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AI M I NG CO LLECTI NG Aiming Collecting Ammunition HOW TO PLAY CAMPAIGN T h e r e t i c ul e ma y cha n g e f r o m w ea p o n t o w ea p o n , b u t t h e p r in c ip l e To c o l l e c t a m m u n i t i o n , s i m p l y w a l k o v e r a n a v a i l a b l e c l i p o r w e a p o n a n d t h e r e ma in s t h e s am e : t a k e a im a n d f ir e. Yo u c o ul d s a y i t’s a simp l e p o in t M a s t e r C h i e f w i l l a u t o m a t i c a l l y a d d w h a t h e f i n d s t o h i s c u r r e n t s t o c k s . T h e MULTIPLAYER ‘n’ c li ck in t e rf a c e. T h e Ma s t e r Ch i e f’s H U D p r o v i d e s a m o di c um o f a m o u n t f o u n d w i l l b e i n d i c a t e d o n t h e u p p e r l e f t o f t h e s c r e e n . T h e r e i s a l i m i t a s si s t a n c e b y cha n gin g t h e c o l o r o f t h e cr o s sha ir t o in di c a t e w h e t h e r o n t h e a m o u n t o f a m m o t h a t c a n b e c a r r i e d a t a n y g i v e n t i m e . I f y o u ’ r e d u a l - EXTRAS t h e t ar g e t i s h o s t il e o r a lli e d . P o in t a t a G r un t’s h ea d , a n d i t w ill b e w i e l d i n g t w o g u n s o f t h e s a m e t y p e , t h o u g h , y o u r s t o r e s w i l l b e c u m u l a t i v e . INDEX f r e d; dir e c t i t a t a Mar in e, a n d i t w ill b e gr e e n . I t’s a s simp l e a s t ha t .

HOW TO PLAY T h e r e i s a n exc e p t i o n . O v e r l o n g di s t a n c e s , y o ur r e t i c ul e w ill r e t a in

AM MUNITIO N i t s n e u t r a l c o l o r w h il e p o in t e d a t f r i e n d a n d f o e a lik e. T h i s d o e s n o t QUICKSTART

. n e c e s s ar il y m ea n t ha t y o ur sh o t s w ill n o t r ea ch , b u t m e r e l y t ha t t h e Ma s t e r Ch i e f’s s o ftw ar e c a nn o t i d e n t i fy t h e t ar g e t a t t ha t r a n g e. I f CLOSE CO M BAT MAIN MENU y o u’r e a c o n f i d e n t mar k sma n , f e e l f r e e t o f ir e a w a y. Close Combat BASIC INSTRUCTIONS Even with the combined weapons technology of the human WEAPONS and races at your disposal, you should never VEHICLES s underestimate the potency of a well-aimed melee attack. Press s to unleash your inner barbarian and use your right-hand ENEMIES weapon as a crude (but effective) cudgel. If you’ re holding two TIPS AND TACTICS active weapons, the left one will be thrown away to enable you to perform the attack.

HOW TO PLAY

Don’t regard close-quarters combat as a last resort. A blow

. to the head can often offer the most trenchant conclusion to

of a fleeing Grunt or troublesome, shield- bearing Jackal. Combine melee attacks with

•••IIIIIIIIIII••• stealth tactics (plus a small amount of patience), and you can devastate an unprepared combat group without firing a single shot. Expert 2 players will, for example, try to thin the numbers of a patrolling force of Covenant Elites by creeping behind each and delivering a single, solid blow to their backs.

HOW TO PLAY

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CO LLECTI NG RELOAD Collecting Grenades A s w i t h a m m u n i t i o n , g r e n a d e s a r e c o l l e c t e d Reload a u t o m a t i c a l l y a s t h e M a s t e r C h i e f w a l k s o v e r t h e m . H uma n w ea p o n s m u s t b e r e l oa d e d w h e n t h e ir c ur r e n t c lip i s d e p l e t e d . Yo u c a n o n l y c a r ry f o u r o f e a c h t y p e . W h e n y o u r I f y o u a tt e mp t t o f ir e ( o r, w i t h a n au t o ma t i c w ea p o n , c o n t inu e t o f ir e ) s t o c k s a r e f u l l , i t ’ s w o rt h n o t i n g t h e p o s i t i o n s o f l a r g e w h e n t h e ir b ull e t c o un t r ea ch e s z e r o, t h e Ma s t e r Chi e f w ill p e rf o r m a n a m o u n t s o f f r e e g r e n a d e s . Yo u c o u l d , s h o u l d y o u w i s h , imm e dia t e r e l oa d . Yo u c a n p e rf o r m t h i s a c t i o n ma nua ll y b y p r e s sin g u s e y o u r c o l l e c t i o n w i t h w i l d a b a n d o n d u r i n g y o u r n e x t x. A s a r ul e o f t humb i t’s ext r e m e l y ba d p r a c t i c e t o a ll o w t h e Ma s t e r c o m b a t e n c o u n t e r, t h e n b a c k t r a c k t o r e p l e n i s h y o u r Ch i e f t o au t o ma t i c a ll y r e l oa d dur in g a f ir e f i gh t , a s d o in g s o l ea v e s s u p p l i e s ( i f r e q u i r e d ) w h e n t h e b a t t l e e n d s . HOW TO PLAY h im m o m e n t ar il y v uln e r a b l e. I f y o ur c ur r e n t c lip i s a lm o s t d e p l e t e d

