Engineering Halo: the Physics of Building a Ringworld Kent
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The Importance of Cultural Identity to Liberal Democracy
Claremont Colleges Scholarship @ Claremont CMC Senior Theses CMC Student Scholarship 2019 The mpI ortance of Cultural Identity to Liberal Democracy Rebecca Ilana Shane Recommended Citation Shane, Rebecca Ilana, "The mporI tance of Cultural Identity to Liberal Democracy" (2019). CMC Senior Theses. 2264. https://scholarship.claremont.edu/cmc_theses/2264 This Open Access Senior Thesis is brought to you by Scholarship@Claremont. It has been accepted for inclusion in this collection by an authorized administrator. For more information, please contact [email protected]. Claremont McKenna College The Importance of Cultural Identity to Liberal Democracy submitted to Professor Paul Hurley and Professor Aseema Sinha by Rebecca Shane for Senior Thesis Spring 2019 April 29, 2019 1 Abstract The challenge facing liberal theories of democracy is to describe an organization of state that both legitimates state power and protects individual liberty. In Democratic Rights: The Substance of Self-Government, Corey Brettschneider develops the value theory of democracy that resolves this tension. By locating the democratic ideal in a set of core values with both procedural and substantive implications, the value theory legitimates state coercion only when it protects citizens’ rights. While the value theory guarantees both substantive and procedural rights, this thesis will show that Brettschneider fails to account for the necessity of a secure cultural context, without which members of a minority culture may not be able to enjoy the core values as Brettschneider intends. Yet, the value theory of democracy can maintain a commitment to equality and autonomy when amended to have specific ethnic and cultural identity protections. Ultimately, this thesis will argue that the amended value theory provides a framework for citizens to both evaluate laws and correct injustices based on whether or not the policies uphold the core values. -
Observations of Red–Giant Variable Stars by Aboriginal Australians
preprint Observations of red–giant variable stars by Aboriginal Australians Duane W. Hamacher Monash Indigenous Studies Centre, Monash University, Clayton, VIC, 3800 Australia Astrophysics Group, University of Southern Queensland, Toowoomba, QLD, 4350, Australia Email: [email protected] Abstract Aboriginal Australians carefully observe the properties and positions of stars, including both overt and subtle changes in their brightness, for subsistence and social application. These observations are encoded in oral tradition. I examine two Aboriginal oral traditions from South Australia that describe the periodic changing brightness in three pulsating, red–giant variable stars: Betelgeuse (Alpha Orionis), Aldebaran (Alpha Tauri), and Antares (Alpha Scorpii). The Australian Aboriginal accounts stand as the only known descriptions of pulsating variable stars in any Indigenous oral tradition in the world. Researchers examining these oral traditions over the last century, including anthropologists and astronomers, missed the description of these stars as being variable in nature as the ethnographic record contained several misidentifications of stars and celestial objects. Arguably, ethnographers working on Indigenous Knowledge Systems should have academic training in both the natural and social sciences. Keywords: Cultural astronomy; history of astronomy; ethnoastronomy; Aboriginal Australians; Indigenous Knowledge Systems. Introduction Aristotle (350 BCE) wrote that the stars are unchanging and invariable, a position held in academic discourse for two millennia. Aside from the appearance of the occasional “guest star” (novae and supernovae) it was not until the year 1596 that this position was challenged. After nearly two thousand years, careful observations of the star Mira (Omicron Ceti) by David Fabricius in 1596 revealed that its brightness changes over time (Hoffleit 1996). -
Fafnir – Nordic Journal of Science Fiction and Fantasy Research Journal.Finfar.Org
