Directing the Design Creating the Visual World of the Play
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Roundabout Planning, Design, and Operations Manual
Roundabout Planning, Design, and Operations Manual December 2015 Alabama Department of Transportation ROUNDABOUT PLANNING, DESIGN, AND OPERATIONS MANUAL December 2015 Prepared by: The University Transportation Center for of Alabama Steven L. Jones, Ph.D. Abdulai Abdul Majeed Steering Committee Tim Barnett, P.E., ALDOT Office of Safety Operations Stuart Manson, P.E., ALDOT Office of Safety Operations Sonya Baker, ALDOT Office of Safety Operations Stacey Glass, P.E., ALDOT Maintenance Stan Biddick, ALDOT Design Bryan Fair, ALDOT Planning Steve Walker, P.E., ALDOT R.O.W. Vince Calametti, P.E., ALDOT 9th Division James Brown, P.E., ALDOT 2nd Division James Foster, P.E., Mobile County Clint Andrews, Federal Highway Administration Blair Perry, P.E., Gresham Smith & Partners Howard McCulloch, P.E., NE Roundabouts DISCLAIMER This manual provides guidelines and recommended practices for planning and designing roundabouts in the State of Alabama. This manual cannot address or anticipate all possible field conditions that will affect a roundabout design. It remains the ultimate responsibility of the design engineer to ensure that a design is appropriate for prevailing traffic and field conditions. TABLE OF CONTENTS 1. Introduction 1.1. Purpose ...................................................................................................... 1-5 1.2. Scope and Organization ............................................................................... 1-7 1.3. Limitations ................................................................................................... -
Principles of Design
Principles of Design Balance Proportion/Scale Emphasis Rhythm Introduction The principles of design are essential to the development and production of clothing used by individuals and families around the world. Each principle has a specific role in creating an aesthetically pleasing garment or ensemble. The principles of design consist of: balance, proportion (also referred to as scale), emphasis, and rhythm. When a garment or ensemble uses the elements and principles of design to create a visual unity, harmony is achieved. Garments often integrate more than one principle, while drawing from the elements of design to create a cohesive look. The following discussion will present background information on each of the principles of design and applications to clothing design and construction. Balance According to Wolfe (2011) balance implies that there is an equilibrium or uniformity among the parts of a design (p. 205). To achieve balance, a garment or ensemble should have equal visual weight throughout the design. The use of structural features, added embellishments, or decorations to a garment contribute to the appearance of a garment or ensemble being balanced or not. A clothing designer can utilize surface designs on fabric to construct a garment creating visual balance. Further, color, line, and texture can impact the balance of a design. For example, cool and light colors have less visual weight than dark, warm colors. If an individual is wearing a small amount of a dark, warm color it can be balanced out with a larger amount of cool, light colors. Balance used in clothing design can be categorized into two groups: Formal and Informal Balance. -
Volume 2: Ptolemy II Software Architecture)
Heterogeneous Concurrent Modeling and Design in Java (Volume 2: Ptolemy II Software Architecture) Christopher Brooks Edward A. Lee Xiaojun Liu Stephen Neuendorffer Yang Zhao Haiyang Zheng Electrical Engineering and Computer Sciences University of California at Berkeley Technical Report No. UCB/EECS-2007-8 http://www.eecs.berkeley.edu/Pubs/TechRpts/2007/EECS-2007-8.html January 11, 2007 Copyright © 2007, by the author(s). All rights reserved. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. Acknowledgement This work was supported in part by the Center for Hybrid and Embedded Software Systems (CHESS) at UC Berkeley, which receives support from the National Science Foundation (NSF award #CCR-0225610), the State of California Micro Program, Rome AFRL, and the following companies: Agilent, DGIST, General Motors, Hewlett Packard, Infineon, Microsoft, National Instruments, and Toyota. PTOLEMY II HETEROGENEOUS CONCURRENT MODELING AND DESIGN IN JAVA Edited by: Christopher Brooks, Edward A. Lee, Xiaojun Liu, Steve Neuendorffer, Yang Zhao, Haiyang Zheng VOLUME 2: PTOLEMY II SOFTWARE ARCHITECTURE Authors: Shuvra S. Bhattacharyya Department of Electrical Engineering and Computer Sciences University of California at Berkeley Christopher Brooks I T Y • O F S • C R A http://ptolemy.eecs.berkeley.edu E A L V Elaine Cheong I I F N O U R • L John Davis, II N E E L T IG H T T I H H A E T R E BE • Mudit Goel Document Version 6.0 • •1 8 6 8• Bart Kienhuis for use with Ptolemy II 6.0 Edward A. -
New Product Development Methods: a Study of Open Design
