SCHOOLS Attrib

SCHOOLS Attrib

CRAB CLAN (4E) Hida Family +1 Strength Hiruma Family +1 Agility Kaiu Family +1 Intelligence Kuni Family +1 Intelligence Toritaka Family +1 Perception (Once the Falcon clan) Yasuki Family +1 Awareness (Once part of the Crane clan) SCHOOLS Attrib. Hon. Skills Hida Bushi +1 Sta 3.5 Athletics, Defense, Heavy Weapons (Tetsubo), Intimid- BUSHI -ation, Kenjutsu, Lore: Shadowlands, <1 bugei skill> Rank 1 *Ignore TN penalties for armour (except stealth) Rank 2 *+1k0 on damage with heavy weapons Rank 3 *Attack as simple action with samurai weapons and heavy weapons Rank 4 *Gain reduction equal to earth ring Kuni Shugenja +1 Will 2.5 Calligraphy (Cipher), Defense, Lore: Shadowlands x2, SHUGENJA Lore: Theology, Spellcraft, <any one weapon skill> *Affinity: Earth / Deficiency: Air *+1k0 on spells vs non-human creature *1 free raise on "Jade" spells Yasuki Courtier +1 Per 2.5 Commerce (Appraise), Courtier, Defense, Etiquette, COURTIER Intimidation, Sincerity (Deceit), <any one merchant skill> Rank 1 *No loss of honour for Commerce *Make Commerce/Per vs Etiquette/Awa to discern something they want Rank 2 *Rank/session, reroll Sincerity or Intimidation Rank 3 *Roll Commerce/Awa to locate rare or useful item Rank 4 *+5k0 if you have given someone what they want Hiruma Bushi +1 Will 4.5 Athletics, Hunting, Kenjutsu (Katana), Kyujutsu, BUSHI Lore: Shadowlands, Stealth, <any one skill> Rank 1 *All food, water and jade last twice as long for you and group Rank 2 *Add 5 to Defense each time hit, max stack = rank Rank 3 *1/round, add 2*rank to defense Rank 4 *Attack as simple action with samurai weapons and bows [GC] Kaiu Engineer +1 Int 4.5 Battle, Craft: Armour, Craft: Weapons, Defense, Engin- BUSHI/ARTISAN -eering (any one emphasis), Lore: Architecture, War Fan Rank 1 *+1k0 on school skills, spending void for school grants +2k2 Rank 2 *Engineering TN 25 to give building +100 HP, reroll siege engine damage < school rank *+/- half rank to Battle rolls Rank 3 *Craft Kaiu Armour (+rank reduction, +1/2 rank TN, double construction time) *Crafted weapons have +1k0 attack or +0k1 damage, spend all void to make unbreakable Rank 4 *Attack as simple action with tessen, daisho, or heavy weapon [GC] Kuni Witch Hunter +1 Will 5.5 Investigation, Jiujitsu, Kenjustu, Lore: Shadowlands, MONK Lore: Maho, Meditation, <any one skill> Rank 1 *Spot taint with Investigation / Awareness vs Sincerity / Willpower, +1k0 per taint rank *+1k1 to resist taint Rank 2 *TN 20 Lore to identify strength/weakness of shadowlands creature, raises for more Rank 3 *Attack as simple action with daisho, knives, or unarmed strikes Rank 4 *+3k0 on rolls for rank 1/2 abilities Rank 5 *+2k1 attack and damage against tainted/shadowlands Toritaka Bushi +1 Str 5.5 Animal Handling (Falcons), Hunting x2, Kenjutsu, Lore: BUSHI Spirit Realms, Yarijutsu, <any one Skill> Rank 1 *+1k0 to all skill and trait rolls involving Perception Rank 2 *Detect spirits with Perception (TN 5 x Air Rank) Rank 3 *Attack as simple action with samurai weapon, spear, or bow Rank 4 *Ignore 5 points of reduction with spear or bow *Spend one void to ignore 10 reduction with any weapon for one round SCHOOL ALTERNATIVES Crab Berserker (Crab