ISSN: 2342-2009 Fafnir vol 3, iss 4, pages 7–227–23 Fafnir – Nordic Journal of Science Fiction and Fantasy Research journal.finfar.org Speculative Architectures in Comics Francesco-Alessio Ursini Abstract: The present article offers an analysis on how comics authors can employ architecture as a narrative trope, by focusing on the works of Tsutomu Nihei (Blame!, Sidonia no Kishi), and the duo of Francois Schuiten and Benoit Peeters (Le cités obscures). The article investigates how these authors use architectural tropes to create speculative fictions that develop renditions of cities as complex narrative environments, and “places” with a distinctive role and profile in stories. It is argued that these authors exploit the multimodal nature of comics and the potential of architecture to construct complex worlds and narrative structures. Keywords: architectural tropes, comics, narrative structure, speculative fiction, world-building, multimodality Biography and contact info: Francesco-Alessio Ursini is currently a lecturer in English linguistics and literature at Jönköping University. His works on comics include a special issue on Grant Morrison for the journal ImageTexT, and the forthcoming Visions of the Future in Comics (McFarland Press), both co-edited with Frank Bramlett and Adnan Mahmutović. Speculative fiction and comics have always been tightly connected across different cultural traditions. It has been argued that the “golden era” of manga (Japanese comics) in the 70’s and 80’s is based on the preponderance of works using science/speculative fiction settings (e.g. Akira, Ohsawa 9–26). Similarly, classic works in the “Latin” comic traditions (i.e. Latin American historietas, Italian fumetti, and French/Belgian bande desineés) have long represented an ideal nexus between the speculative fiction genre and the Comics medium, one example being El Eternauta (Page 46–50). -
Transhumanity's Fate
ECLIPSE PHASE: TRANSHUMANITY’S FATE The Fate Conversion Guide for Eclipse Phase RYAN JACK MACKLIN GRAHAM ECLIPSE PHASE: TRANSHUMANITY’S FATE Transhumanity’s Fate: ■ Brings technothriller espionage and horror in a world of upgraded humans to Fate Core. ■ Join Firewall, and defend transhumanity in the aftermath of near annihilation by arti cial intelligence. ■ Requires Fate Core to play. Eclipse Phase created by Posthuman Studios Eclipse Phase is a trademark of Posthuman Studios LLC. Transhumanity’s Fate is © 2016. Some content licensed under a Creative Commons License. Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. eclipsephase.com TRANSHUMANITY'S FATE WRITING DEDICATION Jack Graham, Ryan Macklin The Posthumans dedicate this book to Jef Smith, our ADDITIONAL MATERIAL companion of many days & nights around the table. Jef was a tireless organizer in Chicago's science-fiction/ Rob Boyle, Caleb Stokes fantasy fandom, including the Think Galactic reading EDITING group and spin-off convention, Think Galacticon. In Rob Boyle, Jack Graham 2015, he co-published the Sisters of the Revolution: A GRAPHIC DESIGN Feminist Speculative Fiction Anthology with PM Press. Adam Jury We will miss Jef's encouragement, wit, and bottomless COVER ART generosity. The person who lives large in the lives of their friends is not soon forgotten. Stephan Martiniere A portion of profits from Transhumanity's Fate will be INTERIOR ART donated to Jef's family. Rich Anderson, Nic Boone, Leanne Buckley, Anna Christenson, Daniel Clarke, Paul Davies, SPECIAL THANKS Alex Drummond, Danijel Firak, Nathan Geppert, Ryan thanks his wife, Lillian, for her support and Zachary Graves, Tariq Hassan, Josu Hernaiz, octomorph shenanigans, and blackcoat for being a font Jason Juta, Sergey Kondratovich, Ian Llanas, of feedback. -
A Liberal Order Beyond Earth? Civil Sphere, “The Culture” and the Future of Liberalism
