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WREK Grabs Top Honor in Creative Loafing
Friday, OctoberNEWS 5, 2007 Technique • Friday, October 5, 2007 • 1 “The South’s Liveliest College Newspaper” After much antici- pation, Halo 3 is worth the wait. Volume 93, Issue 11 28 pages Page 15 ONLINE www.nique.net TECHNIQUEServing Georgia Tech since 1911 WREK grabs top honor in Creative Loafi ng By Denisse Gonzalez at all. Usually a radio station of for Best Overall Radio Station than the in-your-face popular Contributing Writer our caliber just goes for best non- in Atlanta. stations. Listeners are thankful commercial radio station, but To Th omas Shanks, a fi fth- for our eff orts to provide diverse Taped to the door leading out to step up and year Computer and interesting music, sports and of the WREK radio station offi ces go above and Science and community affairs program- is a sign that reads “What did you beyond 99X, “...to step up E l e c t r i c a l ming,” Shanks said. do today to make WREK awe- Project 96.1, and go beyond... Engineering In addition to sports and some?” On Sept. 26, the 110 staff and all these major, win- public affairs programming, members who work to make the other commer- all these other ning the title WREK broadcasts rock, rhythm station “awesome” were rewarded cial radio sta- commercial radio was overdue. and blues, classical music, jazz by Creative Loafi ng critics, who tions is really Shanks, who and a number of specialty shows, named WREK Best Overall monumental,” stations is really has been an including Indian Masala, featur- Radio Station in the newspaper’s Petrick said. -
Exploring the Experiences of Gamers Playing As Multiple First-Person Video Game Protagonists in Halo 3: ODST’S Single-Player Narrative
Exploring the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST’s single-player narrative Richard Alexander Meyers Bachelor of Arts Submitted in fulfilment of the requirement for the degree of Master of Arts (Research) School of Creative Practice Creative Industries Faculty Queensland University of Technology 2018 Keywords First-Person Shooter (FPS), Halo 3: ODST, Interpretive Phenomenological Analysis (IPA), ludus, paidia, phenomenology, video games. i Abstract This thesis explores the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST, with a view to formulating an understanding of player experience for the benefit of video game theorists and industry developers. A significant number of contemporary console-based video games are coming to be characterised by multiple playable characters within a game’s narrative. The experience of playing as more than one video game character in a single narrative has been identified as an under-explored area in the academic literature to date. An empirical research study was conducted to explore the experiences of a small group of gamers playing through Halo 3: ODST’s single-player narrative. Interpretive Phenomenological Analysis (IPA) was used as a methodology particularly suited to exploring a new or unexplored area of research and one which provides a nuanced understanding of a small number of people experiencing a phenomenon such as, in this case, playing a video game. Data were gathered from three participants through experience journals and subsequently through two semi- structured interviews. The findings in relation to participants’ experiences of Halo 3: ODST’s narrative were able to be categorised into three interrelated narrative elements: visual imagery and world-building, sound and music, and character. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Kai McDonald Your school: DigiPen Institute of Technology Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game Title: Halo Reach Platform: Xbox 360 Genre: First-person shooter Release Date: September 14th, 2010 Developer: Bungie Publisher: Microsoft Game Studios Game Writer/Creative Director/Narrative Designer: Marcus Lehto Overview Halo: Reach takes place in the distant future of the year 2552. Technology has progressed far beyond the imaginations of the modern day, and humanity finds itself at war. United under a single banner known as the United Nations Space Command (UNSC), Humans find themselves at odds with a cult of alien races known as the Covenant. Most of humanities’ interstellar colonies have fallen by the opening of the game. Players take on the burden of Noble Six, an elite UNSC super soldier joining the special operations unit known as Noble Team. The team has been tasked with investigating a communication station that has recently gone silent on the part UNSC hub, part human colony planet known as Reach. Thrown into a surprise invasion by the Covenant, the player faces tragedy after tragedy as team members make sacrifices, lose battles, and are subjected to the bleak realities of war. Halo: Reach is not a story of heroism and triumph. 1 It is one of failure, defeat, and most importantly, death. From the beginning, you know the end. Characters ● Noble Team – Composed of genetically enhanced UNSC super-soldiers known as “SPARTANS”, Noble Team served as the answer to UNSC’s hard questions regarding important missions. -
