The Room PS2 Manual

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The Room PS2 Manual TABLE OF CONTENTS GETTING STARTED ..................................................................2 STARTING UP................................................................................3 PROLOGUE ....................................................................................4 CHARACTERS ...............................................................................5 GAMEPLAY.....................................................................................6 BASIC OPERATION....................................................................7 ITEMS AND WEAPONS........................................................10 SAVE/LOAD ...................................................................................11 OPTIONS.........................................................................................12 CREDITS..........................................................................................14 1 GETTING STARTED STARTING UP DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Silent Hill 4 The Room™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. The game can be played using the DUALSHOCK®2 analog MEMORY CARD (8MB)(FOR PLAYSTATION®2) controller. Insert the controller into controller port 1. The To save game settings and progress, insert a memory card game cannot be switched between analog mode and digital (8MB)(for PlayStation®2) into MEMORY CARD slot 1 or mode. The mode indicator is always red, regardless of memory card slot 2 of your PlayStation®2 system. You can whether the vibration function has been turned on or off. load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games. In order to save game data, you will need a memory card (8MB)(for PlayStation®2) with at least 781 KB of space. 23 PROLOGUE CHARACTERS HENRY TOWNSHEND Henry is a calm, young man who never lets his feelings show. By the time the story It was two years ago that Henry Townshend begins, he has been locked in his room for five moved into Room 302 of South Ashfield straight days. Suddenly, Heights, an apartment building in the medium- a large hole appears in his bathroom wall with no sized city of Ashfield. Henry was happy and reason or warning, and he enjoying his new life. is dragged into the depths of terror. But five days ago, something strange began to happen. A recurring dream began to haunt him. And there was one other thing... EILEEN GALVIN Eileen is Henry’s next-door neighbor, the young resident of Room 303. She has a kind personality, although she has the tendency to depend too heavily on others at times. The relationship between Eileen and Henry is nothing more than simple recognition of one another, but they are both dragged into a strange set of events that will change everything. 4 5 GGAMEPLAYAMEPLAY BASIC OPERATION New Game Basic Controls To begin a new game, select L2 button R2 button REAR VIEW CAMERA READY WEAPON “New Game” from the title screen. Next, select the level of difficulty. directional buttons MOVE ITEM CURSOR C button Easy.............Recommended for beginners of action games. CHECK MAP/ CHECK SCRAPBOOK Normal ......Recommended for the average player. Z button left analog stick CANCEL/RUN Hard............Recommended for the experienced MOVEMENT X button action gamer. SELECT button ENTER/EXAMINE/ATTACK ITEMS V Regardless of which level is selected, all endings and START button button PAUSE USE/EQUIP ITEM scenarios are identical. (In the Hard difficulty level, some right analog stick puzzles are more difficult to solve.) RESET CAMERA Silent Hill 4 The Room™ was designed for play using a DUALSHOCK®2 analog controller. Certain button functions Game Over can be changed in the Options menu. The game ends when Henry dies. Examine Continue When exploring an area When the game is over, you return to the title screen. At using the first-person view, this point, you have the option to continue. If Continue is an eye icon pops up if there selected, you will restart at the last continue point. The is something worthy of level of difficulty may also decrease slightly depending on investigation. Press the the situation. ≈ button to take a closer look at the object/area. 67 BBASICASIC OPERATION CONT. BASIC OPERATION CONT. Item Icons Map / Scrapbook When the directional or the √ button are pressed, an item Switch back and forth between the Map and the Scrapbook icon appears at the bottom of the screen. To use or equip by pressing the ç button. any of the items listed, use the left and right