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Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Chris Canfield
308 Western Ave, Flr 2 1-617-417-0006 Cambridge, MA 02139 [email protected] Chris Canfield http://chriscanfield.net “Few people can walk into a department and have an immediate impact. Chris is one of those people.” - Robert Nelson, 2K Sports Qualifications: Employment History: o Ten years of professional game development experience. Designed for all previous and next-gen platforms, including Xbox Subatomic Studios 360, PS3, Wii, iPhone, iPad, PC, Web, DS, PSP, PS2, GameCube, 2010 - Present Xbox 1, and iPod Video. o Lifetime metacritic average of 84% with multiple games-of-the-year Harmonix Music Systems and an estimated 1.6 billion dollar retail gross. Inc. o Lectured about game design and production at MIT, Worcester 2004 – 2010 Polytechnic, Becker College, McGill University, College Week Online, DARPA, others. o ITT Norwood’s special consultant about game design issues. Stainless Steel Studios Inc. Taught full courses in game design at Bristol Community College, 2003 ITT Tech. o Experience designing for unique devices, including 2D and 3D VCE / Sega Sports cameras, wands, keyboards / mice, gamepads, accelerometers, 2002 Guitars, Drums, and other custom plastic. o Flash, 3DS Max, Visual C++, Unity3D, Dreamweaver, Photoshop, and most major development tools for the PC, 360, and PS3. Education: Masters Professional Roles: Digital Media Northeastern University Senior Designer / Systems Designer / Level Design: 2012 Fieldrunners 2, Guitar Hero II, Dance Central, Rock Band 1, Eyetoy Antigrav, Karaoke Revolution Party, Tinkerbox Bachelor Crafted design vision for the critically acclaimed Guitar Hero 2. Sociology Additionally, spearheaded content implementation teams, defined design University of California, departmental processes, created major gameplay subsystems, laid out Irvine shell flows and usability languages, built discrete sections of level 2001 design, and wrote style bibles. -
Dance Central 2
wygenerowano 28/09/2021 10:36 Dance Central 2 cena 49 zł dostępność Oczekujemy platforma Xbox 360 odnośnik robson.pl/produkt,13484,dance_central_2.html Adres ul.Powstańców Śląskich 106D/200 01-466 Warszawa Godziny otwarcia poniedziałek-piątek w godz. 9-17 sobota w godz. 10-15 Nr konta 25 1140 2004 0000 3702 4553 9550 Adres e-mail Oferta sklepu : [email protected] Pytania techniczne : [email protected] Nr telefonów tel. 224096600 Serwis : [email protected] tel. 224361966 Zamówienia : [email protected] Wymiana gier : [email protected] Dance Central 2 jest kontynuacją sławnej gry muzycznej, która ukazała się na Xboxa 360 w 2010 roku. Za produkcję odpowiada studio Harmonix Music Systems, które jest znane m.in. z Green Day: Rock Band oraz Guitar Hero II. Rozgrywka w Dance Central 2 ponownie polega na odpowiednim wykonywaniu ruchów w rytm muzyki. W grze znajdziemy ponad czterdzieści nowych piosenek, a posiadacze wcześniejszej odsłony cyklu mogą przenieść wszystkie utwory z pierwowzoru (niestety, konieczne jest uiszczenie dodatkowej opłaty). W Dance Central 2 usprawniono tryb Break It Down i ulepszono tryb wieloosobowy (teraz dwóch graczy może bawić się jednocześnie). Pełna lista utworów: Level 1 1. Sandstorm – Darude 2. Mai Ai Hee (Dragostea Din Tea) – O-Zone 3. Reach – Atlantic Connection And Armanni Reign 4. Real Love – Mary J. Blige Level 2 1. Venus – Bananarama 2. Bulletproof – La Roux 3. Turn Me On – Kevin Lyttle 4. Last Night – P. Diddy feat. Keyshia Cole 5. The Humpty Dance – Digital Underground 6. Impacto (Remix) – Daddy Yankee feat. Fergie 7. This Is How We Do It – Montell Jordan 8. The Breaks – Kurtis Blow Level 3 1. -
Sony Sells US-Based Online Game Unit 3 February 2015
Sony sells US-based online game unit 3 February 2015 including its laptop business and Manhattan headquarters, in a bid to claw back to steady profitability after years of massive losses. Founded in 2000, New York-based Columbus Nova manages more than $15 billion in assets, through its own funds and affiliated portfolio companies, according to the statement from the company. In 2010, it bought Harmonix Music Systems, maker of Rock Band and Dance Central, from Viacom. © 2015 AFP Fans play games at Sony booth during the annual E3 video game extravaganza in Los Angeles, California, on June 10, 2014 Japan's Sony has sold its online gaming unit to a US investment firm, in a move that should free it to make titles for consoles other than PlaySation. New York investment management firm Columbus Nova has acquired Sony Online Entertainment (SOE), maker of the popular 3D fantasy multiplayer game EverQuest, the companies said in a statement on Monday. The deal—financial terms were not disclosed—will see the former Sony unit operate as an independent game development studio under the name Daybreak Game Company. Columbus Nova, based in New York, already owns the maker of the music video game Rock Band. The move will mean the renamed company can develop games for mobile devices and non-Sony consoles, such as Microsoft's Xbox, it said. EverQuest competes with the popular World Of Warcraft title. Sony has been offloading a string of assets, 1 / 2 APA citation: Sony sells US-based online game unit (2015, February 3) retrieved 27 September 2021 from https://phys.org/news/2015-02-sony-us-based-online-game.html This document is subject to copyright. -