Entertainmentpage 15 Technique • Friday, October 5, 2007 • 15
ENTERTAINMENTpage 15 Technique • Friday, October 5, 2007 • 15 DARRELL ROBERTSON CONCERT COMMITTEE Defensive player, Robertson, has started After bringing T.I. to campus last ENTERTAINMENT in two full seasons and has been crucial spring, the committee is currently to many of this year’s games. Page 24 working with Adult Swim. Page 9 Technique • Friday, October 5, 2007 Murphys give Turandot triumphs energetic set By Aileen Li brutality and begs for the Staff Writer CITY SCENE Prince’s life. Turandot appears By Ryan Hautau with her maids and orders the Contributing Writer Yard Dogs in town Just a few days after its execution to continue. grand opening, the Cobb Upon seeing Turandot’s If you’ve seen Th e Departed, you know who the Featuring a brilliant combi- Energy Performing Arts beauty, Calaf, forgets about Dropkick Murphys are. Originating from Boston, nation of performance art and Centre staged Turandot, one her cruelty, falls madly in the Dropkick Murphys have become the epitome music, this playful, colorful of the most compelling operas love with her and decides to of the Irish punk rock genre (alongside others such “rock and roll vaudeville” group of the famous Italian libretto, vie for the Princess’s hand in as Flogging Molly and Street Dogs). If you’ve nev- will be playing at the Variety Giacomo Puccini. marriage. er heard Irish Playhouse Oct. 6 at 8 p.m. For Set in the ancient city of Th e next part of the story punk rock be- more information: www.yard- Peking, Turandot tells a story is just like any other fairy tale. -
Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking -
Warthog) Boost (Vehicles)
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Active Camo Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide ™ primagames.com® 0904 Part No. X10-62678 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Report on the Atrocity at Halo ........................................................................ 2 A very small percentage of people may experience a seizure when exposed to certain visual Updated Intelligence on Human Weapons and Tactics ........................ 3 images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Our Numbers Deployed on the Human World ......................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of Sangheili Battle Suit ........................................................................................... 8 awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Battle Tactics ......................................................................................................... -
Halo3 MNL EN-US.Pdf
Get the strategy guide primagames.com® 0907 Part No. X13-65795-02 WARNINGBeforeplayingthisgame,readtheXbox360Instruction Manualandanyperipheralmanualsforimportantsafetyandhealthinformation. Keepallmanualsforfuturereference.Forreplacementmanuals,see www.xbox.com/supportorcallXboxCustomerSupport. Important Health Warning About Playing Video Games Photosensitive Seizures Averysmallpercentageofpeoplemayexperienceaseizurewhenexposedto certain visual images, including flashing lights or patterns that may appear in videogames.Evenpeoplewhohavenohistoryofseizuresorepilepsymayhave anundiagnosedconditionthatcancausethese“photosensitiveepilepticseizures” TABLE OF CONTENTS whilewatchingvideogames. Theseseizuresmayhaveavarietyofsymptoms,includinglightheadedness, The Story So Far .....................................................2 alteredvision,eyeorfacetwitching,jerkingorshakingofarmsorlegs, disorientation,confusion,ormomentarylossofawareness.Seizuresmayalso causelossofconsciousnessorconvulsionsthatcanleadtoinjuryfromfalling Game Controls .......................................................4 downorstrikingnearbyobjects. Heads-up Display ..................................................6 Immediatelystopplayingandconsultadoctorifyouexperienceanyofthese symptoms.Parentsshouldwatchfororasktheirchildrenabouttheabove -
