IA-SIG Newsletter “The Interactive Audio Journal”
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Brittany Tuvo Su Muerte Asistida La Joven Estadounidense Sufría Un Cáncer Terminal Y Reavivó El Debate Sobre La Eutanasia
Sociedad Brittany tuvo su muerte asistida La joven estadounidense sufría un cáncer terminal y reavivó el debate sobre la eutanasia. "Murió en paz, rodeada por su familia", informó la ONG que la asesoraba. pág. 32-33 www.tiempoargentino.com | año 5 | nº 1614 | martes 4 de noviembre de 2014 edición nacional | $ 8 | recargo envío al interior $ 1,50 | ROU $ 40 MAR 4 MAR HAY 19 DISTRITOS DE LA PROVINCIA DE BUENOS AIRES AFECTADOS POR LA LLUVIA Y LA SUDESTADA DE LOS ÚLTIMOS DÍAS Más de 5200 evacuados por el fuerte temporal Las zonas más perjudicadas son La Matanza, Pilar y Tigre. En sólo tres días cayeron 145 milímetros de agua en el área metropolitana, un 35% más que el promedio histórico de todo noviembre. En Luján, la situación es "catastrófica". pág. 30-31 Soros pidió a la Junto al fondo de inversión de » ESPECTÁCULOS pág. SE Juan Simón, mánager de Boca justicia inglesa Kyle Bass, solicitó que se liberen "Ganar la Copa los pagos de deuda argentina nuevo ciclo en encuentro que declare nulo bajo leyes europeas, bloqueados El compromiso de Sudamericana el fallo de Griesa por el juez de Nueva York. pág. 4-5 salvaría el año" Agustina Cherri La actriz es la voz de Afirma que el hincha Confirman que tiene una infección y continúa internada "quiere resultados" Cristina Historias de y que no salir género, una serie campeón es un » POLICIALES pág. 40 » POLÍTICA pág. 10 » MUNDO pág. 22-23 documental sobre "fracaso". Y dice violencia de género. apuntan a prófugo del caso bonfatti duro cruce por las inundaciones para mantener control del senado que el equipo "Puedo unir lo del Vasco Conmoción por crimen de Scioli acusó a Massa de Obama enfrenta hoy una social con lo se estancó. -
VAGRANT RECORDS the Lndie to Watch
VAGRANT RECORDS The lndie To Watch ,Get Up Kids Rocket From The Crypt Alkaline Trio Face To Face RPM The Detroit Music Fest Report 130.0******ALL FOR ADC 90198 LOUD ROCK Frederick Gier KUOR -REDLANDS Talkin' Dirty With Matt Zane No Motiv 5319 Honda Ave. Unit G Atascadero, CA 93422 HIP-HOP Two Decades of Tommy Boy WEEZER HOLDS DOWN el, RADIOHEAD DOMINATES TOP ADDS AIR TAKES CORE "Tommy's one of the most creative and versatile multi-instrumentalists of our generation." _BEN HARPER HINTO THE "Geggy Tah has a sleek, pointy groove, hitching the melody to one's psyche with the keen handiness of a hat pin." _BILLBOARD AT RADIO NOW RADIO: TYSON HALLER RETAIL: ON FEDDOR BILLY ZARRO 212-253-3154 310-288-2711 201-801-9267 www.virginrecords.com [email protected] [email protected] [email protected] 2001 VIrg. Records Amence. Inc. FEATURING "LAPDFINCE" PARENTAL ADVISORY IN SEARCH OF... EXPLICIT CONTENT %sr* Jeitetyr Co owe Eve« uuwEL. oles 6/18/2001 Issue 719 • Vol 68 • No 1 FEATURES 8 Vagrant Records: become one of the preeminent punk labels The Little Inclie That Could of the new decade. But thanks to a new dis- Boasting a roster that includes the likes of tribution deal with TVT, the label's sales are the Get Up Kids, Alkaline Trio and Rocket proving it to be the indie, punk or otherwise, From The Crypt, Vagrant Records has to watch in 2001. DEPARTMENTS 4 Essential 24 New World Our picks for the best new music of the week: An obit on Cameroonian music legend Mystic, Clem Snide, Destroyer, and Even Francis Bebay, the return of the Free Reed Johansen. -
The Ticker, October 1, 1997
