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Videogames in the Museum: Participation, Possibility and Play in Curating Meaningful Visitor Experiences
Videogames in the museum: participation, possibility and play in curating meaningful visitor experiences Gregor White Lynn Parker This paper was presented at AAH 2016 - 42nd Annual Conference & Book fair, University of Edinburgh, 7-9 April 2016 White, G. & Love, L. (2016) ‘Videogames in the museum: participation, possibility and play in curating meaningful visitor experiences’, Paper presented at Association of Art Historians 2016 Annual Conference and Bookfair, Edinburgh, United Kingdom, 7-9 April 2016. Videogames in the Museum: Participation, possibility and play in curating meaningful visitor experiences. Professor Gregor White Head of School of Arts, Media and Computer Games, Abertay University, Dundee, UK Email: [email protected] Lynn Parker Programme Leader, Computer Arts, Abertay University, Dundee, UK Email: [email protected] Keywords Videogames, games design, curators, museums, exhibition, agency, participation, rules, play, possibility space, co-creation, meaning-making Abstract In 2014 Videogames in the Museum [1] engaged with creative practitioners, games designers, curators and museums professionals to debate and explore the challenges of collecting and exhibiting videogames and games design. Discussions around authorship in games and games development, the transformative effect of the gallery on the cultural reception and significance of videogames led to the exploration of participatory modes and playful experiences that might more effectively expose the designer’s intent and enhance the nature of our experience as visitors and players. In proposing a participatory mode for the exhibition of videogames this article suggests an approach to exhibition and event design that attempts to resolve tensions between traditions of passive consumption of curated collections and active participation in meaning making using theoretical models from games analysis and criticism and the conceit of game and museum spaces as analogous rules based environments. -
Local Governments' Efficiency: Is There Anything New After Troika's Intervention in Portugal?
Local Governments' efficiency: is there anything new after Troika's intervention in Portugal? Maria Basílio CIGES and Management Department, Polytechnic Institute of Beja (IPBeja), Escola Superior de Tecnologia e Gestão, R. Pedro Soares, Campus do Instituto Politécnico de Beja, 7800-295 Beja. Phone: +351 284 311 541 [email protected] Clara Pires CIGES and Management Department, Polytechnic Institute of Beja (IPBeja), Escola Superior de Tecnologia e Gestão, R. Pedro Soares, Campus do Instituto Politécnico de Beja, 7800-295 Beja. Phone: +351 284 311 541 [email protected] Carlos Borralho CIGES and Management Department, Polytechnic Institute of Beja (IPBeja), Escola Superior de Tecnologia e Gestão, R. Pedro Soares, Campus do Instituto Politécnico de Beja, 7800-295 Beja. Phone: +351 284 311 541 [email protected] José Pires dos Reis CIGES and Management Department, Polytechnic Institute of Beja (IPBeja), Escola Superior de Tecnologia e Gestão, R. Pedro Soares, Campus do Instituto Politécnico de Beja, 7800-295 Beja. Phone: +351 284 311 541 [email protected] Área Temática: I - Setor Público e Não Lucrativo Local Governments’ efficiency: is there anything new after Troika’s intervention in Portugal? ABSTRACT The austerity policies being implemented in many European countries and in Portugal, particularly as a consequence of the bailout agreement signed between the Portuguese Government and the Troika, bring measures to increase performance and reduce costs. The analysis of Local Governments’ efficiency and the assessment of its determinants is highly relevant for policy purposes. The aim of this research is to evaluate the efficiency of the 278 mainland municipalities in Portugal with a two-stage procedure, combining DEA methods in a first phase with fractional response models in the second stage. -