UNSC Science and Technology Command
UNSC Science and Technology Command Earth Survey Catalogue: Official Name/(Common) Star System Distance Coordinates Remarks/Status 18 Scorpii {TCP:p351} 18 Scorpii {Fact} 45.7 LY 16h 15m 37s Diameter: 1,654,100km (1.02R*) {Fact} -08° 22' 06" {Fact} Spectral Class: G2 Va {Fact} Surface Temp.: 5,800K {Fact} 18 Scorpii ?? (Falaknuma) 18 Scorpii {Fact} 45.7 LY 16h 15m 37s UNSC HQ base on world. UNSC {TCP:p351} {Fact} -08° 22' 06" recruitment center in the city of Halkia. {TCP:p355} Constellation: Scorpio 111 Tauri 111 Tauri {Fact} 47.8 LY 05h:24m:25.46s Diameter: 1,654,100km (1.19R*) {Fact} +17° 23' 00.72" {Fact} Spectral Class: F8 V {Fact} Surface Temp.: 6,200K {Fact} Constellation: Taurus 111 Tauri ?? (Victoria) 111 Tauri {Fact} 47.8 LY 05:24:25.4634 UNSC colony. {GoO:p31} {Fact} +17° 23' 00.72" Constellation: Taurus Location of a rebel cell at Camp New Hope in 2531. {GoO:p31} 51 Pegasi {Fact} 51 Pegasi {Fact} 50.1 LY 22h:57m:28s Diameter: 1,668,000km (1.2R*) {Fact} +20° 46' 7.8" {Fact} Spectral Class: G4 (yellow- orange) {Fact} Surface Temp.: Constellation: Pegasus 51 Pegasi-B (Bellerophon) 51 Pegasi 50.1 LY 22h:57m:28s Gas giant planet in the 51 Pegasi {Fact} +20° 46' 7.8" system informally named Bellerophon. Diameter: 196,000km. {Fact} Located on the edge of UNSC territory. {GoO:p15} Its moon, Pegasi Delta, contained a Covenant deuterium/tritium refinery destroyed by covert UNSC forces in 2545. {GoO:p13} Constellation: Pegasus 51 Pegasi-B-1 (Pegasi 51 Pegasi 50.1 LY 22h:57m:28s Moon of the gas giant planet 51 Delta) {GoO:p13} +20° 46' 7.8" Pegasi-B in the 51 Pegasi star Constellation: Pegasus system; a Covenant stronghold on the edge of UNSC territory. -
343 Public Apis Hackathon 2016 Contest
MICROSOFT HALO 5 GHOST IN THE SHELL FORGE 2017 CONTEST OFFICIAL RULES PLEASE NOTE: It is your sole responsibility to review and understand your employer’s policies regarding your eligibility to participate in trade promotions. If you are participating in violation of your employer’s policies, you may be disqualified from entering or receiving prizes. Microsoft disclaims any and all liability or responsibility for disputes arising between an employee and their employer related to this matter, and prizes will only be awarded in compliance with the employer’s policies. This Contest is hosted in the United States, and entry information is collected on computers in the United States. This Contest will be governed by the laws of the State of Washington, and you consent to the exclusive jurisdiction and venue of the courts of the State of Washington for any disputes arising out of this Contest. If you do not agree with this provision and these Official Rules, please do not enter this Contest. COMMON TERMS USED IN THESE RULES: These are the official rules that govern how the Microsoft Halo 5 Ghost in the Shell Forge 2017 Contest promotion will operate (“Contest”). In these rules, “we,” “our,” and “us” refer to Microsoft Corporation, the sponsor of this Contest. “You” refers to an eligible Contest entrant. CONTEST DESCRIPTION: This is a skill-based Contest. The object of this Contest is to recognize the best “Ghost In The Shell”-themed map utilizing the Forge mode within Halo 5: Guardians or Halo 5: Forge on Windows 10, as further described below. WHAT ARE THE START AND END DATES? This Contest starts at 12:01 a.m. -
Halo Sample Chapter 9/24/01 5:01 PM Page 1
Halo sample chapter 9/24/01 5:01 PM Page 1 As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . the desperate, take-no- prisoners struggle that led humanity to Halo—the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict. hile the brutal Covenant juggernaut sweeps inexorably W through space, intent on wiping out humankind, only one stronghold remains—the planet Reach. Practically on Earth’s doorstep, it is the last military fortress to defy the alien onslaught. But Reach’s defenders have another, higher priority: to prevent the Covenant from discovering the location of Earth. Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first “super soldiers.” Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe— quiet, professional, and deadly. Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them—the SPARTAN known as the Master Chief— will live to fight another day on a mysterious and ancient artificial world called Halo . A Division of E Ballantine Books Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trade- marks of Microsoft Corporation in the United States and/or other countries.