CRAB CLAN (4E) Hida Family +1 Strength Hiruma Family +1 Agility Kaiu Family +1 Intelligence Kuni Family +1 Intelligence Toritaka Family +1 Perception (Once the Falcon clan) Yasuki Family +1 Awareness (Once part of the Crane clan) SCHOOLS Attrib. Hon. Skills Hida Bushi +1 Sta 3.5 Athletics, Defense, Heavy Weapons (Tetsubo), Intimid- BUSHI -ation, , Lore: Shadowlands, <1 bugei skill> Rank 1 *Ignore TN penalties for armour (except stealth) Rank 2 *+1k0 on damage with heavy weapons Rank 3 *Attack as simple action with weapons and heavy weapons Rank 4 *Gain reduction equal to earth ring Kuni Shugenja +1 Will 2.5 Calligraphy (Cipher), Defense, Lore: Shadowlands x2, SHUGENJA Lore: Theology, Spellcraft,

*Affinity: Earth / Deficiency: Air *+1k0 on spells vs non-human creature *1 free raise on "Jade" spells Yasuki Courtier +1 Per 2.5 Commerce (Appraise), Courtier, Defense, Etiquette, COURTIER Intimidation, Sincerity (Deceit), Rank 1 *No loss of honour for Commerce *Make Commerce/Per vs Etiquette/Awa to discern something they want Rank 2 *Rank/session, reroll Sincerity or Intimidation Rank 3 *Roll Commerce/Awa to locate rare or useful item Rank 4 *+5k0 if you have given someone what they want Hiruma Bushi +1 Will 4.5 Athletics, Hunting, Kenjutsu (), Kyujutsu, BUSHI Lore: Shadowlands, Stealth, Rank 1 *All food, water and jade last twice as long for you and group Rank 2 *Add 5 to Defense each time hit, max stack = rank Rank 3 *1/round, add 2*rank to defense Rank 4 *Attack as simple action with samurai weapons and bows [GC] Kaiu Engineer +1 Int 4.5 Battle, Craft: Armour, Craft: Weapons, Defense, Engin- BUSHI/ARTISAN -eering (any one emphasis), Lore: Architecture, War Fan Rank 1 *+1k0 on school skills, spending void for school grants +2k2 Rank 2 *Engineering TN 25 to give building +100 HP, reroll siege engine damage < school rank *+/- half rank to Battle rolls Rank 3 *Craft Kaiu Armour (+rank reduction, +1/2 rank TN, double construction time) *Crafted weapons have +1k0 attack or +0k1 damage, spend all void to make unbreakable Rank 4 *Attack as simple action with tessen, daisho, or heavy weapon [GC] Kuni Witch Hunter +1 Will 5.5 Investigation, Jiujitsu, Kenjustu, Lore: Shadowlands, MONK Lore: Maho, Meditation, Rank 1 *Spot taint with Investigation / Awareness vs Sincerity / Willpower, +1k0 per taint rank *+1k1 to resist taint Rank 2 *TN 20 Lore to identify strength/weakness of shadowlands creature, raises for more Rank 3 *Attack as simple action with daisho, knives, or unarmed strikes Rank 4 *+3k0 on rolls for rank 1/2 abilities Rank 5 *+2k1 attack and damage against tainted/shadowlands Toritaka Bushi +1 Str 5.5 Animal Handling (Falcons), Hunting x2, Kenjutsu, Lore: BUSHI Spirit Realms, Yarijutsu, Rank 1 *+1k0 to all skill and trait rolls involving Perception Rank 2 *Detect spirits with Perception (TN 5 x Air Rank) Rank 3 *Attack as simple action with samurai weapon, spear, or bow Rank 4 *Ignore 5 points of reduction with spear or bow *Spend one void to ignore 10 reduction with any weapon for one round SCHOOL ALTERNATIVES Crab Berserker (Crab Bushi 2 alternate) *Prerequisites: Earth 4 Rank 2 *Rage for 2x[Earth] rounds, ignore all wound penalties and cannot die, +2k1 attk & dam Oni Slayer (Kuni Shugenja 3 alternate) *Prerequisites: Lore: Shadowlands 3 Rank 3 *Expend earth spell slot creates circle that oni cannot leave without will vs. spellcasting [Earth] Kaiu Siegemaster (Kaiu Engineer 5 alternate) *Prerequisites: Battle (Mass) 5, Engineering (Siege) 5 Rank 5 *In sieges, add/subtract Rank to rolls on Mass Battle table *+2k0 Engineering (Siege) to operate siege engines and +50% fortification reduction [Earth] Severed Hand (any crab bushi 4 alternate) *Prerequisites: must have a debilitating injury (Lame or Missing Limb, for example) Rank 4 *Always use Willpower to resist social rolls [GC] Toritaka Excorcist (Kuni Shugenja 2 alternate) *Prerequisites: Will 3, Perception 3, Calligraphy 3 Rank 2 *Spot spirits with Investigation / Perception (TN 20), 2 raises for details *Spend one spell slot for Exorcism, contested Willpower (+2k2 for wards) [Earth] Yasuki Extortionist (Yasuki Courtier 4 alternate) *Prerequisites: Willpower 4, Commerce 4, Intimidation 5 Rank 4 *After supplying