero must save the Tri-State Area once again from the evil Dr. Doofenshmirtz. Download new Phineas and Ferb: Quest for Cool Stuff assets HERE. "Phineas and Ferb: Quest for Cool Stuff encompasses all the action, humor and imagination inherent in the Disney hit series," said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. "We are excited to bring this multiplatform experience to kids and families who will enjoy the outlandish adventures playing as Phineas, Ferb and Agent P." Join the clever stepbrothers, Phineas and Ferb, as they travel to out-of-this-world places in their latest invention, the A.T.T. -
Developer Deck Draft
WiiWare Business Overview Dan Adelman Business Development Nintendo of America What is WiiWare All About? • Developer freedom • Lowering barriers • Opportunity for large and small developers Business Model Recap • 65:35 (Content Provider:Nintendo) revenue share from unit 1 for titles that cross the Performance Threshold • Developer provides suggested price; Nintendo sets final price Europe + The Americas Oceania Performance 6,000 units 3,000 units Threshold (>16MB) Performance 4,000 units 2,000 units Threshold (<16MB) Royalties paid by NOA NOE Payments and Reporting • Payments made 30 days after the close of each calendar quarter • Unit sales status reports available online – Ability to break down by time frame and country/region – Link to your status report will be provided when your title is released Ground Rules • Game size must be < 40MB – < 16MB strongly encouraged! – The manual is viewable online and does not count against this limit • No hardware emulation • No advergames, product placement, or collection of user data • Must be a complete game – The game cannot require the purchase of add-on content or a separate title Minimum Localization Requirements Europe + The Americas Oceania In-game language English* English* English, French, Online manual EFIGS + Dutch Spanish Wii Shop Channel English, French, EFIGS + Dutch catalog info Spanish * Support for additional languages is strongly encouraged! Some Issues to Consider... Taxes! • Royalties paid by NOA/NOE to a foreign company may be subject to a source withholding tax. In the US, -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Aliens of Marvel Universe
Index DEM's Foreword: 2 GUNA 42 RIGELLIANS 26 AJM’s Foreword: 2 HERMS 42 R'MALK'I 26 TO THE STARS: 4 HIBERS 16 ROCLITES 26 Building a Starship: 5 HORUSIANS 17 R'ZAHNIANS 27 The Milky Way Galaxy: 8 HUJAH 17 SAGITTARIANS 27 The Races of the Milky Way: 9 INTERDITES 17 SARKS 27 The Andromeda Galaxy: 35 JUDANS 17 Saurids 47 Races of the Skrull Empire: 36 KALLUSIANS 39 sidri 47 Races Opposing the Skrulls: 39 KAMADO 18 SIRIANS 27 Neutral/Noncombatant Races: 41 KAWA 42 SIRIS 28 Races from Other Galaxies 45 KLKLX 18 SIRUSITES 28 Reference points on the net 50 KODABAKS 18 SKRULLS 36 AAKON 9 Korbinites 45 SLIGS 28 A'ASKAVARII 9 KOSMOSIANS 18 S'MGGANI 28 ACHERNONIANS 9 KRONANS 19 SNEEPERS 29 A-CHILTARIANS 9 KRYLORIANS 43 SOLONS 29 ALPHA CENTAURIANS 10 KT'KN 19 SSSTH 29 ARCTURANS 10 KYMELLIANS 19 stenth 29 ASTRANS 10 LANDLAKS 20 STONIANS 30 AUTOCRONS 11 LAXIDAZIANS 20 TAURIANS 30 axi-tun 45 LEM 20 technarchy 30 BA-BANI 11 LEVIANS 20 TEKTONS 38 BADOON 11 LUMINA 21 THUVRIANS 31 BETANS 11 MAKLUANS 21 TRIBBITES 31 CENTAURIANS 12 MANDOS 43 tribunals 48 CENTURII 12 MEGANS 21 TSILN 31 CIEGRIMITES 41 MEKKANS 21 tsyrani 48 CHR’YLITES 45 mephitisoids 46 UL'LULA'NS 32 CLAVIANS 12 m'ndavians 22 VEGANS 32 CONTRAXIANS 12 MOBIANS 43 vorms 49 COURGA 13 MORANI 36 VRELLNEXIANS 32 DAKKAMITES 13 MYNDAI 22 WILAMEANIS 40 DEONISTS 13 nanda 22 WOBBS 44 DIRE WRAITHS 39 NYMENIANS 44 XANDARIANS 40 DRUFFS 41 OVOIDS 23 XANTAREANS 33 ELAN 13 PEGASUSIANS 23 XANTHA 33 ENTEMEN 14 PHANTOMS 23 Xartans 49 ERGONS 14 PHERAGOTS 44 XERONIANS 33 FLB'DBI 14 plodex 46 XIXIX 33 FOMALHAUTI 14 POPPUPIANS 24 YIRBEK 38 FONABI 15 PROCYONITES 24 YRDS 49 FORTESQUIANS 15 QUEEGA 36 ZENN-LAVIANS 34 FROMA 15 QUISTS 24 Z'NOX 38 GEGKU 39 QUONS 25 ZN'RX (Snarks) 34 GLX 16 rajaks 47 ZUNDAMITES 34 GRAMOSIANS 16 REPTOIDS 25 Races Reference Table 51 GRUNDS 16 Rhunians 25 Blank Alien Race Sheet 54 1 The Universe of Marvel: Spacecraft and Aliens for the Marvel Super Heroes Game By David Edward Martin & Andrew James McFayden With help by TY_STATES , Aunt P and the crowd from www.classicmarvel.com . -
Inc. in the US Only. © 2011 Twentieth Century
