Silent Hill 4!

Total Page:16

File Type:pdf, Size:1020Kb

Silent Hill 4! >>PRODUCT REVIEWS MOTIONBUILDER 6 * IMAGEMODELER 4.0 FOR MAC MARCH 2005 THE LEADING GAME INDUSTRY MAGAZINE >>DEVELOPERS UNITE >>DOUBLE INTERVIEW ISSUE >>MOMENT OF IMPACT ORGANIZED LABOR: BUENA VISTA GAMES & SUCCESSFUL TIPS FOR CURSE OR BLESSING? INTROVERSION SOFTWARE AN EFFECTS SYSTEM POSTMORTEM: WHAT’S INSIDE THE ROOM? THE HORROR OF SILENT HILL 4 INVESTIGATED 456,500GBs daily* 25 of the top 30 media & entertainment companies trust Akamai to deliver hundreds of thousands of GBs daily. They trust Akamai to deliver more than content. To deliver billions of downloads daily and give users what they want when they want it. Why? Because Akamai provides instant scalability to handle spikes in traffic, delivering positive user experiences and increased customer loyalty. learning more and get your copy of Online Games: 10 Tips to Increase Play and Profitability. Call 888-340-4252 or visit www.akamai.com/gaming *Akamai delivers an average of 456,500 GBs per day, this is equivalent to approximately 702,307 CDs. (based on Akamai Platform data collected from the 12/1/04 to 12/20/05) \©2005 Akamai Technologies, Inc. All Rights Reserved. Akamai and the Akamai logo are registered trademarks. []CONTENTS MARCH 2005 VOLUME 12, NUMBER 3 FEATURES 14 UNIONIZE NOW? Truckers, janitors, nurses, and teachers did it. Then Microsoft contract employees did it. And most of the film industry did it quite some time ago. Game developers, faced in their places of business with major quality of life issues, have realized that forming a union is an option. But would it be the best solution? By Paul Hyman 14 21 MOMENT OF IMPACT: DESIGNING AN IN-GAME EFFECTS SYSTEM Irrational Games, creator of TRIBES: VENGEANCE and SWAT 4, describes a flexible approach to managing effects within a framework, showing how developers from all disciplines can trigger complex effect events without needing to constantly rely on programmers for support. By Terrance Cohen 31 INTERVIEW: BUENA VISTA’S GOOD VIEW In the last 10 years, movie production houses that were once making games fled the interactive side of entertainment. But Graham Hopper has helped Buena Vista Games chart a new course. Hopper talks about 31 Disney’s role in allowing Buena Vista to focus on a 34 core gamer audience. By Brandon Sheffield POSTMORTEM 43 INTERVIEW: FROM UPLINK TO DARWINIA Chris Delay and Andrew Bainbridge are self- 34 WHAT’S INSIDE THE ROOM? proclaimed bedroom programmers who say they are THE HORROR OF SILENT HILL 4 INVESTIGATED the last of a dying breed. Working as part of They say it’s more Psycho, less Nightmare on Elm Street. More Introversion Software, they completed a cult PC PLINK disturbing, less shocking. What makes SILENT HILL 4so scary is its hacking simulation called U for their debut, and deep focus on psychological terror. In THE ROOM, textures, camera are now finishing their second title, DARWINIA—a name angles, lighting, characters, a mysterious story line, and alternate that aptly describes their own search for survival in realities all push the player further down that dark tunnel of fear. an evolving business. 