A Methodology for Physical Creativity
Suit The System To The Player: A Methodology for Physical Creativity Jane Friedhoff Parsons, The New School For Design 79 Fifth Avenue, Floor 16 New York, NY 10011 +1 (212) 229 - 8908 [email protected] ABSTRACT The PS Move, Kinect, and Wii tout their technological capabilities as evidence that they can best support intuitive, creative movements. However, games for these systems tend to use their technology to hold the player to higher standards of conformity. This style of game design can result in the player being made to 'fit' the game, rather than the other way around. It is worthwhile to explore alternatives for exertion games, as they can encourage exploration of long-dormant physical creativity in adults and potentially create coliberative experiences around the transgression of social norms. This paper synthesizes a methodology including generative outputs, multiple and simultaneous forms of exertion, minimized player tracking, irreverent metaphors, and play with social norms in order to promote. Scream 'Em Up tests this methodology and provides direction for future research. Keywords game design, physical creativity, embodied play, coliberation INTRODUCTION A major trend in console design is the development of increasingly sophisticated technology for tracking physical movement. The PS Move, Kinect, Wii, and other platforms largely eschew traditional controllers, instead asking the players to move their bodies or use their voices to interact with the system. Such systems tout their technological power as a shorthand for supporting more intuitive, more natural movement. The Kinect's marketing is emblematic of this: advertisements state, “you are the controller. […] If you have to kick, then kick, if you have to jump, then jump. -
Kinect + Dance Central 2 + Dance Central 3 + Kinect Adventures
wygenerowano 28/09/2021 15:31 KINECT + DANCE CENTRAL 2 + DANCE CENTRAL 3 + KINECT ADVENTURES cena 476 zł dostępność Oczekujemy platforma Xbox 360 odnośnik robson.pl/produkt,16684,kinect___dance_central_2___dance_central_3___kinec.html Adres ul.Powstańców Śląskich 106D/200 01-466 Warszawa Godziny otwarcia poniedziałek-piątek w godz. 9-17 sobota w godz. 10-15 Nr konta 25 1140 2004 0000 3702 4553 9550 Adres e-mail Oferta sklepu : [email protected] Pytania techniczne : [email protected] Nr telefonów tel. 224096600 Serwis : [email protected] tel. 224361966 Zamówienia : [email protected] Wymiana gier : [email protected] W ZESTWIE: ● SENSOR MICROSOFT KINECT ● DANCE CENTRAL 2 PL - KOD DO POBRANIA GRY ● DANCE CENTRAL 3 PL ● KINECT ADVENTURES PL Kinect Kinect to urządzenie przeznaczone do konsoli Xbox 360, pozwalające na sterowanie grami przy wykorzystaniu własnego ciała (skacząc, biegnąc w miejscu, kopiąc, rzucając, łapiąc, etc). Zostało ono wyposażone w specjalny czujnik, w skład którego wchodzi kamera, mikrofon oraz przestrzenny sensor ruchu oraz procesor. Dzięki temu możliwe jest odczytywanie ruchów gracza znajdującego się przed telewizorem i przenoszenie ich na ekran w czasie rzeczywistym. Oprócz tego w trakcie rozgrywki można wydawać rozmaite komendy (w kilku dostępnych językach) –; w ten sposób następujące interakcja z postaciami widocznymi na ekranie. Z kontrolera można skorzystać już przy logowaniu się do Xboksa 360, a także w trakcie przeglądania jej zasobów - nic nie staje na przeszkodzie temu, by uruchomić grę korzystając z komendy głosu. Dlatego też na potrzeby Kinecta została przygotowana odświeżona wersja dashboarda (interfejsu konsoli). DANCE CENTRAL 2 Dance Central 2 to kontynuacja popularnej gry tanecznej, wydanej jako jeden z tytułów startowych dla kontrolera Kinect. -
Kinect for Xbox 360