New Product Development Methods: a study of open design by Ariadne G. Smith S.B. Mechanical Engineering Massachusetts Institute of Technology, 2010 SUBMITTED TO THE DEPARTMENT OF ENGINEERING SYSTEMS DEVISION AND THE DEPARTMENT OF MECHANICAL ENGINEERING IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREES OF MASTER OF SCIENCE IN TECHNOLOGY AND POLICY AND MASTER OF SCIENCE IN MECHANICAL ENGINEERING A; SW AT THE <iA.Hu§TTmrrE4 MASSACHUSETTS INSTITUTE OF TECHNOLOGY H 2 INSTI' SEPTEMBER 2012 @ 2012 Massachusetts Institute of Technology. All rights reserved. Signature of Author: Department of Engineering Systems Division Department of Mechanical Engineering Certified by: LI David R. Wallace Professor of Mechanical Engineering and Engineering Systems Thesis Supervisor Certified by: Joel P. Clark P sor of Materials Systems and Engineering Systems Acting Director, Te iology and Policy Program Certified by: David E. Hardt Ralph E. and Eloise F. Cross Professor of Mechanical Engineering Chairman, Committee on Graduate Students New Product Development Methods: a study of open design by Ariadne G. Smith Submitted to the Departments of Engineering Systems Division and Mechanical Engineering on August 10, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Technology and Policy and Master of Science in Mechanical Engineering ABSTRACT This thesis explores the application of open design to the process of developing physical products. Open design is a type of decentralized innovation that is derived from applying principles of open source software and crowdsourcing to product development. Crowdsourcing has gained popularity in the last decade, ranging from translation services, to marketing concepts, and new product funding. -
Introduction to Scene Design COURSE SYLLABUS: Spring 2014
THE 366.001 – Introduction to Scene Design COURSE SYLLABUS: Spring 2014 Instructor: Michael G. Knight, Jr., Assoc. Professor of Theatre Design & Technology Office Location: PAC rm. 104 Office Hours: by appointment Office Phone: 903.886.5311 Office Fax: 903.468.3250 University Email Address: [email protected] COURSE INFORMATION Materials – Textbooks, Readings, Supplementary Readings: Textbook(s)/Materials Required: 1. (1) package printer paper 2. 3 ring binder (2”) 3. Plenty of pencils 4. Plenty of paper (notes) 5. White card stock paper (8.5 x11) 6. Black foam core (5 sheets) 7. Vellum drafting paper (will be provided) 8. Balsa wood/Model wood 9. Art supplies 10. Acrylic Paper (8.5 x 11) Course Description: The basic techniques of the principles and practices of scenic design for stage. Included are design functions, construction, painting, modeling, history and theories of design. Pre-requisite THE 215 or instructor approval. Student Learning Outcomes: 1. The student will be able to understand the basic skills and theoretical practices involved in scenic design. 2. The student will be able to identify and understand the use of scenic design equipment and tools associated with design. 3. The student will be able to practically apply the skills learned in a completed scenic design (conceptual). COURSE REQUIREMENTS Instructional / Methods / Activities Assessments: Students will be graded on a series of quizzes, exams, type-written/hand written assignments, drafting projects, model projects, painting projects, and theoretical essay responses. Grading: Quizzes: 5 20 pts. 100 pts. Topic Assignments: 10 10 pts. 100 pts. Final Project 1 100 pts. 100 pts. -
(Purple Masque) Scenic Design Checklist
SECOND STAGE (PURPLE MASQUE) SCENIC DESIGN CHECKLIST MANDATORY ATTENDANCE AT: All director/designer meetings Minimum of two meetings with Faculty Scenic Designer: one prior to preliminary deadline, and one prior to final deadline. All production meetings Minimum of one run-through rehearsal prior to crew watch Crew watch All technical and dress rehearsals Strike Any conflicts with attending the above meetings/rehearsals must be cleared ahead of time with the faculty designer and the director. IMPORTANT INFORMATION There is a very limited time frame for installation and painting of scenery in the masque. Therefore, it is extremely important for you to be organized prior to your load in date. Some things to consider: You will be working late nights/weekends during load in and tech, so plan ahead to have papers/homework/studying done ahead of time. “I had to write a paper so the set didn’t get done until opening night” is not a valid excuse. EVERYTHING needs to be built prior to load in. It is best if you can paint pieces beforehand, also. If you are building a large unit, make sure it will fit through all doors. Large units in pieces should be “dry fit” in the scene shop to make sure they assemble as planned. Make sure you arrange for help ahead of time. People will be more willing to assist you if they know a week or two beforehand. This is not just your show. Having the scenery unfinished not only affects the actors, but the lighting and costume designs as well. ROUGH DESIGNS Rough designs will include research image boards of conceptual, architectural and detail inspirations for the set. -
Chapter 3 Software Design
