Seven Legal Issues Unique to Design-Build
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Game Level Layout from Design Specification
EUROGRAPHICS 2014 / B. Lévy and J. Kautz Volume 33 (2014), Number 2 (Guest Editors) Game Level Layout from Design Specification Chongyang Ma∗z Nicholas Vining∗ Sylvain Lefebvrey Alla Sheffer∗ ∗ University of British Columbia y ALICE/INRIA z University of Southern California Abstract The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user-specified blocks. Our method allows designers to retain control of the gameplay flow via user-specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph-decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real-life inputs, and generate appealing layouts conforming to user specifications. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations 1. -
Appendix B – Eco-Charrette Report
Appendix B – Eco-Charrette Report 2010 Facility Master Plan Factoria Recycling and Transfer Station November 2010 2010 Facility Master Plan Factoria Recycling and Transfer Station November 2010 Appendix B‐1: Factoria Recycling and Transfer Station ‐ Eco‐Charrette – Final Report. June 24, 2010. Prepared for King County Department of Natural Resources and Parks‐‐ Solid Waste Division. HDR Engineering, Inc. Appendix B‐2: Initial Guidance from the Salmon‐Safe Assessment Team regarding The Factoria Recycling and Transfer Station – Site Design Evaluation. July 15, 2010. Salmon‐Safe, Inc. Appendix B‐1: Factoria Recycling and Transfer Station ‐ Eco‐Charrette – Final Report. June 24, 2010. Prepared for King County Department of Natural Resources and Parks‐‐ Solid Waste Division. HDR Engineering, Inc. Table of Contents PART 1: ECO‐CHARRETTE...................................................................................................................... 1 Introduction and Purpose ......................................................................................................................... 1 Project Background and Setting ................................................................................................................ 1 Day 1. Introduction to the Sustainable Design Process ........................................................................... 3 Day 2: LEED Scorecard Review ................................................................................................................. 4 The LEED Green Building Certification -
Roundabout Planning, Design, and Operations Manual
Roundabout Planning, Design, and Operations Manual December 2015 Alabama Department of Transportation ROUNDABOUT PLANNING, DESIGN, AND OPERATIONS MANUAL December 2015 Prepared by: The University Transportation Center for of Alabama Steven L. Jones, Ph.D. Abdulai Abdul Majeed Steering Committee Tim Barnett, P.E., ALDOT Office of Safety Operations Stuart Manson, P.E., ALDOT Office of Safety Operations Sonya Baker, ALDOT Office of Safety Operations Stacey Glass, P.E., ALDOT Maintenance Stan Biddick, ALDOT Design Bryan Fair, ALDOT Planning Steve Walker, P.E., ALDOT R.O.W. Vince Calametti, P.E., ALDOT 9th Division James Brown, P.E., ALDOT 2nd Division James Foster, P.E., Mobile County Clint Andrews, Federal Highway Administration Blair Perry, P.E., Gresham Smith & Partners Howard McCulloch, P.E., NE Roundabouts DISCLAIMER This manual provides guidelines and recommended practices for planning and designing roundabouts in the State of Alabama. This manual cannot address or anticipate all possible field conditions that will affect a roundabout design. It remains the ultimate responsibility of the design engineer to ensure that a design is appropriate for prevailing traffic and field conditions. TABLE OF CONTENTS 1. Introduction 1.1. Purpose ...................................................................................................... 1-5 1.2. Scope and Organization ............................................................................... 1-7 1.3. Limitations ................................................................................................... -
Lean Process Design a Concept of Process Quality
Lean Process Design A Concept of Process Quality David N. Card [email protected] Agenda Background and Objectives Concepts of Lean Lean Process Design Process Summary Background CMMI® requires the definition of processes that cover certain goals and practices • Requires “sufficiency” • Does not provide criteria for a “good” process – not an appraisal consideration Lean principles provide “goodness” criteria for processes Lean usually applied as a re-engineering technique, e.g., Kaizen CMMI® is a registered trademark of Carnegie Mellon University 3 Objectives Identify the process “goodness” criteria implicit in Lean principles Explain how these can be applied during the design and initial definition of processes Minimize later rework and re-engineering 4 The Lean Misconception Lean is not about “light weight” processes “Lean” refers to reducing inventory and “work in progress” Lean is accomplished through robust processes • Simple • Reliable • Standardized • Enforced Caveat: many flavors of Lean 5 Five Lean Principles Value – identify what is really important to the customer and focus on that Value Stream – ensure all activities are necessary and add value Flow – strive for continuous processing through the value stream Pull – drive production with demand Perfection – prevent defects and rework Value Stream = Business Process 6 Views of Lean Industry Five Observed Principles Domain • Value • Value Stream Language • Flow Queuing & Culture Theory • Pull • Perfection Perfection Technical Practices • Similar to Six Sigma (including -
