US_SH2_manual guts 8/3/01 11:06 AM Page 2 conte_nts

CONTENTS 2 0

0 Options Playing the Game the Playing 4 28

2 Getting Started Getting

2

Prologue

Characters

Consumer Support Consumer

Item Screen Item

Hints

Starting the Game the Starting

Controls

Weapons and Items and Weapons Credits 0 1 3 0 1 2 8 4 0 0 2 8 0 1 6 6 0 1 US_SH2_manual guts 8/3/01 11:06 AM Page 4 0 MEMORY CARD slot 1 MEMORY CARD slot 2 disc tray ( i.LINK) connector USB connector

2

saving/loading games or after the power has been turned ON. turned been has power the after or games saving/loading

eoe trig ly D nt net r eoe mmr cr while card memory a remove or insert not Do play. starting before

each game. Make sure there is enough free space on your memory card memory your on space free enough is there sure Make game. each NOTE

MemoryCards

o ae ae etns n pors, mmr cr (M) (for (8MB) card memory a progress, and settings game save To lytto®) s eurd Isr te eoy ad no MEMORY into card memory the Insert required. is PlayStation®2) open. will

CARD slot 1 or MEMORY CARD slot 2 of the PlayStation®2the computerof MEMORY2 slotorCARD 1 slotCARD entertainment system before starting play. You can load your saved games tray disc the and button open the press up, lights indicator power the When

rm h sm mmr cr, r rm n mmr cr (M) (for (8MB) card memory any from or card, memory same the from

lytto®) otiig rvosy ae SLN HL 2 games. 2 HILL SILENT saved previously containingPlayStation®2) button. RESET Pressthe on. console)back turned ofthe is(located the on

PlayStation®game console memory cardscannot used. be

instructions in its Instruction Manual. Make sure the MAIN POWER switch POWER MAIN the sure Make Manual. Instruction its in instructions Placethe ®2 disc on the disc tray with the label side facing the to according system entertainment computer PlayStation®2 your up Set up. Pressup. theopen button again andthe disc tray will close. Attach game otolr ad te prpeas a aporae Flo on-screen Follow appropriate. as peripherals, other and controllers

instructionsand refer to this manual for information on using this software.

: uses at least 93KB of memory card data to save to data card memory of 93KB least at uses 2 HILL SILENT

GETTING STARTED controller port 2 controller port 1 sta_rted RESET button (OPEN) button

L1 button CONTROLS to return to game.toreturn to Item Screen (pause). Press the run. to the hold and Press right. leftand rotatesJames also Directional Buttons / Left analog stick Directional Buttons to aim in the direction of a monster and press the pressmonster and a directionof the in aim DirectionalButtonsto SELECT buttonSTART SELECT / button NOTE: Title the toreturnsimultaneouslyScreen. game and resetsoft to the to attack. to button R2 direction.desired the sticklookaroundin to Soft ResetSoft ControlsOther L2 button + Right analog stick locations. all in used be searchcannot play.view The buttonL2 Ω √ ≈ ç L2 button press the map, the viewing finished When window.map in mapView Turnflashlighton/off Cancel/ selectionattacksGuard / run tohold Pressand button)SearchConfirmAttackR2 / / (whilethe selectionholding contr-ols Controllercustomizedsettingsbe OPTIONS can menu. the in : Select menu options directional button Basic ControlsBasic (default configuration) right analog stick START button ANALOG mode button SELECT button left analog stick rs ad od on o rw epn Ue h lf aao sik or stick analog left the Use weapon. draw to down hold and Press : : Pressthe Search View. Hold down to fixate the camera behind player during playerbehind camera the fixate to down Hold View.Search ç button to return to game DUALSHOCK L1 + L2 : Hold down the L2 button and use the right analog right the use and button L2 the down Hold + : Accessthe R1 TM √ 2 + : Controls movement forward and backwards and ControllerConfiguration R2 button + SELECT L1 + R1 buttonsR1 + L1 R1 buttonR1 L1 buttonL1 + START √ button during movementbutton during : : Strafe left Strafe Strafe right Strafe R1 button R2 button buttons : button button button button Fast180°turn ≈ button 0 3

