O Sega Saturn!
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History of Video Games-Wikipedia
History of video games From Wikipedia, the free encyclopedia The Atari VCS was a popular home video game console in the late 1970s and early 1980s. Pictured is the four-switch model from 1980–1982. An Atari CX40 joystick controller, with a single button The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics- decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. -
Sliperfeiiia De M0LEÇA0 4 CLÁSSICOS DO VIDEOGAME GAMESHV £ FICHAS' ~ COM DICAS
Al&to GAME MTVt CARTUCHOS è) / EWTCXA AZUL A SlIPERFEIIIA de M0LEÇA0 4 CLÁSSICOS DO VIDEOGAME GAMESHV £ FICHAS' ~ COM DICAS • COMO É 0 SATURNO AMERICANO • PLAYSTATION SAI COM MK3 — • AS NOVIDADES DOÍ ÊJr á ULTRA 64 Kl JOGOS PARA < / ^7®àei MEGA E SNES< sslÍ&8 iJfceSsç j -1 •.'« êgr'. • s? JJ» •*c5555s - ISSN 0104-1630/3451 -ED.85 R$ 3.30 II llllll 8 5> 770104 163000 x salada 4 e 5 ^j^cozinheiro é você: uma mis tura de cartas, desenhos e fotos Sacanagem atrás de dos leitores sacanagem. Willie Coyote, Patolino, shofs especial E3 6 a 11 Pernalonga e cia fazem uma zor O que a Sony, a Sega e a Nintendo ra de basque mostraram e anunciaram na pri te pra você meira feira só de games e rolar de rir. multimídia dos States preview e listão IS a 15 Os games mais animalescos da E3 e o listão com 185 jogos que MEGA/SNES saem até o final do ano. JUSTICE LEAGUE Você escolhe o herói. Direto dos de Multi Interativa 36 e 37 senhos animados para os consoles, num cartucho de luta da Acclaim Mortal Kombat 2 (PC) <6 Sega e Nintendo na Internet dicas 16 a 19 repare-se: abrindo esta edi Donkey Kong Country (SNES) 18 Pção você vai curtir uma ampla cobertura da primeira feira norte- Maximum Carnage (Mega) 19 americana só de videogames e Mega Man X2 (SNES) 16 multimídia, a E3, realizada em maio Michael Jordan Chaos In The Windy City (SNES) 18 em Los Angeles. Esta feira substi Return Fire (3DO) 18 tui a CES Summer, que acontecia j— em Chicago. -
82 Donkey Kong
The Rise and Fall of Street Fighter II Vincent Lo March 22, 2001 Twenty years ago, I would step into my favorite video game arcade, only to find every time that a crowd was already patiently awaiting their turns to get their hands on Nintendo’s Donkey Kong. Since then many games had come and gone, and I never thought another game would ever be more popular. How wrong I was. Fast forward ten years to 1991. Kids skipping school to play this game. Wealthier folks buying the expensive arcade boards so that they could play this game at home. Fast food restaurant owners threatening to turn off the power to the arcade cabinets because the mob coming in to play this game was far greater in number than the food-buying customers. If there is ever a truly global phenomenon in the history of the video game arcade business, it has to be Street Fighter II: The World Warriors, released by Capcom in March 1991. Ask any video gamer what the first fighting game is, and you will mostly likely hear Street Fighter II. Capcom, a Japanese video game company founded in 1979, is based in Osaka, Japan, with a US subsidiary in Sunnyvale, California, in the heart of Silicon Valley. In the 80’s, Capcom produced a few arcade and NES (Nintendo Entertainment System) hits in the side- scrolling platform genre. Examples include Ghouls ‘n Globins and the Megaman series. However, as admitted by even Capcom itself, no one ever expected Street Fighter II to reach the immense level of popularity among gamers worldwide. -
IA-SIG Newsletter “The Interactive Audio Journal”
IA-SIG Newsletter “The Interactive Audio Journal” www.iasig.org ************************************************************************************* Vol. 1 No. 2, July 15th 1999 Editor: Alexander Brandon ************************************************************************************* In This Issue: Section I: From the Chairman ¾ Some opening comments from IA-SIG Chairman, Mark Miller Section II: Official IA-SIG Announcements ¾ All official announcements regarding IA-SIG members, activities, and special events. In this Issues, IMX and the upcoming Project BBQ. Section III: Working Group Reports ¾ Status Reports from the 3D Working Group, the Interactive Composition Working Group, The Audio Advisory working Group, and the Multi Format working Group. Section IV: Features ¾ This section contains features and columns