Bushi 2 alternate) *Prerequisites: Earth 4 Rank 2 *Rage for 2x[Earth] rounds, ignore all wound penalties and cannot die, +2k1 attk & dam Oni Slayer (Kuni Shugenja 3 alternate) *Prerequisites: Lore: Shadowlands 3 Rank 3 *Expend earth spell slot creates circle that oni cannot leave without will vs. spellcasting [Earth] Kaiu Siegemaster (Kaiu Engineer 5 alternate) *Prerequisites: Battle (Mass) 5, Engineering (Siege) 5 Rank 5 *In sieges, add/subtract Rank to rolls on Mass Battle table *+2k0 Engineering (Siege) to operate siege engines and +50% fortification reduction [Earth] Severed Hand (any crab bushi 4 alternate) *Prerequisites: must have a debilitating injury (Lame or Missing Limb, for example) Rank 4 *Always use Willpower to resist social rolls [GC] Toritaka Excorcist (Kuni Shugenja 2 alternate) *Prerequisites: Will 3, Perception 3, Calligraphy 3 Rank 2 *Spot spirits with Investigation / Perception (TN 20), 2 raises for details *Spend one spell slot for Exorcism, contested Willpower (+2k2 for wards) [Earth] Yasuki Extortionist (Yasuki Courtier 4 alternate) *Prerequisites: Willpower 4, Commerce 4, Intimidation 5 Rank 4 *After supplying something, Intim/Will vs Etiq/Will to gain Obligation 3 or Blackmail 3 CRANE CLAN (4E) Attrib. Hon. Skills Asahina Family +1 Intelligence Daidoji Family +1 Stamina Doji Family +1 Awareness Kakita Family +1 Agility SCHOOLS Attrib. Hon. Skills Kakita Bushi +1 Ref 6.5 Etiquette, Iaijutsu (Focus), Kenjutsu, Kyujutsu, Sincerity, BUSHI Tea Ceremony, <any one Bugei/High skill> Rank 1 *Add 2x Iaijutsu to initiative Rank 2 *+2k0 to all attack rolls against lower initiative Rank 3 *Focus roll generates raises for 5 points each instead of 10 Rank 4 *Attack as simple action with samurai weapons Asahina Shugenja +1 Awa 6.5 Calligraphy (Cipher), Etiquette, Lore: Theology, SHUGENJA Meditation,Spellcraft, <any one high skill>, <any one artisan skill> *Affinity: Air / Deficiency: Fire *Spend void to reduce all enemy damage within 20 ft. by 0k1 for 1 round/rank Doji Courtier +1 Awa 6.5 Calligrapahy, Courtier (Manipulation), Etiquette COURTIER (Courtesy), Perform: Storytelling, Sincerity, Tea Ceremony, <any one Artisan/Perform skill> Rank 1 *Make Courtier/Awa vs Etiquette/Awa to discern something they want *With honour 6.0+, 1 free raise on Courtier/Sincerity/Etiquette Rank 2 *Use Courtier/Int to communicate simple ideas secretly Rank 3 *Make Courtier/Awa vs Etiquette/Awa to make opponent's position dishonourable Rank 4 *Make Courtier/Awa vs Etiquette/Will to shift attitude favourable Daidoji Iron Warrior +1 Agi 6.5 Battle, Defense x2, Iajutsu, Kenjutsu (Katana), Kyujutsu, BUSHI <any one skill> Rank 1 *Add honour - 4 to all reduction Rank 2 *Guard lasts for an additional round and provides an extra +5 Defense Rank 3 *Attack as simple action Rank 4 *Spend void to make free attack against attacker of you or ally, at +2k1 [GC] Kakita Artisan +1 Awa 5.5 Courtier, Games: Sadane, Etiquette, Sincerity, < three of: ARTISAN Acting, Artisan: Gardening/Ikimane/Origami/Painting/ Poetry/Sculpting, Peform: Dance/Oratory/Pupeteer/ Song/Storytelling/<instrument>> Rank 1 *+2k0 on Chosen Art, raises not limited *Free raise on Games: Sadane to criticize art or performance Rank 