43 Yes, what is inside the room? And how do I get out? By Kieron Gillen By Akihiro Imamura and Akira Yamaoka DEPARTMENTS COLUMNS 4 GAME PLAN 49 INNER PRODUCT By Sean Barrett [PROGRAMMING] Enjoy the Silence Optimizing Pathfinding III: Inadmissible Heuristics 6 HEADS UP DISPLAY 55 PIXEL PUSHER By Steve Theodore [ART] EA bites Take-Two, Xbox sales figures, Stardock’s software, and more. Let There Be Light: Colored Light 8 SKUNK WORKS By James Alguire and Tom Carroll 61 NECESSARY EVIL By Hal Halpin [BUSINESS] ImageModeler 4.0 for Mac and MotionBuilder 6 Ratings Matter 62 [SOUND] 96 A THOUSAND WORDS AURAL FIXATION By Alexander Brandon The Behemoth’s ALIEN HOMINID The Line of Quality Part II: Licensing 64 GAME SHUI By Noah Falstein [DESIGN] In the Beginning COVER ART: COURTESY OF KONAMI WWW.GDMAG.COM 3 GAME PLAN www.gdmag.com [] CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 YOU CAN REACH US AT [email protected] EDITORIAL EDITOR Simon Carless [email protected] MANAGING EDITOR Jill Duffy [email protected] ASSISTANT EDITOR Brandon Sheffield [email protected] ENJOY THE ART DIRECTOR Cliff Scorso [email protected] CONTRIBUTING EDITORS Sean Barrett [email protected] SILENCE Alexander Brandon [email protected] Noah Falstein [email protected] Steve Theodore [email protected] ADVISORY BOARD Hal Barwood Designer-at-Large Ellen Guon Beeman Monolith Andy Gavin Naughty Dog IT'S ONE THING TO WREST A CONFESSIONAL “bedroom programmers” from the U.K., but Joby Otero Luxoflux postmortem from the callused hands of a local creators of two fascinating PC titles, UPLINK and Dave Pottinger Ensemble Studios George Sanger Big Fat Inc. Western developer, as we often do, but another the forthcoming DARWINIA. Although operating on Harvey Smith Midway thing altogether to get one from a Japanese a micro-budget, largely from the proceeds of Paul Steed Microsoft creator who explains both the triumphs and their last game, Delay and Bainbridge have been ADVERTISING SALES NATIONAL SALES MANAGER mistakes of creating a particular game. We using organic experimentation to brainstorm Afton Thatcher e: [email protected] t: 415.947.6217 ARWINIA SENIOR ACCOUNT MANAGER, EASTERN REGION & EUROPE managed it for our postmortem on Namco’s D ’s game design, a process frowned upon Ayrien Machiran e: [email protected] t: 415.947.6224 KATAMARI DAMACY, and luckily, we've now conspired at most larger companies, but offering some ACCOUNT MANAGER, NORTHERN CALIFORNIA & MIDWEST to get another of the biggest Japanese developers, unique opportunities. Susan Kirby e: [email protected] t: 415.947.6226 ACCOUNT MANAGER, WESTERN REGION & ASIA Konami, to contribute to this issue. The in-depth Nick Geist e: [email protected] t: 415.947.6223 postmortem of Konami’s latest, deeply unnerving ACCOUNT MANAGER, GLOBAL EDUCATION/ BIGGER, BETTER, FASTER RECRUITMENT & TEXAS psychological horror title, SILENT HILL 4: THE ROOM, Luckily, that's not all the pleasantries we have to Aaron Murawski e: [email protected] t: 415.947.6227 begins on page 34. SILENT HILL 4 is both unsettling exchange this month. Check out the feature on ADVERTISING PRODUCTION ADVERTISING PRODUCTION COORDINATOR Kevin Chanel and daring, and the creators and article authors designing effects systems (page 21) by Irrational REPRINTS Julie Rapp e: [email protected] t: 510.834.4752 Akihiro Imamura and Akira Yamaoka explain the Games, creators of TRIBES: VENGEANCE and SWAT 4. We GAME GROUP MARKETING reasoning behind this paradigm shift from previous also have a news section particularly focused on DIRECTOR OF BUSINESS STRATEGY Michele Maguire games in the franchise, now that the genre and EA and Take-Two's battle for the sports licensing