directional Rooms that have already been explored, as well as doors buttons to select the desired item(s), and press the that have not yet been opened, are marked in red on √ button. the map. Items can be kept in the item box located in the The Scrapbook contains living room. There is a notes and assorted bits limit on the number of of information in a file, items that can be held at viewable at any time. once, so carry only what you need. Battle/Fighting Reset You must have a weapon equipped in order to do battle. As To reset the game and return to long as a weapon is equipped, press the ƒ button to the title screen, hold å, ß, ready it. In order to attack the enemy, press the ≈ button. ∂, ƒ, SELECT, and START at For hand-to-hand combat weapons, hold down the the same time. ≈ button for an extended period to increase the power gauge and make the blows more powerful. Press the Ω button while in the ready position to jump back. Combine this with the left analog stick to jump right or left. 89 ITEMSITEMS AND WEAPONS SAVE/LOAD STEEL PIPE In order to save game data, you will need a Memory Card Solid steel pipe, about 1 meter in length and (8MB) (for PlayStation®2) with at least 781 KB of free space. easy to use. Save REVOLVER In order to save game data, Henry must go to the living room Easy to use, but somewhat lacking in power. where his diary is kept. Doing so displays the save screen. Load HOLY CANDLE In order to load a previously saved game, Special candle with the power of exorcism. select the Load option on The effects last for a while after lighting. the title screen and follow the on–screen directions. SAINT MEDALLION May be used while another weapon is equipped. The Medallion repels ghosts, but will eventually break. FIRST-AID KIT Heals wounds, restoring some of Henry’s life. 10 11 OPTIONS To access the Options BGM VOLUME screen, either select Options Adjust the volume of the background music. on the title screen or press the ç button while pausing SE VOLUME the game. Various settings Adjust the volume of the sound effects. can be changed in the BUTTON CONFIG. Options menu, including: Customize the control and buttons for the game. BRIGHTNESS DEFAULT CONTROL Adjust the brightness of the screen. Select the default movement settings for the left analog SCREEN POSITION stick between running/walking. Adjust the position of the game screen. NOISE EFFECT LANGUAGE Turn the screen noise effect ON/OFF. Switch the game language between English and Japanese. BLOOD COLOR SUBTITLES Selects blood color. Turn the subtitles ON/OFF. HEAD MOTION VIBRATION Turns the head motion ON/OFF in first-person view. Turn the controller vibration ON/OFF. HIDE GAUGE SOUND Hide or show the Life Gauge on screen. Switch between stereo and HIDE ICON mono sound. Hide or show the Item Icons on screen. 12 13 CREDITS KONAMI COMPUTER ENTERTAINMENT TOKYO Background Design Takeshi Miura, STAFF CREDITS Masaya Aoyama, Director, Scenario Writer Suguru Murakoshi Kana Saito, Program Director Kosuke Iwakura Masayuki Fujiki, Art Director Masashi Tsuboyama Kyohei Yamaguchi, Sound Director Akira Yamaoka Ryoko Horie Character Motion Takahide Murakami, PROGRAMMERS Hideyuki Shin, Sosuke Honda Engine Programmer Kosuke Iwakura Drama Animation Atsushi Tsujimoto, Interface Programmer Masayoshi Sato Atsushi Sakamoto, Player Programmer Ken Kudo Shiro Kanemori Monster Programmer Hideyuki Fujii Logo Design Mai Kitazawa Stream Programmer Kenji Yoshino PUBLICITY Demo Programmer Taku Otani Event Programmers Masato Akiyama, Kaz Nirasawa, Taro Miyake, Morio Kishida, Kanako Nakahara, Tomohiro Maeyama Yoshinori Hirai, Yoko Yanagisawa, Kazuya Maruyama Camera Programmer Naoto Oshima TRANSLATION Horror Phenomenon Programmer Masahiko Saito Wordbox, Inc., Wordbox NS CronosJapan K.K. Sound Programmer Nazuki Matsushita English Supervisor Jeremy Blaustein DESIGNERS (Wordbox, Inc.) Monster Design Masashi Tsuboyama, MOTION CAPTURE STUDIO Masaya Okada, Jun Inoue Links DigiWorks Sakuratei Character Design Chieko Ogura, Naomi Hara, Shingo Yuri, VOICE RECORDING STUDIO Sachiko Sugawara, OMNIBUS JAPAN Minako Asano, Tomoko Mori Room Design Tatsuto Yabe, Hiroko Usuda, Tomoko Morohoshi 14 15 CREDITS ENGLISH VOCALS PRODUCED BY KONAMI DIGITAL ENTERTAINMENT — AMERICA ZRO Limit Productions President Tommy Gotsubo IN ASSOCIATION WITH SHADOW BOX STUDIO Chief Operating Officer Geoffrey Mulligan Producers Yutaka Maseba Sr. V.P., Sales & Marketing Catherine Fowler Haruyo Kanesaku Vice President—Operations Linda Stackpoole Music Supervisor
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