. ,.;. '........ "' BARUCH COLLEGE LIBRARY BARUCH PERIODICALSO"ESK ard Floor (NON-CIRCULATING) • Vol. 71, Number 3 Informatfon Now October 1, 1997 Voter Drive Launched "~" Site B beingcurrentlyconstrue aim at improvi ing buildings an facilities of the public CUNY h e cost taxpayers extra dollars. Luxurious Spending continued on page 2" continued on page 3 continued on page 2 Fall 1997: More Transfers and Less Freshmen By Helen McFarlane bility for this semester's sur "[Xdministrators} didn't have programs. This semester marked the first prising statistics. Freshmen ap much autonomy in the admis According to Baruch's Director of time in itshistorythat the number plicants faced new and more sionsprocess," said Provost AdmissionsJimMurphy, theCollege of transfer students admitted to stringent academic standards, Cronholm, who conceded that in enjoYed a 48 percent growth in ap Baruch outnumbered the number including a combined five units the past students who were un plications from one year ago. He of incoming freshmen. Approxi- ofhigh school mathematics and prepared for college were ad said the marked improvement is di " mately 1800 of the newly enrolled English and a minimum B mitted to Baruch. Now that the rectlyrelatedto anadvertisingcam students were transfers while only grade point average. college's president has control paign which targeted those areas 1200 were freshmen. In June 1995 the City Univer over academic standards, she surroundingthe five boroughs. Provost Lois Cronholm suggested sity ofNew York Board ofTrust said; applicants who have suf 'We did better outreach to trans that "A combination of ees directed the individual ficient high school preparation fer students,"Mr. -
History of Video Games-Wikipedia
History of video games From Wikipedia, the free encyclopedia The Atari VCS was a popular home video game console in the late 1970s and early 1980s. Pictured is the four-switch model from 1980–1982. An Atari CX40 joystick controller, with a single button The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics- decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. -
Black Monday Magazine : Electronic Music 2.1A (Cover) 28/5/99 4:45 Pm Page 3
2.1a (cover) 28/5/99 4:45 pm Page 2 black monday v2.1 : part one of two : music reviews black monday black black monday black black monday BLACK monday black black monday 2point one black monday black monday magazine : electronic music 2.1a (cover) 28/5/99 4:45 pm Page 3 black monday v2.1 www.netcity.co.uk/~lundinoir/blackmonday comes in two parts. [email protected] part one, which you are now reading, contains a plethora of music reviews. part two, printed separately, contains interviews with musicians such as frontline assembly, sunshine blind and snog. also included within part two are additional music reviews and the introduction of a very unique cookbook. enjoy the continuing evolution of black monday. page ii|iii PART ONE OF TWO : MUSIC REVIEWS 2.1a (body) 28/5/99 4:46 pm Page iii music reMUSICv REVIEWSiews 162 162 162 : 162162 Alien Faktor : 116262162162 et sixit illis ete et vos in vineam meam arterial spray… faktor alien 162 162 alien faktor (demo) and cattle mutilations afaktor lalien ien alien faktor alien (Decibel) alien faktor alienfaliena faktor kfaktortor John Prassas is the brains behind the dramatic 162, which also alien faktor faktor alien alien faktor alien features the operatic voice of Danielle Lang. 162 is unlike any Alien Faktor, the vision of Tom other industrial, gothic or electronic band. The mixture of Muschitz and Mike Hunsberger, dramatic rhythms and sequencing mix well with the vocals and continues their descent into the text. Driving synthlines, siren-like vocals and a anthemic-ballad dark and lecherous path with style showcase what makes 162 a brilliant group of musicians and their fifth album. -
Game Developer