something, Intim/Will vs Etiq/Will to gain Obligation 3 or Blackmail 3 CRANE CLAN (4E) Attrib. Hon. Skills Asahina Family +1 Intelligence Daidoji Family +1 Stamina Doji Family +1 Awareness Kakita Family +1 Agility SCHOOLS Attrib. Hon. Skills Kakita Bushi +1 Ref 6.5 Etiquette, Iaijutsu (Focus), Kenjutsu, Kyujutsu, Sincerity, BUSHI Tea Ceremony, Rank 1 *Add 2x Iaijutsu to initiative Rank 2 *+2k0 to all attack rolls against lower initiative Rank 3 *Focus roll generates raises for 5 points each instead of 10 Rank 4 *Attack as simple action with samurai weapons Asahina Shugenja +1 Awa 6.5 Calligraphy (Cipher), Etiquette, Lore: Theology, SHUGENJA Meditation,Spellcraft, , *Affinity: Air / Deficiency: Fire *Spend void to reduce all enemy damage within 20 ft. by 0k1 for 1 round/rank

Doji Courtier +1 Awa 6.5 Calligrapahy, Courtier (Manipulation), Etiquette COURTIER (Courtesy), Perform: Storytelling, Sincerity, Tea Ceremony, Rank 1 *Make Courtier/Awa vs Etiquette/Awa to discern something they want *With honour 6.0+, 1 free raise on Courtier/Sincerity/Etiquette Rank 2 *Use Courtier/Int to communicate simple ideas secretly Rank 3 *Make Courtier/Awa vs Etiquette/Awa to make opponent's position dishonourable Rank 4 *Make Courtier/Awa vs Etiquette/Will to shift attitude favourable Daidoji Iron Warrior +1 Agi 6.5 Battle, Defense x2, Iajutsu, Kenjutsu (Katana), Kyujutsu, BUSHI Rank 1 *Add honour - 4 to all reduction Rank 2 *Guard lasts for an additional round and provides an extra +5 Defense Rank 3 *Attack as simple action Rank 4 *Spend void to make free attack against attacker of you or ally, at +2k1 [GC] Kakita Artisan +1 Awa 5.5 Courtier, Games: Sadane, Etiquette, Sincerity, < three of: ARTISAN Acting, Artisan: Gardening/Ikimane/Origami/Painting/ Poetry/Sculpting, Peform: Dance/Oratory/Pupeteer/ Song/Storytelling/> Rank 1 *+2k0 on Chosen Art, raises not limited *Free raise on Games: Sadane to criticize art or performance Rank 2 *Public performance shifts attitude (Chosen Art vs Etiquette/Willpower) Rank 3 *Second Chosen Art, Chosen Art bonus now +2k1 Rank 4 *Change other's glory with art (TN 20 + 5x glory), 2 raises for infamy *Gift to alter attitude permanently Rank 5 *TN 40+ art to gain glory, audience gains void Rank 6 *Extra +2k0 with Chosen Art, can choose third Chosen Art Rank 7 *TN 50 for art to come to life SCHOOL ALTERNATIVES Asahina Fetishist (Asahina Shugenja 2 alternate) *Prerequisites: Any one craft or artisan skill 3 Rank 2 *Spend 1 void to confer a 1-time blessing into crafted item, granting +2k0 High skill [Fire] Asahina Fire Sculptor (Asahina Shugenja 2) *Prerequistes: Fire 3, Artisan (Scupture) 2 Rank 2 *Spend Fire slot and TN 20 Sculpture/Fire roll to create art with fire and smoke *(Optionally) One free raise per day on a Fire Spell [Earth] Daidoji Heavy Regulars (Daidoji Iron Warrior 4 alternate) *Prerequisites: Umayarijutsu 5 Rank 4 *+Polearm attacks ignore armour *Add Umayarijutsu to defense rolls DRAGON CLAN (4E) Mirumoto Family +1 Awareness Kitsuki Family +1 Agility Tamori Family +1 Willpower (Previously the Agasha family) Order of Togashi +1 Reflexes SCHOOLS Attrib. Hon. Skills Mirumoto Bushi +1 Sta 4.5 Defense, Iaijutsu, Kenjutsu (Katana), Lore : Shugenja, BUSHI Meditation, Theology, Rank 1 *When dual-wielding daisho, no penalty and +rank defense Rank 2 *Attack as simple action when using samurai weapons Rank 3 *Gain +3k0 against declared foe who has attacked you Rank 4 *When attacking twice, attack a third time with off-hand Tamori Shugenja +1 Sta 4.5 Athletics, Calligraphy (Cipher), Defense, Divination, SHUGENJA Lore: Theology, Medicine, Spellcraft *Affinity: Earth / Deficiency: Air *Store spell in potion Kitsuki Investigator +1 Per 5.5 Courtier, Etiquette (Courtesy), Investigation (Interroga- COURTIER -tion), Kenjutsu, Meditation, Sincerity, Rank 1 *1 free raise on all Investigation rolls Rank 2 *Add rank*5 to TN of deceiving you Rank 3 *Make Investigation/Per vs Intx5 to learn personality and motivations Rank 4 *Make Investigation/Int vs Etiquette/Int to learn allies/enemies Rank 5 *Automatic Investigation/Per vs Sincerity/Will to uncover lies, raise to force reveal Rank 6 *With void & TN 25 Per spot any clues in area, two raises to find hidden