US_SH2_manual guts 8/3/01 11:07 AM Page 6

in a constant state of mourning. of state constant a in

0 James left emptiness and pain emotional The feet. his on back get to struggled

ae tid o ul isl tgte ad eue i lf atr h ls but loss the after life his resume and together himself pull to tried James Three years ago, James Sunderland’s wife became seriously ill and passed away. passed and ill seriously became wife Sunderland’s James ago, years Three 4

PROLOGUE prol_ogue

Then one day, a cryptic letter arrives signed by Mary, the same name as his late “Mary…Could you really be in this town?” this in be really you “Mary…Could wife. In the letter, Mary writes

waitingfor you there.” “I look at the man in the mirror and mutter a question…” a mutter and mirror the in man the at look “I James is confused and disturbed by the letter. He questions if Mary is somehow

reallyalive or ifsomeone isplaying hoaxa on him. “There’s no one inside. I am alone in the mirror’s reflection.” mirror’s the in alone am I inside. one no “There’s “I still don’t believe it. The dead can’t send letters, yet I came here to see my Mary…”

“Ourspecial place –What does that mean? This place istoo full of memories…” “I see a run-down building nearby.” building run-down a see “I

“I can’t see anyone in this thick fog, or should I say I don’t feel anyone.” feel don’t I say I should or fog, thick this in anyone see can’t “I

the only way to get to the town is to take this road on foot.” on road this take to is town the to get to way only the

“The map shows a single road through the forest that leads to the town. Looks like Looks town. the to leads that forest the through road single a shows map “The

“But wait…” “But

have been an accident or something because the entrance is blocked.” is entrance the because something or accident an been have

“The only way to get to the center of town is through this tunnel, but there must there but tunnel, this through is town of center the to get to way only “The

As the fog grows thicker, James realizes that the town is nearby. is town the that realizes James thicker, grows fog the As

off into the world of Silent Hill… Silent of world the into off Shrouded in mystery and driven by the desire to uncover the truth, James sets James truth, the uncover to desire the by driven and mystery in Shrouded

“Silent Hill, our sanctuary of memories…I will be 0 5 US_SH2_manual guts 8/3/01 11:07 AM Page 8

STARTING THE GAME 0

6

the the

with the the with

endings will be the same. the be will endings

NOTE the directional buttons or left analog stick. Enter the selection the Enter stick. analog left or buttons directional the

appear. Select NEW GAME, CONTINUE, LOAD or OPTION using OPTION or LOAD CONTINUE, GAME, NEW Select appear.

RIDDLE LEVEL RIDDLE

After the introductory screens are displayed, the Title Screen will Screen Title the displayed, are screens introductory the After

ACTION LEVEL ACTION

√ :

sta_rtin_g

Regardless of the difficulty levelsRegardless of difficulty the selected, game the and scenarios

button.

button or START button. Cancel the selection with selection the Cancel button. START or button

EASY

NORMAL

HARD

BEGINNER

EASY

NORMAL

HARD

: :

: :

: :

: :

Riddles are simplified and hints are provided are hints and simplified are Riddles

level, it cannot be changed later in the game. the in later changed be cannot it level,

Weak monsters and simplified controls simplified and monsters Weak

ees Oc yu ae eetd h difficulty the selected have you Once levels.

Use the following chart desired to selectfollowing help the the Use

to select an Action and Riddle difficulty level. difficulty Riddle and Action an select to

Riddles are complex are Riddles

beginning. Subsequent menus will prompt you prompt will menus Subsequent beginning.

eet E GM t pa a ae rm the from game a play to GAME NEW Select

NEW GAME NEW Monstersare very strong and fast

gam_e

: :

: :

Standard difficulty Standard

Standard difficulty Standard

: :

Enjoy the storyline, drama and puzzles puzzles and drama storyline, the Enjoy of Silent Hill 2 without fighting without 2 Hill Silent of

CONTINUE Select CONTINUE to resume playing a previously saved SILENT HILL 2 game using data saved on a memory card (8MB) (for PlayStation®2). For moreinformation onsaving loading,and see page 2.

