From Master-Design to Meta-Design
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Roundabout Planning, Design, and Operations Manual
Roundabout Planning, Design, and Operations Manual December 2015 Alabama Department of Transportation ROUNDABOUT PLANNING, DESIGN, AND OPERATIONS MANUAL December 2015 Prepared by: The University Transportation Center for of Alabama Steven L. Jones, Ph.D. Abdulai Abdul Majeed Steering Committee Tim Barnett, P.E., ALDOT Office of Safety Operations Stuart Manson, P.E., ALDOT Office of Safety Operations Sonya Baker, ALDOT Office of Safety Operations Stacey Glass, P.E., ALDOT Maintenance Stan Biddick, ALDOT Design Bryan Fair, ALDOT Planning Steve Walker, P.E., ALDOT R.O.W. Vince Calametti, P.E., ALDOT 9th Division James Brown, P.E., ALDOT 2nd Division James Foster, P.E., Mobile County Clint Andrews, Federal Highway Administration Blair Perry, P.E., Gresham Smith & Partners Howard McCulloch, P.E., NE Roundabouts DISCLAIMER This manual provides guidelines and recommended practices for planning and designing roundabouts in the State of Alabama. This manual cannot address or anticipate all possible field conditions that will affect a roundabout design. It remains the ultimate responsibility of the design engineer to ensure that a design is appropriate for prevailing traffic and field conditions. TABLE OF CONTENTS 1. Introduction 1.1. Purpose ...................................................................................................... 1-5 1.2. Scope and Organization ............................................................................... 1-7 1.3. Limitations ................................................................................................... -
Principles of Design
Principles of Design Balance Proportion/Scale Emphasis Rhythm Introduction The principles of design are essential to the development and production of clothing used by individuals and families around the world. Each principle has a specific role in creating an aesthetically pleasing garment or ensemble. The principles of design consist of: balance, proportion (also referred to as scale), emphasis, and rhythm. When a garment or ensemble uses the elements and principles of design to create a visual unity, harmony is achieved. Garments often integrate more than one principle, while drawing from the elements of design to create a cohesive look. The following discussion will present background information on each of the principles of design and applications to clothing design and construction. Balance According to Wolfe (2011) balance implies that there is an equilibrium or uniformity among the parts of a design (p. 205). To achieve balance, a garment or ensemble should have equal visual weight throughout the design. The use of structural features, added embellishments, or decorations to a garment contribute to the appearance of a garment or ensemble being balanced or not. A clothing designer can utilize surface designs on fabric to construct a garment creating visual balance. Further, color, line, and texture can impact the balance of a design. For example, cool and light colors have less visual weight than dark, warm colors. If an individual is wearing a small amount of a dark, warm color it can be balanced out with a larger amount of cool, light colors. Balance used in clothing design can be categorized into two groups: Formal and Informal Balance. -
Creativity and Evolution: a Metadesign Perspective
Elisa Giaccardi and Gerhard Fischer Creativity and Evolution: A Metadesign Perspective Abstract In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Whereas user-centered and participatory design approaches (whether done for users, by users, or with users) have focused primarily on activities and processes taking place at design time, and have given little emphasis and provided few mechanisms to support systems as living entities that can be evolved by their users, metadesign is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. Metadesign extends the traditional notion of design beyond the original development of a system to include co-adaptive processes between users and systems, which enable the users to act as designers and be creative. This paper presents the results of our studies and design activities in the last two decades at the Center for LifeLong Learning & Design of the University of Colorado at Boulder. Keywords Metadesign, design time, use time, multidimensional design space, open systems, adaptable interaction, embodiment, co-creation, co-evolution, social creativity, boundary objects, seeds, mediators, SER process model, critics, reuse, affect. Introduction In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. -
Community-Driven Geodesign Process in Philadelphia
