Spirit Games Chad Rizner – Jefferson City High School [email protected]

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Spirit Games Chad Rizner – Jefferson City High School Chad.Rizner@Jcschools.Us Spirit Games Chad Rizner – Jefferson City High School [email protected] Oreo Face – This game requires one member from each team. Each person will start with the Oreo on their forehead and will try to move the cookie down to their mouth. They must do this without touching the Oreo and the cookie must remain in contact with their face. First person to successfully do this wins. Supplies: 1 cookies per group People: 1 Pencil Flip – This game requires one member from each team. Each person will start with one pencil on the back of their hand. They must flip the pencil up and then catch it. Then you will add one more pencil and do the same process all the way up to ten pencils. You must catch all the pencils in order to add another. First one to complete the task wins. Supplies: 10 pencils per group People: 1 Elephant Walk – This game requires one member from each team. The person competing will put the pantyhose overtop of their head. In the pantyhose there will a baseball in one of the legs. There will be six (or more) water bottles on each side of the competitor. Swinging their head, and without touching the pantyhose competitors must knock over all the water bottles. Supplies: 1 pair of panty hose and one baseball per group People: 1 Chocolate Unicorn – This game requires one member from each team. Each person must stack seven zebra cakes or Ding Dongs on top of their forehead one on top of another with one hand. After all seven are stacked you must hold it there for three seconds without touching them. Supplies: 7 Zebra Cakes or Ding Dongs per group People: 1 Jokers Wild – This game requires one member from each team. There will be fifty-two cards stacked on top of a bottle. What the competitor must do is blow fifty-one cards off while leaving the last card sitting on top of the bottle. If they blow all the cards off they must restart the challenge. Supplies: 1 glass Coke bottle and a deck of cards per group People: 1 Can/Cup Shoot-Out – This game requires one or two competitor from each team. Place a Pyramid of 6 cups or empty soda can on a table or desk. These cups/cans must be completely knocked off the table by shooting them with rubber bands. The competitors should be ~10 feet away from the table/desk. Supplies: 6 empty soda cans or cups, a bunch or rubber bands People: 1 or 2 Tilt A Cup – This game requires two members from each team. One member will hold a stack of six or seven plastic cups. The other competitor will bounce a ping pong ball off the ground and the competitor with the cups will attempt to catch the ball in the top cup. Once one ping pong ball is caught in the cup, that competitor will move the bottom of their stack to the top so that it sits on top of the ping pong ball. They will continue this process until every cup contains a ping pong ball. Supplies: 6-7 plastic cups and 8-10 ping pong balls per group People: 2 Stack Attack – This game requires one member from each team. The competitor will get thirty-six cups and will stack them up as a pyramid and then take it down quick as possible. (eight on the bottom) Supplies: 36 plastic cups per group People: 1 or 2 Bolt Stack – This game requires one member from each team. The competitor will have a chop stick or skewer with 6-7 bolts on it. They must slide the bolts off the skewer and stack the on their edge to make a tower of bolts. This is kind of hard to see in an assembly but is a challenging game. Supplies: 1 skewer or chopstick and 6-7 bolts per team People 1 RELAY RACES Balancing Relays: There are numerous different types of ‘balancing relays. You can use a ping pong ball on a golf tee, or on top of a bottle. Students can carry a peanut in a spoon or balance a book on their head. All of these can involve as many students as you want and can be very exciting. Pass & Jump – This game involves 6-12 people in a single file line. The person in front of the line will pass the ball to person behind over their head and the second person will pass it between their legs. They will continue the over / under pattern until the ball reaches the back of the line. That person then squeezes the ball between their knees and ‘bunny hops’ to the front and starts the process over. This continues until the person that started in front of the line cycles back to the front. Giant Beach Ball Relay – Oriental Trading sells a giant beach ball. These can be used for many different relay type races. Using these are good because it is very visual in an assembly. Frig Box Relay – This relay race involves a student inside a refrigerator box (with a small hole cut in so they can see) moving down around a cone and back. Then they must get out of the box, another student gets in and repeats. The boxes can be decorated by the classes of clubs competing. Paddle Race – Students sit on a skate board and ‘paddles’ themselves around a cone or through an obstacle course using a plunger. This is another good visual activity. OTHER GAMES Peanut Butter Lick – Place an amount of peanut butter on a 2 foot x 2 foot square of plexiglass. A student must lick the peanut butter off the plexi-glass while two other student hold in in a vertical position. This creates some interesting pictures from the other side of the plexi-glass. Magic Carpet Ride- This game requires one member from each team. This game must take place on hard wood or tile floors. The competitor will sit on a towel and start at one cone. They will then move down and around another cone and back. They must do this by moving their bottom and feet to move the towel to move them. They cannot touch the floor with their hands. Keep Up – This game requires two participants from each team. The group of two will get three balloons. And when the time keeper says ‘Go’ the group of two must get all three balloons up in the air and keep them in the air for sixty seconds. If a balloon touches the ground the team fails the challenge. Dragon Dance – Each team will have one competitor in this challenge. Each competitor holds the end of the streamer in each hand (one for each hand). Pull the end of the streamer out of the middle NOT the outside. The roll is on the ground. Then, by moving their arms in big circles, they will then unravel each roll of streamers. First competitor to unravel both streamers wins the challenge. A lot of these games were used on the Minute to Win It game show. The Minute to Win It Web Site has great instructions on a lot of these with a video that shows how to do them. Check it out! .
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