Alternative Contracting Methods
ALTERNATIVE CONTRACTING METHODS • Conventional Design-Bid-Build • Design/Build • Negotiated General Contractor By Jeff Warner, AIA, LEED AP Principal, ALSC Architects CONVENTIONAL DESIGN-BID-BUILD The most traditional method of delivery of a construction PROS project is where the Architect, after selection by the Client, 1. Costs may be lower due to competition. totally completes the design documents which are then 2. Project design is typically complete prior to start of distributed to General Contractors for bidding. Usually, the construction. low bidder is selected to construct the project and enters 3. Owner receives a single lump sum proposal for the entire into a lump sum type contract agreement directly with the project not subject to cost escalation. Owner. During construction, the Architect typically maintains 4. This approach conforms most directly to public bidding a strong administrative role and is the focal point of most laws. communication on the project between the Contractor and Owner. While proponents of this method of contracting feel that CONS the lowest overall initial costs are obtained through pure 1. If bids exceed budget, the project may require re-design. competitive bidding, an adversarial relationship between 2. Difficult to fast-track or pre-order materials, resulting in principal parties can develop; making the administration of later Owner occupancy. changes more difficult, time consuming and costly. Perhaps 3. The General Contractor may be in an adversarial the biggest potential problem with this approach to a major, relationship with the Owner and Architect/Engineer. complex construction project is that the Owner does not 4. Prices for change order work are typically higher and obtain a firm handle on construction costs until the project has more difficult to control. -
Industrial Designers Society of America (IDSA) Fact Sheet The
Industrial Designers Society of America (IDSA) Fact Sheet . The Industrial Designers Society of America began in 1965 out of the merger of several organizations to include American Designers Institute (ADI), Industrial Designers Institute (IDI), Industrial Designers Education Association (IDEA), Society of Industrial Designers (SID) and American Society of Industrial Designers (ASID). IDSA’s core purpose is to advance the profession of industrial design through education, information, community and advocacy. IDSA creates value by . Publishing Innovation, a quarterly professional journal of industrial design practice and education in America . Developing and organizing a joint national conference and education symposium each year, which brings together industrial designers, educators, business executives and students from all over the world . Hosting five district conferences annually where design practitioners, educators and students gather to consider the state of the profession . Creating and conducting the annual International Design Excellence Awards® (IDEA) and distributing information on the winners to the business, general, international and US design media . Hosting a website to communicate with the industrial design community, to keep members informed and to provide a place for unique content and dialogue to share . Distributing designBytes email that highlights the latest news and trends in the design world . Providing statistical research studies on professional practice, and the structure and financing of consulting and corporate design organizations . Advocating for the industrial design community to federal agencies and state governments . Serving as the primary information resource on design for national newspapers, magazines and television networks . Acting as a clearinghouse for design information requested by the general public . To serve the interests and activities of its members, IDSA formed 16 special interest sections . -
Principles of Design
Principles of Design Balance Proportion/Scale Emphasis Rhythm Introduction The principles of design are essential to the development and production of clothing used by individuals and families around the world. Each principle has a specific role in creating an aesthetically pleasing garment or ensemble. The principles of design consist of: balance, proportion (also referred to as scale), emphasis, and rhythm. When a garment or ensemble uses the elements and principles of design to create a visual unity, harmony is achieved. Garments often integrate more than one principle, while drawing from the elements of design to create a cohesive look. The following discussion will present background information on each of the principles of design and applications to clothing design and construction. Balance