DIRECTOR OF MARKETING Tara C. Gibb MARKETING COORDINATOR Yukiko Grové mood are established with obstacles like dueling market; a special business column from Hal Halpin CMP GAME GROUP realities, unkillable ghosts, and a new third- of the Interactive Entertainment Merchants VP, GROUP PUBLISHER APPLIED TECHNOLOGIES Philip Chapnick person/first-person shifting perspective. Association, discussing the issues that retailers CONFERENCE DIRECTOR, GDC Jamil Moledina face in defending the voluntary ratings system for ASSOCIATE CONFERENCE DIRECTOR, GDC Susan Marshall EDITOR, GAMASUTRA.COM Simon Carless GRAND UNION FAILSAFE games; and the conventional columns from our CIRCULATION Ever since the current controversy over “quality of standing columnists. CIRCULATION DIRECTOR Kevin Regan e: [email protected] life” in the game industry barreled into view, CIRCULATION MANAGER Peter Birmingham e: [email protected] there's been a call to do something, anything. As INDIE, SCHMINDIE? CIRCULATION COORDINATOR Jessica Ward e: [email protected] SUBSCRIPTION SERVICES a result, the concept of organized labor for game The other day, we received a particularly FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES professionals has been raised, perhaps “refreshing” letter to the editor, the subject line of t: 800.250.2429 f: 847.763.9606 e: [email protected] sometimes without full understanding what that which was “Dear CORPORATE Game Developer INTERNATIONAL LICENSING INFORMATION really means. Fortunately, Paul Hyman has helped magazine.” Once the red mist had cleared and we Mario Salinas us out. As the game industry journalist for the read the rest, we realized that the correspondent e: [email protected] t: 650.513.4234 f: 650.513.4482 EDITORIAL FEEDBACK Hollywood Reporter, Hyman neatly straddles the had underlined a good point. Although sister web [email protected] line between our industry (where unionization is site Gamasutra.com has been covering CMP MEDIA MANAGEMENT currently just a concept) and the movie business, independent games in greater depth and PRESIDENT & CEO Gary Marshall (where it's a long-time reality). In his feature frequency lately (take a look at the postmortems EXECUTIVE VICE PRESIDENT & CFO John Day EXECUTIVE VICE PRESIDENT & COO Steve Weitzner article on unionization (page 14), he draws some of selected Independent Games Festival entries), EXECUTIVE VICE PRESIDENT, CORPORATE SALES & MARKETING Jeff Patterson piquant views from a multitude of parties, we sometimes find it difficult to talk about the CHIEF INFORMATION OFFICER Mike Mikos including EA_Spouse, high-tech union chiefs, the less well-funded but altogether more free indie SENIOR VICE PRESIDENT, OPERATIONS Bill Amstutz SENIOR VICE PRESIDENT, HUMAN RESOURCES Leah Landro IGDA, and Electronic Arts itself. market, due to the space constraints of the VP/GROUP DIRECTOR INTERNET BUSINESS Mike Azzara magazine format. But, after featuring the IGF in VP & GENERAL COUNSEL Sandra Grayson our Game Developers Conference preview last VP, COMMUNICATIONS Alexandra Raine DISNEYVERTED PRESIDENT, CHANNEL GROUP Robert Faletra The expanded size of this issue of Game Developer month and Introversion Software and ALIEN HOMINID PRESIDENT, CMP HEALTHCARE MEDIA Vicki Masseria has allowed us to slip in not one, but two in this issue, we've already been making a VP, GROUP PUBLISHER INFORMATIONWEEK MEDIA NETWORK Michael Friedenberg interviews.