things Togashi Tatooed Order +1 Void 4.5 Athletics, Defense, Craft: Tattoos, Jiujutsu, Meditation, MONK , Rank 1 *Add 2 tattoos Rank 2 *+1k1 to unarmed attack and damage Rank 3 *Add 2 tattoos Rank 4 *Unarmed attacks are simple actions Rank 5 *Add 2 tattoos SCHOOL ALTERNATIVES [GC] Kitsuki Debater (Kitsuki Investigator 3 alternate) *Prerequisites: Courtier 3, Etiquette (Conversation) 5 Rank 3 *Change subject to opposition off balance, Sincerity or -1k1 [Earth] Tamori Weaponsmith (Tamori Shugenja 2 alternate) *Prerequisites: Craft: Weaponsmithing 3, ability to cast at least one weapon-spell Rank 2 *Spend all void to imbue crafted weapon with [Earth] raises per month [Fire] Transcendent Brotherhood (Tattooed Order 2) *Prerequistes: Fire 3, Earth 3, Meditation 3 Rank 2 *One hour ritual, Medit./Fire TN 20+ to become immune to fire for [Fire] hours *During/after burns, +[Fire] on all Awareness/Perception/Intelligence -based rolls LION CLAN (4E) Akodo Family +1 Agility Ikoma Family +1 Awareness Kitsu Family +1 Intelligence Matsu Family +1 Strength SCHOOLS Attrib. Hon. Skills Akodo Bushi +1 Per 6.5 Battle (Mass), Defense, Kenjutsu, Kyujutsu, Lore: History, BUSHI Sincerity, Rank 1 *Ignore armour or get one free raise when attacking Rank 2 *1/turn, add honour to single roll (not damage) Rank 3 *Attack as simple action when using samurai weapons Rank 4 *Add honour rank to defense rolls Rank 5 *Spend 1 void to double effective honour rank for encounter Rank 6 *Raises on attack rolls cost 5, not 10 Kitsu Shugenja +1 Per 6.5 Battle, Caligraphy (Cipher), Etiquette, Lore: History, SHUGENJA Lore: Theology, Spellcraft,

*Affinity: Water / Deficiency: Fire *Water/spellcasting roll vs 5x willpower to learn spiritual advantages and disadvantages *1 free raise on "Battle" spells Ikoma Bard +1 Int 6.5 Courtier, Etiquette, Lore: History (Lion Clan), Perform: COURTIER Storytelling, Sincerity (Honesty), , Rank 1 *Gain Precise Memory advantage for free *Use Perform: Storytelling to brag, adding rank to other's glory Rank 2 *No loss of honour or glory for showing emotion, as long as it is for honourable reasons Rank 3 *Perform/Awa to allow ally to reroll and add your honour Rank 4 *Rank/session, cite history to add Perform to contested social roll Matsu Berserker +1 Str 6.5 Battle, Jiujutsu, Kenjutsu (Katana), Kyujutsu, Lore: History BUSHI Rank 1 *Add honour to all damage rolls Rank 2 *Make melee attacks as simple actions Rank 3 *Reduce wound penalty by 1/2 Honour rank Rank 4 *Spend void when rolling damage to make all dice explode [GC] Matsu Beastmaster +1 Agi 5.5 Animal Handling x2, Battle, Defense, Iajutsu, Kenjutsu, BUSHI Rank 1 *You gain a lion, it can be commanded to attack (or guards you) Rank 2 *Gain a second lion *Master and lions gain Swift 2 (+2 water for movement) Rank 3 *Make melee attacks as simple actions with Diasho, spear, or knife, command lion simple Rank 4 *Pride gains +2k1 damage fighting together, lions can attack twice Rank 5 *Gain a third lion, all lions have +2 Fear SCHOOL ALTERNATIVES [Earth] Akodo Siege Strategist (Akodo Bushi 4 or Akodo Tactical Master 2) *Prerequisites: Battle (Mass) 6, Engineering (Siege) 4 Rank 4/2 *Always roll "Heroic Opportunity" on battle table when sieging *Enemy strongholds suffer -50% reduction [Fire] Ikoma Historian (Ikoma Bard 3 or Ikoma Lion's Shadow 3) *Prerequisites: Lore: History 5 Rank 3 *One free raise on Calligraphy, TN 25 History/Int. to recall any seen event perfectly *Gain free advantage: Forbidden Knowledge (Empire's True History) [SF] Ikoma Tactician (Any Lion Bushi 4 or Ikoma Bard 4 alternate) *Prerequisites: Battle 4, War Fan 4, must be at least a Gunso Rank 4 *+1k1 Battle (Mass) when signalling with fan *Add half war-fan to defense rolls, full war-fan armed with ONLY fan [Air] Kitsu Spirit Legionnaire (Kitsu Shugenja 4 alternate) *Prerequisites: Must have special spiritual gifts Rank 4 *Spend 2 spells slots + 1 void to summon spirit, stats detailed Book of Air p. 180 MANTIS CLAN (4E) Yoritomo Family +1 Stamina Kitsune Family +1 Awareness (Formerly Fox Clan) Moshi Family +1 Intelligence (Formerly Centipede Clan) Tsuruchi Family +1 Perception (Formerly Wasp Clan) SCHOOLS Attrib. Hon. Skills Yoritomo Bushi +1 Str 3.5 