Community-Driven Geodesign Process in Philadelphia EPA Urban Waters Small Grant 2014-16 Mahbubur R. Meenar, PhD | Principal Investigator Center for Sustainable Communities | Temple University May 12, 2015 Project Purpose • Planning project • Framework for creating a Green Stormwater Infrastructure (GSI) plan through a participatory Geodesign process • Application of the framework – two watersheds • Dual purpose: Green stormwater infrastructure & recreational amenities • Develop conceptual site plans based on community- driven design charrettes Presentation Outline • Framework for participatory Geodesign process • Formation of project and site partners • Application of the framework • Lessons learned • Next steps Geodesign Framework • Geodesign Intersection of GIS analysis, place-based social analysis, and environmental design Informed by expertise from the “people of the place” and a variety of professionals (i.e., geologists, urban planners, ecologists, engineers, landscape architects) Tools used: GIS, statistics, qualitative data analysis, environmental visualizations, and communication models • Public-participatory Geodesign process Geodesign Framework Application: Watershed Selection • Watersheds • Delaware Direct • Tookany/Tacony-Frankford • Lower-income communities • Community partners Application: Watershed Assessment Application: Watershed Assessment Delaware Direct (portion) Land Use Slope Impervious Application: Watershed Assessment Tookany/Tacony-Frankford Land Use Slope Impervious Application: Community Partners Application: -
Design-Build Manual
DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION DESIGN BUILD MANUAL May 2014 DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION MATTHEW BROWN - ACTING DIRECTOR MUHAMMED KHALID, P.E. – INTERIM CHIEF ENGINEER ACKNOWLEDGEMENTS M. ADIL RIZVI, P.E. RONALDO NICHOLSON, P.E. MUHAMMED KHALID, P.E. RAVINDRA GANVIR, P.E. SANJAY KUMAR, P.E. RICHARD KENNEY, P.E. KEITH FOXX, P.E. E.J. SIMIE, P.E. WASI KHAN, P.E. FEDERAL HIGHWAY ADMINISTRATION Design-Build Manual Table of Contents 1.0 Overview ...................................................................................................................... 1 1.1. Introduction .................................................................................................................................. 1 1.2. Authority and Applicability ........................................................................................................... 1 1.3. Future Changes and Revisions ...................................................................................................... 1 2.0 Project Delivery Methods .............................................................................................. 2 2.1. Design Bid Build ............................................................................................................................ 2 2.2. Design‐Build .................................................................................................................................. 3 2.3. Design‐Build Operate Maintain.................................................................................................... -
New Product Development Methods: a Study of Open Design
New Product Development Methods: a study of open design by Ariadne G. Smith S.B. Mechanical Engineering Massachusetts Institute of Technology, 2010 SUBMITTED TO THE DEPARTMENT OF ENGINEERING SYSTEMS DEVISION AND THE DEPARTMENT OF MECHANICAL ENGINEERING IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREES OF MASTER OF SCIENCE IN TECHNOLOGY AND POLICY AND MASTER OF SCIENCE IN MECHANICAL ENGINEERING A; SW AT THE <iA.Hu§TTmrrE4 MASSACHUSETTS INSTITUTE OF TECHNOLOGY H 2 INSTI' SEPTEMBER 2012 @ 2012 Massachusetts Institute of Technology. All rights reserved. Signature of Author: Department of Engineering Systems Division Department of Mechanical Engineering Certified by: LI David R. Wallace Professor of Mechanical Engineering and Engineering Systems Thesis Supervisor Certified by: Joel P. Clark P sor of Materials Systems and Engineering Systems Acting Director, Te iology and Policy Program Certified by: David E. Hardt Ralph E. and Eloise F. Cross Professor of Mechanical Engineering Chairman, Committee on Graduate Students New Product Development Methods: a study of open design by Ariadne G. Smith Submitted to the Departments of Engineering Systems Division and Mechanical Engineering on August 10, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Technology and Policy and Master of Science in Mechanical Engineering ABSTRACT This thesis explores the application of open design to the process of developing physical products. Open design is a type of decentralized innovation that is derived from applying principles of open source software and crowdsourcing to product development. Crowdsourcing has gained popularity in the last decade, ranging from translation services, to marketing concepts, and new product funding. -
Ecological Design and Material Election for Furniture Under the Philosophy of Green Manufacturing
·416· Proceedings of the 7th International Conference on Innovation & Management Ecological Design and Material Election for Furniture under the Philosophy of Green Manufacturing Zhang Qiumei1, Zhang Weimei2, Wang Gongming1 1 Central South University of Forestry and Technology, Changsha, P.R.China, 410002 2 Hunan City University, Yiyang, P.R.China, 413000 (E-mail: [email protected], [email protected], [email protected] ) Abstract Based on the principles of green manufacturing, the ecological system of furniture design consists of the ecological furniture design analysis, implementation, evaluation, as well as supporting and maintenance. Compared to the traditional furniture material election, the material election subject to the green manufacturing presents a new philosophy. The principle of furniture material election subject to the green manufacturing involves the combination