y o u sh o ul d e i t h e r s w i t ch t o y o ur s e c o n dary w ea p o n , o r di v e b e h in d . a v a ila b l e c o v e r t o ma nua ll y r e l oa d b e f o r e t h i s ha p p e n s . W h il e i t ma y GRENADES x a p p ear t ha t t h e Ma s t e r Ch i e f di s c ar d s unu s e d b ull e t s w h e n h e t hr o w s a w a y a part ia ll y d e p l e t e d c lip, t h i s i s n o t a c t ua ll y t h e c a s e. D o n’ t b e sh y t o r e l oa d , a n d a l w a y s d o s o a ft e r ba tt l e s .

P la sma - ba s e d C o v e na n t w ea p o n s ha v e b uil t- in p o w e r s o ur c e s a n d c a nn o t b e r e l oa d e d . T hi s i s n o t qui t e t h e a d v a n t a g e i t c o ul d b e, t h o u gh: t h e y ar e h i ghl y p r o n e t o o v e r h ea t in g . W h e n t h e t e mp e r a t ur e gau g e r i s e s , i t’s a d v i s a b l e – unl e s s , p e r ha p s , y o u’r e o n e sh o t a w a y f r o m di spa t ch in g a f ina l E li t e – t o h o l d y o ur f ir e f o r a m o m e n t a n d a ll o w i t t o c o o l d o w n .

HOW TO PLAY

More sample pages available at 18 19 www.piggybackinteractive.com HOW TO PLAY HOW TO USE THE CAMPAIGN MULTIPLAYER

CAMPAIGN EXTRAS

WALKTHROUGH

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HOW TO USE A THE WALKTHROUGH The following information serves as a brief introduction to the various H elements that you will find in the walkthrough. You should read this ARMORY before embarking on the Campaign mode.

CAMPAIGN CAIRO STATION

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THE Maps C Information ORACLE A DELTA HALO At the beginning of each mission you will find a map for The text of the guide tells you about the situations you’ll REGRET

CAMPAIGN the whole area. Study each one carefully and use them to encounter in the game: what you have to do, what you negotiate each level. The numbers on the map correspond can do, and what you definitely shouldn’t do. Use this SACRED ICON . to the numbers in the headlines of the text. information to find out what your objective in a specific QUARANTINE ZONE situation is, and which enemies you will encounter on your You’ll find collectable items – firearms, grenades and way to victory. Energy Swords – marked on each map. The icons tell you what kind of weapon you’ll find. The enemy icons give UPRISING you a general idea which adversaries you will encounter HIGH CHARITY in specific locales. If you see a label for “Grunts”, for Index Tab example, you can rest assured that you will meet lots of D THE GREAT JOURNEY CAMPAIGN Grunts in that area.

The index tab on the right margin of each double-

. page spread will help you to find your way around Letters mark the connections between maps. If you reach this guide. Use it to rapidly pinpoint the information an “A”, look for “A” on the next map to continue from there. you require. If you need an explanation of the different icons used on the maps, you can find the legend on the foldout cover of this guide. D E Difficulty Level CAMPAIGN Headlines Generally, the information in the walkthrough relates

. B to ’s Normal mode, but significant differences you might face on higher difficulty levels are specifically Headlines usually begin with a number. Look for this number e on the map to find the location that the text pertains to. noted. You will encounter tougher enemies when playing on Heroic or Legendary, and some groups of enemies may be larger, in different locations, or both.

