Chris Canfield

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Chris Canfield 308 Western Ave, Flr 2 1-617-417-0006 Cambridge, MA 02139 [email protected] Chris Canfield http://chriscanfield.net “Few people can walk into a department and have an immediate impact. Chris is one of those people.” - Robert Nelson, 2K Sports Qualifications: Employment History: o Ten years of professional game development experience. Designed for all previous and next-gen platforms, including Xbox Subatomic Studios 360, PS3, Wii, iPhone, iPad, PC, Web, DS, PSP, PS2, GameCube, 2010 - Present Xbox 1, and iPod Video. o Lifetime metacritic average of 84% with multiple games-of-the-year Harmonix Music Systems and an estimated 1.6 billion dollar retail gross. Inc. o Lectured about game design and production at MIT, Worcester 2004 – 2010 Polytechnic, Becker College, McGill University, College Week Online, DARPA, others. o ITT Norwood’s special consultant about game design issues. Stainless Steel Studios Inc. Taught full courses in game design at Bristol Community College, 2003 ITT Tech. o Experience designing for unique devices, including 2D and 3D VCE / Sega Sports cameras, wands, keyboards / mice, gamepads, accelerometers, 2002 Guitars, Drums, and other custom plastic. o Flash, 3DS Max, Visual C++, Unity3D, Dreamweaver, Photoshop, and most major development tools for the PC, 360, and PS3. Education: Masters Professional Roles: Digital Media Northeastern University Senior Designer / Systems Designer / Level Design: 2012 Fieldrunners 2, Guitar Hero II, Dance Central, Rock Band 1, Eyetoy Antigrav, Karaoke Revolution Party, Tinkerbox Bachelor Crafted design vision for the critically acclaimed Guitar Hero 2. Sociology Additionally, spearheaded content implementation teams, defined design University of California, departmental processes, created major gameplay subsystems, laid out Irvine shell flows and usability languages, built discrete sections of level 2001 design, and wrote style bibles. Handled pre-production game design on Dance Central, Phase, and others. Am currently crafting characters, story, and gameplay for an upcoming Subatomic Studios title. UX Designer: Rock Band 1 – 3, Dance Central, Rock Band PSP, Lego Rock Band, The Beatles Founded and managed Harmonix’s usability / user experience department. Defined usability goals, coordinated external test subjects, identified problem areas, and developed product revisions in close collaboration with UI artists, coders, and management. As Backbone entertainment, (one of our partners), put it: “With your dedication to playtesting, I can understand why Harmonix’s games do so well.” QA Lead / QA: Eyetoy Antigrav, Empires: Dawn of the Modern World, NCAA Basketball 2k3, Fieldrunners DLC Supported and Lead QA teams with a focus on cross team communication. Managed publisher filtering, resource utilization, budgeting, and tools acquisitions. Provided specialized support for level design and rules verification teams. 308 Western Ave, Flr 2 1-617-417-0006 Cambridge, MA 02139 [email protected] Chris Canfield http://chriscanfield.net “Few people can walk into a department and have an immediate impact. Chris is one of those people.” - Robert Nelson, 2K Sports .
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