Recomposições E Representações Sociais Das Avenidas Novas Numa
X Congresso Português de Sociologia Na era da “pós-verdade”? Esfera pública, cidadania e qualidade da democracia no Portugal contemporâneo Covilhã, 10 a 12 de julho de 2018 Secção/Área temática / Thematic Section/Area: Territórios: Cidades e Campos Recomposições e representações sociais das Avenidas Novas numa cidade em transformação Recompositions and social representations of Avenidas Novas in a transforming city PINTO, Fernando; ISCTE-IUL; CIES, CP; Lisboa; Portugal; [email protected] Resumo As Avenidas Novas assinalaram uma viragem decisiva no tempo e no modo da expansão urbana de Lisboa, no começo do século XX, sustentando um movimento de ampliação para norte, a partir das coordenadas do plano urbanístico liderado por Ressano Garcia. Associadas desde cedo a uma forte especulação imobiliária, patente na dissonância de tipologias construtivas e na ausência de um plano arquitetónico de conjunto, ficaram também marcadas pelo facto de se terem constituído num dos eixos estruturantes de dilatação do centro funcional da cidade, sofrendo os impactos da terciarização e do uso generalizado do automóvel sobre as suas acessibilidades fáceis. Apresentam-se aqui os primeiros resultados de uma investigação, relativos à história das Avenidas Novas e suas recomposições espaciais. A pesquisa contempla ainda uma contextualização sociodemográfica e socioeconómica e tem o seu foco nas representações sociais sobre esta área da cidade. Palavras-chave:Avenidas Novas; expansão urbana; reconfiguração espacial; mobilidade espacial. Abstract Avenidas Novas marked a turning point in the time and mode of urban expansion in Lisbon at the beginning of the twentieth century, sustaining a movement of expansion from de coordinates of the urban plan led by Ressano Garcia to the north. -
Heroes of Warland in Madrid World Football Summit
PRESS RELEASE 24 September 2018 at 09:00 (EEST) Heroes of Warland in Madrid World Football Summit Nitro Games presents its upcoming game Heroes of Warland in World Football Summit this week in Madrid, Spain. “We consider Spain a very important market in the field of eSports. In WFS we’re presenting Heroes of Warland for Spanish speaking audience, as well as exploring opportunities related to competitive gaming and eSports on mobile.” says Jussi Tähtinen, CEO & Co-Founder, Nitro Games Oyj. The World Football Summit takes place in Teatro Goya, Madrid on September 24 – 25. WFS is the international event of the football industry, gathering 2300+ attendees and the most influential professionals from 80+ countries, as well as 160+ clubs and 100+ medias, in order to discuss the most relevant topics and to generate business opportunities. Several of these parties are also active in the field of eSports. Nitro Games is attending the event to showcase Heroes of Warland and Heroes & Superstars reality show. CEO Jussi Tähtinen is also a speaker at the event. Find out more about WFS: https://worldfootballsummit.com/en/ Heroes of Warland is now available in Google Play Open Beta in 139 countries. This means the game is available globally for early testers having Android devices, excluding China and few other countries. The game is featured in Google Play in Early Access category in all 139 countries. Heroes of Warland is a team-based competitive multiplayer game on mobile. With Heroes of Warland, Nitro Games is introducing hero-based shooter genre on mobile for the first time. -
Autárquicas 2017
