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Tomb of

Adventure Description: Summoned from across the multiverse a small group of heroes must enter an ancient pyramid and prevent the Elder God

Nyarlathotep's return to power.

An HP Lovecraft themed 5th Ed. D&D adventure for characters level 1-2

Written By: Brian SeligmanSample; with many file thanks to HP Lovecraft and all

others that have contributed to The Mythos.

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 United States (CC BY-NC-ND 3.0 US) https://creativecommons.org/licenses/by-nc-nd/3.0/us/

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Please read and familiarize yourself with Craving the warm and chaotic touch of the adventure completely before running its former master Glp’Glp’whoEE ate the it using the Dungeons and Dragons 5th former inhabitants, touched the Edition rules from Wizards of the Coast. primordial energies and summoned its master.

Tomb of Nyarlathotep was written as a Nyarlathotep seeks souls to feed The stand-alone first to second level Shining Trapezohedron in order to adventure for the CthulhuCon Film regain his power and has cast small Festival in San Pedro 2015. statuettes designed to summon victims to his lair through the mirror, hoping Italics are meant to be read aloud or some will end up in the hands of future paraphrased. victims upon the Prime Material Plane. DM Background: The Egyptian Goddess Isis has

Ancient Egypt, 1700 BC witnessed the events in her defiled

The Glp’Glp’whoEE (make a temple with horror but dares not raise an shallow gulp-gulp-rising whistle), whoSample openfile hand against Nyarlathotep. became a follower of The Elder God Instead Isis has directed the statuettes Nyarlathotep after the Shoggoth into the hands of our heroes, in the rebellion against the Elder Things, was hopes that they can banish Nyarlathotep diminished after Pharaoh Khasekhemre and stop him from creating a future of Neferhotep I crushed the last attempt to horrifying fear and destruction bring about Nyarlathotep’s return by throughout the multiverse. Nophru-Ka. Glp’Glp’whoEE wandered the farthest reaches of the desert before discovering an isolated shrine dedicated to Isis and containing The Shining

Trapezohedron. Players’ Introduction: DM’s Notes:

As you eagerly await an adventure The pyramid has 4 sides, each 200’ worthy of you a courier from the local long. Attempts to climb the sides require messenger service arrives and presents a DC 30 Athletics check per 20 feet, the you with a package. stone is polished smooth as glass with Opening the package at your leisure you small bits of slippery sand occasionally find a small statuette. Jade and flecked blowing across the surface. with gold it seems to shift continuously, Doors are controlled by levers to the defying your senses to identify what it side of them. When a real lever is pulled could be a representation of. Glowing it will make clacking sounds as gears golden runes adorn the base, upon turn and the stone slab door will slide examining them you feel a twist in your away. The doors are a foot thick. gut; the scene dissolves away and you find yourself standing on a low hill in a False doors have levers which do not vast desert. The only feature in view is a click and stone slabs that are immobile. gold capped alabaster pyramid Sample Secretfile doors push in and then to the stretching 200 feet on a side, its smooth side when found. white sides sloping up 120’ above you. 1. Entry Hall: Two continuously shifting statues, as With a clacking and deep rumble the large as a tall man, flank steps leading stone door slides open to reveal a up several stairs to an alcove in the passageway going down into the otherwise smooth and unbroken wall. A darkness. platform above the stairs contains a 3 foot tall lever on the ground next to an Allow the party to create light sources if indentation in the stone. needed then continue.