NOTE a previously saved SILENT HILL 2 data file exists or after a check point is clearedis withingame.the

OPTION SelectOPTIONadjust togame Followsettings. the on-screenthe menus for additional information. NOTE LOAD previouslysaved SILENT HILL datafileexists.2 2 HILL SILENT specific a choose to LOADSelect NOTE (for (8MB) card memory a from file data uig aely y rsig h START the pressing by gameplay during PlayStation®2).At theLoadScreen, select the utn o rn u te tm cen Select Screen. Item the up bring to button or buttons directional the using game desired OPTION from the Item Screen to adjust gameadjustto Screen Item the fromOPTION selection with your enter and stick analog left settings. the and loading,and seepage 2.

:

:

:

TheCONTINUE option will not appear on the Title Screen until

button.For more information savingon

h LA oto wl nt per n h Tte cen ni a until Screen Title the on appear not will option LOAD The

ae etns a as b adjusted be also can settings Game 0 7 US_SH2_manual guts 8/3/01 11:08 AM Page 10 0

8

revealed and possibly even darkersecrets. even possibly and revealed

obstacles, information regarding the origins of the mysterious of the letter origins obstacles, be might regarding the information

monsters and solving puzzles will be necessary. If James can overcome the overcome can James If necessary. be will puzzles solving and monsters

h calne ta aat i. n oe iutos defeating/avoiding situations, some In him. await that challenges the

Mary. As James ventures deeper into town, he must successfully overcome successfully must he town, into deeper ventures James As Mary.

James has returned to Silent Hill to uncover the truth about his late wife late his about truth the uncover to Hill Silent to returned has James Objective

PLAYING THE GAME playi_ng

How to use the map If JamesIfmap hasahispossession,in press the ç to zoomto in/zoom Whenzoomedmapout.the is n ue h drcinl utn o lf analog left directional buttons or the use in, stickto view specific areas. If the map consists

f utpe los pes h Up/Down the press floors, multiple of information or useful items may be discovered. be may items useful or information button to search the immediate area. Important area. immediate the search to button directionalbuttonsadditionaltheview mapto

ae i na ojcs r tm, rs the press items, or objects near is James pages.AsJames searches certain areas, willhe directional buttons or left analog stick. When stick. analog left or buttons directional uig h gm, oto Jms sn the using James control game, the During automatically make notations on the map in red

Field map the on pointer green The marker. representsJames’ current position.

button to view the map. Use the game_

button

see page 16. page see

James’ life gauge. For more information on items, on information For gauge. life more James’

the First aid kit and Energy drink to replenish to drink Energy and kit aid First the

health is completely depleted. Use items, such as such items, Use depleted. completely is health

during normal gameplay. James will die when his when die gameplay.will James normal during

fetv to fr agn cret elh status health current gauging for tool effective

s ae rcie mr dmg. hs s an is This damage. more receives James as

the controller will begin to shake more violently more shake to begin will controller the

to saveyourtocurrent progress. point locations. Follow the on-screen instructions progress can be saved any number of times at save the objects. James is facing When a save point, press mysterioussaveasidentifiedeasilypoints are red save points scattered throughout Silentvarious The Hill. the of one any at saved be can game A ProgressSaving

is enabled (accessible in the OPTIONS menu), OPTIONS the in (accessible enabled is

red as health decreases. If the vibration function vibration the If decreases. health as red

eemnd y oo, hc wl gauly turn gradually will which color, by determined

Status Box. The current health status of James is James of status health current The Box. Status

hw ae’ urn hat sau isd the inside status health current James’ show

(accessible by pressing the START button) will button) START the pressing by (accessible

h upr et onr f h Ie Screen Item the of corner left upper The Game Over Game ≈ button to access the SaveScreen. Game 0 9 US_SH2_manual guts 8/3/01 11:08 AM Page 12 1

0 CHARACTERS

ch_arac_ters

determined to find the truth by returning to Silent Hill. Silent to returning by truth the find to determined

i wf i nt lv, ae qetos h oiis f h lte ad is and letter the of origins the questions James alive, not is wife his

that once held a great meaning for the couple. Although he firmly believes firmly he Although couple. the for meaning great a held once that

late wife. The cryptic letter beckoned him to meet her in Silent Hill, a town a Hill, Silent in her meet to him beckoned letter cryptic The wife. late

letter arrived. The name of the sender was Mary Shepherd-Sunderland, his Shepherd-Sunderland, Mary was sender the of name The arrived. letter