Ano III Nr.23 Bimestral Director: Pedro Santos Pereira SETEMBRO 2017 Distribuição Gratuita Avenida engalana-se O novo livro “Pilar” Autárquicas 2017 A Avenida de Moscavide voltou a ser, no passado dia 9 José Luís Nunes Martins viveu em Moscavide até aos seus 30 Conheça as principais propostas dos de setembro, a anfitriã de mais uma edição do Sunset anos. Formou-se em Filosofia e atualmente trabalha em comu- candidatos à presidência da Junta de Moscavide Party. Entre as 16h00 e a 1h00, a Avenida nicação e marketing e em gestão e planeamento de desastres. Freguesia de Moscavide e Portela, um foi palco de muita animação, com música, atividades e Contudo, a paixão que o une à escrita faz com que o seu trabalho especial para que possa decidir em inúmeras lojas que aderiram ao evento. e os livros se aliem na união perfeita. consciência. Pág. 6 Pág. 11 Págs. 14 a 19 NOVO EDIFÍCIO AUTÁRQUICO ATÉ QUE ENFIM A zona central da freguesia de Moscavide e Portela vai ter uma cara nova. O espaço onde está sedia- da, atualmente, a Junta de Freguesia de Moscavide e Portela será reabilitado e dará lugar a um novo edifício autárquico e a um edifico da Cruz Vermelha com muitas valências. Pág. 3 2 MP EDITORIAL Visto por Dentro Democracia = Poder do Povo Pedro Santos Pereira Director Não vou falar de candidatos, Por vezes, parece que não valorizar, que isso é um Poder lutam por ele e não o alcan- de Barcelona, cumpriu-o na mas de eleitores. temos consciência é do Poder que nós temos numa decisão çam. -
The Introduction of Computer and Video Games in Museums – Experiences and Possibilities
The Introduction of Computer and Video Games in Museums – Experiences and Possibilities Tiia Naskali, Jaakko Suominen, and Petri Saarikoski University of Turku, Digital Culture, Degree Program of Cultural Production and Landscape Studies, Pori, Finland {tiia.naskali,jaakko.suominen,petri.saarikoski}@utu.fi Abstract. Computers and other digital devices have been used for gaming since the 1940s. However, the growth in popularity of commercial videogames has only recently been witnessed in museums. This paper creates an overview of how digital gaming devices have been introduced in museum exhibitions over the last fifteen years. The following discussion will give examples of exhibitions from different countries and provide answers to the following questions: Can digital games and gaming devices be used as promotional gimmicks for attracting new audiences to museums? How can mainframe computers be taken into account in digital game related exhibitions? How has the difference between cultural-historical and art museum contexts affected the methods for introducing digital games? Is there still room for general exhibitions of digital games or should one focus more on special theme exhibitions? How are museum professionals, researchers and computer hobbyists able to collaborate in exhibition projects? Keywords: Digital games, museums, exhibitions. 1 Introduction – Pulling in with Digital Games The popularity of digital games has increased during the last few decades. The playing of games plays an important role in many people’s lives, and the average age of players is, in many countries, almost 40 years-old. In Finland, for example, the average age of the digital game player was 37 years-old in 2011, while a total of 73 % of Finns played digital games. -
Alvalade Lumiar Olivais Areeiro Avenidas Novas São Domingos De
jes l R l s La u u A a a S a A v id a d - L eira e V ag te u l rr n e ro inh r í a Fe id rt ei Az o s m ldo a ua ib N d rna D R o e e ua A E ua do ix F d R ug R n E l ta r a é rla u i e n O e-S R it d i r rt ta a a o o o n s d ss o N Sa B s e e ix l a f a E t r L o ç ie i a A r a n n i P r l a n n a G u R c d u s D o o h r e -S a r a R p u a i a o te t d L r R e s e o n o b d a N i d n s o a na u x e r o i S R e E F S l T a e o d e i o u i R o a r d n r é e p e fr S l R a s A m f. D o o u a io r a ríc d P a a at i t S P a R A u u c u s la a R o is e i b u R o i ad e r L h V R a a l C á Ru n R o u S L o o M a u c d a t u i s a s c A l a de s í a ra e s e e u do F ar R e l ga v d z ha e n zin Ta R D h A P a u R x r R a a ilv n u r a a u ° S l a E a T o u a a n R s a c o M d a t M c A s o b r u o á á e e r i m L R s r r D d i i C a o o P r e l a r C E b a o e a s M a z ve a r l c h l r o C ís h o s Lu t a a o o - g a r u t l a h L e l y r - L c g i a c m - R e - a u Av S o enid a E R d u t e ai a l nha m Do l n n o a a i Am s e éli x a e a e Olivais a t b M o C m r A a o a C o r o a t v n P r i i e u r L u o n a B e R o t i d M r l a n a M o ó o u l t t d n a r l R - A r - o A Lumiar - A q p a - l a u a u o E e r m a u R reir d i e e s P x R a e st R Co o A a d d u sé o o J C a a Ru a s a e d e J r n r e a o o e t i R d s R s u r a r a P P a ro é L u f. -