Commerce, Defense, Jiujutsu (Improvised), Kenjutsu, BUSHI Tantojutsu (Kama), Sailing, Rank 1 *No movement/attack penalties for rough or uneven terrain *No honour or glory loss with improvised/peasant weapons *No penalty for dual-wielding if off-hand is Peasant *+1k0 on all attack rolls Rank 2 *Each hit reduces enemy defense by 5 for 2 rounds, max stacks = rank Rank 3 *Attack as a simple action when using Samurai or Peasant weapons Rank 4 *With a move of at least 5 ft, gain +10 Defense, sacrifice bonus for free knockdown Yoritomo Courtier +1 Will 2.5 Commerce (Appraise), Courtier, Defense, Etiquette, Int- Courtier -imidation (Control), Sincerity, Rank 1 *No honour or glory loss for using Commerce skills *No honour loss for Intimidation *Gain rank free raises on social rolls vs bandits, ronin, gangs, etc Rank 2 *rank/session, reroll failed Sincerity roll as Intimidation Rank 3 *Make Intim./will vs Etiquette/will to give -3k0 on social rolls and block void spending Rank 4 *+5k0 on Intimidation, and to resist Intimidation or Temptation Yoritomo Shugenja +1 Per 4.5 Athletics, Calligraphy, Lore: Theology, Meditation, Sailing, SHUGENJA (Navigation), Tantojutsu, *Affinity: Water / Deficiency: Earth *Spend spell slot to alter wind. Spend spell slot + void to alter weather *1 free raise on "Thunder" spells Moshi Shugenja +1 Awa 4.5 Calligraphy (Cipher), Divination, Lore : Theology, SHUGENJA Meditation, Spellcraft, *Affinity: Air / Deficiency: Earth *During the day, gain affinity for fire. Kitsune Shugenja +1 Sta 4.5 Calligraphy, Defense, Hunting, Medicine (Herbalism), SHUGENJA Meditation, Spellcraft, *Affinity: Earth / Deficiency: Air *Basic spells affect animal spirits as well as kami Tsuruchi Archer +1 Ref 3.5 Athletics, Defense, Hunting, Investigtion, BUSHI Kyujutsu (Yumi) x2, Rank 1 *+1k0 on bow attack rolls Rank 2 *1 free raise for called shots *+2k0 bow damage Rank 3 *Attack as a simple action when using a bow Rank 4 *Complex action shot to add +4k1 attack and damage SCHOOL ALTERNATIVES Yoritomo Scoundrel (Yoritomo Bushi 2 alternate) *Prerequisites: Commerce 2, Sailing 2 Rank 2 *Spending void to enhance Low or Athl/Comm/Sail/Sinc, add twice school rank [Earth] Child of Chikushudo (Kitsune Shugenja 3 alternate) *Prerequisites: Hunting 3, Lore: Spirit Realms (Chikushudo) 2 Rank 3 *Spend two earth slots and make TN 15 Meditation to create animal form to control [Fire] Mantis Whirlwind Fighter (Yoritomo Bushi 4 alternate) *Prerequisites: Tantojutsu (Kama) 5 Rank 4 *With paired kama, add Tantojutsu to AC and +3k0 damage [Earth] Yoritomo Sculptor (any Mantis bushi or courtier 2 alternate) *Prerequisites: Artisan: Sculpture 4 or Craft: Sculpture 4 Rank 2 *+1k1 when sculpting, ignore circumstantial penalties/distractions PHOENIX CLAN (4E) Isawa Family +1 Willpower Shiba Family +1 Perception Agasha Family +1 Perception (Once Dragon Clan) Asako Family +1 Awareness SCHOOLS Attrib. Hon. Skills Shiba Bushi +1 Agi 5.5 Defense, Kenjutsu, Kyujutsu, Meditation (Void Recovery), BUSHI Theology, Yarijutsu, Rank 1 *Spend 2 void to gain +2k2 on roll *Guard as a free action, but grant only +5 defense Rank 2 *2/battle, gain a void point when someone else spends one Rank 3 *Attack as simple action when using polearm, spear, or samurai weapon Rank 4 *Void point benefits doubled Isawa Shugenja +1 Int 4.5 Calligraphy (Cipher), Lore : Theology, Medicine, Medita- SHUGENJA -tion, Spellcraft, , *Affinity: Any one / Deficiency: None *1 free raise on all spells of your affinity Asako Loremaster +1 Int 6.5 Courtier, Etiquette (Courtesy), Lore: History, Lore: Theo- COURTIER -logy (Fortunes), Mediation, Sincerity, Rank 1 *1 Free raise on any lore skill Rank 2 *Spending void on Etiquette grants +3k1 Rank 3 *Use Lore/Int to add skill rank to ally's social rolls Rank 4 *Reroll failed contested social roll using Intelligence Rank 5 *+5k0 on all lore rolls Agasha Shugenja +1 Int 4.5 Calligraphy (Cipher), Defense, Etiquette, Lore : Theology, SHUGENJA Spellcraft, , *Affinity: Fire / Deficiency: Water *1 free raise on "Craft" spells ADVANCED SCHOOLS Elemental Guard (SHUGENJA ADVANCED SCHOOL) *Prerequisites: Chosen Ring 6, Spellcraft 6, Lore: Theology 6 *Must be able to cast Mastery 4 spells in chosen element