>> PRODUCT REVIEWS KAYDARA MOTIONBUILDER 5.5 * RONINWORKS BURSTMOUSE JUNE/JULY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>E3 2004: PSP AND DS >>OUR LITTLE SECRET >>FEEDBACK LOOPS WHEN HANDHELDS OFFSHORE REAL-WORLD CONTROL COLLIDE OUTSOURCING FOR GAMES POSTMORTEM: THE CONTROL SYSTEM OF EA SPORTS FIGHT NIGHT 2004 []CONTENTS JUNE/JULY 2004 VOLUME 11, NUMBER 6 FEATURES 14 OUR LITTLE SECRET: OFFSHORE OUTSOURCING Developers don’t want to talk about it, and publishers don’t want to admit it, but elements of game production are increasingly being sent abroad. Game journalist Dean Takahashi drills down, separating fact from fiction, and discovers sides to the story that make it less cut and dried than you might think. By Dean Takahashi 18 FEEDBACK LOOPS: IMPLEMENTING REAL-WORLD CONTROL SYSTEMS 14 Instead of throwing more algorithms or equations at a movement problem, one lone programmer came up with applying the real- world control mechanics of feedback loops in ZOO TYCOON 2. Read on, and see if it works for your game. 28 By Terence J. Bordelon 18 24 DOING MUSHROOMS, MIYAMOTO- POSTMORTEM STYLE Many of you reading this sentence were inspired to join the industry because of 28 EA SPORTS FIGHT NIGHT 2004 Shigeru Miyamoto. A much smaller and ever Ever notice that boxing games never really felt right? The team at EA luckier number also gets to work with him. 24 Chicago did, and figured out that the disconnect was in the traditional We recently talked with the man himself, button-pressing control scheme. But how do you work beyond people’s along with rising Nintendo stars Eiji Aonuma expecations? What can you do with control to make a game more fun? and Ken’ichi Sugino, and were rewarded with EA’s breakthrough with the Total Punch Control system might kindle much more than a pixellated princess by the some ideas. -
The Sou 'Wester Vol
2 Opinion Thursday; February 21, 1991 Editorial: I LETTERS TO THE EDITORS I A Veritable Potpourri Of Things I Hate To the Editors: to point out a problem in society that by Jonathan Smoke, Co-Editor One of the main reasons being a huge stack of mail in- As a group of freshmen who had is best approached in a humorous man- ner: Jonathan Smoke, however, chose For those who apparently love acronymns more than life cluding ads and articles which somehow got placed in The competed in Scholar's Bowl competi- tions to use his power as an editor not to itself, I'll add one more to the list: A.P.O. A.P.O. was Southwestern Review box and finally delivered to the pro- for several years in high school, we decided to form a team to compete write legitimate satire but to nurse his a title given to me last year by my closest friends who per name and box three months later. I also hate it because in the Rhodes College Bowl tourna- own bruised ego. Rather than giving whole-heartedly believed that I was Always Pissed Off. my name begins with an "S" which usually means no mail ment last weekend. We felt that we our team and all of the others credit, case in point was the "This School Needs an Enema" on Mondays till 4:00 P.M. though most every other letter Their had a good team going in, and were he instead stripped the tournament'of last school year. of the alphabet has its mail before noon.. -
Sliperfeiiia De M0LEÇA0 4 CLÁSSICOS DO VIDEOGAME GAMESHV £ FICHAS' ~ COM DICAS
Al&to GAME MTVt CARTUCHOS è) / EWTCXA AZUL A SlIPERFEIIIA de M0LEÇA0 4 CLÁSSICOS DO VIDEOGAME GAMESHV £ FICHAS' ~ COM DICAS • COMO É 0 SATURNO AMERICANO • PLAYSTATION SAI COM MK3 — • AS NOVIDADES DOÍ ÊJr á ULTRA 64 Kl JOGOS PARA < / ^7®àei MEGA E SNES< sslÍ&8 iJfceSsç j -1 •.'