Recommended publications
  • PC Magazine -July 2009.Pdf
    how to install windows 7 JULY 2009 HANDS > ExCEl oN PowER ToolS wITH THE > BUIlD A PC PAlM foR $400! PRE > SECURITY: 5 EASY TRICkS SPECIAL 17TH ANNUAL UTILITY GUIDE 2009 94 of the Best Utilities for Your PC Appearance • Backup • Compression • Disk Utilities • Displays • Encryption Images • Recovery • Networking • Search • Shutdown • System Cleaners Tweakers • Updaters • Uninstallers • Virtual PCs and more Malestrom 5-7-2009 juLY 2009 voL. 28 no. 7 48 CovER SToRY 2009 WINDOWS UTILITY GUIDE Check out the biggest col- lection of time-saving utili- ties for Windows XP, vista, and even Win 7 we’ve ever assembled. The best part? Most of them are free. 49 Appearance 50 Backup/Sync 51 Compression 52 Disk utilities 52 Displays 53 Encryption 54 Erase and Delete 54 Images 55 networking 62 55 organization INSTALLING 56 Recover and Restore 57 Screen Capture WINDOWS 7 57 Search Before you install 58 Shutdown/Boot 58 System Cleaners that fresh download 59 System Monitors of Win 7 Release 60 Tweakers Candidate, read our guide 60 updaters 60 uninstallers to avoid pitfalls and compatibility problems. 61 virtual PCs PC MAGAZINE DIGITAL EDITION juLY 2009 Malestrom 5-7-2009 28 14 20 FIRST LooKS LETTERS 4 hArDWArE 5 fEEDbACk Acer Aspire 3935 Dell Wasabi PZ310 TECh nEWS 7 frONT SIDE Clickfree Traveler (16GB) obama’s cybersecurity plan; Plus Quick Looks DvD breakthrough; E3 slideshow; 20 bUSINESS rugged tech gadgets. Lenovo ThinkCentre M58p Eco Epson WorkForce Pro GT-S50 oPInIonS hP officejet Pro 8500 Wireless 2 fIrST WOrD: LANCE ULANOff 24 CONSUMEr ELECTrONICS 40 JOhN C. DvOrAk Budget D-SLRs: head to head 42 DvOrAk’S INSIDE TrACk Samsung Alias 2 SCh-u750 44 SASChA SEGAN TomTom Go 740 LIvE 46 DAN COSTA Palm Pre (Sprint) SoLuTIonS Sony Bravia KDL-46XBR8 68 rECESSION-PrOOf PC Plus Quick Looks Build a powerful home PC for 32 NETWOrkING just $400.
    [Show full text]
  • Silent Hill Le Moteur De La Terreur
    Bernard Perron SILENT HILL le moteur de la terreur Traduit de l’anglais (Canada) par Claire Reach L>P / QUESTIONS THÉORIQUES L’auteur emploie le titre Silent Hill pour désigner l’ensemble de la série. À la mémoire de Shantal Robert, Silent Hill (sans italiques) désigne la ville éponyme. lumière dans l’obscurité Et pour chaque jeu en particulier, les abréviations suivantes : SH1 Silent Hill (PS1), Konami/Konami (1999). SH2 Silent Hill 2 (PS2/PC), Konami/Konami (2001). SH3 Silent Hill 3 (PS2/PC), Konami/Konami (2003). SH4 Silent Hill 4: The Room (PS2/Xbox/PC), Konami/Konami (2004). SH: 0rigins Silent Hill: 0rigins (PSP/PS2), Konami/Konami (2007). SH: Homecoming Silent Hill: Homecoming (PS3/Xbox 360/PC), Double Helix Games/ Konami (2008). SH: Shattered Memories Silent Hill: Shattered Memories (Wii/PS2/PSP), Climax Studios/Konami (2009). SH: Downpour Silent Hill: Downpour (PS3/ Xbox 360), Vatra Games/Konami (2012). INTRODUCTION Le chemin est le but. Proverbe bouddhiste theravada Toute discussion sur Silent Hill débute immanquable- ment par une comparaison avec Resident Evil. Cette série de jeux sur console très populaire de Capcom (1996) ayant été lancée avant le Silent Hill (SH1) (1999) de Konami, elle était et demeure à ce jour la référence obligée. Toutefois, comme le soulignait l’Official U.S. PlayStation Magazine en couver- ture de son numéro de mars 1999, SH1 était « plus qu’un simple clone de Resident Evil 1 ». On a d’abord remarqué les progrès techniques et esthétiques. Les arrière-plans réa listes et pré calculés en 2D de Raccoon City cédaient la place aux environnements en 3D et en temps réel de Silent Hill.