Rank 1 *+1 school rank for casting chosen ring spells *Spend 1 void to add 2xChosen ring to TN to be hit for [rank] minutes Rank 2 *+1 school rank, +2 chosen ring spell slots Rank 3 *+1 school rank for casting chosen ring spells *One spell of rank 3+ can be cast with a simple action SCHOOL ALTERNATIVES [Water] Acolytes of Snow (Isawa Shugenja 2 or any other Phoenix Shugenja 3 alternate) *Prerequisites: Lore: Yuki no Onna 3 OR Water Affinity Rank 2/3 *Cast selected earth spells as water spells instead, using ice to simulate stone [Fire] Agasha Alchemist (Agasha Shugenja (fire) 3 alternate) *Prerequisites: Fire 3, Battle (Mass) 3 Rank 3 *Store fire spell in alchemical form for later throwing/drinking [SF] Asako Mediator (Asako Loremaster 2, Shiba Bushi 2, Isawa Shugenja 2 alternate) *Prerequisites: Sincerity (Honesty) 3, swear absolute pacifism Rank 2 *Sinc/Awa vs Eti/Will to talk down hostiles, preventing fighting [Fire] Inferno Guard (Isawa Shugenja 3 alternate) *Prerequisites: Fire 2, Spellcraft 3 Rank 3 *Spend Void/extra slot to add Fear [Mastery] to a fire spell SCORPION CLAN (4E) Bayushi Family +1 Agility Shosuro Family +1 Awareness Soshi Family +1 Intelligence Yogo Family +1 Willpower SCHOOLS Attrib. Hon. Skills Bayushi Bushi +1 Agi 2.5 Courtier (Manipulation), Defense, Etiquette, Iaijutsu, BUSHI Kenjutsu, Sincerity, Rank 1 *+1k1 initaitive Rank 2 *+5 Defense against lower initiative Rank 3 *Attack as a simple action Rank 4 *1/fight, spend void to stun enemy Soshi Shugenja +1 Awa 2.5 Calligraphy (Cipher), Courtier, Etiquette, Lore : Theology, SHUGENJA Spellcraft, Stealth, *Affinity: Air / Deficiency: Earth *Sacrifice extra spell slot to hide spellcasting Bayushi Courtier +1 Awa 2.5 Calligraphy, Courtier (Gossip), Etiquette, Investigation, COURTIER Sincerity (Deceit), Temptation, Rank 1 *1 free raise on contested social for every 3 points of mental disadvantages *1 free raise when gossiping, and can conceal source for free Rank 2 *Make Investigation/Awa vs Etiquette/Awa to learn lowest mental trait and social skill Rank 3 *Make Courtier/Awa vs Etiquette/Awa to learn mental or social disadvantage Rank 4 *Contested social roll against blackmail target, dice cannot explode Shosuro Infiltrator +1 Ref 1.5 Acting, Athletics, , Sincerity, Stealth (Sneak) x2, NINJA Rank 1 *Lose no honour for using low skills and ninja weapons Rank 2 *+[rank]k0 on rolls against unwitting target, no limit on void raises Rank 3 *Attack as a simple action with ninja weapons Rank 4 *Remain hidden when attacking [GC] Shosuro Actor +1 Awa 1.5 Acting, Etiquette, Meditation, Sincerity (Deceit), Stealth, NINJA Tantojutsu, Rank 1 *One persona *Void grants +3k1 for Acting or Sincerity (Deceit) Rank 2 *+2k0 Attack with small weapons Rank 3 *Two personas Rank 4 *Attack as a simple action when using small weapons Rank 5 *Three personas [GC] Yogo Wardmaster +1 Awa 1.5 Calligraphy (Cipher), Etiquette, Investigation, Lore: SHUGENJA Theology, Spellcraft, Stealth, *Affinity: "Ward" spells / Deficiency: "Travel" and "Craft" spells *Cast spells into paper wards, activated by placing SCHOOL ALTERNATIVES [Water] Scorpion's Tail (Bayushi Bushi 3 or Shosuro Infiltrator 4 alternate) *Prerequisites: Athletics 4, Chain Weapons 4 Rank 3/4 *With kusarigama, 15' reach, +1k1 climbing, call 3 raises to inflict Lame [Fire] Shosuro Assassin (Shosuro Infiltrator 5/Actor 6) *Prerequisites: Stealth 5, Tantojutsu 5 Rank 5/6 *Spend void against unaware target for +1 wound [Air] Shosuro Defiler (Bayushi Courtier 3 or Shosuro Actor 3 alternate) *Prerequistes: Sincerity (Deceit) 3, Glory 3.0+ Rank 3 *Sinc vs Etiq to slander (+1k1 if true), target loses [glory] honor and gains [glory] infamy, target also loses 1 rank on all Allies without effort, you lose 0.3 glory on failure UNICORN CLAN (4E) Shinjo Family +1 Reflexes Ide Family +1 Perception Utaku Family +1 Stamina Iuchi Family +1 Intelligence Horiuchi Family +1 Willpower Moto Family +1 Agility SCHOOLS Attrib. Hon. Skills Moto Bushi +1 Str 3.5 Athletics, Defense, Horsemanship, Hunting, Kenjutsu BUSHI (Scimitar), , Rank 1 *+1k0 damage when mounted, using a scimitar, or using a two-handed weapon Rank 2 *Add opponent's wound penalty to attack rolls Rank 3 *Attack as a simple