According to Wolfe (2011) balance implies that there is an equilibrium or uniformity among the parts of a design (p. 205). To achieve balance, a garment or ensemble should have equal visual weight throughout the design. The use of structural features, added embellishments, or decorations to a garment contribute to the appearance of a garment or ensemble being balanced or not. A clothing designer can utilize surface designs on fabric to construct a garment creating visual balance. Further, color, line, and texture can impact the balance of a design. For example, cool and light colors have less visual weight than dark, warm colors. If an individual is wearing a small amount of a dark, warm color it can be balanced out with a larger amount of cool, light colors. Balance used in clothing design can be categorized into two groups: Formal and Informal Balance. -
What Is Architecture + Interior Design? Designer Spotlight
Is architecture + design for you? Do You Want Design is the marriage of science and art. You What is Designer to Be an get a healthy balance of creativity + analytical problem-solving in this industry. If you can architecture + Spotlight: Architect or answer yes to most or all of these questions, architecture + design might be the path for you! interior design? an Interior • Do you like art or drawing? • Do you like math? The Royal Architectural Institute of Canada Designer? • Could you spend the day working on puzzles? defines the practice ofarchitecture as: • Do you like problem-solving or finding multiple solutions to a “The practice of architecture consists of the problem? I think our work is very diplomatic in that sense provision of professional services in connection • Are you fascinated by colors + materials? because we have to work within a web of w/ town planning as well as the design, • Are you detail-oriented? players – users, architects, technical people, construction, enlargement, conservation, maintenance staff – and we have to navigate • Do you enjoy hands-on activities? restoration, or alteration of a building or group of them somehow. buildings.” - Petra Blaisse Student Context is so important, not to mimic but to Today: Learn about become part of the place. I wanted a building architecture + interior design that acknowledges its surroundings. career paths - Sir David Adjaye Apply to architecture/design programs Source: Inside Out | Seattle Public Library Successfully graduate with your bachelor’s and/or CIDQ definesinterior design as: I don’t think that architecture is only about master’s degree! shelter, is only about a very simple enclosure. -
Meaningful Urban Design: Teleological/Catalytic/Relevant
Journal ofUrban Design,Vol. 7, No. 1, 35– 58, 2002 Meaningful Urban Design: Teleological/Catalytic/Relevant ASEEM INAM ABSTRACT Thepaper begins with a critique ofcontemporary urban design:the eldof urban designis vague because it isan ambiguousamalgam of several disciplines, includingarchitecture, landscapearchitecture, urban planningand civil engineering; it issuper cial because itisobsessedwith impressions and aesthetics ofphysical form; and it ispractised as an extensionof architecture, whichoften impliesan exaggerated emphasison theend product. The paper then proposesa meaningful(i.e. truly consequential to improvedquality of life) approach to urban design,which consists of: beingteleological (i.e. driven by purposes rather than de ned by conventional disci- plines);being catalytic (i.e. generating or contributing to long-term socio-economic developmentprocesses); andbeing relevant (i.e. grounded in rst causes andpertinent humanvalues). The argument isillustratedwith a number ofcase studiesof exemplary urban designers,such asMichael Pyatok and Henri Ciriani,and urban designprojects, such asHorton Plazaand Aranya Nagar, from around the world. The paper concludes withan outlineof future directionsin urban design,including criteria for successful urban designprojects (e.g. striking aesthetics, convenient function andlong-term impact) anda proposedpedagogical approach (e.g. interdisciplinary, in-depth and problem-driven). Provocations In the earlypart of 1998,two provocative urban design eventsoccurred at the Universityof Michigan in Ann Arbor.The rstwas an exhibition organizedas partof aninternationalsymposium on ‘ City,Space 1 Globalization’. The second wasa lecture by the renowned Dutch architectand urbanist, Rem Koolhaas. By themselves,the events generated much interestand discussion, yet were innocu- ous,compared to, say, Prince Charles’s controversialcomments on contempor- arycities in the UKorthe gathering momentumof the New Urbanism movementin the USA. -
Design Process Visualizing and Review System with Architectural Concept Design Ontology