    [Show full text]
  • 2K Games and Irrational Games Announce Bioshock(R) Infinite
    2K Games and Irrational Games Announce BioShock(R) Infinite August 12, 2010 2:01 PM ET Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise NEW YORK, Aug 12, 2010 (BUSINESS WIRE) -- 2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012. Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities. "We are excited to expand the world of BioShock, which is one of the industry's most critically acclaimed and beloved franchises," said Christoph Hartmann, president of 2K.
    [Show full text]
  • Metadefender Core V4.12.2
    MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2.
    [Show full text]
  • Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
    Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project.
    [Show full text]
  • PT, Freud, and Psychological Horror
    Press Start Silent Halls Silent Halls: P.T., Freud, and Psychological Horror Anna Maria Kalinowski York University, Toronto Abstract “What is a ghost?” “An emotion, a terrible moment condemned to repeat itself over and over…” —The Devil’s Backbone (Del Toro, 2001) This paper analyses P.T. (Kojima Productions, 2014), a playable teaser made to demo a planned instalment within the Silent Hill franchise. While the game is now indefinitely cancelled, P.T. has cemented itself not only as a full gaming experience, but also as a juggernaut in the genre of psychological horror. Drawing from Sigmund Freud’s concept of the uncanny, the aim of the paper is to address how these psychological concepts surface within the now infamous never-ending hallway of P.T. and create a deeply psychologically horrifying experience. Keywords psychological horror; the uncanny; Freud; game design; Press Start 2019 | Volume 5 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Kalinowski Silent Halls Introduction The genre of psychological horror is a complex one to navigate through with ease, especially for those that are faint of heart. Despite its contemporary popularity, when the sub-genre first began to emerge within horror films, it was considered to be a detriment to the horror genre (Jancovich, 2010, p. 47). The term ‘psychological’ was often used to disguise the taming of horror elements instead of pushing the genre into more terrifying territories.
    [Show full text]
  • JMCS Newspaper.1
    School IT John Muir Charter GR CCC Pomona Volume 1, Issue 1 November 2008 California Conservation Corps—Pomona Satellite DOWN UNDER, AS SEEN BY JOSH BEHRENS This month’s article is about none other than our esteemed Red Hat, Josh Behrens. Josh has recently returned from a trip to In this Issue: Australia. Josh left on Au- Australia; Josh Behrens gust 17th, and returned a Student Spotlight few weeks ago on October 17th. While asking him Spotlight on Staff; Lisa about his time there, the May subject of food came up, CORPSMEMBER SPOTLIGHT Music Review and we had to ask him what was the most exotic Malinda Allen Gaming Review or rather weird object he Random Photo ate. Josh gave us 2 an- Malinda Allen started here at the Pomona Satellite after having spent almost a year at the San Francisco Conser- Fire-Bag Checklist swers, the first being “Vegemite” Which is a pea- vation Corps. Malinda is almost finished with her High Monrovia Haunted Trail nut butter like spread that School graduation requirements and plans on attending Poetry Corner is actually made of yeast Community College. With an engaging personality and extract He also mentioned an infectious sense of humor, it is easy to see why Ma- Hard at Work... kangaroo meat which he linda is well regarded by her co-workers.. ∗ John Muir Charter School said was very lean and ten- Malinda is a loyal friend who cares deeply about social students work an 8-hour der and he said “it was the issues, including the environment. day “on the grade”.