Santa Maria Dos Olivais: Uma Freguesia Património De Lisboa Francisco Carvalho [email protected] Universidade Lusófona De Humanidades E Tecnologias
Santa Maria dos Olivais: uma freguesia património de Lisboa Francisco Carvalho [email protected] Universidade Lusófona de Humanidades e Tecnologias ABSTRACT St. Mary of Olivais, now also identified by parish of Olivais or just Olivais, back to the end of three hundred and its origin is a decision of the Archbishopric of Lisbon on the creation of the parish of that name. Lands formed by “termo” of Lisbon, has been the subject of transformations of all kinds, especially in the last century. In this article presents a brief description of Olivais to the present, highlighting the main urban interventions recorded in the last century, the contexts in which they occurred and their implications more relevant. KEY WORDS History, urban planning, heritage. Lisbon, parish of Sta Mary of Olivais RESUMO Santa Maria dos Olivais, doravante também identificada por freguesia dos Olivais ou apenas por Olivais, remonta ao final de Trezentos e na sua origem está uma decisão do Arcebispado de Lisboa acerca da criação da paróquia com esse nome. Formada por terras do “termo” de Lisboa, tem sido objecto de transformações de toda a ordem, sobretudo no século passado. No presente artigo, faz-se uma breve descrição dos Olivais até à actualidade, realçando as principais intervenções urbanísticas verificadas na última centúria, os contextos em que as mesmas ocorreram e suas implicações mais relevantes. PALAVRAS-CHAVE História; urbanismo, património, Lisboa, freguesia de Santa Maria dos Olivais. 1 INTRODUÇÃO A história da paróquia dos Olivais remete a Trezentos. Concretamente, reconduz- nos a 6 de Maio de 1397, data em que D. João Anes, Arcebispo de Lisboa, decide criar a paróquia de Santa Maria dos Olivais onde terá sido construída a igreja da Praça, decisão que seria confirmada por bula papal de Bonifácio IX de 1400 (Delgado, 1969; Dias e Dias, 1995, Lemos, 1997). -
The Intentions of International Tourists to Attend the 2016 Rio Summer Olympic and Paralympic Games: a Study of the Image of Rio De Janeiro and Brazil
Ann Appl Sport Sci 8(3): e798, 2020. http://www.aassjournal.com; e-ISSN: 2322–4479; p-ISSN: 2476–4981. 10.29252/aassjournal.798 ORIGINAL ARTICLE The Intentions of International Tourists to Attend the 2016 Rio Summer Olympic and Paralympic Games: A Study of the Image of Rio de Janeiro and Brazil Leonardo Jose Mataruna-Dos-Santos* College of Business Administration, American University in the Emirates, Dubai, UAE. Submitted 22 September 2019; Accepted in final form 27 February 2020. ABSTRACT Background. This paper investigates how hosting a mega sports event such as the 2016 Rio Games – Olympic and Paralympic influence the Rio de Janeiro and Brazil image’ like popular destinations among tourists. Objectives. The following hypotheses guided our research to identify the more positive image of Brazil as a tourism destination. Methods. A mixed research design combining both qualitative and quantitative approaches was used. Participants were recruited at the Technische Universität München and in the city center of Munich, Germany. The two dimensions (cognitive and affective) of the tourism destination image were considered to elaborate a questionnaire survey, which mixes both qualitative and quantitative methods. Results. The significant factors influencing the intentions of a person to attend the Games in Brazil are the positive portrayed image of the country and their sport interest. According to the multiple regression conducted, the only variables, which have influenced people’s intention to go to Brazil for the Olympics, were the image of the country as a tourism destination (β = 0.404, p < 0.05) and sports interests (β = 0.259, p < 0.05). -
