Design Process Visualizing and Review System with Architectural Concept Design Ontology

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Design Process Visualizing and Review System with Architectural Concept Design Ontology INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED’07 28 - 31 AUGUST 2007, CITE DES SCIENCES ET DE L'INDUSTRIE, PARIS, FRANCE DESIGN PROCESS VISUALIZING AND REVIEW SYSTEM WITH ARCHITECTURAL CONCEPT DESIGN ONTOLOGY Sung Ah Kim and Yong Se Kim Creative Design & Intelligent Tutoring Systems (CREDITS) Research Center, Sungkyunkwan University, Korea ABSTRACT DesignScape, a prototype design process visualization and review system, is being developed. Its purpose is to visualize the design process in more intuitive manner so that one can get an insight to the complicated aspects of the design process. By providing a tangible utility to the design process performed by the expert designers or guided by the system, novice designers will be greatly helped to learn how to approach a certain class of design. Not only as an analysis tool to represent the characteristics of the design process, the system will be useful also for learning design process. A design ontology is being developed as a critical part of the system, to represent designer’s activities associated with various design information during the conceptual design process, and then to be utilized for a computer environment for design analysis and guidance. To develop the design ontology, a conceptual framework of design activity model is proposed, and then the model has been tested and elaborated through investigating the early phase of architectural design. A design process representation model is conceptualized based on the ontology, and reflected into the development of the system. Keywords: Design Process, Design Research, Design Ontology, Design Activity, Architectural Design 1 INTRODUCTION Design is an evolving process interwoven with numerous intermediate representations and various design information. Producing and utilizing them, designers develop the design by conducting various cognitive and physical activities. Although there have been various tools to give a better understanding of the design process, both designers and researchers still desire an environment where the design process is better represented and more insightful so that one can have better understanding of design processes. We need better knowledge of design processes, to better manage complexity, to improve collaboration among the specialists in design teams, to improve the tool support for design, and to improve design education (Eastman 1999). This research started from the necessity to visualize the design process in more intuitive manner so that one can get an insight to the complicated aspects of the design process, being able to examine the dynamic relations among design activities and associated information. By providing such a utility to represent the characteristics of the design process carried out by experienced designers, or formalized according to certain design guidelines, we believe that novice designers will be greatly assisted in learning how to deal with certain classes of design. 2 NATURE OF DESIGN PROCESS 2.1 Design Activities & Visual Representations It is generally known that the design process, at the cognitive level, consists of a series of design activities. They are described as analysis-synthesis-evaluation (Lawson 1990), seeing-moving-seeing ICED’07/295 1 (Schön & Wiggins 1992), or imaging-presenting-testing (Zeisel 1981). Concepts are synthesized, and goals and objectives are generated through the analysis. Generated concepts and goals are evaluated, and they go through more evaluation and synthesis. Rather than following a sequential order, these activities take place in an iterative manner. Design is an iterative process where schemes are recognized, explored, revised and enhanced until a solution is identified (Sanders 1996). This iterative or cyclic process takes place more vividly during the conceptual design. It is the period having richness of ideas, problems, and creativity. Protocol analysis has been widely used as a method to analyze the activities and find meaningful patterns from verbal protocol data. The verbal protocol, in many cases, is not sufficient to explain what is going on during the design. Designers during the protocol collection, for example, often fail to express what’s in their mind, and even trying to do so, they perceive design problems and generate solutions in such an automatic manner that it’s just impossible to explain every moments. The best method to complement the verbal protocol is to rely on the visual representation, sketches. Many studies carried out to examine what information architects think of and read off from their own sketches as an essential medium in designer's dialectic process (Schön and Wiggins 1992; Suwa and Tversky 1997). Sketching is the essential part for producing and storing the solutions, and also for identifying conflicts and possibilities for the architects (Akin 1978). As Lawson argued, “architects (designers) find it hard to think without a pencil in their hand” (Lawson 1994). Even though sketching itself can be also conducted automatically as most of designers are trained to do so, thus, what is drawn on the sketch may not exactly reflect what’s in their mind, it is evident that sketches (visual or physical externalization, in more general terms) provide important clue to understand the designer’s thinking along with the evolution of a design process. Thus, it seems also clear that by combining the trails of design activities and external presentations, we can have the more insightful method to show and understand the design process. 2.2 Conceptual Design Stage 2.2.1 Design phases This research focuses on the early stages of design. In case of architectural design, the process is relatively well defined in practice against its inherent complexity compared with other domains. According to the definitions by AIA (American Institute of Architecture), the typical building design process for the architectural office is divided into several distinct phases (Table 1 shows the early phases among them). It is just a guideline, however. Many offices, for example, do not separate the site analysis from the pre-design, or in case of commercial building design, divide the pre-design into more steps like feasibility study, programming, and then preliminary-design (Kim & Sohn 2002). Table 1. Design phases of architectural design (AIA 1993) Phases Expected Tasks (partial) - design objectives - limitations and criteria - site requirements pre-design - space relations - initial approximate facility areas and space requirements - flexibility and expandability, etc. site - site analysis and selection, conceptual analysis - site development planning, design - on-site utility studies, - zoning processing, etc. schematic - space layout or space schematics design - conceptual site and building plans, - preliminary sections and elevations, - preliminary selection of building systems and materials, - approximate dimensions, areas and volumes, perspective sketches, study models ICED’07/295 2 Pre-design phase is often referred to as ‘programming’. According to Duerk (1993), architectural programming is “the systematic process of gathering and analyzing information about a building or other setting, and then using that information to create guidelines for the performance of that setting.” Programming is also defined as “consultation to establish and document the following detailed requirements for a project” (AIA 1993). In general, pre-design is a problem-seeking stage. Site analysis is treated as distinct phase probably because it involves on-site activity in real projects. In contrast to the pre-design stage, schematic design phase is a problem solving stage in this phase. What is called ‘creative part’ usually refers to the schematic design phase where main concepts of form and space are generated. 2.2.2 Design tasks during conceptual design stage Any case of large architectural design project may easily require total design effort of 100 man-years to complete design. Considering the amount of time required for protocol analysis, it is clear that we will never collect even one large-scale design protocol (Eastman, Potts and Hsi, 1998). No method is available to record and analyze the protocols of whole design process. For this reason, design protocol analysis has been usually confined within a conceptual design of small-scale buildings like house or single-function spaces like bathroom. Such design projects needs to be conducted on a conceptual level in a limited amount of time (like in a few hours). Thus, this type of conceptual design tends to become a mixture of pre-design, site analysis and schematic design. For example, due to the cyclic nature of conceptual design, schematic design often has to deal with programming issues and site analysis in an iterative manner. As shown in Table 1, each design phase requires specific design tasks. As the distinction between design phases is critical only for the management of large-scale real world design projects, however, we cannot expect that the tasks will be carried out in a regular order when time is seriously limited. 2.3 Analysis and Learning of Conceptual Design Process During the experiment within the limited amount of time, architect needs to understand given design brief and formulate general idea about the design task, understand the general site condition, and imagine the preliminary plans together. As the design tasks are dealt with in an irregular order, the task conducting pattern will be different from designer to designer. There are tasks and information supposed to
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