    [Show full text]
  • 3D Desktop Vdock Exodo Theme Free Download for Windows 7
    3d desktop vdock exodo theme free download for windows 7 click here to download 3D Abstract is a Window 7 Theme which includes 10 backgrounds of high resolution 3D shapes. This is a high resolution Windows 7. jab comics free galleries online, vengeance issential club sound vol2, look back in anger pdf torrent, 3d desktop dock exodo theme xp free download. Download Vista DreamScenes, Windows 7 Themes, Win 7 Themes, Win7 Themes, Vista Themes, XP Skins & Visual Styles and desktop themes for DesktopX, WindowBlinds, ObjectDock, Google and Vista Sidebar Gadgets, Virtual Dock 3D Exodo DesktopX Theme: vDock3D Exodo Link It's simple, and FREE! Login. 3d desktop vdock exodo theme for win7 free download the window xvid 3d desktop dock exodo theme indirPokemon FireRed LeafGreen Prima Official. Virtual Dock3D Exodo for DesktopX. (Running on Windows Vista, Intel Dual core, 2GB Ram). 3D Desktop. How to save a DesktopX theme? - Duration: Dario Arnaez 2, views · · how to download. 3d desktop free win 7 dock. Lala Karmela Satu Jam Saja (OST Satu Jam Saja). 3d desktop vdoc. 3d desktop dock exodo theme full download. 3d desktop ffor. real desktop free transforme l'écran de votre ordinateur en véritable bureau 3d, dans lequel vous Windows > 3d desktop vdock exodo theme free download. Desktop to Desktop exodo on free desktop vdock theme from 7 Pro On office 3d download Exodo 3d windows7 Para Senha vdock vdock 3g. 3D Desktop - VDock Exodo theme Опубликовано: 7 лет назад; Virtual Dock3D Exodo for DesktopX. who do things. Thain signatory overworking their pens download windows 8 paint for windows 7 64 bit edition and feeding long! corimbosa and covinous.
    [Show full text]
  • Loss, Guilt, and Restless Dreams
    D e L i n t | 1 Loss, Guilt, and Restless Dreams: Representing the complex emotions of grief through gameplay and narrative in Silent Hill 2 Brian de Lint 4049969 Dr. Jasper van Vught and Dr. Stefan Werning MA Thesis New Media & Digital Culture 9 May 2018 Word Count: 10,748 D e L i n t | 2 Abstract The purpose of this thesis is to identify the way in which the complex notion of grief is expressed in the videogame Silent Hill 2. This research builds upon works by Sabine Harrer and Jonathan Frome. It takes their assertions into new directions, tackling specifically the expression of emotion through predominantly ludic elements of videogames by adding to them a symbolic narrative dimension through contextualization within the overarching narrative. Furthermore this thesis argues that this symbolic narrative dimension becomes only available to the player after a certain familiarity is reached with the game, throughout multiple playthroughs. D e L i n t | 3 Index Introduction 4 Theoretical Framework 7 Method 11 Chapter One: Story and Endings 14 Chapter Two: James 18 Chapter Three: Failure 20 Chapter Four: Non-Player Characters 21 Chapter Five: Enemies 26 Chapter Six: Objects, Notes, and Puzzles 28 Chapter Seven: Spaces 30 Conclusion 32 Bibliography 35 Ludography 38 D e L i n t | 4 Introduction Death is an ever present aspect of our daily lives, and the representations of death in art often serve as mortal reminders. Throughout the many centuries that humanity has consciously dealt with the concept of death, our attitudes towards it has changed many times.
    [Show full text]
  • Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned
    Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) and legendary Japanese developer Grasshopper Manufacture today announced that Shadows of the Damned™ is now available at retail stores across North America. Created by renowned developers Suda51 (director of No More Heroes), Shinji Mikami (director of Resident Evil) and music composer Akira Yamaoka (sound director of Silent Hill), Shadows of the Damned combines visceral, grindhouse-style action with a psychologically twisted setting to provide a truly one-of-a-kind vision of hell, and is already receiving worldwide critical acclaim, with Game Informer giving it 9.25 out and 10, stating "Shadows of the Damned is a road trip to Hell well worth taking." GamesMaster UK also says that the game is "a kitsch, punk rock and roll assault on the senses," scoring it 90% out of 100%. Heavily influenced by grindhouse-style projects, Shadows of the Damned takes gamers on a demented journey through a tortured underworld where death and destruction are around every corner. Playing as professional demon hunter Garcia Hotspur, gamers must harness the power of the light to save Paula — the love of his life — from the Lord of Demons. Manipulating this balance of light versus dark gameplay in different settings and scenarios, gamers can discover new ways to defeat vicious enemies and solve mind-boggling puzzles. Along this hellish adventure, players will be aided by Johnson, a former demon with the ability to transform into an arsenal of upgradeable, supernatural weapons, giving Garcia the power to rip apart the forces of the damned and ultimately protect what he loves most.