CAMPAIGN Multiplayer

. F B On the multiplayer maps, large letters with arrows link to corresponding screenshots of the area in question. These views will help you find your bearings when you first begin playing Halo 2’s multiplayer mode. Other elements include C the default position for weapons and the positions of Hills for King of the Hill, the bomb for “Neutral Bomb Assault”,

and Territories for the selfsame game type. CAMPAIGN More sample pages available at 56 57 www.piggybackinteractive.com Metropolis I I • • • • I I I I MAP. I I I I I I • HOW TO PLAY

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• • • I • I I • I I I I Through the MISSION 4. 2 Back Entrance HOW TO PLAY Mission Objective: Make your way to the surface CAMPAIGN MULTIPLAYER

CAMPAIGN A floodgate blocks the road in the tunnel. Get out and Metropolis EXTRAS continue on foot or, alternatively, with a Ghost or . you could even drive over the ramp on the right side. INDEX Take the bridge, break the Covenant’s grip on the city center

You can swap your weapon for something better with the Marines down there – you could, for example, grab a MISSION BRIEFING: Shotgun for close-quarters combat. There’s a Beam Rifle , climb into the tank and drive down to the bridge. Advance on the floodgate (Fig. 4), which is handy for attacking the HOW TO USE into the city center through the tunnel and help the Marines stationed Covenant further down the tunnel (mainly Elites and Jackal THE WALKTHROUGH there. And finally: destroy that Scarab! Snipers). Your goal is the exit of the tunnel (Fig. 5). Go . through the tubes (take the one on the left side) to reach ARMORY

CAMPAIGN a park. 04 CAIRO STATION

. “Ladies Like OUTSKIRTS

m Armor Plating” METROPOLIS 1 TIP Mission Objective: Crush Covenant resistance on the bridge THE ARBITER There are weapons in the Covenant containers. Some are open and you can help yourself to anything you ORACLE Climb into the Scorpion. After the two Marines have taken their want (Fig. 6). seats, get rolling. Your comrades will shoot everything within DELTA HALO range from their side. Look out for distant movement on the REGRET CAMPAIGN bridge and react as soon as the Ghosts begin to approach you

(Fig. 1). One well-aimed hit with the cannon will usually destroy SACRED ICON . “This Town Ain’t Big these speedy Covenant vehicles, but it’s always worthwhile Enough for Both of Us” QUARANTINE ZONE to bathe them in constant machine gun fire. The engines of 3 a terminally ill Ghost will often explode. Watch out for the Mission Objective: Regroup with Marine forces in the GRAVEMIND characteristic sound these “dying” Ghosts make and remember city center to keep your distance. UPRISING 01 05 Take out the enemies in the basin one after the other using a HIGH CHARITY There’s a Wraith on the middle of the bridge (Fig. 2). Shots Sniper Rifle or Beam Rifle (Fig. 7). The crew of the Warthog from its mortar cannon are relatively slow and fly in an arc but, THE GREAT JOURNEY

CAMPAIGN down there would like you to man their cannon, but you as your tank is not blessed with any real degree of acceleration, should instead take the wheel for yourself and get one of the

. you should definitely keep one eye on the skies. Hit the Wraith a Marines to be the gunner. Your goal is the passage (Fig. 8) few times with the Scorpion’s cannon to destroy it. Behind the under the right rim of the dome. You could also choose to Wraith is a hole in the road. Drive around it – staying to the left run through without a vehicle and use the Rocket Launcher is safer. At this point, Phantoms will arrive from behind. Shoot lying behind a corner there to fight the Wraith. You might even the cannons attached to their undersides. Additionally, Banshees prefer to board one of the Ghosts. Whatever you opt for, you will attack from above, and there are some more Ghosts to deal should go through the arch (Fig. 9) behind the Wraith (under with. At the toll booth a veritable Covenant armada is waiting the small dome) and advance into the city center. for you (Fig. 3). Two Wraiths will emerge from the tunnel – and you’ll have to get past them because, typically, the tunnel CAMPAIGN

is where you need to go next. The best strategy when you

. encounter Wraiths is to keep moving at all times.