of technical principle, economical principle and environmental principle. This paper also discusses the minimization of life-cycle cost of furniture material election subject to green manufacturing. Key words Green manufacturing; Ecological design of furniture; Furniture material election; Materials life cycle 1 Introduction Furniture manufacturing is one of the most important basic industries to maintain the constant development of the national economy. However, while the furniture making has contributed to the material progress of the society, it has also led to possible ecological crisis like exhaustion of resources and environmental deterioration. Therefore, the learning circle carries out the study on ecological and green design of furniture, green manufacture technology and green material for furniture, hence an efficient way of solving for the ecological crisis in the furniture manufacturing. Compared with the above study, ecological design and material election for furniture under the philosophy of green manufacturing is a kind of brand-new concept and pattern. -
Reverse Metadesign: Pedagogy and Learning Tools for Teaching the Fashion Collection Design Process Online
7th International Conference on Higher Education Advances (HEAd’21) Universitat Politecnica` de Valencia,` Valencia,` 2021 DOI: http://dx.doi.org/10.4995/HEAd21.2021.13181 Reverse Metadesign: Pedagogy and Learning Tools for Teaching The Fashion Collection Design Process Online Daria Casciani, Chiara Colombi, Federica Vacca Design Department, Politecnico di Milano, Italy. Abstract The present article discusses the experience of redesigning the pedagogy and learning tools of a pillar course at the School of Design of Politecnico di Milano, the Metadesign studio course. Metadesign is a design methodology that leads to the concept definition of a new product or service through a research process that synthesizes design goals, technological and productive constraints, market context, and consumption trends for a consumers’ group of reference. It represents a unique methodological approach characterizing a design education as it provides a consolidated research practice able to support the design process. The course structure foresees the reconstruction in phases and the development of all the contextual elements—product, space, service, communication artifact, etc.—that come into relation with the to-be- designed object and influence its characteristics. This process enables creating the "abacus" of components to use in a design activity. Considering the ever- increasing need to reshape the whole education system because of the paradigmatic change pushed by digital transformation and the urgency for on- distance courses posed by the COVID-19 emergency, the article presents a renewed "reversed" course structure. It highlights strengths and opportunities for further improvements representing a solid base for innovating a fashion design education. Keywords: Metadesign; fashion design; learning-by-doing; reflection-in- action; deductive reflection; virtual learning environments. -
An Overview of the Building Delivery Process
An Overview of the Building Delivery CHAPTER Process 1 (How Buildings Come into Being) CHAPTER OUTLINE 1.1 PROJECT DELIVERY PHASES 1.11 CONSTRUCTION PHASE: CONTRACT ADMINISTRATION 1.2 PREDESIGN PHASE 1.12 POSTCONSTRUCTION PHASE: 1.3 DESIGN PHASE PROJECT CLOSEOUT 1.4 THREE SEQUENTIAL STAGES IN DESIGN PHASE 1.13 PROJECT DELIVERY METHOD: DESIGN- BID-BUILD METHOD 1.5 CSI MASTERFORMAT AND SPECIFICATIONS 1.14 PROJECT DELIVERY METHOD: 1.6 THE CONSTRUCTION TEAM DESIGN-NEGOTIATE-BUILD METHOD 1.7 PRECONSTRUCTION PHASE: THE BIDDING 1.15 PROJECT DELIVERY METHOD: CONSTRUCTION DOCUMENTS MANAGEMENT-RELATED METHODS 1.8 PRECONSTRUCTION PHASE: THE SURETY BONDS 1.16 PROJECT DELIVERY METHOD: DESIGN-BUILD METHOD 1.9 PRECONSTRUCTION PHASE: SELECTING THE GENERAL CONTRACTOR AND PROJECT 1.17 INTEGRATED PROJECT DELIVERY METHOD DELIVERY 1.18 FAST-TRACK PROJECT SCHEDULING 1.10 CONSTRUCTION PHASE: SUBMITTALS AND CONSTRUCTION PROGRESS DOCUMENTATION Building construction is a complex, significant, and rewarding process. It begins with an idea and culminates in a structure that may serve its occupants for several decades, even centuries. Like the manufacturing of products, building construction requires an ordered and planned assembly of materials. It is, however, far more complicated than product manufacturing. Buildings are assembled outdoors by a large number of diverse constructors and artisans on all types of sites and are subject to all kinds of weather conditions. Additionally, even a modest-sized building must satisfy many performance criteria and legal constraints, requires an immense variety of materials, and involves a large network of design and production firms. Building construction is further complicated by the fact that no two buildings are identical; each one must be custom built to serve a unique function and respond to its specific context and the preferences of its owner, user, and occupant. -
Architecture 605-001, Fall 2017 Mojtaba NAVVAB, Phd, FIES Tuesday 9:00Am-12:00Pm 2204 a & a Bldg