MEDIA ALERT “Kinect” for Xbox 360 sets the future in motion — no controller required Microsoft reveals new ways to play that are fun and easy for everyone Sydney, Australia – June 15th – Get ready to Kinect to fun entertainment for everyone. Microsoft Corp. today capped off a two-day world premiere in Los Angeles, complete with celebrities, stunning physical dexterity and news from a galaxy far, far away, to reveal experiences that will transform living rooms in North America, beginning November 4th and will roll out to Australia and the rest of the world thereafter. Opening with a magical Cirque du Soleil performance on Sunday night attended by Hollywood’s freshest faces, Microsoft gave the transformation of home entertainment a name: Kinect for Xbox 360. Then, kicking off the Electronic Entertainment Expo (E3), Xbox 360 today invited the world to dance, hurdle, soar and make furry friends for life — all through the magic of Kinect — no controller required. “With ‘Kinectimals*’ and ‘Kinect Sports*’, ‘Your Shape™: Fitness Evolved*’ and ‘Dance Central™*’, your living room will become a zoo, a stadium, a fitness room or a dance club. You will be in the centre of your entertainment, using the best controller ever made — you,” said Kudo Tsunoda, creative director for Microsoft Game Studios. Microsoft and LucasArts also announced that they will bring Star Wars® to Kinect in 2011. And, sprinkling a little fairy dust on Xbox 360, Disney will bring its magic as well. “Xbox LIVE is about making it simple to find the entertainment you want, with the friends you care about, wherever you are. -
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Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Dance Central
Bem-vindo ao Dance Central 2! Aviso Antes de começar a jogar, leia as instruções da consola Xbox 360®, o manual do sensor Kinect e um dos outros manuais periféricos com informações de segurança e saúde. Guarde todos os manuais para referência futura. Relativamente a COMEÇAR manuais de hardware de substituição, visite www.xbox.com/support ou telefone para o Suporte a Clientes Xbox. Não percas este código para continuares a dançar... • Assegura-te de que todo o teu corpo está visível na Janela de Ajuda no topo do ecrã. Se estiveres a jogar com um amigo, cada um de vocês vai aparecer numa Janela de Ajuda separada. Aviso importante de saúde Relativamente à Utilização de videojogos Ataques de Epilepsia Fotossensível • Estica a mão direita para o lado para seleccionar CONTINUE Um número muito reduzido de pessoas pode ter um ataque epiléptico ao serem expostas a (CONTINUAR) e arrasta da direita para a esquerda. determinadas imagens visuais, incluindo luzes ou padrões intermitentes que poderão aparecer em videojogos. Mesmo pessoas sem quaisquer antecedentes de tais ataques ou de epilepsia • Para regressar ao ecrã anterior, estica a mão esquerda para poderão sofrer de sintomas não diagnosticados que podem provocar estes “ataques de epilepsia IMPORTAR CANÇÕES DO seleccionar BACK (RETROCEDER), no canto inferior esquerdo, fotossensível” ao verem videojogos. e arrasta da esquerda para a direita. Estes ataques poderão ter diversos sintomas, incluindo tonturas, alterações da visão, espasmos nos olhos ou na cara, espasmos ou tremor nos braços ou nas pernas, desorientação, confusão ou DANCE CENTRAL • Para navegar pelos menus utilizando o teu Controlador Xbox 360®, perda de consciência passageira. -
Teach Me to Dance: Exploring Player Experience and Performance in Full Body Dance Games
Teach Me to Dance: Exploring Player Experience and Performance in Full Body Dance Games Emiko Charbonneau Andrew Miller Joseph J. LaViola Jr. Department of EECS Department of EECS Department of EECS University of Central Florida University of Central Florida University of Central Florida 4000 Central Florida Blvd. 4000 Central Florida Blvd. 4000 Central Florida Blvd. Orlando, FL 32816 Orlando, FL 32816 Orlando, FL 32816 [email protected] [email protected] [email protected] ABSTRACT We present a between-subjects user study designed to com- pare a dance instruction video to a rhythm game interface. The goal of our study is to answer the question: can these games be an effective learning tool for the activity they sim- ulate? We use a body controlled dance game prototype which visually emulates current commercial games. Our re- search explores the player's perceptions of their own capa- bilities, their capacity to deal with a high influx of informa- tion, and their preferences regarding body-controlled video games. Our results indicate that the game-inspired interface elements alone were not a substitute for footage of a real hu- man dancer, but participants overall preferred to have access to both forms of media. We also discuss the dance rhythm Figure 1: Our dance choreography game with Game game as abstracted entertainment, exercise motivation, and Only visuals. The orange silhouette (left) shows the realistic dance instruction. player what to do and the purple silhouette (right) shows the player's position. Categories and Subject Descriptors K.8.0 [Computing Milieux]: Personal Computing{Games; H.5.2 [Computing Methodologies]: Methodologies and systems such as the Sony Eyetoy and the Microsoft Kinect Techniques{Interaction Techniques allow for the player's limbs to act as input without the player holding or wearing an external device.