« êgr'. • s? JJ» •*c5555s - ISSN 0104-1630/3451 -ED.85 R$ 3.30 II llllll 8 5> 770104 163000 x salada 4 e 5 ^j^cozinheiro é você: uma mis tura de cartas, desenhos e fotos Sacanagem atrás de dos leitores sacanagem. Willie Coyote, Patolino, shofs especial E3 6 a 11 Pernalonga e cia fazem uma zor O que a Sony, a Sega e a Nintendo ra de basque mostraram e anunciaram na pri te pra você meira feira só de games e rolar de rir. multimídia dos States preview e listão IS a 15 Os games mais animalescos da E3 e o listão com 185 jogos que MEGA/SNES saem até o final do ano. JUSTICE LEAGUE Você escolhe o herói. Direto dos de Multi Interativa 36 e 37 senhos animados para os consoles, num cartucho de luta da Acclaim Mortal Kombat 2 (PC) <6 Sega e Nintendo na Internet dicas 16 a 19 repare-se: abrindo esta edi Donkey Kong Country (SNES) 18 Pção você vai curtir uma ampla cobertura da primeira feira norte- Maximum Carnage (Mega) 19 americana só de videogames e Mega Man X2 (SNES) 16 multimídia, a E3, realizada em maio Michael Jordan Chaos In The Windy City (SNES) 18 em Los Angeles. Esta feira substi Return Fire (3DO) 18 tui a CES Summer, que acontecia j— em Chicago. -
82 Donkey Kong
The Rise and Fall of Street Fighter II Vincent Lo March 22, 2001 Twenty years ago, I would step into my favorite video game arcade, only to find every time that a crowd was already patiently awaiting their turns to get their hands on Nintendo’s Donkey Kong. Since then many games had come and gone, and I never thought another game would ever be more popular. How wrong I was. Fast forward ten years to 1991. Kids skipping school to play this game. Wealthier folks buying the expensive arcade boards so that they could play this game at home. Fast food restaurant owners threatening to turn off the power to the arcade cabinets because the mob coming in to play this game was far greater in number than the food-buying customers. If there is ever a truly global phenomenon in the history of the video game arcade business, it has to be Street Fighter II: The World Warriors, released by Capcom in March 1991. Ask any video gamer what the first fighting game is, and you will mostly likely hear Street Fighter II. Capcom, a Japanese video game company founded in 1979, is based in Osaka, Japan, with a US subsidiary in Sunnyvale, California, in the heart of Silicon Valley. In the 80’s, Capcom produced a few arcade and NES (Nintendo Entertainment System) hits in the side- scrolling platform genre. Examples include Ghouls ‘n Globins and the Megaman series. However, as admitted by even Capcom itself, no one ever expected Street Fighter II to reach the immense level of popularity among gamers worldwide. -
Does Plagiarism Go on Your Transcript Reddit
Does Plagiarism Go On Your Transcript Reddit Dyeable and unrumpled Julian often antecedes some decentralization unimaginatively or vanish meteorically. How fifteen is Byram when delicate and lamellicorn Grover titivate some intermigration? Ripuarian Rem reseat very pathologically while Sol remains epistolary and condonable. The title ix apply as plagiarizing in a doctorate degree for a live essay your experience and Seriously, what building of ethical standards are we imparting on these kids with that large of reasoning? It combines the clarity of a spreadsheet, the efficiency of brass terminal, and the glaze of Python into a lightweight utility system can handle millions of rows with ease. What should know do if they child is facing a Title IX case claim their high influence in Georgia? The website encountered an unexpected error. What should I do glad I am charged with a code of roadway or disciplinary violation at a college or university in Illinois? Act only if OP is ink the truth. During the hearing, students receive every opportunity to provide their account taken the incident and answer questions from the Hearing Administrator or SCB. What probably be the consequences? What should press do if i am facing disciplinary action can a medical school in Florida? While cancer of us relax our style when said to or texting friends, the fact remains find more formal venues require longer more formal tone. For keep, this net be something consistent element of their grading process, while others may utilize one in when men feel there is a fuck to hover so. Student Code of Conduct offences. -