Architecture 605-001, fall 2017 Mojtaba NAVVAB, PhD, FIES Tuesday 9:00am-12:00pm 2204 A & A Bldg. [email protected] 1205D Hours: T, Th12:30-1:30, Phone 936-0228 Arch 605 - Environmental Design Simulation, 3 Credit Hours Description: The focus of this course is the application of simulation techniques in design. The course uses computers, software, and virtual-reality visualization as design and research tools for environmental technology, including solar, thermal, lighting, and acoustics. The use of these tools will help in the understanding of fundamental principles involved in assessing the environment and creating new applications for simulation. Simulation is an anticipatory view of a system in a low risk situation. Environmental design simulation combines design experiences with technical assumptions. The rapid feedback on design alternatives makes simulation very well suited to design activities. New simulation techniques and new media enhance design exploration and communication. Simulation combined with multipurpose research facilities in the UM 3D Lab can remarkably accelerate design decisions. Planners, architects, engineers, landscape designers and other professionals use simulation techniques for evaluating and communicating the performance of each design option. The main emphasis of this course will be the application of simulation techniques in design and planning. The environmental design issues will be explored through well-documented case studies followed by lecture presentation and hands-on experience within the simulation -
Regenerative Architecture: a Pathway Beyond Sustainability Jacob A
University of Massachusetts Amherst ScholarWorks@UMass Amherst Masters Theses 1911 - February 2014 2009 Regenerative Architecture: A Pathway Beyond Sustainability Jacob A. Littman University of Massachusetts Amherst Follow this and additional works at: https://scholarworks.umass.edu/theses Part of the Environmental Design Commons, and the Other Architecture Commons Littman, Jacob A., "Regenerative Architecture: A Pathway Beyond Sustainability" (2009). Masters Theses 1911 - February 2014. 303. Retrieved from https://scholarworks.umass.edu/theses/303 This thesis is brought to you for free and open access by ScholarWorks@UMass Amherst. It has been accepted for inclusion in Masters Theses 1911 - February 2014 by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. REGENERATIVE ARCHITECTURE: A PATHWAY BEYOND SUSTAINABILITY A Thesis Presented by Jacob Alexander Littman Submitted to the Department of Art, Architecture and Art History of the University of Massachusetts in partial fulfillment of the requirements for the degree of MASTER OF ARCHITECTURE May 2009 Architecture + Design Program Department of Art, Architecture and Art History REGENERATIVE ARCHITECTURE: A PATHWAY BEYOND SUSTAINABILITY A Thesis Presented by Jacob Alexander Littman Approved as to style and content by: ____________________________ Skender Luarasi, Chairperson ____________________________ Ray K. Mann, Member ____________________________ Thom Long, Member ____________________________________ William Oedel, Department Head Department of Art, Architecture and Art History ABSTRACT REGENERATIVE ARCHITECTURE: A PATHWAY BEYOND SUSTAINABILITY MAY, 2009 JACOB LITTMAN, B.A., UNIVERSITY OF MASSACHUSETTS AMHERST M.A., UNIVERSITY OF MASSACHUSETTS AMHERST Directed by: Professor Skender Luarasi The current paradigm in the field of architecture today is one of degeneration and obsolete building technologies. Regenerative architecture is the practice of engaging the natural world as the medium for, and generator of the architecture. -
Chapter 3 Software Design
CHAPTER 3 SOFTWARE DESIGN Guy Tremblay Département d’informatique Université du Québec à Montréal C.P. 8888, Succ. Centre-Ville Montréal, Québec, Canada, H3C 3P8 [email protected] Table of Contents references” with a reasonably limited number of entries. Satisfying this requirement meant, sadly, that not all 1. Introduction..................................................................1 interesting references could be included in the recom- 2. Definition of Software Design .....................................1 mended references list, thus the list of further readings. 3. Breakdown of Topics for Software Design..................2 2. DEFINITION OF SOFTWARE DESIGN 4. Breakdown Rationale...................................................7 According to the IEEE definition [IEE90], design is both 5. Matrix of Topics vs. Reference Material .....................8 “the process of defining the architecture, components, 6. Recommended References for Software Design........10 interfaces, and other characteristics of a system or component” and “the result of [that] process”. Viewed as a Appendix A – List of Further Readings.............................13 process, software design is the activity, within the software development life cycle, where software requirements are Appendix B – References Used to Write and Justify the analyzed in order to produce a description of the internal Knowledge Area Description ....................................16 structure and organization of the system that will serve as the basis for its construction. More precisely, a software design (the result) must describe the architecture of the 1. INTRODUCTION system, that is, how the system is decomposed and This chapter presents a description of the Software Design organized into components and must describe the interfaces knowledge area for the Guide to the SWEBOK (Stone Man between these components. It must also describe these version).