on varied topics of IA-SIG interest. This issue features Part 1 ‘A Roadmap’ (which represents one very big idea) from Chris Grigg and interviews with Jim Hedges and the Soul Reaver sound team at Eidos USA. Section V: Industry Corner ¾ This section contains news, interviews and information from our member companies. In this issue we have our second “Engine Roundup” segment in which we share conversations with and comments from QSound’s Scott Willing and Microsoft’s Brian Schmidt on the state of their 3D Audio technologies. <Ed. Note: Items in the Industry Corner section are provided as useful information but do not necessarily represent the views of the IA-SIG or its management.> Section VI: Developer’s Corner ¾ At last, -
Street Fighter II Round 3 | Capcom World Final Round | Hardware
iƒab présente : HYPER FIGHTING FANS mémorial eBook Round 1 | Street Fighter Round 2 | All About Street Fighter II Round 3 | Capcom World Final Round | Hardware L’UNIVERS DE STREET FIGHTER ET DES VS FIGHTING CAPCOM ©2008-2012 Hyper Fighting Fans - Tous droits réservés Toutes les marques citées appartiennent à leurs propriétaires respectifs. Round 1 | Street Fighter La licence Street Fighter est une saga emblématique dont le premier épisode est apparu en Août 1987 sur borne d'arcade. Celui-ci utilisait comme hardware un 68000 Based ; le système d’arcade CPS ne débarquant qu'un an plus tard (en Juillet 1988). Au programme de ce jeu de combat assez rudimentaire comparé aux épisodes qui vont suivre, on devait affronter dix rivaux (Retsu, Geki, Joe, Mike, Birdie, Eagle, Lee, Gen, Adon et Sagat) les uns à la suite des autres. Les matchs se déroulaient dans dix environnements différents (deux par nations), soit un total de cinq pays à visiter (Japon, USA, Angleterre, Chine et Thaïlande). D’entrée de jeu, on pouvait sélectionner son point de départ parmi quatre endroits (la Thaïlande n’en faisant pas partie). Ensuite pour passer d’un territoire à l’autre et découvrir le cinquième et dernier niveau (où se trouve Sagat, le boss final) inatteignable autrement qu’en progressant ; il fallait vaincre tour à tour, dans chaque région du monde, deux challengers en 2 rounds gagnants avec comme seul choix : Ryu (Ken n'étant jouable qu'en tant que deuxième player). Le tout entrecoupé de stages bonus. Soit douze combattants dissemblables (une petite prouesse technique pour l’époque) mais pas de match-up possible pour autant. -
Manual De Instruções Atenção
....... AZA-.V ; • í '. ;Í8«í£ :: I .. MANUAL DE INSTRUÇÕES ATENÇÃO Por favor, leia o aviso abaixo antes de jogar seu video game ou antes de permitir que seus filhos comecem a jogar. Existe um tipo raro de epilepsia, denominado fotossensível, que pode ser esti mulado por variações luminosas intermitentes, alteração de luz da tela de televisão, computador, luz estroboscópica ou raios de sol passando através de folhas e galhos de árvores. A epilepsia é uma doença que pode ou não estar manifestada. Por isso, para minimizar qualquer risco, pedimos que tome as precauções abaixo: Antes de Usar: • Se você ou alguém de sua família já teve algum tipo de epilepsia ou perda de sentidos quando exposto a variações luminosas, consulte seu médico, antes de jogar. ® Sente-se no mínimo a 2,5 metros da tela da televisão • Se você estiver cansado ou tiver dormido pouco, descance e só volte a jogar quando estiver completamente recuperado. ° Tenha certeza de que o quarto em que você está jogando <• é bem iluminado. • Utilize a menor tela de televisão possível para jogar (de preferência 14 polegadas) Durante o Jogo: • Descance pelo menos 10 minutos por hora quando você estiver jogando video game. • Os pais devem supervisionar os filhos no uso do video game. Se você ou seus filhos sentirem alguns sintomas como vertigem, visão alterada, contra ções nos músculos ou olhos, perda de consciência, desorientação, qualquer movimento involuntário ou convunções. pare de jogar imediatamente e consulte um médico. IMPORTANTE Escolha a alternativa correta: Qual é a sua forma preferida de lazer? (a) Jogar vídeo games (d) Todas as alternativas anteriores (b) Praticar esportes (e) Nenhuma das anteriores (c) Curtir a Natureza Se você escolheu a alternativa (a), parabéns!! Você tem em suas mãos um dos mais modernos equipamentos de entreteni mento eletrônico de todo o mundo, o que em outras palavras, significa diversão garantida por muito tempo.