ALVINCW 360 MANUAL-EN_. 12/13/12 9:04 PM Page 2 © 2011 Twentieth Century Fox Film Corporation and Regency Entertainment (USA), Inc. in the U.S. only. © 2011 Twentieth Century Fox Film Corporation and Monarchy Enterprises S.a.r.l. in all other territories.Alvin and the Chipmunks: Chipwrecked. Alvin and the Chipmunks, the Chipettes and Characters TM & © 2011 Bagdasarian Productions, LLC. All rights reserved. Published by Majesco Entertainment Company. Developed by Behaviour Interactive, Inc. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. ALVINCW 360 MANUAL-EN_. 12/13/12 9:04 PM Page 4 WARNING Before playing this game, read the Xbox 360® console instructions, KINECT sensor manual, and any other peripheral manuals for Table of Contents importanttant safety and health information. Keep all manuals for future reference. For replacement hardware manuals, go to wwww.xbox.com/support or call Xbox Customer Support. Controls ............................................2 ForFor additional safety information, see the inside back coveroverr.. On Screen Display ...........................2 Importanttant Health Warning About Playing Video Games PPhotosensitivehotosensitive seizurseizureses Questionnaire ..................................3 A very small percentage of people may experience a seizure when exposed to FHUWDLQYLVXDO LPDJHV LQFOXGLQJ ÁDVKLQJ OLJKWV RU SDWWHUQV WKDW PD\ DSSHDU LQ videovideo games. Even people who have no history of seizures or epilepsy may have anan undiagnosed condition that can cause these “photosensitive epileptic seizures” Main Menu ......................................3 while watching video games. These seizureess may have a variety of symptoms, including lightheadedness, altered vvision,ision, eye or face twitching, jerking or shaking of arms or legs, disorientation, Co-Op ...............................................4 confusion, or momentary loss of awareness. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
D:\Documents and Settings\Ana\My Documents\Biserka-Knjiga\Digital
CULTURELINK Network of Networks for Research and Cooperation in Cultural Development was established by UNESCO and the Council of Europe in 1989. Focal point of the Network is the Institute for International Relations, Zagreb, Croatia. Members Networks, associations, foundations, institutions and individuals engaged in cultural development and cooperation. Aims of the Network To strengthen communication among its members; to collect, process and disseminate information on culture and cultural development in the world; to encourage joint research projects and cultural cooperation. Philosophy Promotion and support for dialogue, questioning and debating cultural practices and policies for cultural development. Mailing address CULTURELINK/IMO Ul. Lj. F. Vukotinovića 2 P.O. Box 303, 10000 Zagreb, Croatia Tel.: +385 1 48 77 460 Fax.: +385 1 48 28 361 E-mail: clink@ irmo.hr URL: http://www.culturelink.hr http://www.culturelink.org Download address http://www.culturelink.org/publics/joint/digital_culture-en.pdf DIGITALCULTURE: THECHANGINGDYNAMICS ThisWorkhasbeenpublishedwiththefinancialsupportoftheUNESCOOfficein Venice-UNESCORegionalBureauforScienceandCultureinEurope. UNESCO-BRESCE The designations employed and the presentation of the material throughout this publication do not imply the expressing of any opinion whatsoever on the part of the UNESCO Secretariat concerning the legal status of any country or territory, city or areaorofitsauthorities,thedelimitationsofitsfrontiersorboundaries. The authors are responsible for the choice and the presentation -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
A Self-Sustainable Peer-To-Peer Digital Library Framework for Evolving Communities Ashraf A
Old Dominion University ODU Digital Commons Computer Science Theses & Dissertations Computer Science Winter 2007 FreeLib: A Self-Sustainable Peer-to-Peer Digital Library Framework for Evolving Communities Ashraf A. Amrou Old Dominion University Follow this and additional works at: https://digitalcommons.odu.edu/computerscience_etds Part of the Computer Sciences Commons Recommended Citation Amrou, Ashraf A.. "FreeLib: A Self-Sustainable Peer-to-Peer Digital Library Framework for Evolving Communities" (2007). Doctor of Philosophy (PhD), dissertation, Computer Science, Old Dominion University, DOI: 10.25777/twrn-ya69 https://digitalcommons.odu.edu/computerscience_etds/96 This Dissertation is brought to you for free and open access by the Computer Science at ODU Digital Commons. It has been accepted for inclusion in Computer Science Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. FREELIB: A SELF-SUSTAINABLE PEER-TO-PEER DIGITAL LIBRARY FRAMEWORK FOR EVOLVING COMMUNITIES by Ashraf A. Amrou M.S. February 2001, Alexandria University B.S. June 1995, Alexandria University A Dissertation Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirement for the Degree of DOCTOR OF PHILOSOPHY COMPUTER SCIENCE OLD DOMINION UNIVERSITY December 2007 Approved by: Kurt Maly (Co-Director) Mohammad Zubair (Co-Director) rfussein Abdel-Wahab (Member) Ravi Mjjldcamala (Member) lamea (Member Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. ABSTRACT FREELIB: A SELF-SUSTAINABLE PEER-TO-PEER DIGITAL LIBRARY FRAMEWORK FOR EVOLVING COMMUNITIES Ashraf Amrou Old Dominion University, 2007 Co-Directors of Advisory Committee: Dr. Kurt Maly Dr. Mohammad Zubair The need for efficient solutions to the problem of disseminating and sharing of data is growing.