James was wasting away in empty, lifeless days of mourning, when a strange a when mourning, of days lifeless empty, in away wasting was James

Three years ago, his beloved wife, Mary, became seriously ill and passed away. passed and ill seriously became Mary, wife, beloved his ago, years Three

James Sunderland James

Age: Age:

Unknown

Occupation: Occupation: Protagonist 1 1 US_SH2_manual guts 8/3/01 11:09 AM Page 14 1 2

AngelaOrosco ae frt et hr n cmtr ad rm h bgnig tee is there beginning; the from and cemetery a in her meets first James something shadowy about her. Ever since childhood, she was convinced that she would never be happy. She ran away from home shortly after graduating from high school, but her father found her and dragged her back home. She ranaway from home again, this time to Silent Hill, but now she is lost.

Age:

Unknown

Occupation:

Unknown

learning of his purpose in Silent Hill, Maria is interested in his search for search his in interested is Maria Hill, Silent in purpose his of learning

f hi cnesto, s f hy a kon ah te fr er. After years. for other each known had they if as conversation, their of

first meets Maria, he is shocked by the resemblances as well as the intimacy the as well as resemblances the by shocked is he Maria, meets first

cheerful and energetic, is also the exact opposite of Mary’s. When James When Mary’s. of opposite exact the also is energetic, and cheerful

artl ad at i cohn ae opeey ifrn. e personality, Her different. completely are clothing in taste and hairstyle

On the surface, Maria looks exactly like James’ late wife, however Maria’s however wife, late James’ like exactly looks Maria surface, the On

Mary and decides to accompany him. accompany to decides and Mary

Maria

Age: Age:

Unknown

Occupation: Occupation: Unknown 1 3 US_SH2_manual guts 8/3/01 11:09 AM Page 16 1

4

her own daughter. Perhaps she holds the truth that James is seeking. is James that truth the holds she Perhaps daughter. own her

the same hospital as Mary and they became very close. Mary loved her as her loved Mary close. very became they and Mary as hospital same the

more about Mary than what she reveals. Coincidentally, she was a patient in patient a was she Coincidentally, reveals. she what than Mary about more

on her way. She crosses James’ path throughout his search and seems to know seems and search his throughout path James’ crosses way. her She on

A stubborn, bratty, little girl who does whatever she wants and suddenly goes suddenly and wants she whatever does who girl little bratty, stubborn, A

Laura

Age: Age:

Unknown

Occupation: Occupation: Unknown

EddieDombrowski

Eddie is a simple-minded, clumsy and useless man who is deeply terrified of getting hurt. He has a gentle, quiet personality, but also possesses another side that he cannot control when angered. Whatis his purpose in Silent Hill?

Occupation:

Age:

Unknown

Unknown 1 5 US_SH2_manual guts 8/3/01 11:10 AM Page 18 1 6 1

1

2

3 Wooden Plank fw al o te i. h lnt is length The tip. the on nails few a between 32-40 inches. The wood is thick enoughtoholdone inhand and swing it

4 easily.Thestyle ofthis wooden plank is verysimilar towood used atconstruction sites.

Handgun muiin rm aaie. s the Use magazines. fromammunition handgunfor long distance attacks, but be resourceful with the ammunition. Let the oses e coe t mxmz the maximize to closer get monsters damageof each shot.

Handgunbullets:

is ad kit: aid First stamina.Try touse these only when you r srosy nue o ot f health of out or injured seriously are drinks. 2

:

Ordinary handgun loads that

:

A large wooden stick with

elnse a o of lot a Replenishes

Boxesof ammunition. 3

4

7

8

6

5

hidden throughout Silent Hill. Hill. Silent throughout hidden

NOTE

monsters to your position. your to monsters

and searching; however it will alert will it however searching; and

off. An essential item for fighting for item essential An off.

dark areas. Can be turned on and on turned be Can areas. dark

Flashlight

important item. important

there are monsters nearby. A very A nearby. monsters are there

some reason, it becomes louder when louder becomes it reason, some

er s ht nie Hwvr for However, noise. white is hear

eevn ay racss Al you All broadcasts. any receiving

WEAPONS AND ITEMS AND WEAPONS Radio

“Mary.”

h bc o te neoe says envelope the of back The

Mary inside a plain white envelope. white plain a inside Mary

ays Letter Mary’s

stamina.