action when using melee weapons Rank 4 *1/fight, make a free attack after dropping an enemy Iuchi Shugenja +1 Per 5.5 Battle, Calligraphy (Cipher), Horsemanship, Lore: Theo- SHUGENJA -logy, Meditation, Spellcraft, *Affinity: Water / Deficiency: Fire *1 free raise on "Travel" spells Ide Emissary +1 Awa 5.5 Calligraphy, Commerce, Courtier, Etiquette COURTIER (Conversation), Horsemanship, Sincerity (Honesty), Rank 1 *Roll Etiquette/Awa to avoid giving offense for unknown factors Rank 2 *Can convince others to become clan trading partners (gaining Ally advantage) *Cannot lose honour for using Commerce in public Rank 3 *Make Sincerity/Awa vs Etiquette/Will to make target friendly Rank 4 *Spend void to make Sincerity/Awa vs Etiquette/Awa to prevent hostile action Utaku Battle Maiden +1 Ref 6.5 Battle, Defense, Horsemanship 2, Kenjutsu, Sincerity, BUSHI Rank 1 *1/round, add honour to attack, or damage if mounted *Add honour to all horsemanship rolls Rank 2 *+5 initiative or +5 defense each round Rank 3 *Attack as a simple action when mounted, or using daisho Rank 4 *When mounted, spend void to make a charge with +2k1 damage [GC] Moto Vindicator +1 Will 3.5 Horsemanship, Hunting, Investigation (Notice), Kenjutsu, BUSHI Kyujutsu, Lore: Shadowlands, Special: Must have Higher Purpose or Driven target at shadowlands Rank 1 *Each round, (School Rank + Willpower) to defense, doubled against Shadowlands foe Rank 2 *+2k0 investigation (+2k1 if target has taint) Rank 3 *Attack as a simple action when using melee weapons Rank 4 *Add [wounds]k0 to damage SCHOOL ALTERNATIVES Shinjo Scout (Moto Bushi 3 or Shinjo Bushi 3 alternate) *Prerequistes: Stealth 3 Rank 2 *Stealth on horseback, always have Way of the Land *+1k0 attack on horseback [SF] Unicorn War-Dog Master (Shinjo Bushi 4, Utaku Mounted Infantry 4, Moto Bushi 4 alternate) *Prerequisites: Awareness 3, Willpower 4, Animal Handling (War-Dogs) 5 Rank 4 *As a complex action, command entire pack of dogs; +1k0 attack/damage for dogs [GC] Utaku Horse Master (Unicorn Alternate - must be Utaku family, school irrelevant) Rank 2 *+2k0 Animal Handling, Horsemanship, Hunting MINOR CLANS (4E) BADGER CLAN Attrib. Hon. Skills Ichiro Family +1 Strength Ichiro Bushi +1 Str 3.5 Athletics, Commerce, Defense, Heavy Weapons, Jiujutsu, BUSHI Kenjutsu (Katana), Rank 1 *No penalties for moderate terrain, half penalties for difficult terrain Rank 2 *Str/day, reroll damage roll Rank 3 *Attack as simple action with samurai weapons, or unarmed BAT CLAN Attrib. Hon. Skills Komori Family +1 Intelligence Komori Shugenja +1 Awa 4.5 Calligraphy (Cipher), Lore: Ancestors, Lore: Theology, SHUGENJA Meditation, Spellcraft, Tea Ceremony, *Affinity: Air / Deficiency: Earth *Expend one spell slot to send a whispered message rankx100 miles BOAR CLAN (Ext.) Attrib. Hon. Skills Heichi Family +1 Willpower Heichi Bushi +1 Str 3.0 Athletics, Defense, Hunting, Intimidation, Kenjutsu, BUSHI Yarijutsu (Mai Chong), Rank 1 *+0k1 damage with spears Rank 2 *Attack as simple action with spears Rank 3 *Spend void to reduce wound penalty by one for the duration of battle CENTIPEDE CLAN (now Mantis) Attrib. Hon. Skills Moshi Family +1 Intelligence Moshi Shugenja +1 Awa 4.5 Calligraphy (Cipher), Divination, Lore : Theology, SHUGENJA Meditation, Spellcraft, *Affinity: Air / Deficiency: Earth *During the day, gain affinity for fire. DRAGONFLY CLAN Attrib. Hon. Skills Tonbo Family +1 Awareness Tonbo Shugenja +1 Per 4.5 Calligraphy, Courtier, Etiquette, Meditation (Void SHUGENJA Recovery), Sincerity, Spellcraft, *Affinity: Water / Deficiency: Fire *Free raise on Divination spells FALCON CLAN (now Crab) Attrib. Hon. Skills Toritaka Family +1 Perception Toritaka Bushi +1 Str 5.5 Animal Handling (Falcons), Hunting x2, Kenjutsu, Lore: BUSHI Spirit Realms, Yarijutsu, Rank 1 *+1k0 to all skill and trait rolls involving Perception Rank 2 *Detect spirits with Perception (TN 5 x Air Rank) Rank 3 *Attack as simple action with samurai weapon, spear, or bow FOX CLAN (now Mantis) Attrib. Hon. Skills Kitsune Family +1 Willpower Kitsune Shugenja +1 Sta 4.5 Calligraphy, Defense, Hunting, Medicine (Herbalism), SHUGENJA Meditation, Spellcraft, *Affinity: Earth / Deficiency: Air *Basic spells to affect