    [Show full text]
  • Irrational Games Renamed 2K Boston and 2K Australia August 10, 2007
    Irrational Games Renamed 2K Boston and 2K Australia August 10, 2007 12:01 PM ET Standout development studio behind BioShock changes names of US and Australian offices NEW YORK--(BUSINESS WIRE)--Aug. 10, 2007--Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today the name change of industry leading development studio Irrational Games to 2K Boston and 2K Australia. Headquartered in Boston, Massachusetts and with offices in Canberra, Australia, Irrational Games is an internationally renowned developer of story-driven, genre-defining games with award-winning hits like System Shock 2, Freedom Force, Tribes: Vengeance, and SWAT 4. The name changes to 2K Boston and 2K Australia symbolize the studios' further integration into the 2K Games family following their outstanding performance on BioShock(TM), the upcoming blockbuster available exclusively for the Xbox 360(TM) video game and entertainment system and Games For Windows on August 21, 2007 in North America and in Europe beginning August 24, 2007. "Irrational Games is widely recognized as one of the most innovative development studios in the world," said Christoph Hartmann, President of 2K. "Following their incredible efforts in bringing BioShock to life, we are proud to make the newly renamed Irrational Games studios a cornerstone of our game development family." Recognizing the exceptional talent and creative vision that have made Irrational Games one of the industry's premier developers, 2K Games has fostered the studio's growth by substantially investing in its people, allowing Irrational Games to almost double in size since the studio's acquisition by 2K in 2005. With the upcoming release of BioShock - one of the year's most hotly anticipated titles - 2K Boston and 2K Australia, with the backing of 2K Games, are raising the bar for forward-thinking game design.
    [Show full text]
  • Digital Distribution and Games As a Service
    Science and Technology Law Review Volume 16 Number 1 Article 14 2013 Digital Distribution and Games as a Service Marco Mereu Patrick Hudson Steve Nix J. J. Richards Follow this and additional works at: https://scholar.smu.edu/scitech Recommended Citation Marco Mereu et al., Digital Distribution and Games as a Service, 16 SMU SCI. & TECH. L. REV. 25 (2013) https://scholar.smu.edu/scitech/vol16/iss1/14 This Article is brought to you for free and open access by the Law Journals at SMU Scholar. It has been accepted for inclusion in Science and Technology Law Review by an authorized administrator of SMU Scholar. For more information, please visit http://digitalrepository.smu.edu. Digital Distribution and Games as a Service SYMPOSIUM PANEL I Panelists Mr. Marco Mereu, uCool Mr. Patrick Hudson, Robot Entertainment Mr. Steve Nix, GameStop Mr. JJ Richards, MOGA Dean John Attanasio: Good morning. My name is John Attanasio, and I am Dean of the SMU Dedman School of Law.' It is my pleasure to welcome you here this morn- ing. The law school has a very rich intellectual life, not only in the class- room, but also outside the classroom. On January 28-29, 2013, Justice Antonin Scalia visited SMU as a Dis- tinguished Jurist in Residence.2 Our own Professor Bryan Garner joined him on January 28 in presenting their book3 to a sold-out audience.4 This is our fifth time doing this event. It is one of my favorite events of the year, in part because it is always a very rich conference, but mostly because I am an avid gamer myself.
    [Show full text]