Health drink Health

:

:

It may be broken or justbroken not or be may It

ae cn icvr diinl epn ad tm ta are that items and weapons additional discover can James :

5

Can be used to light up to light Can used be

:

: Replenishes a little a Replenishes

weapo_ns h lte from letter The 6 items 7 8 17 US_SH2_manual guts 8/3/01 11:10 AM Page 20 1 8

UsingItems

SelectdesireditemsLeft/Rightusing the directional buttons leftanalogor

items are combined, use the item to solve the puzzle. the solve to item the use combined, are items

items needed to solve the puzzle and combine them into one item. Once the Once item. one into them combine and puzzle the solve to needed items the in displayed be will item each for available commands The stick.

once. once. In these cases, the Combine will appear.command Select the necessary Sometimes the solution to a puzzle will require you to use several items at items several use to you require will puzzle a to solution the Sometimes Commandbox inthe upper right corner. Select anitem by pressing the

Combine button,then select acommand from the Command box. Press the tocancel anitem selection.

button

Refer to the map. For more information on maps, see How to use the map page 8. page map the use to How see maps, on information more For map. the to Refer Map Box Status

here. Newer messages are displayed first. displayed are messages Newer here. more For red. turn gradually will box this decreases, health James’ As

it o hw o ov pzls n iprat ae esgs r displayed are messages game important and puzzles solve to how on Hints informationStatusonthe Box,seeGame Over page. 9. Memo ITEM SCREEN ITEM ITE_MSC_REEN 1 9 US_SH2_manual guts 8/3/01 11:11 AM Page 22 2 0

Thefollowing settings can be adjusted in the OPTIONS menu. OPTIONS

OPTI_ONS

SE Volume: SE

BGM Volume: BGM

Sound:

Subtitles:

Language:

Auto Load: Auto

Vibration:

Control Type: Control

Button Config: Button

Screen Position: Screen

Brightness Level: Brightness

Toggle the sound between Stereo/Monaural. between sound the Toggle

Turn in-game dialog subtitles On/Off. subtitles dialog in-game Turn

Select between English or Japanese language. Japanese or English between Select

Adjustvolumethe ofsoundthe effects.

functions.

continued from the last save point. save last the from continued

Select between Off, Soft, Normal, Hard vibration Hard Normal, Soft, Off, between Select

loaded automatically upon startup. The game will be will game The startup. upon automatically loaded

When this option is set to On, saved data will be will data saved On, to set is option this When

Adjustvolumethe ofbackgroundthe music.

2D Type: 2D

Customize control settings. control Customize

3D Type: 3D

Adjust the position of the game screen. game the of position the Adjust

Adjustbrightnessthe ofgamethe screen.

Press up/down on the left analog stick analog left the on up/down Press left/right to turn around. turn to left/right

to move forward/backward and press press and forward/backward move to

direction to move in that direction. that in move to direction Press the left analog stick in any any in stick analog left the Press 2 1 US_SH2_manual guts 8/3/01 11:11 AM Page 24 2

2

the Search View mode. View Search the

Utilize the Search View to your advantage, however some areas cannot use cannot areas some however advantage, your to View Search the Utilize

oe h rgt nlg tc t lo aon wie n erh iw mode. View Search in while around look to stick analog right the Move

In this view mode, the player can look further forward and around corners. around and forward further look can player the mode, view this In

mode. This mode changes the focus of the camera to where James is looking. is James where to camera the of focus the changes mode This mode.