animal spirits as well as kami HARE CLAN Attrib. Hon. Skills Usagi Family +1 Awareness Ujina Family +1 Agility Usagi Bushi +1 Ref 4.0 Athletics (Running), Defense, Hunting, Jiujutsu, Kenjutsu, BUSHI Lore: Maho (or Lore: Kholat), Rank 1 *With room to move, add Athletics rank to Defense rolls Rank 2 *Leap to attack 15 feet without needing a "move" action Rank 3 *Attack as simple action with unarmed, knives, or samurai weapons [Fire] Ujina Skirmisher (Usagi Bushi 2 alternate) *Prerequisites: Tantojutsu (tanto) 3 Rank 2 *With paired tanto, +1k0 initiative and +1k1 damage MONKEY CLAN Attrib. Hon. Skills Toku Family +1 Stamina Fuzake Family +1 Perception Toku Bushi +1 Will 5.5 Athletics, Defense, Hunting, Investigation (Search), BUSHI Kenjutsu, Lore: History, Rank 1 *Add 2x school rank to Willpower roll to ignore wound penalties Rank 2 *While outnumbered or outgunned, +1k1 attack and damage Rank 3 *Melee attack as simple action ORIOLE CLAN Attrib. Hon. Skills Tsi Family +1 Strength Tsi Smith +1 Int 4.5 Commerce, Defense, <2 ranks in any one Craft>, , , Rank 1 *All craft skills are considered School Skills, gain glory with Craft as with Artisan Rank 2 *When using your own creations, gain +2k1 for void instead of +1k1 *When your item is given as a gift, you and giver both gain +rank glory Rank 3 *Spend all void to create a Tsi Weapon, Balanced/Swift/Unbreakable/Radiant OX CLAN Attrib. Hon. Skills Morito Family +1 Stamina Morito Bushi +1 Agi 3.5 Defense, Horsemanship, Hunting (Tracking), Kenjutsu, BUSHI Lore: Kholat, Lore: Underworld, Rank 1 *+1k0 initiative and attack while mounted Rank 2 *+1k0 to one bugei skill per rank Rank 3 *Attack as simple while mounted SNAKE CLAN (ext.) Attrib. Hon. Skills Chuda Family +1 Strength Chuda Shugenja +1 Will 4.5 Calligraphy (Cipher), Etiquette, Lore: Maho, Lore: SHUGENJA Shadowlands, Spellcraft, *Affinity: Earth / Deficiency: Air *Add [rank] to damage against tainted targets SPARROW CLAN Attrib. Hon. Skills Suzume Family +1 Awareness Suzume Bushi +1 Will 6.5 Calligraphy, Kenjutsu (Katana), Lore: History, Lore: Theo- BUSHI -logy, Perform: Storytelling, , Rank 1 *+1k1 Defense against enemies with lower honour Rank 2 *Spend void to add honour rank to a Perform or Lore roll Rank 3 *Attack as a simple action while in attack stance TORTOISE CLAN Attrib. Hon. Skills Kasuga Family +1 Perception Kasuga Smuggler +1 Awa 2.0 Commerce, Etiquette, Investigation (Notice), Lore: Under- COURTIER -world, Sincerity (Deceit), Stealth, Rank 1 *Learn extra gaijin language with each langauge *No honour loss for low/commerce, while in service to clan *+2k0 social with lower-classes Rank 2 *Anyone who acts against you loses 2x[rank] honour Rank 3 *1/month, Lore: Underworld / Awareness DN 25 to learn secret information WASP CLAN (now Mantis) Attrib. Hon. Skills Tsuruchi Family +1 Perception Tsuruchi Archer +1 Ref 3.5 Athletics, Defense, Hunting, Investigtion, BUSHI Kyujutsu (Yumi) x2, Rank 1 *+1k0 on bow attack rolls Rank 2 *1 free raise for called shots *+2k0 bow damage Rank 3 *Attack as a simple action when using a bow IMPERIAL COURT (4E) Hantei Family +1 Void Imperial pre-Clan War Toturi Family +1 Willpower Imperial post-Clan War (hand-picked, not family) Miya Family +1 Reflexes Otomo Family +1 Intelligence Seppun Family +1 Agility SCHOOLS Attrib. Hon. Skills Seppun Guardsman +1 Per 6.5 Battle, Defense, Etiquette, Iajutsu, Kenjutsu (Katana), BUSHI Kyujutsu, Rank 1 *+[rank]k0 to avoid being swayed away from duty Rank 2 *Spend void to add honour rank to attack and damage Rank 3 *Spend void and roll TN 25 Investigation to see through illusions (no void if guarding) Rank 4 *Attack as a simple action when using samurai weapons Rank 5 *Spend void to take a hit for someone else, on survival free simple action Seppun Shugenja +1 Int 6.5 Calligraphy, Defense, Etiquette, Investigation (Notice), SHUGENJA Lore: Theology, Meditation, *Affinity: Fire / Deficiency: Water *Free raise on any spell to protect the Emperor Otomo Seiyaku +1 Awa 5.5 Courtier (Manipulation), Defense, Etiquette, Intimidation COURTIER (Control), Investigation, Sincerity, Rank 1 *No honour loss for Intimidate (Control) *Use Courtier vs Etiquette to provoke disagreement between Clans samurai Rank 