CHAPTER 3 SOFTWARE DESIGN Guy Tremblay Département d’informatique Université du Québec à Montréal C.P. 8888, Succ. Centre-Ville Montréal, Québec, Canada, H3C 3P8 [email protected] Table of Contents references” with a reasonably limited number of entries. Satisfying this requirement meant, sadly, that not all 1. Introduction..................................................................1 interesting references could be included in the recom- 2. Definition of Software Design .....................................1 mended references list, thus the list of further readings. 3. Breakdown of Topics for Software Design..................2 2. DEFINITION OF SOFTWARE DESIGN 4. Breakdown Rationale...................................................7 According to the IEEE definition [IEE90], design is both 5. Matrix of Topics vs. Reference Material .....................8 “the process of defining the architecture, components, 6. Recommended References for Software Design........10 interfaces, and other characteristics of a system or component” and “the result of [that] process”. Viewed as a Appendix A – List of Further Readings.............................13 process, software design is the activity, within the software development life cycle, where software requirements are Appendix B – References Used to Write and Justify the analyzed in order to produce a description of the internal Knowledge Area Description ....................................16 structure and organization of the system that will serve as the basis for its construction. More precisely, a software design (the result) must describe the architecture of the 1. INTRODUCTION system, that is, how the system is decomposed and This chapter presents a description of the Software Design organized into components and must describe the interfaces knowledge area for the Guide to the SWEBOK (Stone Man between these components. It must also describe these version). -
Sean Michael Savoie ˘ Lighting Designer 7358 Pershing Ave
Sean Michael Savoie ˘ Lighting Designer 7358 Pershing Ave. Apt 2W z St. Louis, MO 63130 z 513.319.8407 [email protected] Professional Vita Employment Washington University in St. Louis St. Louis, MO Lighting Designer / Production Manager (Summer 2007 ˘ Present) • Teach all Lighting Design courses and others as assigned • Lead Designer for main stage productions and supervisor of student designs • Production Manager for Performing Arts Department • Design / Technology Coordinator The Muny St. Louis, MO Production Manager ( 2008 ˘ 2011) • Manage build, installation and tech of a very demanding seven show summer season • Coordination between IATSE crew and Broadway designers, directors and stage managers • 11,000 seat performance venue; over $7 million budget; Broadway’s top performers • Oversee design internship company • Nation’s oldest and largest outdoor musical theatre University of Cincinnati, College Conservatory of Music Cincinnati, OH Production Manager / Adjunct Instructor (Autumn 2005 ˘ Summer 2007) • Technical coordinator of all CCM Dance & Preparatory Department concerts • Technical coordinator of all CCM Unsupported (non-mainstage) workshops for Drama, Opera and Musical Theatre • Average academic year will include about 14 productions • Coordinate and manage student crews for any non-university performance group • Instructor of Stage Lighting I in BFA curriculum (full year course) • Instructor of Introduction to Lighting (quarterly) • Numerous lectures on Architectural Lighting Design & Practice Cincinnati Fringe Festival Cincinnati, -
Graphic Designer III
City of Portland Job Code: 30000373 CLASS SPECIFICATION Graphic Designer III FLSA Status: Covered Union Representation: Professional and Technical Employees (PTE) GENERAL PURPOSE Under general direction, performs advanced, specialized work in the graphic design and production of printed publications, visual displays, and on-screen presentations; coordinates large, multiple and/or complex graphic design projects including developing time lines, schedules and budgets; provides lead direction to other graphic design staff; and other related duties as assigned. DISTINGUISHING CHARACTERISTICS Graphic Designers III perform the more difficult and creatively challenging graphic design assignments. Incumbents analyze bureau needs and plans, schedule and supervise design projects from conceptualization to completion and provide lead work direction and training of other graphic design staff. Graphic Designer III is distinguished from relevant supervisor classes in that incumbents in the latter classes are responsible for assigning, supervising and evaluating professional and technical staff. ESSENTIAL DUTIES AND RESPONSIBILITIES Any one position in this class may not perform all the duties listed below, nor do the listed examples of duties include all similar and related duties that may be assigned to this class. 1. Performs highly skilled graphic design functions and tasks; produces graphic images, including drawings, elevations, isometrics, charts, graphs and digital photographs, for use in paper publishing, Power Point presentations or web-based applications; designs and prepares freehand graphic sketches, perspectives and cartoons to communicate ideas and concepts pictorially. 2. Plans, organizes, assigns and monitors the work of a graphic design work group; develops and implements standards, policies and procedures; monitors the work group budget; prioritizes, plans and schedules projects and processes; checks work and manages work flow. -