While pressing the L2 button, the camera angle changes to the Search View Search the to changes angle camera the button, L2 the pressing While

Search View Search

audio output. No special equipment is required to enjoy this technology during gameplay. during technology this enjoy to required is equipment special No output. audio

technology emulates a fully 3D surround sound environment through standard two channel two standard through environment sound surround 3D fully a emulates technology Silent Hill 2 incorporates “S-FORCE”, a new state-of-the-art 3D sound technology. This technology. sound 3D state-of-the-art new a “S-FORCE”, incorporates 2 Hill Silent

HINTS

h_ints

environment around him. around environment

worst by listening closely to the atmosphere and atmosphere the closelyto listening by worst

sounds. James can stay fully prepared for the for prepared fully stay can James sounds.

prxmt pstoig n lcto o the of location and positioning approximate

uh s cos n nie t gue the gauge to noises and echoes as such

Pay close attention to the sounds in the game, the in sounds the to attention close Pay

decrease.

cuay ih rjcie epn wl greatly will weapons projectile with accuracy

James cannot search or look at the map and his and map the at look or search cannot James

confrontations. However, with the flashlight off, flashlight the However, with confrontations.

lslgt n crfly yas unnecessary bypass carefully and flashlight

rsne te my o atc. un f the off Turn attack. not may they presence,

to locate James. If they are not alerted to James’ to alerted not are they If James. locate to

The monsters have eyes and ears and use these use and ears and eyes have monsters The

Light and Sound and Light insure a better hit. better a insure Radio h rdo il lr te lyr o monster’s a to player the alert will radio The

less/more force. Try to let monsters close in to in close monsters let to Try force. less/more presencewith white noise. whiteThe noise will

utn sm waos il e sd with used be will weapons some button, distancenumberand changethe dependingon

on the amount of pressure applied to the attack the to appliedpressure of amount the on of the monsters. Learn how to interpret the

ogdsac atcs I adto, depending addition, In attacks. long-distance pitchwhitethe ofnoiseidentifyto danger that

ih epn i qetoal, seily with especially questionable, is weapons with the monstershearcannot The see.cannotyou

daylight or with the flashlight on, his accuracy his on, flashlight the with or daylight radionoise, offturningsowouldit foolish.be weapons training, his skill is marginal. Evenin marginal. is skill his training, weapons

Since James is an ordinary man with no special no with man ordinary an is James Since Weapons 2 3 US_SH2_manual guts 8/3/01 11:12 AM Page 26