From Regional Sports Rivalry to Separatist Politics
Syracuse University SURFACE Syracuse University Honors Program Capstone Syracuse University Honors Program Capstone Projects Projects Spring 5-5-2015 More Than Just A Game: From Regional Sports Rivalry to Separatist Politics Ruitong Zhou Syracuse University Follow this and additional works at: https://surface.syr.edu/honors_capstone Part of the Advertising and Promotion Management Commons Recommended Citation Zhou, Ruitong, "More Than Just A Game: From Regional Sports Rivalry to Separatist Politics" (2015). Syracuse University Honors Program Capstone Projects. 901. https://surface.syr.edu/honors_capstone/901 This Honors Capstone Project is brought to you for free and open access by the Syracuse University Honors Program Capstone Projects at SURFACE. It has been accepted for inclusion in Syracuse University Honors Program Capstone Projects by an authorized administrator of SURFACE. For more information, please contact [email protected]. More Than Just A Game: From Regional Sports Rivalry to Separatist Politics A Capstone Project Submitted in Partial Fulfillment of the Requirements of the Renée Crown University Honors Program at Syracuse University Ruitong Zhou Candidate for Bachelor of Arts Degree and Renée Crown University Honors May 2015 Honors Capstone Project in: Public Relations, International Relations, and Political Science Capstone Project Advisor: _______________________ Professor Joan Deppa Capstone Project Reader: _______________________ Professor Dieter Roberto Kuehl Honors Director: _______________________ Stephen Kuusisto, Director Date: [April 20, 2015] i Abstract In the Capstone, I will explore one of the most intense football clashes in history: El Clásico (The Classic), which refers to a match-up between Real Madrid C.F. and FC Barcelona. When these most successful football clubs meet on the field for 90 minutes of intense action, it soon becomes very clear that this is much more than just a game or just sports. -
New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill. -
Info Maio 19
FCGM - Soc. de Med. Imob., S.A. | AMI 5086 Realtors - Med. Imob., Lda. | AMI 5070 ŽůůĞĐƟŽŶŚŝĂĚŽͬ>ƵŵŝĂƌͬĂƉŝƚĂůͬDŝƌĂŇŽƌĞƐͬŽƵŶƚƌLJƐŝĚĞͬDĂƐƚĞƌDŝŶĂƐ'ĞƌĂŝƐ͕ƌĂƐŝů infosiimgroup www . siimgroup . pt MAIO2019 RESIDENCIALRELATÓRIO infosiimgroup Estatísticas SIR-RU Relativas ao 1º Trimestre de 2019 No 1º trimestre de 2019, nas 17 freguesias cobertas pelo SIR-RU em Lisboa, realizaram-se mais de 2 mil transações. Da leitura dos dados disponibilizados e que são os primeiros relativos ao mercado em 2019 verifica-se preço médio por m2 ainda com valorização face ao período homólogo anual mas com queda significativa (cerca de 8%) em termos de variação semestral, variação que é ainda mais significativa em termos de valor total de transacções, o que confirma a reorientação para imóveis de valor menos elevado Por freguesias , apenas Marvila (de longe com maior valorização nos últimos 6 meses - 25%), Penha de França (11%), Avenidas Novas e Campo de Ourique (ambas 9%) continuam dinâmicas sendo as Avenidas Novas ainda a freguesia que apresenta de longe o valor médio por transacção mais elevado o que se explica por ter um parque de imóveis de áreas superiores. Lisboa Valor / Transacção € / m2 - Média Total 344 333 € 3 723 € Avenidas Novas 576 183 € 4 280 € Sto António 489 031 € 5 033 € Sta Maria Maior 400 974 € 4 857 € Misericórdia 392 674 € 4 648 € Belém 391 761 € 3 459 € Estrela 370 299 € 3 978 € Campo de Ourique 370 273 € 4 068 € Alvalade 342 484 € 3 461 € Areeiro 341 768 € 3 474 € Arroios 326 163 € 3 542 € S Vicente 255 779 € 3 617 € Campolide 241 136 € 3 100 € Alcântara 230 360 € 3 095 € Penha de França 212 887 € 3 022 € Ajuda 203 095 € 2 928 € Marvila 166 558 € 2 057 € Beato 126 753 € 2 260 € 01 RESIDENCIALRELATÓRIO infosiimgroup INE Publica Estatísticas de Preços da Habitação ao nível local do 4º trimestre de 2018 Lisboa (+23,5%) e Porto (+23,3%) registaram as taxas de crescimento homólogo mais elevadas entre as cidades com mais de 100 mil habitantes.