Industrialdesign
National Endowment for the Arts I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy I N D U S T R I A L D E S I G N A Competitive Edge for U.S. Manufacturing Success in the Global Economy April 2017 National Endowment for the Arts 400 7th Street SW Washington, DC 20506 Telephone: 202-682-5400 arts.gov Produced by Office of Programs and Partnerships, Design Program Jason Schupbach, Director of Design Programs, National Endowment for the Arts Content by Heidi Sheppard, Advisor for Technology Collaborations, National Institute for Standards and Technology, Manufacturing Extension Partnership; Courtney Spearman, Design Specialist, Office of Programs and Partnerships, NEA; and Katryna Carter, Design Consultant, Office of Programs and Partnerships, NEA Other Staff Contributors: Don Ball, Assistant Director - Publications, Office of Public Affairs, NEA; Bonnie Nichols, Operations Research Analyst, Office of Research and Analysis, NEA. Designed by Katryna Carter For their valuable assistance with this report, the NEA Design Program would like to thank the following people: Daniel Martinage, Industrial Designers Society of America; Susan Page Estes and Paul Hatch, DesignHouse; all those who were interviewed; and Laska Hurley, Office of Programs and Partnerships. 202-682-5496 Voice/TTY (a device for individuals who are deaf or hearing-impaired) Individuals who do not use conventional print materials may contact the Arts Endowment’s Office for Accessibility at 202-682-5532 to obtain this publication in an alternate format. This publication is available free of charge in PDF format at arts.gov. -
Scenic Design: a Compilation Kelly Meredith Paysinger Hart University of South Carolina - Columbia
University of South Carolina Scholar Commons Theses and Dissertations 2014 Scenic Design: A compilation Kelly Meredith Paysinger Hart University of South Carolina - Columbia Follow this and additional works at: https://scholarcommons.sc.edu/etd Part of the Theatre and Performance Studies Commons Recommended Citation Hart, K. P.(2014). Scenic Design: A compilation. (Doctoral dissertation). Retrieved from https://scholarcommons.sc.edu/etd/2593 This Open Access Dissertation is brought to you by Scholar Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. SCENIC DESIGN: A COMPILATION by Meredith Paysinger Hart Bachelor of Arts Sweet Briar College, 2010 Submitted in Partial Fulfillment of the Requirements For the Degree of Master of Fine Arts in Theatre College of Art and Sciences University of South Carolina 2014 Accepted by: Nic Ularu, Director of Thesis Lisa Martin-Stuart, Reader Steven Pearson, Reader Lacy Ford, Vice Provost and Dean of Graduate Studies © Copyright by Meredith Paysinger Hart, 2014 All Rights Reserved. ii ABSTRACT Scenic Design: A Compilation ventures into the process of creating three productions including, Boeing Boeing, Fusions and Three Sisters. Exploring the foundations of each design, the content covers all aspects from the beginning to the implementation of each production. Supported through historical research, inspiration, function of space and the endless possibilities of creation, this thesis will reveal the growth of each design in great detail. Theatre is about collaboration, creating a world from a script and transforming it into an art of performance and design. -
Theatrical Scenic Design: Creating the Physical World of the Play
10th Annual Faculty Research & Creative Activities Symposium Presentation Title: Theatrical Scenic Design: Creating the Physical World of the Play Presenters: Sarah J. Fabian, Assistant Professor, Department of Communication, Media, and Theatre Abstract: Scenic design is an important component of any theatrical production as almost every production will have some form of a set, however minimal. Scenery can be abstract, photo-realistic, or anywhere in between. The primary function of the scenic design is to provide the audience with some context of location(s) for the theatrical work. However, the most important element of any scenic design is to impart a point of view about the story and the world of the play, sharing an emotional and textural experience to the production – Are there moments of surprise, something that suddenly appears that wasn’t previously there? Does the physical world of the play transform to reveal new layers to the story? As a scenic designer, you must be creative, innovative and visionary all while working within the director’s vision. Additionally, scenic designers must understand how to take their artistic vision and make it into a reality through the work executed by the scene shop staff and artisans. For the 10th Annual Faculty Research & Creative Activities Symposium, I will share my design process from page-to-stage, and present two contrasting examples of my scenic design work from the past year – Kate DiCamillo’s The Miraculous Journey of Edward Tulane adapted for the stage by Dwayne Hartford at Filament Theatre in Portage Park, and Fulfillment Center by Abe Koogler at A Red Orchid Theatre in Old Town.