doi: 10.17323/1728-192x-2020-4-36-60 A Liberal Order Beyond Earth? Civil Sphere, “The Culture” and the Future of Liberalism Werner Binder PhD, Assistant Professor, Department of Sociology, Faculty of Social Studies, Masaryk University, Brno (Czech Republic) Address: Joštova 10, 602 00 Brno, Czech Republic E-mail: [email protected] Starting with George Orwell’s liberal problem of meaning, this article investigates liberalism as cultural structure and myth, drawing on the theory of civil sphere by Jeffrey C. Alexander and the science fiction novels of Ian M. Banks. Following Alexander, it is argued that liberal societies are built around a sacred core described by the cultural structures of the civil sphere, which are structures of meaning as well as feeling. Civil discourses and movements in liberal (and not so liberal) societies mobilize powerful symbols of the sacred and profane and are thus able to inspire an almost religious devotion. The article then continues to explore the meaning structure, cultural contradictions and possible future of the liberal order discussing Bank’s Culture series. These novels are set in the borderlands of “the Culture”, a galactic civili- zation and liberal utopia. It is precisely this utopian setting, which allows Banks to probe the internal dilemmas of liberalism, for example between pacifism and interventionism, while addressing issues of contemporary relevance, such as the liberal problem of meaning, the al- lure of authoritarianism or the social status of artificial intelligence. With their literary imagi- nation, science fiction writers construct “a myth of the future” (Banks), which may often reflect the myths of their time, but which can also—as in the case of Banks—reflect on those myths, their implications and contradictions. -
The Tragedy of the Megastructure
105 Megastructures 3 | 2018 | 1 The Tragedy of the Megastructure Valentin Bourdon PhD Candidate École Polytechnique Fédérale de Lausanne [email protected] Valentin Bourdon is a PhD student at the Laboratory of Construction and Conservation (LCC) EPFL since 2017. His research explores the architectural challenges of the common space. In support of significant historical experiences, and contemporary subjects, such a project aims to help overcome the delay taken by architecture comparing to other disciplines in the appropriation of the notion of ‘common’. ABSTRACT Relating the megastructure to the issue of the commons is a useful exercise to understand the success and the disappearance of what Peter Reyner Banham called the “dinosaurs of the Modern Movement”. All these large-scale constructions suffered the same fate: a conflict between the promise of a large shared space and the temptation of its fragmentation. This quantitative quandary is also raised in another field by Garrett Hardin in 1968 as the ‘enclosure dilemma’. The publication of his article “The Tragedy of the Commons” sparked a broad controversy coinciding with the megastructure’s momentum. By assessing a number of theoretical correspondences, the article reexamines the impact of megastructures on the interdisciplinary debates of the time. It also considers the relationship between architecture and property as one of the possible–and tragically coincident–reasons for their success and dissolution. https://doi.org/10.6092/issn.2611-0075/8523 ISSN 2611-0075 Copyright © 2018 Valentin Bourdon 4.0 KEYWORDS Megastructure; Commons; Ownership; Enclosure; Anti-enclosure. Valentin Bourdon The Tragedy of the Megastructure 106 When the American ecologist Garrett Hardin publishes his famous article entitled “The Tragedy of the Commons”1 in Science, the architectural 1. -
Strangest of All
Strangest of All 1 Strangest of All TRANGEST OF LL AnthologyS of astrobiological science A fiction ed. Julie Nov!"o ! Euro#ean Astrobiology $nstitute Features G. %avid Nordley& Geoffrey Landis& Gregory 'enford& Tobias S. 'uc"ell& (eter Watts and %. A. *iaolin S#ires. + Strangest of All , Strangest of All Edited originally for the #ur#oses of 'EACON +.+.& a/conference of the Euro#ean Astrobiology $nstitute 0EA$1. -o#yright 0-- 'Y-N--N% 4..1 +.+. Julie No !"o ! 2ou are free to share this 5or" as a 5hole as long as you gi e the ap#ro#riate credit to its creators. 