2 *Spend one void to roll TN 25 Courtier to learn critical information Rank 3 *Intimidate vs Etiquette to stun honourable targets with a command Rank 4 *Spend one void to roll Courtier vs Etiquette to force agreement or honour loss Rank 5 *+5k0 on contested social rolls against any who respect imperial authority Miya Herald +1 Awa 6.5 Courtier (Rhetoric), Defense, Etiquette (Courtesy), Horse- COURTIER -manship, Lore: Heraldry, Sincerity, Rank 1 *Spend a void to gain Way of the Land for the current province *Anyone who attacks you loses 2x[rank] honour Rank 2 *Add honour rank to Etiquette to resist influence Rank 3 *Spend a void to prevent attack by those who respect imperial authority Rank 4 *Roll Courtier vs Etiquette to force a halt to fighting Rank 5 *+5k0 to social rolls against honourable targets BY SPECIAL APPOINTMENT (ANY CLAN) Emerald Magistrate (any samurai of any clan, level 4 : Imperial family members ignore 1 skill req) *Prerequistes: Investigation 3, Lore: Law 3, must be appointed by Emerald Champion Rank 4 *Rank/2 Reduction, stacks Imperial Legionnaire (any Bushi of any clan, level 2) *Prerequistes: Glory 2.0, must be appointed by authority Rank 2 *When spending void, bonus equal to number of Magistrates/Legionnaires nearby Jade Legionnaire (any Bushi/Shugenja of any clan, level 2) *Prerequistes: Glory 2.0, must be appointed by Jade Champion Rank 2 *If higher honour than foe, add difference to attack and damage Jade Magistrate (any samurai of any clan, level 4 : Imperial family members ignore 1 skill req) *Prerequistes: Lore: Law 3, Spellcraft 3, must be appointed by Jade Champion Rank 4 *Perception/Spellcraft to identify any spells cast within 48 hours (vs Casting TN) Amathyst Champion (any Courtier of any clan, alternate for any level) Rank X *Spend a void point to gain the use of any Courtier technique from within 7 days Emerald Champion (any Bushi of any clan, alternate for any level) Rank X *+1k1 on all High/Bugei skills and +1k0 school skills *Grant void points equal to highest ring to allies each day Jade Champion (any Shugenja of any clan, alternate for any level) Rank X *Free raise on all spellcasting rolls, two if enemy uses outlawed magic or is corrupt Ruby Champion (any Bushi of any clan, alternate for any level) Rank X *Spend void as complex action to confer technique upon ally Topaz Champion (any samurai of any clan, alternate for any level) Rank X *Gain bonus void points equal to highest ring that can only enhance school skills *(Still gain "replaced" technique as well) BROTHERHOOD OF SHINSEI (4E) Adopted Monk +1 Void Glory 1.0, Status 0.0 SCHOOLS Attrib. Hon. Skills Four Temples Monk +1 Awa 6.5 Courtier, Etiquette, Jiujutsu, Lore: Theology (Shintao), SHINTAO MONK Meditation, *Spend void for +2k2 instead of +1k1 on High or Social skill Order of Heroes Monk +1 Per 4.5 Athletics, Defense, Jiujutsu, Lore: Theology (), SHINTAO MONK Meditation, *Spend void to grant ally +1k1 Shrine of the Seven Thunders +1 Sta 4.5 Athletics, Jiujutsu, Lore: Theology (Shintao), Lore: , Meditation, *+1 Rank for mastery of one element Temple of 1000 Fortunes +1 Will 4.5 Defense, Jiujutsu, Lore: History, Lore: Theology (Fortunes), FORTUNIST MONK Meditation, *Use any Ring for Contested Social Rolls Temple of Osano-Wo +1 Str 4.5 Battle, 2x Jiujutsu, Lore: Theology (Fortunes), Meditation, FORTUNIST MONK *+0k1 on unarmed damage [Water] Order of Jurojin's Blessing+1 Int 5.5 Athletics, Jiujutsu, Lore: Anatomy (Disease), Medicine FORTUNIST MONK (Disease, Herbalism), Meditation, Staves, *+1k1 Medicine for disease/infection, +1k0 for wounds, can treat insanity [Water] Shrine of Heaven's Mirror+1 Per 3.5 Athletics, Divination (Omens), Jiujutsu, Lore: Omens, FORTUNIST MONK Meditation, *+1k0 Divination, +1k1 for omens, 1/day spend void to interpret omen clearly *Must be strictly ascetic and follow unusual practices [Fire] Tengoku's Fist +1 Agi 4.5 Athletics, Battle, Jiujutsu 2, Lore: Theology, Meditation, SHINTAO MONK *If Fire is higher than foe's, free raise on monk attack SCHOOL ALTERNATIVES [Void] Abbot (any Brotherhood monk, usually 4+) *Prerequisites: Must be appointed a monastery Rank X *Status 4.0 within Brotherhood, +1k0 all Social rolls (+1k1 within own order)