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CAMPAIGN 03 More sample pages available at 80 81 www.piggybackinteractive.com More sample pages available at www.piggybackinteractive.com

In the City Center Board the Scarab 4 6 HOW TO PLAY There is a Marine command post in the building at the end You have to kill the entire crew of the Scarab. You could jump CAMPAIGN of the city. You’ll have to destroy the Wraiths on the road, onto the monstrous vehicle from a bridge at the first possible MULTIPLAYER

CAMPAIGN and should destroy the weapons of the attacking Phantom opportunity, but bear in mind that immediate close combat – or, at very least, drive it away with a sustained barrage of would be very dangerous. Prepare your attack by firing rockets EXTRAS . fire. You could use a Ghost for that – just dodge the attacks from the walkway. INDEX

while moving sideways, or instead go and pick up the Rocket Launcher lying in a back road (Fig. 10). A Warthog with a Eventually, the Scarab will be trapped and you can jump Gauss Cannon will offer support. You could choose to drive onto its deck whenever you want to (Fig. 13). The last – and it yourself, of course, because this vehicle is another of your strongest – Elites won’t show up on the deck voluntarily. You HOW TO USE many options here. If you are feeling especially brave (or, have to go downstairs to meet them. There is a white Ultra THE WALKTHROUGH perhaps, just plain foolhardy), jump on a Wraith and attack the Elite here, and he’s equipped with an Energy Sword (Fig. 14). ARMORY pilot at close range (Fig. 11). 10 He doesn’t initially brandish it, but will draw it if angered – if CAMPAIGN you can’t see him, listen out for the sound. He can kill you 13 CAIRO STATION As soon as you’ve defeated all the Covenant in the city center, with a single swipe, so be careful not to get too close. Take . the entrance into the building opens – it will be marked with grenades and the Rocket Launcher with you, but remember OUTSKIRTS

a Waypoint (Fig. 12). A Marine will lead you to your next not to use the latter if you are too close to an opponent. METROPOLIS destination. Should you lose him, just go upstairs and through Another option would be to take the Plasma Pistol to neutralize the glass door. the shields of your assailants, then deliver lethal shots with a THE ARBITER different weapon. As soon as the last Covenant falls, a long ORACLE cutscene will begin. It has a rather special ending… DELTA HALO

REGRET CAMPAIGN “Field Expedient”

SACRED ICON . 5 Mission Objective: Board and destroy the Scarab QUARANTINE ZONE

A giant Scarab strides closer and closer to your position, GRAVEMIND

seemingly unstoppable… but then it walks just slightly over the UPRISING building you’re in. Run to the staircase on the left and get back 11 into the building one floor higher. Again, a Marine will guide you, HIGH CHARITY but if you lose him the directions are: up the stairs, through the THE GREAT JOURNEY 14

CAMPAIGN glass door, right up the next set of stairs and then off to the left.

Another glass door leads you outside where you’ll be standing

. almost face-to-face with the Scarab. You’ll find many weapons and lots of ammunition as you follow this route, and there are

more of both on the bridges. Take everything you need – we recommend the Rocket Launcher and some rockets or a Sniper Rifle. But don’t get too greedy. You’ll need a suitable close quarters weapon when you eventually board. CAMPAIGN

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82 83 More sample pages available at 1 www.piggybackinteractive.com Midship Tips: B ] Look out of the windows of the base: you’ll see the HOW TO PLAY Don’t let its luxury fool you – Moon from one window and the Earth from the other. The CAMPAIGN the Pious Inquisitor is one of view will help you find your bearings on the spaceship. the fastest ships in the MULTIPLAYER Covenant fleet. ] You can reach the bases via the windows, too. Jump on EXTRAS MULTIPLAYER a the wall outside and, from there, to the balcony (Fig. 2). You can also use the container on the one side as a platform.

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] On the very top of the base you’ll find an Energy Sword. To reach it, you’ll have to run across the platform in the At the back end of both bases you’ll find gaps in the floor center – but it offers no cover… LIVE that are difficult to see from above (Fig. 1). The gravity MAIN MENU Midshipelevators one level below will take you up again. Defenders ] In team-oriented games like CTF and Assault, have PREGAME LOBBY: should always train an eagle eye on this route into their base. someone grab a suitable long-range weapon – a Battle Rifle GAME SETUP or Sniper Rifle, for example. They can act as a support GAME TYPES This map is rather small, but as its color scheme and sniper from inside your base.

construction don’t offer many recognizable spots, it may MULTIPLAYER BASICS MULTIPLAYER

take a while for you to feel completely comfortable when HINTS AND TACTICS

. 5 navigating from one point to the next. Your first task should

4 be to learn which ramp leads where. PLAYER PROFILE Keep an eye on the “space crates” situated in various MAPS spots. These things can blow up quite nicely (if you catch an opponent in the explosion), or very annoyingly (should someone else do the same to you).

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Recommended Number of Players: 4-6 .

Recommended Game Variants: Slayer, 2 Flag CTF, Territories, Juggernaut 01 Vehicles: none Territories: 1. Center, 2. Planetside Deck, 3. Moonside Deck, 4. Batteries, C 5. Walkway

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