6o5ever& you are #rohibited fro7 using it for co77ercial #ur#oses or sharing any 7odified or deri ed ersions of it. 8ore about this #articular license at creati eco77ons.org9licenses9by3nc3nd94.0/legalcode. While this 5or" as a 5hole is under the -reati eCo77ons Attribution3 NonCo77ercial3No%eri ati es 4.0 $nternational license, note that all authors retain usual co#yright for the indi idual wor"s. :$ntroduction; < +.+. by Julie No !"o ! :)ar& $ce& Egg& =ni erse; < +..+ by G. %a id Nordley :$nto The 'lue Abyss; < 1>>> by Geoffrey A. Landis :'ac"scatter; < +.1, by Gregory 'enford :A Jar of Good5ill; < +.1. by Tobias S. 'uc"ell :The $sland; < +..> by (eter )atts :SET$ for (rofit; < +..? by Gregory 'enford :'ut& Still& $ S7ile; < +.1> by %. A. Xiaolin S#ires :After5ord; < +.+. by Julie No !"o ! :8artian Fe er; < +.1> by Julie No !"o ! 4 Strangest of All :@this strangest of all things that ever ca7e to earth fro7 outer space 7ust ha e fallen 5hile $ 5as sitting there, isible to 7e had $ only loo"ed u# as it #assed.; A H. -
Strategy and Spell Art As Infrastructural Change
Strategy and Spell Art as Infrastructural Change Luiza Crosman, MA in Art and Culture Researcher at The Terraforming Strelka Institute The essay “Strategy and Spell: Art as Infrastructural Change” is an investi- gation of the performative force art spaces have on the field of art and on various infrastructures at large. It is also a strategic proposition on how to envision a position for action and from which to gain leverage within the current neoliberal global context. Drawing from contemporary art, design and media theory on systemic thinking, and the post-contemporary time complex, the essay reflects on two personal projects: the exhibition space casamata (2014–2017), and the project TRAMA, developed for the 33rd São Paulo Biennial – Affective Affinities (2018). Favoring a speculative approach that tackles large-scale problematics and collective organization, it demon- strates how there are many potentialities contained in exhibition spaces and how such potentialities could, through an understanding of a contemporary art megastructure and art practice as infrastructural change, operate new experiments for the art system. Introduction Why is contemporary art’s internal operational system still one of power inequality and economic precarity despite its visual and discursive pro- duction being critical of political injustices and social stratification? This essay will argue that there is an overpowering system in place, which is not affected by the current visual or discursive production, and which can actually benefit from it. Because of that, the question becomes, how can art production engage with the world not only as a symbolic or visual system, but also through its potent infrastructure? PASSEPARTOUT—NEW INFRASTRUCTURES 29 This essay will think through transformative action propositions by way of two personal reflections derived from my own artistic practice, and extricate from these instructable examples that can be used, in abstract terms, as a way to propose a base model from which to work upon as an artist. -
Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking -
Halo Legendary Edition Overview of Components Cont
2-5 AGES 10+ PLAYERS RISK: HALO LEGENDARY EDITION OVERVIEW OF COMPONENTS CONT. “In a distant corner of the galaxy a new Halo ring, one of the ancient superweapons of the mysterious Forerunner civilization is found and the battle sparks anew: Brave Humanity, battling for survival and DICE discovery against the discipline and zealotry of the Covenant alliance of alien species who worship the long-absent Forerunners...and looming terrifying above both of these factions is the parasitic You use the dice when attacking and defending territories. Flood infection which threatens to corrupt all living creatures into mindless creatures of violence ( see ATTACKING, pg.10) and rage. Which faction will triumph in this legendary new front in the battle for the Halo universe? ATTACK DICE DEFENSE DICE That, players, is up to you...” MOBILE TELEPORTERS Pairs of Mobile Teleporters will be placed on the board onto different OVERVIEW OF COMPONENTS territories. These connect two previously separated territories. Forces can maneuver and attack normally via these Mobile Teleporters. (see USING Mobile