2 *Public performance shifts attitude (Chosen Art vs Etiquette/Willpower) Rank 3 *Second Chosen Art, Chosen Art bonus now +2k1 Rank 4 *Change other's glory with art (TN 20 + 5x glory), 2 raises for infamy *Gift to alter attitude permanently Rank 5 *TN 40+ art to gain glory, audience gains void Rank 6 *Extra +2k0 with Chosen Art, can choose third Chosen Art Rank 7 *TN 50 for art to come to life SCHOOL ALTERNATIVES Asahina Fetishist (Asahina Shugenja 2 alternate) *Prerequisites: Any one craft or artisan skill 3 Rank 2 *Spend 1 void to confer a 1-time blessing into crafted item, granting +2k0 High skill [Fire] Asahina Fire Sculptor (Asahina Shugenja 2) *Prerequistes: Fire 3, Artisan (Scupture) 2 Rank 2 *Spend Fire slot and TN 20 Sculpture/Fire roll to create art with fire and smoke *(Optionally) One free raise per day on a Fire Spell [Earth] Daidoji Heavy Regulars (Daidoji Iron Warrior 4 alternate) *Prerequisites: Umayarijutsu 5 Rank 4 *+Polearm attacks ignore armour *Add Umayarijutsu to defense rolls DRAGON CLAN (4E) Mirumoto Family +1 Awareness Kitsuki Family +1 Agility Tamori Family +1 Willpower (Previously the Agasha family) Order of Togashi +1 Reflexes SCHOOLS Attrib. Hon. Skills Mirumoto Bushi +1 Sta 4.5 Defense, Iaijutsu, Kenjutsu (Katana), Lore : Shugenja, BUSHI Meditation, Theology, <any one Bugei/High skill> Rank 1 *When dual-wielding daisho, no penalty and +rank defense Rank 2 *Attack as simple action when using samurai weapons Rank 3 *Gain +3k0 against declared foe who has attacked you Rank 4 *When attacking twice, attack a third time with off-hand Tamori Shugenja +1 Sta 4.5 Athletics, Calligraphy (Cipher), Defense, Divination, SHUGENJA Lore: Theology, Medicine, Spellcraft *Affinity: Earth / Deficiency: Air *Store spell in potion Kitsuki Investigator +1 Per 5.5 Courtier, Etiquette (Courtesy), Investigation (Interroga- COURTIER -tion), Kenjutsu, Meditation, Sincerity, <any one lore> Rank 1 *1 free raise on all Investigation rolls Rank 2 *Add rank*5 to TN of deceiving you Rank 3 *Make Investigation/Per vs Intx5 to learn personality and motivations Rank 4 *Make Investigation/Int vs Etiquette/Int to learn allies/enemies Rank 5 *Automatic Investigation/Per vs Sincerity/Will to uncover lies, raise to force reveal Rank 6 *With void & TN 25 Per spot any clues in area, two raises to find hidden things Togashi Tatooed Order +1 Void 4.5 Athletics, Defense, Craft: Tattoos, Jiujutsu, Meditation, MONK <any one lore>, <any one non-low skill> Rank 1 *Add 2 tattoos Rank 2 *+1k1 to unarmed attack and damage Rank 3 *Add 2 tattoos Rank 4 *Unarmed attacks are simple actions Rank 5 *Add 2 tattoos SCHOOL ALTERNATIVES [GC] Kitsuki Debater (Kitsuki Investigator 3 alternate) *Prerequisites: Courtier 3, Etiquette (Conversation) 5 Rank 3 *Change subject to throw opposition off balance, Sincerity or -1k1 [Earth] Tamori Weaponsmith (Tamori Shugenja 2 alternate) *Prerequisites: Craft: Weaponsmithing 3, ability to cast at least one weapon-spell Rank 2 *Spend all void to imbue crafted weapon with [Earth] raises per month [Fire] Transcendent Brotherhood (Tattooed Order 2) *Prerequistes: Fire 3, Earth 3, Meditation 3 Rank 2 *One hour ritual,

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