KONAMI Tool Program STILL PICTURE SPECIAL THANKS SERVICES Makoto Hiura Takashi Ito Ken Ogasawara cred_it_s OF COMPUTER AMERICA, INC. Jamal Carter ENTERTAINMENT Tomoko Morohoshi Scott Dolph CREDITS Mark Gonzalez TOKYO Sound Program Michio Horikiri AKT ITEM Kiyohiko Yamane PRODUCER Ken Ogasawara QA MANAGER DIRECTOR DESIGN/MODELING Hidenori Ohnishi Michael Klug Masashi Tsuboyama DESIGNERS Eiichi Ito Kenichiro Imaizumi PRODUCT MANAGER Monster Tomoko Fur ukawa Norio Takemoto Jason Enos TESTERS ART DIRECTOR Masahiro Sato Design/Modeling LOGO/PACKAGE Ian Rosenfield Masahiro Ito ASSOCIATE PRODUCT Ian Marsden DESIGN ALL MUSIC & MANAGER Daisuke Nakayama SCENARIO WRITER CHARACTER SOUND EFFECTS Wilson Cheng QA LIASON Hiroyuki Owaku MODELING CGI MOVIE EDITOR EVP SALES, Kengo Kishimoto Shingo Yuri Morio Kishida MARKETING, DRAMA DIRECTOR Sachiko Sugawara CHARACTER PACKAGING & Suguru Murakoshi PUBLICITY DESIGN/C.G.I. OPERATIONS Minako Asano Dick Wnuk MANUAL DESIGN Taro Miyake Department-X SOUND DIRECTOR TOWN Osamu Shigeta VP MARKETING Akira Yamaoka DESIGN/MODELING Kanako Nakahara Chris Garske ADDITIONAL Masashi Tsuboyama Noboru Sakaue Sato “Takayoshi” Sato PACKAGING PROGRAMMERS Atsushi Ono Kazuhiko Ninomiya DIRECTOR OF DEVELOPMENT ENGLISH Mychael Miller Graphic Engine Motomi Minowa MARKETING SUPERVISOR/ Yukito Kurita Rick Naylor Program Mayuko Yano TRANSLATOR Hitomi Namatame Norihito Hatakeda Jeremy Blaustein TECHNICAL SENIOR MANAGER Jun Inoue (WordBox) CREATIVE SERVICES Hiroto Yamaguchi SUPPORT SPECIAL THANKS Character Program Munehisa "Moo" Komami Monique Catley Yuki Mizuochi Yuko Ito CASTING Bender/Helper Impact, Takayuki Ando COORDINATOR PRODUCTION Daniel Castillo, Jun Suzuki PRODUCER Catherine Fowler, Collision Program Haruhiko Inaba Akihiro Imamura COORDINATOR Yukinori Ojima (WordBox) CREATIVE SERVICES Yukako Hamaguchi, ROOM Lee Allison Verdeckberg Akihiro Imamura, DESIGN/MODELING MOTION/VOICE EXECUTIVE Gozo Kitao, Converter Program PRODUCER Kazumasa Ogiso Takamitsu Nemoto ACTOR DIRECTOR OF Shigeo Kodaira, Yasunori Kanetake Guy Cihi Gozo Kitao PUBLIC RELATIONS Mychael Miller, Yumiko Fujishima Monica Horgan Chris Kramer Kaz Nirasawa, Drama Program © 1999 2001 Hiroyuki Owaku Masako Murakata Donna Burke Brett Robinson, Takayuki Fujiki David Schaufele KONAMI SENIOR PUBLIC Matt Robinson, Runa Sugiyama Jakey Breckenridge COMPUTER RELATIONS Sato “Takayoshi” Sato, System Program ENTERTAINMENT SPECIALIST Kazutoshi Sugai Noriyoshi Sato Dominic Allen SATO WORKS, Chieko Ogura Dennis Falt TOKYO ALL RIGHTS David Chen Tim Vogt, RESERVED. Monster Program Kyohei Yamaguchi DIRECTOR OF Toshihiko Yamamoto, Tomohisa Koike Akira Yamaoka, Hideyuki Fujii STUDIO MARKETING Takeshi Miura KONAMI COMMUNICATIONS Everyone @ KOA Hiroshi Koyama Links DigiWorks CORPORATION Shadow Program Sakuratei Cherrie McKinnon Hayato Fukushima (TOKYO) CHARACTER MARKETING MOTION VOICE RECORDING INTERNATIONAL COMMUNICATIONS Camera Program STUDIO MANAGER & Satoshi Kikuchi Yuichi Kobayashi COORDINATOR Shigeru Kobayashi OMNIBUS JAPAN TRANSLATOR Candace McDonald Kaz Nirasawa Effect Program Nakazawa Kazuhide Hidehisa Harada WEB COORDINATOR DRAMA ANIMATION Satoko Hozumi Sub Program Suguru Murakoshi SILENT HILL 2 Atsushi Sakamoto 3D SOUND LIBRARY Taku Otani Sony Corporation WEBSITE Naoto Ohashi Atsuya Tanaka Media Revolution Hiromichi Ito Ray Matsumura KCET Shiro Kanemori CONSUMER 24 25 US_SH2_manual guts 8/3/01 11:12 AM Page 28

26 27 US_SH2_manual guts 8/3/01 11:13 AM Page 30 2

8

call the Konami Game Hint & Tip Line for help. for Line Tip & Hint Game Konami the call

If you need help with SILENT HILL 2 or any other Konami game, you can you game, Konami other any or 2 HILL SILENT with help need you If

Konami Game Hint & Tip Line: 1-900-896-HINT (4468) 1-900-896-HINT Line: Tip & Hint Game Konami CONSUMER SUPPORT

subject to change, U.S. accessibility only. accessibility U.S. change, to subject

9 :00 A.M. to 5:30 P.M. Pacific Time. Prices and availability availability and Prices Time. P.M.Pacific 5:30 to A.M. :00 9

Hints are available 24 hours a day. Live support Monday-Friday support Live day. a hours 24 available are Hints

Minors must have parental permission before dialing before permission parental have must Minors

Touch tone phone required phone Touchtone

$1.25 per minute support from a game counselor game a from support minute per $1.25 95¢ per minute charge minute per 95¢ su_pport