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED’07 28 - 31 AUGUST 2007, CITE DES SCIENCES ET DE L'INDUSTRIE, PARIS, FRANCE DESIGN PROCESS VISUALIZING AND REVIEW SYSTEM WITH ARCHITECTURAL CONCEPT DESIGN ONTOLOGY Sung Ah Kim and Yong Se Kim Creative Design & Intelligent Tutoring Systems (CREDITS) Research Center, Sungkyunkwan University, Korea ABSTRACT DesignScape, a prototype design process visualization and review system, is being developed. Its purpose is to visualize the design process in more intuitive manner so that one can get an insight to the complicated aspects of the design process. By providing a tangible utility to the design process performed by the expert designers or guided by the system, novice designers will be greatly helped to learn how to approach a certain class of design. Not only as an analysis tool to represent the characteristics of the design process, the system will be useful also for learning design process. A design ontology is being developed as a critical part of the system, to represent designer’s activities associated with various design information during the conceptual design process, and then to be utilized for a computer environment for design analysis and guidance. To develop the design ontology, a conceptual framework of design activity model is proposed, and then the model has been tested and elaborated through investigating the early phase of architectural design. A design process representation model is conceptualized based on the ontology, and reflected into the development of the system. Keywords: Design Process, Design Research, Design Ontology, Design Activity, Architectural Design 1 INTRODUCTION Design is an evolving process interwoven with numerous intermediate representations and various design information. -
Application of Sustainable Integrated Process Design and Control for Four Distillation Column Systems
See discussions, stats, and author profiles for this publication at: http://www.researchgate.net/publication/281393677 Application of Sustainable Integrated Process Design and Control for Four Distillation Column Systems ARTICLE in CHEMICAL ENGINEERING TRANSACTIONS · SEPTEMBER 2015 Impact Factor: 1.03 · DOI: 10.3303/CET1545036 READS 52 3 AUTHORS: Mohamad Zulkhairi Nordin Mohamad Rizza Othman Universiti Teknologi Malaysia Universiti Malaysia Pahang 8 PUBLICATIONS 2 CITATIONS 18 PUBLICATIONS 62 CITATIONS SEE PROFILE SEE PROFILE Mohd. Kamaruddin Abd. Hamid Universiti Teknologi Malaysia 93 PUBLICATIONS 95 CITATIONS SEE PROFILE All in-text references underlined in blue are linked to publications on ResearchGate, Available from: Mohd. Kamaruddin Abd. Hamid letting you access and read them immediately. Retrieved on: 11 November 2015 provided by UMP Institutional Repository View metadata, citation and similar papers at core.ac.uk CORE brought to you by 211 A publication of CHEMICAL ENGINEERING TRANSACTIONS The Italian Association VOL. 45, 2015 of Chemical Engineering www.aidic.it/cet Guest Editors: Petar Sabev Varbanov, Jiří Jaromír Klemeš, Sharifah Rafidah Wan Alwi, Jun Yow Yong, Xia Liu Copyright © 2015, AIDIC Servizi S.r.l., ISBN 978-88-95608-36-5; ISSN 2283-9216 DOI: 10.3303/CET1545036 Application of Sustainable Integrated Process Design and Control for Four Distillation Column Systems Mohamad Z. Nordina, Mohamad R. Othmanb, Mohd K. A. Hamid*a aProcess Systems Engineering Centre (PROSPECT), Faculty of Chemical Engineering, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia bProcess System Engineering Group (PSERG), Faculty of Chemical and Natural Resources Engineering, Universiti Malaysia Pahang, Lebuhraya Tun Razak, 26300 Gambang, Kuantan, Pahang, Malaysia [email protected] The objective of this paper is to present the application of sustainable integrated process design and control methodology for distillation columns systems. -
On the Value(S) of an Architect
2 A Discipline Adrift? Teaching Architectural Ethics in Today’s World On the Value(s) of an Architect ANASTASIA H. CORTES Virginia Tech This paper situates architectural ethics in the context of observer: they either like it or they don’t. Architects earn practice by using stakeholder theory and the concept of pro- professional degrees and are licensed, like doctors, lawyers, fessional judgment to describe the activities of architectural and engineers. However, architecture is the lowest paid of practice. Architects are taught the skills necessary to make these four professions. Although buildings are tangible arti- ethical professional judgments in the contexts of design and facts of an architect’s work, the design of a building is less professional service, but they are not necessarily taught easily understood by the lay person than, say, recovery from how to effectively communicate the value of those skills to an illness. Often the public may value the architect’s work those outside the profession. Stakeholder theory provides a based on the subjective evaluation of the observer: they framework to describe the practice of architecture in a way either like it or they don’t. The profession cannot survive on that enables non-practitioners to appreciate value of the the basis of the public’s “like” of their work, as discussed in complex decisions and activities performed by architects. a 2015 article in Forbes magazine, which declared contem- porary architecture to be ugly, irrelevant, and out of touch “There’s a snobbery at work in architecture…The sub- with society.3 In support of this claim, the author offered up ject is too often treated as a fine art, delicately wrapped a description of the American Institute of Architects’ effort in mumbo-jumbo.