Teleporters, pg. 8 for further explanation) WHAT’S INSIDE UNITS CONTENTS Every player will control a faction of one color. • 4 Battlefields • 2 UNSC Factions* • 22 Campaign cards Heroes • 2 Double-sided Game Boards • 2 COVENANT Factions** • 44 Faction cards Heroes possess elite skills in both attack • 10 Mobile Teleporters • 1 FLOOD Faction*** • 5 Bases and defense that can turn the tide of battle. • 5 Dice *UNSC - 1 spartan, 1 firebase, 36 marines, 18 tanks ( see ATTACKING, pg. 10 for further explanation) **Covenant - 1 aribiter, 1 command center, 36 grunts, 18 wraiths UNSC COVENANT FLOOD ***Flood - 1 thasher, 1 proto-gravemind, 36 infection forms and 18 carrier forms Not all components are used in every game mode. -
UNSC Science and Technology Command
UNSC Science and Technology Command Earth Survey Catalogue: Official Name/(Common) Star System Distance Coordinates Remarks/Status 18 Scorpii {TCP:p351} 18 Scorpii {Fact} 45.7 LY 16h 15m 37s Diameter: 1,654,100km (1.02R*) {Fact} -08° 22' 06" {Fact} Spectral Class: G2 Va {Fact} Surface Temp.: 5,800K {Fact} 18 Scorpii ?? (Falaknuma) 18 Scorpii {Fact} 45.7 LY 16h 15m 37s UNSC HQ base on world. UNSC {TCP:p351} {Fact} -08° 22' 06" recruitment center in the city of Halkia. {TCP:p355} Constellation: Scorpio 111 Tauri 111 Tauri {Fact} 47.8 LY 05h:24m:25.46s Diameter: 1,654,100km (1.19R*) {Fact} +17° 23' 00.72" {Fact} Spectral Class: F8 V {Fact} Surface Temp.: 6,200K {Fact} Constellation: Taurus 111 Tauri ?? (Victoria) 111 Tauri {Fact} 47.8 LY 05:24:25.4634 UNSC colony. {GoO:p31} {Fact} +17° 23' 00.72" Constellation: Taurus Location of a rebel cell at Camp New Hope in 2531. {GoO:p31} 51 Pegasi {Fact} 51 Pegasi {Fact} 50.1 LY 22h:57m:28s Diameter: 1,668,000km (1.2R*) {Fact} +20° 46' 7.8" {Fact} Spectral Class: G4 (yellow- orange) {Fact} Surface Temp.: Constellation: Pegasus 51 Pegasi-B (Bellerophon) 51 Pegasi 50.1 LY 22h:57m:28s Gas giant planet in the 51 Pegasi {Fact} +20° 46' 7.8" system informally named Bellerophon. Diameter: 196,000km. {Fact} Located on the edge of UNSC territory. {GoO:p15} Its moon, Pegasi Delta, contained a Covenant deuterium/tritium refinery destroyed by covert UNSC forces in 2545. {GoO:p13} Constellation: Pegasus 51 Pegasi-B-1 (Pegasi 51 Pegasi 50.1 LY 22h:57m:28s Moon of the gas giant planet 51 Delta) {GoO:p13} +20° 46' 7.8" Pegasi-B in the 51 Pegasi star Constellation: Pegasus system; a Covenant stronghold on the edge of UNSC territory. -
The Hydrogen Sonata Pdf, Epub, Ebook
THE HYDROGEN SONATA PDF, EPUB, EBOOK Iain M. Banks | 640 pages | 09 Oct 2013 | Little, Brown Book Group | 9780356501499 | English | London, United Kingdom The Hydrogen Sonata PDF Book I think I was mostly right. It goes some way towards preventing readers from taking the Culture as an endorsement of the American neo- conservatives Banks loathes, but it does so by reducing the distance between the Culture as an entity and present countries, particularly America. That those who have long thought themselves your friends and allies—. Along the way there's a variety of stuff that's seen throughout the series that's fun - lots of inter-Mind and internal Mind conversations and rivalries and multiple amazing landscapes and cultures and aliens described in loving detail. It's sad coming to the end of the series which I've enjoyed a lot even when I've criticised it , especially knowing that it's the end because the brilliant author has died. The Hydrogen Sonata is a Culture novel, part of that vast and complex tapestry of future history with which Banks revitalized the subgenre of space opera and, in large measure, helped to make SF in general fun again. The Culture citizen does not own everything in common with their fellow citizens; they merely can afford to own whatever they want. This is a very fun book, from the setpieces to the humor. The Zihdren-Remnant , what is left of an older species that Sublimed before the Culture was formed, send an envoy to confess a long- kept secret before the Gzilt depart but a Gzilt warship intercepts and destroys their ship several weeks before the Sublimation is due to take place in order to preserve that secret.