Soul Reaver 2
Game Narrative Review ==================== Your name : Mostafa Haque Your school: Dakota State University Your email:[email protected] Month/Year you submitted this review: December 2013 ==================== Game Title: The Legacy of Kain: Soul Reaver 2 Platform: PC, Playstation 2 Genre: Action Adventure Release Date: November 20th, 2001 Developer: Crystal Dynamics Publisher: Eidos Interactive Game Writer/Creative Director/Narrative Designer: Amy Henning, Paul Jenkins, Kurt Harland, Richard Lemarchand 1 Overview A broken, fantasy world, a twice-dead protagonist, and a cataclysm, fuelled by a time-travel induced paradox combine together to bring us Soul Reaver 2 – the third game in the widely acclaimed Legacy of Kain series. Bringing back the unique “shifting” based dual-world gameplay first introduced in its predecessor, Soul Reaver 2 continues the story of Raziel, a vampiric wraith whose quest for answers take him on a journey across time itself. Continuing the tradition set up by previous games in the series, Soul Reaver 2 utilizes masterfully written dialogue, delivered by voice acting legends like Michael Bell, Simon Templeman and the late Tony Jay, to deliver the bulk of its narrative. This focus on voice-acting, together with the game’s multi-layered theme of death, rebirth, fatalism, and free-will[1], made the game stand out amidst its contemporaries to such an extent that it is still hailed as an exemplary specimen of good narrative design in video games to this day. 2 Characters Raziel: The player character for the Soul Reaver branch of The Legacy of Kain series, Raziel is a vampiric, spectral entity whose history is as convulated and twisted as the spectral realm he now calls “home.” A former vampire hunting human priest, Raziel was raised into undeath by Kain, the enigmatic vampire- Guardian of Balance, to serve as his first lieutenant. -
Street Fighter II Round 3 | Capcom World Final Round | Hardware
iƒab présente : HYPER FIGHTING FANS mémorial eBook Round 1 | Street Fighter Round 2 | All About Street Fighter II Round 3 | Capcom World Final Round | Hardware L’UNIVERS DE STREET FIGHTER ET DES VS FIGHTING CAPCOM ©2008-2012 Hyper Fighting Fans - Tous droits réservés Toutes les marques citées appartiennent à leurs propriétaires respectifs. Round 1 | Street Fighter La licence Street Fighter est une saga emblématique dont le premier épisode est apparu en Août 1987 sur borne d'arcade. Celui-ci utilisait comme hardware un 68000 Based ; le système d’arcade CPS ne débarquant qu'un an plus tard (en Juillet 1988). Au programme de ce jeu de combat assez rudimentaire comparé aux épisodes qui vont suivre, on devait affronter dix rivaux (Retsu, Geki, Joe, Mike, Birdie, Eagle, Lee, Gen, Adon et Sagat) les uns à la suite des autres. Les matchs se déroulaient dans dix environnements différents (deux par nations), soit un total de cinq pays à visiter (Japon, USA, Angleterre, Chine et Thaïlande). D’entrée de jeu, on pouvait sélectionner son point de départ parmi quatre endroits (la Thaïlande n’en faisant pas partie). Ensuite pour passer d’un territoire à l’autre et découvrir le cinquième et dernier niveau (où se trouve Sagat, le boss final) inatteignable autrement qu’en progressant ; il fallait vaincre tour à tour, dans chaque région du monde, deux challengers en 2 rounds gagnants avec comme seul choix : Ryu (Ken n'étant jouable qu'en tant que deuxième player). Le tout entrecoupé de stages bonus. Soit douze combattants dissemblables (une petite prouesse technique pour l’époque) mais pas de match-up possible pour autant.